Camp Rising Hero (OOC/Sign-Ups)

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How should we divide the campers?

  • Councilor Exprience

    Votes: 2 28.6%
  • Everyone gets X number

    Votes: 5 71.4%

  • Total voters
    7
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daemon_reaver

The World Maker
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. 1-3 posts per week
Online Availability
All over the place
Writing Levels
  1. Beginner
  2. Elementary
  3. Intermediate
  4. Adept
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy,Modern fantasy, Scifi, Romance, most stuff
(IC)
Plot:
The year is 2090 and the world is quite differnt than the one we know of today. Science has made great leaps and bounds, as have the magic that once was within the world reamurged. This led to the rapid rise of quality of life and end to many old conflicts. However new ones rose to take the place of Old. The biggest is Heroes vs. Villains, those who would use their powers to protect and aid people and those who would simply use them for their own gain, no matter the cost. While initially the government went against both of them, while trying to make their own with the rise in science and new magic but ultimately failing, sided with the Heroes. While the support was appreciated the numbers were starting to dwindle. So with the help of some influential Heroes bills were passed to get camps to train young Powereds to become Heroes. Camp Riseing Hero was one of the first, built on the grounds of an old military base. Recently it has seen a pretty harsh decline as more and more camps opened up, some even private. However the new at risk program seem to be bearing fruit. However it posed a risk as did the sins buried in the old base.
History:
It started up in the 2020's with a trickle. occasional odd events fit only for the tabloids at first. Then it slowly picked up in frequency and severity. Soon enough It got to the point where people started showing up with powers both mutagenic and mystical in nature. With heavily crime ridden areas the pre-cursors to super-villains and super-heroes manifested, as symbols of hope and despair. At first Governments and people rejected both and actively hunted and created countermeasures but in the end, sided with the Heroes. They even started to create the facilities to train said Heroes.However there have been incidents of former countermeasures rising and villains attacking.
Power Types:
ESP: Psionic Based abilities. Telepathy, Telekinesis, and other related mental based abilities fall into this category.
Elemental: Ability to manipulate fire, water, earth air, light or darkness. level of control and ability and project their element varies.
Physical: Super Strength, speed, and other physical attributes that are far beyond the capability of normal humans.
Energy Base: Abilities that allow manipulation and projection of various energies. Usually is projected from one part of the body.
Support: Abilities involved with boosting powers of others, senses of another or wielder, speeding healing process, or other non-direct offensive or defensive capabilities.
Map:
Training Zone- A place where powers are honed as well as bodies. Arenas equipped to deal with extreme abuse from training bouts. Obstacle courses that push them pretty hard, plus stuff you would find at any normal gym and specialized equipment to improve powers and control.
Cabins- Large log cabins that can house quite a few campers inside. Gender seperate rooms with several bunk beds in the rooms. each has about four rooms, not counting bath and common area, are four, two for each gender. Councilors get their own, more personal style cabins.
Dining Hall- Another large log looking building that has a stage for announcements to be made, bunch of four sided tables with benches. Food was served almost buffet style.
Grounds- The outdoor area of the camp and surrounding woods in the walled area. while they have a few hiking areas, it's generally frowned upon to enter the woods, due to safety concerns.
Offices- Administrative, storage and nurse's office. Said nurse office is much like a small but advanced hospital.
Pool- A pool. Has diving board and slide. some shallow areas and deep ones. pretty basic really. Has suits for those without any.
Rec. Area- A building and some surrounding area with some things to do on off time to help the campers cool off a little.
Old Base Ruins- The ruins of an old military base. It seems to have been abandoned in a rush, several things were still there and a long time ago judging by the amount of forestry reclaiming it. Forbidden territory in camp rules. It is rather small in the amount of surface area it takes up as far as bases go. Plenty of underground stuff though
Abandoned Island Manor- Another forbidden zone in the middle of the lake. The place is a Gothic southern style to it and looked even at distance something real bad has went down.

CS:
Name:
Age:(Their old enough for camp, their good)
Gender:
Orientation:
Camper or Councilor:
Appearance:
Personality:
Power:
Kryptonite:
Bio:

Rules:
1. Standard rules(no OP, mary sue/gary stu, god modding,etc.)
2. Any libertine stuff goes 1x1 or PM, between appropriate stars of course
3. Powers of major potency must be matched by it's kryptonite.
4. What I say goes.
5. Powers must fall into one of the power types.
6. Can change rules as needed.
7.Have Fun!​
 
Last edited:
  • Bucket of Rainbows
Reactions: Ravenbelle
Planning on NPCs in theirs, generic enough so if someone slips in and wants her, they get her.
wait...there are NPC campers? isn't that a lot to handle for a facility like that? besides, it might get frustrating or annoying in the rp regardless. couldn't we just have the campers divided among the councilors as evenly as possible? with the two closest or newest councilors hanging out together to double their strength while both individually have two campers under their responsibility?
because no offense but with 13 campers...
Drake: 3
Dakota: 4
Erik:2
Rikki:2
Reina:2

...so...
 
wait...there are NPC campers? isn't that a lot to handle for a facility like that? besides, it might get frustrating or annoying in the rp regardless. couldn't we just have the campers divided among the councilors as evenly as possible?
because no offense but with 13 campers...
Drake: 3
Dakota: 4
Erik:2
Rikki:2
Reina:2

...so...
So everyone has two currently? with our newbie anyway.
 
newbie councilor...? or camper? or user?


huh? no Dakota called 4 campers and Drake called three...
I thought we agreed on that. well anyway how should we redistribute it then?
 
we agreed on that. well anyway how should we redistribute it then?
before the new characters yea that made sense but now there's one more person to divide them all up with...
I had the idea that three of the councilors get 3 campers and the other two get two, but generally stick together as a closer team so the councilors can better keep them in check and not be overwhelmed by the responsibility.
so the most experienced campers get three to themselves and the least experienced or maybe even the councilors who are socially the closest each get two.
How long have each of your characters been a councilor at CRH?
@Dunruffle ?how long has erik done it?
@Accelerator ?
Rikki's been on it for two years so could she maybe have Zed, Morgan and Psiion?
 
before the new characters yea that made sense but now there's one more person to divide them all up with...
I had the idea that three of the councilors get 3 campers and the other two get two, but generally stick together as a closer team so the councilors can better keep them in check and not be overwhelmed by the responsibility.
so the most experienced campers get three to themselves and the least experienced or maybe even the councilors who are socially the closest each get two.
How long have each of your characters been a councilor at CRH?
@Dunruffle ?how long has erik done it?
@Accelerator ?
Rikki's been on it for two years so could she maybe have Zed, Morgan and Psiion?
Okay that works.

Okay well Drake has done 3 years previous and Dakota 1.
 
  • Thank You
Reactions: Ravenbelle
Reina's only been doing it for a year so she's the most inexperienced one.
 
Or you could just make 1 of the more experience NPC Councilors just assist the other councilors so that all the player Councilors get 3 students evenly. That spar can jump around helping everyone and sub in case something happens to one of the other councilors (like a player councilor drops out of the rp or goes inactive.)
 
  • Like
Reactions: Accelerator
Erik has trained soldiers before but this is his first time being a councilor
 
Being the only person to respond I suggest we make a decision so everyone else does not have to change their post. (mine is easy to change as i would only have to change 2 things)
 
I'll see if I can get a poll going.
 
Alright, made a poll. feel free to vote.
 
So... when will the poll voting close? That result's been there for quite a while now.
 
So... when will the poll voting close? That result's been there for quite a while now.
figured I'd wait those 7 day default limit. just in case.
 
I think the majority of the masses has spoken.

Best to strike while the irons hot and the interest is there XD

on a side note,

who is still here? How many players do we have?
 
  • Thank You
Reactions: Accelerator
Well alright. How many Campers and councilors do we have? And if the poll is to be believed, six players, not counting me.
 
  • Thank You
Reactions: Unyielding
1 Camper and 1 Councilor here!
 
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