T
Taska Vilna
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'Why Me..." ((In the title Banner, you'll find the opening theme of the soundtrack for this roleplay, listen to it while you read to set the mood!))
This is New York City, Eastern United States. The year is 2235 and what's left of the world is trying build itself back up after the bloodiest and most terrifying nuclear war of the century. Following a vast socio-economical collapse and a period of martial law, the United States government has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will. You will take the roles of the citizens and bigwigs that now belitter the planet, the same kinds of hardscrabble people who previously lacked the street smarts and skills to survive in such a desolate, freakish environment. The game is simple, survive, with much attention being paid to combat, high tech weaponry and cybernetic modification. While both performance enhancing and recreational drug use are at an all time high in the majority of earth's history, both are seen as common place and are very much ordinary things.
The range of characters that you, as the players, can adopt is very diverse, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing corporate mega-yuppies who make and break national economies with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. And your job is to survive, or to be survived upon. To play, or be played.
The range of characters that you, as the players, can adopt is very diverse, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing corporate mega-yuppies who make and break national economies with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. And your job is to survive, or to be survived upon. To play, or be played.
The kind of Megacorporations that will be big news in this roleplay are as follows:
Biotechnica, an Italian biotechnology, pharmacology, and cybernetics firm.infocomp, a commercial think-tank and information repository.
Kendachi, a Japanese armament company, More dangerous than some might think.
Militech, American arms and mercenary contractor.
Petrochem, an energy company
Zetatech, a computer, cyberdeck, robotics, and cybernetics manufacturing company.
WorldSat Communications Network, a satellite communications giant.
Some terms that you will be using will consist of:
Netrunners: Cybernetic computer hackers, the people who's bodies have been cybernetically modified to such extents as to allow them to become what are essentially human computers.Fixers: Very simple, these are the Deal makers, smugglers, organizers and information brokers. you go to them when you want to deal under the table.
Nomads:Usually travelling in groups and even mobile towns, there are road warriors and gypsies who roam the highways. These people are the go-to guys for all your out-of-this-world chuck, there's nothing paranormal they don't know.
Privateers: Hardy world faring seamen, out to stab you in the back or to make a good bargain with you. These are the people who are out to pillage and steal, they often run you over in the seven seas, out to get supplies and other goods, as well as money, to sell on the black market back on dry land.
Solos: Hired assassins, bodyguards, killers, soldiers. Making money on the misfortune of others.
Rockerboys: Rebels who use music to fight the power. Partying hard and blasting tunes.
Groups
Corpore Metal - A society of full-body cyborgs that use Livemetal technology, where a modular braincase unit is inserted into a variety of purpose-built body frames. (Northeastern united states)Desnai' - Disneyworld-like series of amusement park arcologies that strive to shelter themselves from the anarchy outside their walls. It is run heavily on automation and uses telepresence-piloted drones for travel, security, maintenance, labor, etc. (Southeastern united states)
Edgerunners - the descendants of the anti-corporation Cyberpunk movement. Integral cyberlimbs are replaced by Neo-Cyber technology, in which detachable articulated frames called "bracers" worn over the body can be modified to perform all the functions of dedicated cybertechnology. (Mostly Europe, some of the eastern states.)
Reef - an undersea community whose members are heavily genetically-modified to adapt and survive in the depths of the ocean. (australia)
Riptide Confederation - a fleet of Japanese floating arcologies that were cut off from their country following a nuclear civil war. They use bio-engineering to make living "tools" to aid them. (Japan)
STORY
Chapter 1: Stormfront
Currently there are two major factions warring for control over the north-eastern U.S. A large group of netrunners, rebels from Europe whose intent is to take down all established business that has come up as a result of the survivors. Concerning the other side, there aren't any organized counter-movements, but there do remain a few who would protect what they still have, those few would be you.
You as the characters are responsible for chosing one of these sides, or none at all, working to simply survive with what little you have. You play the roles of mercenaries, nomads, and other citizens. Either city dwellers, or the netrunners working on the coast. Eat or be eaten, my friends.
This is the stormfront.
COMING SOON
COMING SOON
"...Bloodthirsty me."
-Story : Rules : Profiles/Soundtrack : Setting : White list : Black list : Bruce's Banners-
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