Just a list of acronyms and the like. Will be updated as more appear.
Universal Terms
NAT: No
Action
Taken this round. For the round that a new player is introduced, this is normal. Failing to act in the story repeatedly will get you warned and eventually removed from the RP. I don't like being that guy though, so please don't force me to do so.
Pinned: Character is pinned. They generally will have to struggle free, or else be knocked out or killed by the target pinning them. Strength is the prevailing trait here, though agility can play a factor.
NPC Terms
Independent: NPC is acting of their own accord.
Under Orders: NPC is doing what a player has told them to do, overriding what they would normally do. (If confronted with multiple orders, they'll generally execute the ones that make the most sense to them at the time, unless they value loyalty over common sense.)
Leader: NPC is the leader of a larger group. (Ex: Militia Sergeant.)
P-NPC: Party NPC. These characters generally have no overriding reason to leave you and will stay with you. Other NPC's may come and go, but these guys are here to stay with you.
Elite: NPC is highly trained and will present a very sincere threat to the group. NPC has flat bonuses against death checks and will instead ordinarily take injuries. Be very wary engaging one unless you have a good defensive position or you can ambush it. Will ordinarily apply only to enemies.
Boss: NPC is absurdly powerful in some way. Only engage if you have no other choice, and expect to see PC's die trying to kill it. Retreat should be your normal strategy against these characters, as they generally won't pursue and will instead send their underlings after you.