(IC) Plot: The year is 2090 and the world is quite differnt than the one we know of today. Science has made great leaps and bounds, as have the magic that once was within the world reamurged. This led to the rapid rise of quality of life and end to many old conflicts. However new ones rose to take the place of Old. The biggest is Heroes vs. Villains, those who would use their powers to protect and aid people and those who would simply use them for their own gain, no matter the cost. While initially the government went against both of them, while trying to make their own with the rise in science and new magic but ultimately failing, sided with the Heroes. While the support was appreciated the numbers were starting to dwindle. So with the help of some influential Heroes bills were passed to get camps to train young Powereds to become Heroes. Camp Riseing Hero was one of the first, built on the grounds of an old military base. Recently it has seen a pretty harsh decline as more and more camps opened up, some even private. However the new at risk program seem to be bearing fruit. However it posed a risk as did the sins buried in the old base. History: It started up in the 2020's with a trickle. occasional odd events fit only for the tabloids at first. Then it slowly picked up in frequency and severity. Soon enough It got to the point where people started showing up with powers both mutagenic and mystical in nature. With heavily crime ridden areas the pre-cursors to super-villains and super-heroes manifested, as symbols of hope and despair. At first Governments and people rejected both and actively hunted and created countermeasures but in the end, sided with the Heroes. They even started to create the facilities to train said Heroes.However there have been incidents of former countermeasures rising and villains attacking. Power Types: ESP: Psionic Based abilities. Telepathy, Telekinesis, and other related mental based abilities fall into this category. Elemental: Ability to manipulate fire, water, earth air, light or darkness. level of control and ability and project their element varies. Physical: Super Strength, speed, and other physical attributes that are far beyond the capability of normal humans. Energy Base: Abilities that allow manipulation and projection of various energies. Usually is projected from one part of the body. Support: Abilities involved with boosting powers of others, senses of another or wielder, speeding healing process, or other non-direct offensive or defensive capabilities. Map: Training Zone- A place where powers are honed as well as bodies. Arenas equipped to deal with extreme abuse from training bouts. Obstacle courses that push them pretty hard, plus stuff you would find at any normal gym and specialized equipment to improve powers and control. Cabins- Large log cabins that can house quite a few campers inside. Gender seperate rooms with several bunk beds in the rooms. each has about four rooms, not counting bath and common area, are four, two for each gender. Councilors get their own, more personal style cabins. Dining Hall- Another large log looking building that has a stage for announcements to be made, bunch of four sided tables with benches. Food was served almost buffet style. Grounds- The outdoor area of the camp and surrounding woods in the walled area. while they have a few hiking areas, it's generally frowned upon to enter the woods, due to safety concerns. Offices- Administrative, storage and nurse's office. Said nurse office is much like a small but advanced hospital. Pool- A pool. Has diving board and slide. some shallow areas and deep ones. pretty basic really. Has suits for those without any. Rec. Area- A building and some surrounding area with some things to do on off time to help the campers cool off a little. Old Base Ruins- The ruins of an old military base. It seems to have been abandoned in a rush, several things were still there and a long time ago judging by the amount of forestry reclaiming it. Forbidden territory in camp rules. It is rather small in the amount of surface area it takes up as far as bases go. Plenty of underground stuff though Abandoned Island Manor- Another forbidden zone in the middle of the lake. The place is a Gothic southern style to it and looked even at distance something real bad has went down. CS: Name: Age:(Their old enough for camp, their good) Gender: Orientation: Camper or Councilor: Appearance: Personality: Power: Kryptonite: Bio: Rules: 1. Standard rules(no OP, mary sue/gary stu, god modding,etc.) 2. Any libertine stuff goes 1x1 or PM, between appropriate stars of course 3. Powers of major potency must be matched by it's kryptonite. 4. What I say goes. 5. Powers must fall into one of the power types. 6. Can change rules as needed. 7.Have Fun!