- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- One post per day
- Multiple posts per week
- Writing Levels
- Beginner
- Intermediate
- Preferred Character Gender
- Male
Welcome to The City of Grand Doma, The Magical Capital of the world. Here being born without magic is extremely rare, and magic has been heavily integrated into modern life. You are a gifted, a person granted with supreme magical energy. You have been commissioned by the government to join a team focused on combating other gifted who have turned to crime. You will face overwhelming odds and death defying situations, all for the sake of innocent lives.
Recently, a terrorist group known as the "Advent" have been terrorizing the city with so called acts of liberation. They've been targetting the city's magical industry that are responsible for nation's magical advancements. They have claimed that said industry is practising unethical and immoral actvities that are a threat to society itself. Despite law enforcement's best efforts, they have been unable to pinpoint their modus operandi. The Advent have also gained a large following within the citizen of the city. Every day, more and more people see them as heroes and liberators of this the city.
As members of the newly formed special forces known as "Task Force Delta". You will be tasked with missions that no one else is willing or able to undertake. Will you be the heroes of tomorrow? or just glorrified law enforcement. Time to find out.
Recently, a terrorist group known as the "Advent" have been terrorizing the city with so called acts of liberation. They've been targetting the city's magical industry that are responsible for nation's magical advancements. They have claimed that said industry is practising unethical and immoral actvities that are a threat to society itself. Despite law enforcement's best efforts, they have been unable to pinpoint their modus operandi. The Advent have also gained a large following within the citizen of the city. Every day, more and more people see them as heroes and liberators of this the city.
As members of the newly formed special forces known as "Task Force Delta". You will be tasked with missions that no one else is willing or able to undertake. Will you be the heroes of tomorrow? or just glorrified law enforcement. Time to find out.
FONTS:
People born with the spark have one magical font they can access:
Fire: You can produce and control heat, flame, and explosions. The higher the temperature the stronger your magic, but colder climates will weaken you.
Water: You can produce and control water. Though controlling existing sources is found to be more powerful then conjured. (Ex: a wave you launched forward on dry land will be smaller then the one you can pull over from a lake)
Ice: You can produce and control cold and frost. The lower the temperature the stronger your magic, but hot climates will weaken you.
Wind: You can control air. A envied font for versatility and, of course, flight.
Earth: You can control earth. The more refined the material the harder it is to shape, (Ex dirt is easier then metal.) but the tremendous strength of this font is feared.
Enchantment: By placing runes on people or objects you apply certain effects to them, from strength to heaviness to a aura of lightning. The more complicated and/or powerful the rune the longer it takes to apply. Runes must be applied with touch and can also be set with triggers for activation.
Psychic: You can read and to some level control the thoughts of others. Full on mind control is very difficult, less grandiose effects are much less strain such as extreme migraines, confusion, so on and so forth.
Illusion: You can produce illusions. You create these for not only sight but the other senses as well. Like runes more complex and longer lasting illusions take more effort and time to cast.
Space: You can produce portals. The problem with this font is full on holes through space from one place to another that don't instantly close take days to cast, but you can warp yourself, others, and objects varying distances in a second. So that's cool.
Transmutation: You can turn something into something else. The more like each other the two things are, the less effort and time is used to change them. However the even the slightest use of this font is exhaustive in its own right.
People born with the spark have one magical font they can access:
Fire: You can produce and control heat, flame, and explosions. The higher the temperature the stronger your magic, but colder climates will weaken you.
Water: You can produce and control water. Though controlling existing sources is found to be more powerful then conjured. (Ex: a wave you launched forward on dry land will be smaller then the one you can pull over from a lake)
Ice: You can produce and control cold and frost. The lower the temperature the stronger your magic, but hot climates will weaken you.
Wind: You can control air. A envied font for versatility and, of course, flight.
Earth: You can control earth. The more refined the material the harder it is to shape, (Ex dirt is easier then metal.) but the tremendous strength of this font is feared.
Enchantment: By placing runes on people or objects you apply certain effects to them, from strength to heaviness to a aura of lightning. The more complicated and/or powerful the rune the longer it takes to apply. Runes must be applied with touch and can also be set with triggers for activation.
Psychic: You can read and to some level control the thoughts of others. Full on mind control is very difficult, less grandiose effects are much less strain such as extreme migraines, confusion, so on and so forth.
Illusion: You can produce illusions. You create these for not only sight but the other senses as well. Like runes more complex and longer lasting illusions take more effort and time to cast.
Space: You can produce portals. The problem with this font is full on holes through space from one place to another that don't instantly close take days to cast, but you can warp yourself, others, and objects varying distances in a second. So that's cool.
Transmutation: You can turn something into something else. The more like each other the two things are, the less effort and time is used to change them. However the even the slightest use of this font is exhaustive in its own right.
You've been born with not a spark but a flare of magic, choose one of these bad boys:
Double Fonted: Right on the tin, you were born with two fonts of magic.
Font of Life: You can control the natural ability for the body to heal but also for it to die. While commonly known as Life and Death magic, the two come from the same font. You can even animate corpses with unlife, which is illegal in Doma for obvious reasons.
Font of Arcana: You posses the rare ability to control Arcana. Magic begins in a inactive state called mana floating in the air, then when casting begins it forms into a active energy called arcana before changing to its respective effect. In addition to the weaponization of pure energy you can also try to control the spells of others to a lesser degree. You cannot dispel magic though, there is no existing way of doing that.
Summoner: You can call forth and enforce you will upon magical beings. The weaker the creature the less strain it is to keep it around. Strong monsters should only be summoned for a short while, too long and your heart will give in.
Nature Font: Your link with the Earth Font goes deeper then most. You can also control and conjure plant life as well as being able to speak with animals.
Tempest Font: Your link with the Air Font goes deeper then most. You can also conjure and control lightning.
Double Fonted: Right on the tin, you were born with two fonts of magic.
Font of Life: You can control the natural ability for the body to heal but also for it to die. While commonly known as Life and Death magic, the two come from the same font. You can even animate corpses with unlife, which is illegal in Doma for obvious reasons.
Font of Arcana: You posses the rare ability to control Arcana. Magic begins in a inactive state called mana floating in the air, then when casting begins it forms into a active energy called arcana before changing to its respective effect. In addition to the weaponization of pure energy you can also try to control the spells of others to a lesser degree. You cannot dispel magic though, there is no existing way of doing that.
Summoner: You can call forth and enforce you will upon magical beings. The weaker the creature the less strain it is to keep it around. Strong monsters should only be summoned for a short while, too long and your heart will give in.
Nature Font: Your link with the Earth Font goes deeper then most. You can also control and conjure plant life as well as being able to speak with animals.
Tempest Font: Your link with the Air Font goes deeper then most. You can also conjure and control lightning.
P.S This a reboot of " The clash of the gifted RP" Started by @Crono
@AshenAngel @Boo Girlie BoomBoom @MYTH* @Viral @Snowflake @Gabriel Heartache
@AshenAngel @Boo Girlie BoomBoom @MYTH* @Viral @Snowflake @Gabriel Heartache