J
Jakers
Guest
Original poster
Intro
Hello there! Whether you clicked on this by accident or not, I welcome you to a concept that's been bubbling in my head for quite a while now. For a brief explaination: Shi no Gēmu will be a fantasy concept about eleven volunteers, heading onto an expansive, dangerous island with little but a weapon of their choice.
In regards to players/posting quality, I'm looking for those who like to write long posts, create unique characters, and are generally able to keep up with something around one post every 3-5 days. If you're a super speedy one-liner kind of poster, this probably isn't the RP for you. Though I'm going for an anime kind of style, if you dislike anime, you're still very welcome to join and show interest.
Oh, and this won't be released for quite a while. I just want to see if anyone likes the concept before I make the OOC for this. I've GM'ed quite a few RP's before (though only one on this forum, and it didn't go too far.) I just want people to enjoy developing their characters as I, being the wonderful person I am, throw crazy NPC's, monsters, enviromental hazards, and all the trimmings at our eleven brave volunteers.
And no, my wonderful reader. This isn't going to be some cheap, Hunger-Games ripoff with anime people instead. Now, let's get into it more in-depth, shall we?
Plot
Yakazuma. A city that surpasses all others in a huge world of combat, magic, and exploration. The city of the tall marble mage towers, paved, clean streets of refined stone, and taverns that offer the finest beer there is to offer. The city excels in magic and weaponry development. (Though keep in mind this is in a medieval setting. Flintlocks are a thing, not firearms.)
Yet... the city's inhabitants seem so... depressed. It's unknown why, but as time has passed, the city of Yakazuma has been going downhill recently. It's becoming dirty. People always seem to have a hanging, sad face. Crime rates are slowly going uphill. Slowly but surely, the city is turning into a dump, and the governors knew something needed to be done about it.
After many tried and tested methods, one of the most successful ways to cheer up the city was a concept thought to be twisted and mad. But now, the city embraces it. This concept is know as Shi no Gēmu.
In Shi no Gēmu, every two months, eleven volunteers are selected amidst many. Some talented prisoners are forced to go; most volunteer to join to honor their families, as it's a trial that no team has succeeded yet. The eleven are sent to a randomly selected island, in which their goal is to collect eight artefacts hidden throughout the island, whilst surviving random horrors thrown at them by extremely powerful magi. These magi are known as 'monitors'. It's an extremely tough and usually gory event, no group of eleven has managed to collect all eight artifacts yet. Usually by the monitors' abuse of power killing them eventually.
This month, the eighth team has been selected, sent into what the governors say is 'Shi no Gēmu's most exciting island yet'.
Other members involved in creating Shi no Gēmu include 'Watchmakers', who are cloaked invisible whilst they secretly monitor members of Shi no Gēmu. Through magic, they are able to project the show into various large areas of Yakazuma where many people can be found. 'Gifters' do the honors of delivering donations given by the public to particularly popular members.
Think of it like a gameshow. Though magic is used in placed of TV's and wired props. And deaths or injuries just add to the fun.
Shi no Gēmu seemed like a petty concept at first, but Yakazuma endorses Shi no Gēmu as a huge event. Almost like a sport, in a way. Kids are encouraged by this twisted event, and laugh as much as the adults when a member struggles their way through living. Shi no Gēmu is sickening, and twisted, but the city of Yakazuma has just seemed to collapse. Reluctance to send lethal things at the 11 volunteers no longer exists, though the monitors are trained to be fair. The economy of Yakazuma
Will the eighth team finally complete this crazy and twisted gameshow?
The RP will begin as you, one of these eleven members, arriving for the first time on this island via being teleported. You can only take a basic weapon of your choice with you (provided by Crude Weapons Co.) Good luck! How you get through this (or don't) is up to you.
Gameplay
Now for the good stuff. The gameplay. When I release a CS, basically, you'll assign stats such as Strength, Intelligence, and all that shite, and create unique skills for your characters.
Here's the stat system I've come up with so far, for you lazy bastards who can't scroll down. Hehehe.
The Bear - Strength
"In muscle does the Bear prevail. Hulking, unstoppable, he carries his brethren to victory and throws those who may get in his way aside.
Oh, mighty Bear! Lend us your strength. The power to succeed through brute force alone. For we are weak and cowardly."
Gameplay effect: The higher the strength, the higher the damage output of melee attacks. It'll also come in handy for lifting heavy objects, wielding large weapons, and overpowering others when it comes to a battle of brute strength. It'll help you win arm wrestles, too.
The Mountain - Endurance
"Determined, unscalable, indestructible. Through the howling wind and storms of icy daggers, the mountain still stands taller than all.
Oh, great Mountain! Lend us your endurance. The power to remain standing after the hardships life throw at us. For we easily accept defeat."
Gameplay effects: The higher your endurance, the higher your base HP. With high endurance, you'll be harder to knock back, poison, and you'll pull through fatal injuries. Don't mistake Strength and Endurance for being similar. They're both drastically different. Mountains can't arm wrestle.
The Library - Knowledge
"Sheer power, hidden within your sacred pages. Records from the most intelligent within the based leather covers, the library contains the answers we desire.
Oh, wonderful library! Lend us your knowledge. The power to know all, and use info to thrive above all. For we know little about our wide world."
Gameplay effects: The higher your knowledge, the more successful magical spells will be. With low knowledge, a mage's spells will rarely succeed and not be very powerful. Knowledge also gives a small boost to crafting. A book may not be able to arm wrestle, but it can contain the words 'fuck you.'
The Eagle - Accuracy
"Eyes that see all. Calculating, the eagle swoops down, clutching its prey with one perfectly-placed hit - for all in the eagle's eyes is mere prey.
Oh, majestic eagle! Lend us your accuracy. The power to be precise, calculating, for the perfect results. For our actions our rushed and inaccurate."
Gameplay effects: The higher your accuracy, the larger the chance to land devastating critical hits. It's still possible to use melee weapons with low accuracy, ranged weapons require high accuracy to effectively used. It also gives a boost to noticing things others can't, be it sound or shiny loot. You know how to twist the arm in a certain way to make them scream in arm wrestles.
The Cheetah - Agility
"Inescapable, uncatchable. When the prey is hunted by the cheetah, they accept their end. For they cannot outmanoeuvre or outrun such a force.
Oh, graceful cheetah! Lend us your agility. The power to scale nature's challenges, and rise above others through speed. For we are slow and lumbering."
Gameplay effects: The higher your agility, the faster your character can move and attack. They can perform complex physical feats such as climbing, jumping high, or wonderfully dodging an opponent's attack. You can punch your opponent in the face and run away if you lose the arm wrestle.
Tl;dr breakdown of how the stats affect everything:
Strength: Melee damage, melee force, carry weight.
Endurance: Base HP, knockback resistance, poison resistance.
Knowledge: Spell success chance, spell damage, crafting success chance.
Accuracy: Crit. chance, ranged hit chance, noticing stuff.
Agility: Dodge chance, movement speed, attack speed.
I'll probably give out 17 stat points to assign. 0 = being useless in that aspect. 10 = being impressively damn good in that aspect. The number will affect rolls for certain things, don't you worry.
[/hr][/hr][/hr]
Character skills will be unique abilities the character has. Mages might have something like 'Fireball' and melee people might have something like 'Power Smash'. You design skills, and I balance them. Be creative! Your ability can slow, stun, deal AoE damage, heal, etc. Whatever, so long as it actually affects a battle/gameplay situation and isn't stupidly OP.
The amount of skills I'm still determining, but I'm thinking about a League-of-Legends kind of layout of character skills. 1 Passive, 3 Minor Skills, and 1 Major Skill. That said, I'm also thinking about 4 Skills in General. Ugh. I'll decide eventually.
As for character races? I want things to stay human. Slight variations are fine. Be creative with characters! And I'll rename Mary Sues to FUCKING DEAD Sues if I see any. As these characters are all gonna have mechanics, they need to be balanced. Mmkay?
Whether you make a classic edgy swordsman, master of fire, or charismatic cheerleader, you and 10 others are going to go through some shit together. On a large island, you've got to explore, and face challenges. Your characters are probably going to get real close to each other, being in an event where death is highly possible and all. So character interaction should be interesting.
You might want to create a camp somewhere and explore parts of the island one-part-at-a-time, or rush around looking at everything. Whatever. It's up to you. I just provide the mechanics and description of areas.
Remember, the public are watching you. And they can vote to have things done to you, dependant on your character's attitude and choices.
B-But don't worry too much about that... they can vote for good things too... ehehehee...
Food, water, and sleep will be a thing. Though I won't provide shitty meters you need to refill every 3 posts or something stupid like that. You all just need to work to eventually get a sustainable resource.
Did I mention there's a time limit to all this? Ha. Don't worry about it. You have plenty of time, it's just there to make your characters actually do something.
And finally, combat. Combat will be dice/turn-based, with a simple little system that relies on the stats you assigned to your character. You've probably dealt with dice combat and stats in many other RP's. If not, don't worry! It's easy to pick up.
I'll probably insert a taster CS, more in-depth on the stats, etc as time goes on. I just want to see basic interest for this concept first.
Points to keep in mind
A simple list of crucial points to keep in mind if you'd like to play.
World
Here's where I'd be putting a map. However, the RP will be based around one particular random island - and our eleven volunteers have no idea what's on that island.
I will most likely randomly generate the shape/biome/humidity/etc. of the island using a few programs I know of. Challenges and dungeons however will be purely designed by me. In terms of size, it's a pretty large island, but still small enough to be considered an island. Exciting, isn't it? You could be freezing to death on an arctic hell, or sweating your nuts off in a thick, humid jungle. I'll be sure to make the island challenging either way, so don't
Back to the world itself. I'll probably design a map that the eleven discover as they explore areas of it. If you're interested in the lore and look of the world Shi no Gēmu is based in, then I'll probably go more in-depth when I release the OOC. Hell, I might even edit in a design for the world.
But for now, have a gif of Kakyoin busting some sick moves instead.
"i em da best xdd" -kakkyoyo 2019
What to Expect from me as a GM
As a GM, I'm not evil. I don't get off others characters' suffering, or stuff like that. I enjoy giving other players a reasonable challenge, with an occasional seriously hard battle now and again. I don't like to throw invincible enemies at you to send your characters into a state of peril, though expect very rarely some seriously OP things that you'll need to work together (or just be really good on your own, you edgy lone wolf scum) to bring down.
I like to add in a bit of humor now and again to the RP, but it'll mostly be serious and intense. And I warn you, I am a fan of dank memes. If you have a particular dislike to dank memes,git gud you probably won't like me in the OOC.
Loot will be a thing. And most of the time you'll be happy with loot. Loot is such a wonderful thing, isn't it? Getting 'XP' to level up stats and skills will also come into play. But don't worry about tracking XP or anything like that, I'll document the complicated stuff for my lovely players.
I'm not a power-hungry shitlord. Just a chillax kind of guy. So if you break the rules in any way, I'll probably just give you a slap on the wrist. Rules will be what you expect from every others kind of RP. You know, no sexy times on the island, no being a metagaming douche, no building a psychopath that kills everyone or dies trying. ...Well. You could try being a psychopath focused on murdering everyone else, but don't expect it to be easy. (oh god i'm encouraging people aren't i)
My posts, obviously, will be dependent on others players' posts. But ideally, I'm looking to throw out a post every 3-5 days. Whilst I'll be the one controlling battles and all the juicy loot-y random event goodness, I don't want people to completely rely on my GM posts as a basis for their own post. If you want to describe or create a small feature of the island, go for it! If you want to go up to another character and scream 'U FUKIN WOT M8' in their face, go for it! I'm hoping you'll all make some new buddies in the OOC too, and I'm hoping we'll get some interesting character interactions too.
Also, just for fun, I like to create these four challenges. You shouldn't completely focus trying to get them, but these four super hard challenges will give you small rewards (and a massive sense of accomplishment) if you get them.
I mean, don't take any of that seriously. They're just examples of things I like to do OOC'ly to add a little more fun. Every GM should hand out certificates! Because roleplay is all about playing your characters super good.
And finally, onto the quality of my posts. It'll vary, but I like to think of my writing levels as Adept or Advanced. Maaaaybe Prestige if I have a ton of time on my hands. I want other players to be on an Intermediate level at the least.
PFAQ (probably frequently asked questions)
And finally, PLEASE ask questions if you have any! This idea isn't fully developed, so don't be like 'ha this gm be shit' when I struggle to answer a question. It's just a concept with an interest check, after all!
Whether you want to join or not, I hope you had fun reading. Drop a vote in the poll if you wish, and if you know someone who'd like this, why not tell them?
Have a nice day!
-da one and only xXx_Jakers_xXx[/hr][/hr][/hr][/hr][/hr][/hr][/hr][/hr][/hr]
Hello there! Whether you clicked on this by accident or not, I welcome you to a concept that's been bubbling in my head for quite a while now. For a brief explaination: Shi no Gēmu will be a fantasy concept about eleven volunteers, heading onto an expansive, dangerous island with little but a weapon of their choice.
In regards to players/posting quality, I'm looking for those who like to write long posts, create unique characters, and are generally able to keep up with something around one post every 3-5 days. If you're a super speedy one-liner kind of poster, this probably isn't the RP for you. Though I'm going for an anime kind of style, if you dislike anime, you're still very welcome to join and show interest.
Oh, and this won't be released for quite a while. I just want to see if anyone likes the concept before I make the OOC for this. I've GM'ed quite a few RP's before (though only one on this forum, and it didn't go too far.) I just want people to enjoy developing their characters as I, being the wonderful person I am, throw crazy NPC's, monsters, enviromental hazards, and all the trimmings at our eleven brave volunteers.
And no, my wonderful reader. This isn't going to be some cheap, Hunger-Games ripoff with anime people instead. Now, let's get into it more in-depth, shall we?
Plot
Yakazuma. A city that surpasses all others in a huge world of combat, magic, and exploration. The city of the tall marble mage towers, paved, clean streets of refined stone, and taverns that offer the finest beer there is to offer. The city excels in magic and weaponry development. (Though keep in mind this is in a medieval setting. Flintlocks are a thing, not firearms.)
Yet... the city's inhabitants seem so... depressed. It's unknown why, but as time has passed, the city of Yakazuma has been going downhill recently. It's becoming dirty. People always seem to have a hanging, sad face. Crime rates are slowly going uphill. Slowly but surely, the city is turning into a dump, and the governors knew something needed to be done about it.
After many tried and tested methods, one of the most successful ways to cheer up the city was a concept thought to be twisted and mad. But now, the city embraces it. This concept is know as Shi no Gēmu.
In Shi no Gēmu, every two months, eleven volunteers are selected amidst many. Some talented prisoners are forced to go; most volunteer to join to honor their families, as it's a trial that no team has succeeded yet. The eleven are sent to a randomly selected island, in which their goal is to collect eight artefacts hidden throughout the island, whilst surviving random horrors thrown at them by extremely powerful magi. These magi are known as 'monitors'. It's an extremely tough and usually gory event, no group of eleven has managed to collect all eight artifacts yet. Usually by the monitors' abuse of power killing them eventually.
This month, the eighth team has been selected, sent into what the governors say is 'Shi no Gēmu's most exciting island yet'.
Other members involved in creating Shi no Gēmu include 'Watchmakers', who are cloaked invisible whilst they secretly monitor members of Shi no Gēmu. Through magic, they are able to project the show into various large areas of Yakazuma where many people can be found. 'Gifters' do the honors of delivering donations given by the public to particularly popular members.
Think of it like a gameshow. Though magic is used in placed of TV's and wired props. And deaths or injuries just add to the fun.
Shi no Gēmu seemed like a petty concept at first, but Yakazuma endorses Shi no Gēmu as a huge event. Almost like a sport, in a way. Kids are encouraged by this twisted event, and laugh as much as the adults when a member struggles their way through living. Shi no Gēmu is sickening, and twisted, but the city of Yakazuma has just seemed to collapse. Reluctance to send lethal things at the 11 volunteers no longer exists, though the monitors are trained to be fair. The economy of Yakazuma
Will the eighth team finally complete this crazy and twisted gameshow?
The RP will begin as you, one of these eleven members, arriving for the first time on this island via being teleported. You can only take a basic weapon of your choice with you (provided by Crude Weapons Co.) Good luck! How you get through this (or don't) is up to you.
Tl;dr:
Basically in some fantasy world in some crazy city people send 11 people to go to an island. People watch as lots of shit is thrown at these poor 11 people. And the people love it.
You'll play as one of these 11 people. Go collect 8 artefacts on this crazy island, doing so how you wish. Whether you get publicity to help you win, teamwork, being cool, whatever. You'll all be handsomely rewarded, healed, and returned home if you complete Shi no Gēmu. The gameshow ends when EVERYONE dies. So if you're the only one left, the show is still running.
Magic? Yes.
Guns? No. It's a medieval kind of setting.
Swords and shit? Yes.
Do I have to use magic? No.
Character death? Yes.
PvP? Yeah... though you're meant to be working together on this. Go crazy if you want.
Basically in some fantasy world in some crazy city people send 11 people to go to an island. People watch as lots of shit is thrown at these poor 11 people. And the people love it.
You'll play as one of these 11 people. Go collect 8 artefacts on this crazy island, doing so how you wish. Whether you get publicity to help you win, teamwork, being cool, whatever. You'll all be handsomely rewarded, healed, and returned home if you complete Shi no Gēmu. The gameshow ends when EVERYONE dies. So if you're the only one left, the show is still running.
Magic? Yes.
Guns? No. It's a medieval kind of setting.
Swords and shit? Yes.
Do I have to use magic? No.
Character death? Yes.
PvP? Yeah... though you're meant to be working together on this. Go crazy if you want.
Gameplay
Now for the good stuff. The gameplay. When I release a CS, basically, you'll assign stats such as Strength, Intelligence, and all that shite, and create unique skills for your characters.
Here's the stat system I've come up with so far, for you lazy bastards who can't scroll down. Hehehe.
The Bear - Strength
"In muscle does the Bear prevail. Hulking, unstoppable, he carries his brethren to victory and throws those who may get in his way aside.
Oh, mighty Bear! Lend us your strength. The power to succeed through brute force alone. For we are weak and cowardly."
Gameplay effect: The higher the strength, the higher the damage output of melee attacks. It'll also come in handy for lifting heavy objects, wielding large weapons, and overpowering others when it comes to a battle of brute strength. It'll help you win arm wrestles, too.
The Mountain - Endurance
"Determined, unscalable, indestructible. Through the howling wind and storms of icy daggers, the mountain still stands taller than all.
Oh, great Mountain! Lend us your endurance. The power to remain standing after the hardships life throw at us. For we easily accept defeat."
Gameplay effects: The higher your endurance, the higher your base HP. With high endurance, you'll be harder to knock back, poison, and you'll pull through fatal injuries. Don't mistake Strength and Endurance for being similar. They're both drastically different. Mountains can't arm wrestle.
The Library - Knowledge
"Sheer power, hidden within your sacred pages. Records from the most intelligent within the based leather covers, the library contains the answers we desire.
Oh, wonderful library! Lend us your knowledge. The power to know all, and use info to thrive above all. For we know little about our wide world."
Gameplay effects: The higher your knowledge, the more successful magical spells will be. With low knowledge, a mage's spells will rarely succeed and not be very powerful. Knowledge also gives a small boost to crafting. A book may not be able to arm wrestle, but it can contain the words 'fuck you.'
The Eagle - Accuracy
"Eyes that see all. Calculating, the eagle swoops down, clutching its prey with one perfectly-placed hit - for all in the eagle's eyes is mere prey.
Oh, majestic eagle! Lend us your accuracy. The power to be precise, calculating, for the perfect results. For our actions our rushed and inaccurate."
Gameplay effects: The higher your accuracy, the larger the chance to land devastating critical hits. It's still possible to use melee weapons with low accuracy, ranged weapons require high accuracy to effectively used. It also gives a boost to noticing things others can't, be it sound or shiny loot. You know how to twist the arm in a certain way to make them scream in arm wrestles.
The Cheetah - Agility
"Inescapable, uncatchable. When the prey is hunted by the cheetah, they accept their end. For they cannot outmanoeuvre or outrun such a force.
Oh, graceful cheetah! Lend us your agility. The power to scale nature's challenges, and rise above others through speed. For we are slow and lumbering."
Gameplay effects: The higher your agility, the faster your character can move and attack. They can perform complex physical feats such as climbing, jumping high, or wonderfully dodging an opponent's attack. You can punch your opponent in the face and run away if you lose the arm wrestle.
Tl;dr breakdown of how the stats affect everything:
Strength: Melee damage, melee force, carry weight.
Endurance: Base HP, knockback resistance, poison resistance.
Knowledge: Spell success chance, spell damage, crafting success chance.
Accuracy: Crit. chance, ranged hit chance, noticing stuff.
Agility: Dodge chance, movement speed, attack speed.
I'll probably give out 17 stat points to assign. 0 = being useless in that aspect. 10 = being impressively damn good in that aspect. The number will affect rolls for certain things, don't you worry.
[/hr][/hr][/hr]
Character skills will be unique abilities the character has. Mages might have something like 'Fireball' and melee people might have something like 'Power Smash'. You design skills, and I balance them. Be creative! Your ability can slow, stun, deal AoE damage, heal, etc. Whatever, so long as it actually affects a battle/gameplay situation and isn't stupidly OP.
The amount of skills I'm still determining, but I'm thinking about a League-of-Legends kind of layout of character skills. 1 Passive, 3 Minor Skills, and 1 Major Skill. That said, I'm also thinking about 4 Skills in General. Ugh. I'll decide eventually.
As for character races? I want things to stay human. Slight variations are fine. Be creative with characters! And I'll rename Mary Sues to FUCKING DEAD Sues if I see any. As these characters are all gonna have mechanics, they need to be balanced. Mmkay?
Whether you make a classic edgy swordsman, master of fire, or charismatic cheerleader, you and 10 others are going to go through some shit together. On a large island, you've got to explore, and face challenges. Your characters are probably going to get real close to each other, being in an event where death is highly possible and all. So character interaction should be interesting.
You might want to create a camp somewhere and explore parts of the island one-part-at-a-time, or rush around looking at everything. Whatever. It's up to you. I just provide the mechanics and description of areas.
Remember, the public are watching you. And they can vote to have things done to you, dependant on your character's attitude and choices.
B-But don't worry too much about that... they can vote for good things too... ehehehee...
Food, water, and sleep will be a thing. Though I won't provide shitty meters you need to refill every 3 posts or something stupid like that. You all just need to work to eventually get a sustainable resource.
Did I mention there's a time limit to all this? Ha. Don't worry about it. You have plenty of time, it's just there to make your characters actually do something.
And finally, combat. Combat will be dice/turn-based, with a simple little system that relies on the stats you assigned to your character. You've probably dealt with dice combat and stats in many other RP's. If not, don't worry! It's easy to pick up.
I'll probably insert a taster CS, more in-depth on the stats, etc as time goes on. I just want to see basic interest for this concept first.
Points to keep in mind
A simple list of crucial points to keep in mind if you'd like to play.
- There will be 11 players in total. I'll start if less than 11 create character sheets, and replace the unfilled spots with my own, interesting NPC's.
- In order to 'win' Shi No Gemu, you must collect 8 'artefacts' hidden throughout the island. Once that's complete, everyone still alive will be set free and handsomely rewarded.
- You are the eighth group to enter Shi No Gemu. All previous groups haven't succeeded, and all died in the process. This is a hard challenge.
- Most of the eleven are voluntary. But talented prisoners forced to 'play' are also viable.
- Modern firearms don't exist. You're being broadcasted by a form of magic. Magic runs Shi No Gemu, not TV's. We're still in a medieval setting. Though things like flintlocks exist.
- You're supplied with simple clothes and ONE crude weapon of your choice to start with.
- Many civilians are watching you as you go through this whole thing.
- You can be good, neutral, or evil. I will not stop you if you'd like to try and kill everyone else on the island. Don't expect people to like you for it...
- You are NOT competeting with others in any other way.
- Character death is extremely possible. I am unforgiving if your character suffers a fatal accident. Better hope someone creates a healer, eh?
- You probably already knew this, but magic is most certainly a thing. If you want to make a non-magical character though, go for it.
- This is RP will cover mature and serious topics. Deaths and gore will be very graphic. If you're notably young or easily offended, I wouldn't recommend joining this. (But I won't stop you.)
- The island is randomly generated by yours truly. Though challenges that guard the eight artefacts will be created purely by me.
- You can't just stay on the island forever. There's a time limit to get the eight artefatcs, though nobody knows what happens if you exceed the time limit is unknown. The length of the time limit is also unknown, but people estimate that it's around 1 month or so. Better hurry.
World
Here's where I'd be putting a map. However, the RP will be based around one particular random island - and our eleven volunteers have no idea what's on that island.
I will most likely randomly generate the shape/biome/humidity/etc. of the island using a few programs I know of. Challenges and dungeons however will be purely designed by me. In terms of size, it's a pretty large island, but still small enough to be considered an island. Exciting, isn't it? You could be freezing to death on an arctic hell, or sweating your nuts off in a thick, humid jungle. I'll be sure to make the island challenging either way, so don't
Back to the world itself. I'll probably design a map that the eleven discover as they explore areas of it. If you're interested in the lore and look of the world Shi no Gēmu is based in, then I'll probably go more in-depth when I release the OOC. Hell, I might even edit in a design for the world.
But for now, have a gif of Kakyoin busting some sick moves instead.
"i em da best xdd" -kakkyoyo 2019
What to Expect from me as a GM
As a GM, I'm not evil. I don't get off others characters' suffering, or stuff like that. I enjoy giving other players a reasonable challenge, with an occasional seriously hard battle now and again. I don't like to throw invincible enemies at you to send your characters into a state of peril, though expect very rarely some seriously OP things that you'll need to work together (or just be really good on your own, you edgy lone wolf scum) to bring down.
I like to add in a bit of humor now and again to the RP, but it'll mostly be serious and intense. And I warn you, I am a fan of dank memes. If you have a particular dislike to dank memes,
Loot will be a thing. And most of the time you'll be happy with loot. Loot is such a wonderful thing, isn't it? Getting 'XP' to level up stats and skills will also come into play. But don't worry about tracking XP or anything like that, I'll document the complicated stuff for my lovely players.
I'm not a power-hungry shitlord. Just a chillax kind of guy. So if you break the rules in any way, I'll probably just give you a slap on the wrist. Rules will be what you expect from every others kind of RP. You know, no sexy times on the island, no being a metagaming douche, no building a psychopath that kills everyone or dies trying. ...Well. You could try being a psychopath focused on murdering everyone else, but don't expect it to be easy. (oh god i'm encouraging people aren't i)
My posts, obviously, will be dependent on others players' posts. But ideally, I'm looking to throw out a post every 3-5 days. Whilst I'll be the one controlling battles and all the juicy loot-y random event goodness, I don't want people to completely rely on my GM posts as a basis for their own post. If you want to describe or create a small feature of the island, go for it! If you want to go up to another character and scream 'U FUKIN WOT M8' in their face, go for it! I'm hoping you'll all make some new buddies in the OOC too, and I'm hoping we'll get some interesting character interactions too.
Also, just for fun, I like to create these four challenges. You shouldn't completely focus trying to get them, but these four super hard challenges will give you small rewards (and a massive sense of accomplishment) if you get them.
Jakers' Certificate of Character Brilliance - You written a particular section that I found extremely impressive and entertaining to read. Maybe using great symbolism or really quotable text that was just simply clever and awesome. Good job!
Jakers' Certificate of Character Hate - I really, REALLY want to strangle your character. If your character is meant to be hated, you're doing it right. Well done. And I mean hate in a good way... if that makes sense.
Jakers' Certificate of Character Feels - You literally made my cry. Whether it was your character's dying words, or their reaction when something sad happened, I literally cried. Well done. Have this certificate.
Jakers' Certificate of Character Waifuability - Your character is now my waifu. Probably the hardest achievement to get, so hard I wouldn't even recommend remotely trying. But if you somehow did this... uh... g-good job.
"dam, is this guy for reel?!"
Jakers' Certificate of Character Hate - I really, REALLY want to strangle your character. If your character is meant to be hated, you're doing it right. Well done. And I mean hate in a good way... if that makes sense.
Jakers' Certificate of Character Feels - You literally made my cry. Whether it was your character's dying words, or their reaction when something sad happened, I literally cried. Well done. Have this certificate.
Jakers' Certificate of Character Waifuability - Your character is now my waifu. Probably the hardest achievement to get, so hard I wouldn't even recommend remotely trying. But if you somehow did this... uh... g-good job.
I mean, don't take any of that seriously. They're just examples of things I like to do OOC'ly to add a little more fun. Every GM should hand out certificates! Because roleplay is all about playing your characters super good.
And finally, onto the quality of my posts. It'll vary, but I like to think of my writing levels as Adept or Advanced. Maaaaybe Prestige if I have a ton of time on my hands. I want other players to be on an Intermediate level at the least.
PFAQ (probably frequently asked questions)
When will this be released?
>Probably in a long time. 2 weeks at the minimum . Maybe fairly soon, now that I have some interested players!
How many people do you need to show interest?
>Effectively none. I'll probably make the OOC either way. I just want to get some interested players going before I OOC it up in this hood.
Will collaborative posts be a thing?
>Yeah, now and again. If you don't know how to collab post, fear not! I, the great Jakers, can teach you the ways of google docs! Or titanpad.
I want to join but I'm worried the quality/length of my posts won't be enough!
>Don't worry. I'll still let you play, so long as I can see you're putting in effort and your CS is good enough.
I want to join but I'm not really sure about the concept and stuff...
>Give it a go when it comes out! I hate to be that nagging mother, but try new things! It'll do you some good. I mean if you actually don't want to join then don't, but... ugh! You know what I'm saying shuddup.
I want to join but I'm not sure about dice combat...
>It's easy. Honestly. I didn't know dice combat at first, but picked it up. My combat system is fairly simple. Roll to hit, roll for damage, etc. RNG shouldn't be much of an issue - if, for example, your character has a high to-hit chance against a bad dodger, I'll make it so the chance to miss is extremely low.
mi gramma isbad
>You'll probably want to check something else out if your grammar is simply awful. I don't mind a few mistakes here and there, or if you don't know how to use a semicolon; you'll be fine. Just... for the love of God, use commas, full stops, capital letters, and make your post attractive if you can.
Will there be something like a Skype chat for this?
>Maybe. But I prefer discussions in the OOC.
Dafuq is this crazy plot?
>I don't know. But I tried to make it make sense. Please ask me, and I'll see if I can help you understand. Also, the plot will be more refined in the OOC.
What is the meaning of life?
>Shrek uhh tacos or something
>
How many people do you need to show interest?
>Effectively none. I'll probably make the OOC either way. I just want to get some interested players going before I OOC it up in this hood.
Will collaborative posts be a thing?
>Yeah, now and again. If you don't know how to collab post, fear not! I, the great Jakers, can teach you the ways of google docs! Or titanpad.
I want to join but I'm worried the quality/length of my posts won't be enough!
>Don't worry. I'll still let you play, so long as I can see you're putting in effort and your CS is good enough.
I want to join but I'm not really sure about the concept and stuff...
>Give it a go when it comes out! I hate to be that nagging mother, but try new things! It'll do you some good. I mean if you actually don't want to join then don't, but... ugh! You know what I'm saying shuddup.
I want to join but I'm not sure about dice combat...
>It's easy. Honestly. I didn't know dice combat at first, but picked it up. My combat system is fairly simple. Roll to hit, roll for damage, etc. RNG shouldn't be much of an issue - if, for example, your character has a high to-hit chance against a bad dodger, I'll make it so the chance to miss is extremely low.
mi gramma isbad
>You'll probably want to check something else out if your grammar is simply awful. I don't mind a few mistakes here and there, or if you don't know how to use a semicolon; you'll be fine. Just... for the love of God, use commas, full stops, capital letters, and make your post attractive if you can.
Will there be something like a Skype chat for this?
>Maybe. But I prefer discussions in the OOC.
Dafuq is this crazy plot?
>I don't know. But I tried to make it make sense. Please ask me, and I'll see if I can help you understand. Also, the plot will be more refined in the OOC.
What is the meaning of life?
>
And finally, PLEASE ask questions if you have any! This idea isn't fully developed, so don't be like 'ha this gm be shit' when I struggle to answer a question. It's just a concept with an interest check, after all!
Whether you want to join or not, I hope you had fun reading. Drop a vote in the poll if you wish, and if you know someone who'd like this, why not tell them?
Have a nice day!
-da one and only xXx_Jakers_xXx[/hr][/hr][/hr][/hr][/hr][/hr][/hr][/hr][/hr]
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