H
Hellis
Guest
Original poster
GM's Notice;
This will be a rp based in the late 1960's, and based around organization fighting and dealing with everything from the Fae to faustian devils and japanese ghosts. There will be charachter deaths, secret rolls will take place and bad choices will have consequences. So, please enjoy the decent chunk of information I am about to throw at you.
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Rules;
Adhear to all the rules of the site;
Do not post your charachter without sending it to me first.
Feel free to direct any questions to me regarding the setting.
Have fun!
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Prologue
Berlin, The End of World War 2
Rules;
Adhear to all the rules of the site;
Do not post your charachter without sending it to me first.
Feel free to direct any questions to me regarding the setting.
Have fun!
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Prologue
Berlin, The End of World War 2
The year is 1945, and in Berlin as the Allies have offically won. The rain is pouring down on the streets of a city torn apart from war. The Top brass is now deciding the fate of millions everywhere. Hands are shook, voices are raised and liaisons are communicating between diplomatic islands in a sea of misery and tiredness. And deep down in a bunker underneath berlin, five very important, but to history, unknown individuals speak to one another as equals. They are the Allied forces supernatural experts. Lady Margeret Stone of the British Intelligence. Margeret, being the one to call the meeting, spoke to the gathered with a voice that sounded like it had been called from the grave.
"Welcome gentlemen. I am glad to see you have gathered here today with me." Her eyes swept the attendes, taking stock. There was a tall, bespectacled man who's face was as still and emotionless as a cliff. He was the American expert, Robert E. Smith. The man who had singlehandedly cracked the connection between German occult Society and the Necroforge. A hero in his own right, but one that would never be able to tell the rest of the world. None of them would.Such was the stage they performed on, one more secret then that of the spies peddling state secrets and killing eachother in the shadows. Not that they had not done that. But they were better at it, and employed tools beyond the normal comprehension.
Next to Smith was the French Resistance own 'Saint'; Luc Boison. The man, sporting a beard who would make any sailor jealous, was the only one smiling. One could hardly blame the man for being Jovial now that his beloved France was liberated, and his efforts had been essential in the fight against Hitler. But it stuck out a bit to much for the very regal Miss Margeret, who looked like death warmed over. Next in the ring of the occult hotshots was a short, round man. Margaret had never actually met Dr Gustavson, the Norwegian Proffesor had escaped Norway during the German Invasion, and kept several important artifacts out of hands of the Thule Society. He had hauled up in the US, working closely with Robert during the entirety of the war. His knowledge of the Extra Dimensional threat was integral to this meeting.
Last but not least was the tall, thin Spaniard, who spent the entire war in shackles, imprisoned by Franco and his Oidius Pei. He had been to dangerous to ignore but to valuable for the Thule Society to allow Franco killing him outright. Of course, the man had mysteriusly slipped into a coma the second day of his imprisonment, only to wake up 5 days ago, getting ahold of Margaret . He was the one who had damanded this meeting to take place. Looking over her allies, she spoke.
"Thule has fallen but the damage is done. The russians and the Chinese are allready consulting their own oracles, their own priests and specialists. As the world worries about the Atom Bomb, our world has gotten a whole lot more hectic. Manking has shed millions of life, the sheer necrotic energy resting in all but American soil is gonna take decades if not more to deteriorate." Her voice urgent, her eyes at once full of energy, yet worn and tired.
"Indeed" Spoke the Spaniard, who had no other name that either of them knew about,.. "And the beings from beyond wisk away and seduce those of weak faith." He said, and all of them nodded. The beings from Hell, Faerie and other realms were incredibly active. Although they had found out that there was no such place as a single hell for sinners to go to.
"That is why..." The American, Smith, spoke up. ".. this meeting was called. My esteemed Lady and honorable men of the commitee. Allow me to present to you the D.A.P.P.E.R plan.
The rest is as they say; History. Only no book ever recorded this meeting or the work they did. No book you'll ever get to read anyways.
Welcome to D.A.P.P.E.R
(The Department for Apprehension and Protection against the Paranormal, Extra dimensional and Reanimated.)
Under the command of the Allied West, this international organization works under no one government. Tasked with the secret surveillance and maintenance of our worlds magical undercurrents, it is one of several occult specialist organizations. Waging its own cold war on the Soviet "Red Star" brigades and keeping cults from going into critical mass and dooming us all, they have their work cut out. D.A.P.P.E.R was founded one day in Berlin, after the end of the Second World war. A coilition between the western experts of the occult and weird created a by USA, Britain and several others, funded organization to help clean up the mess left by the Thule Society.
The Nazi organization, in their constant search for a promised land and power, had not only managed to summon all manners of nasty beings into pacts, but also at the end of the war, created a necroforge. A tool for harnessing pure necrotic energy and create their own, enslaved spectral beings. Luckily, the forge was destroyed as was all of Thules biggest weapons. That is not to say all practitioners and their equipment was found or disposed off. That is Why D.A.P.P.E.R, along with the Soviet Counter part, exist. The world has changed forever, two entire cities were eradicated, the scream of energy and ruthless entropy. There is no longer a normal to return to. The world is spiraling into the unknown and all DAPPER can do is to adapt.
Dapper Operatives always work in teams, with expertice and specialization playing a huge role in the structure and internal mission infrastructure. With many, many entities who range from hostile to benovolent, from rotting corpse to a cultist worshipped demi-god you can never be to certein with what it is you ar dealing with or what comes next. You as players will take part as one of these teams, as you chase clues trough missions that span from Cuba to Japan. Where your actions will determine what happens next on a global scale. Of course, to do this, you have to be prepared. For that reasons, I'll leave you with a small manual;
Enemies and Allies of mankind; Entity Classification
Weapons
Feyglass
Counter Measures
Internal Structure withing D.A.P.P.E.R
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A bit on D.A.P.P.E.R internal Structure.
Due to the vast number of possible threats and the many different situations that can occur; there are many tasks that needs doing. Dapper have for this purpose, different areas of expertice in wich operatives are trained and specialized within. The main ones are Hunters, Exterminators, RDD (Rapid defence Deployment), Research and Diplomatic Liason.
Hunters; Specialists in tracking specific quarries, usually the ones to lead Exterminators to nests of beings or a specific target. These guys are the Van Helsing of dracula, they tend to have specific beings as their speciality. They are the ones to engage specific targets while other handle the bulk and minions. They are also the ones charged with capturing single specimens for research.
Extermination; Where hunters track, exterminators are sent to deal with the messes. They clean up and are trained to deal with infestations such a sleeping nest of vampires, a ghoul infested graveyard or a church fallen to a cult.
Rapid Defence Deployment; These guys are sent in bulk when things are about to go bad. Trained to appear and defend areas and VIP's for as long as it takes, they are there for the heavy and prolonged combat. Generally, these have the most deaths, simply becouse when they are forced to appear things are bad.
Researchers; Rather self explanetory, they are the organizations core. Without their knowledge, without their continues and daunting journey into the unknown, humanity would not stand a chance. These are the people who look trough powerfull tomes at the risk of their mind, or who follow a expedition out look into why a certein breed of Lamia infect Inca Remains. To be a Researcher in DAPPER means you risk your life alot. Just hope the grunts keep you safe.
Diplomatic Liasons; These are the spies aswell as the Face of the organization. The ones who know how to deal with and infiltrate cultist ranks. Who trade barbs with the non allied, who smuggle chinese tomes from under the nose of Communist Officials.
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Operative Rank and Access Levels.
Like with many other organizations, D.A.P.P.E.R believes in corporate bureaucracy. A organization needs structure and it needs access levels or the resources will be depleted in no time at all. Operative Rank comes with access levels. There is also a difference between the different branches. Combat Operatives are typicallyy lover on the totem pole then Diplomatic Liaisons and Researchers. Note that operatives may still be captains, Sergants and other military ranks from their careers. They will be adressed by these titles still, even if Access Level trumps military rank.
The Rank goes like this;
Specialization Rank and Access;
Leviathan - Access Level High; Able to call in heavy support, mobilize entire teams and can call in drastic measurements like a leveling a entire area. Alpha Access Is only given to a few, very reliable operatives. Typically, these ones are rarely seen in the field. They are often sitting in mission control.
Alpha - Intel Access; Alpha Level is almost excluisively given to Liasons and Researchers. Alpha levels can request specific intell and handle the out of combat documentation. While they technically can pull rank on a Delta or lower, they usually know better then to do that.
Delta; Elevated Access; Deltas are usually assigned as squad leaders. They have handle omegas requests and make the desicion of forwarding the request to mission control. Delta have limited access to intel, and usually work closely to Alpha levels for intelligence gathering and planning purposes.
Omega - Basic Access: Most combat operatives fall under Omega level. They are allowed to customize their loadout and they are usually assigned a Delta level operative to handle requests and manage their mission control. As any omega Level can tell you however, they operate on need to know basis half the time.
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Threat Levels
Due to the many different threats, DAPPER employs a scale for their teams to quickly communicate just how far south things have gotten. They are as following;
[BCOLOR=#000000]Black[/BCOLOR]; There has been only one ever Black Level Threat, and that was when a item outside of the japanese coast activated unexpectedly. A gate was created under water, and threatened to let out a extremely deadly, sentient swarm of creatures that multiply fast enough to fill our oceans within a month, turning it into a sea of red and black sludge.
[BCOLOR=#ff0000]Red; [/BCOLOR]Red Level are for when things are going bad, or if a powerfull being has arrived with express intention of doing harm. Usually, several teams have to work in tandem to take these out. They are luckily, rare and far inbetween. The latest being the uncovering of a tome in Iran, leading to the death of two extermination teams.
[BCOLOR=#ffff00]Yellow; [/BCOLOR]Far more likely, is that you face yellow threats. These are the hostile beings that DAPPER is used to dealing with. A bad step may cost you, but you were trained to deal with these. Unless presented in great numbers, a single Yellow threat rarely becomes any higher.
[BCOLOR=#0000ff]Blue;[/BCOLOR] Reserved for all benevolent being who pose no threat what so ever.
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Application Skeleton;
Personal Info will include;
Name;
Appearence; Pictures welcomed, actual description needed.
Age;
Rank; (This will be provided to you by GM.)
Brief Background; A paragraph or so detailing where the operative is trained, why she or he bacame involed with the organization in the first place.
Skills will include:
Area of Expertice; Hunting, Rapid Defence Deplyoment, Extermination, Researching or Diplomatic Liason
Major skill; Combat, Subterfuge, Academia etc etc. YOur main are of expertice. Note that soldiers are dime a dozen. While experts are the ones who actually are in high demand and needed the most.
Minor Skill; What your secondary skill is, often related and complimentary to your major skill.
Inventory will include;
Weapons; All operatives have atleast some training, and a weapon if things go bad. What this weapon is tend to vary. Combat oriented operatives such as Hunters or Exterminators, obviusly carry more then one. Keep it within the techlevel of the 60's.
Specialized Equpiment; This catagory includes everything from stakes, to advanced sensory equipment and research gear. Keep it sensible to the tech level of the 60's in general. Dapper have some more advanced stuff, but nothing straight 2000's like cellphones or portable computers.
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