Bleach: Precipice War[OOC]

I know what the time is. I'm saying that if it cuts through anything that overlaps space with her as a state based effect, all she would need to do is walk into someone while phased. The defensive parts of the ability are really the most irrelevant part of it compared to state based erasing. That does not need 2 seconds, only an instant of overlap. All of these things are basically only talking about the weak application of the ability, not the aggressive slaughtering application.
 
I know what the time is. I'm saying that if it cuts through anything that overlaps space with her as a state based effect, all she would need to do is walk into someone while phased. The defensive parts of the ability are really the most irrelevant part of it compared to state based erasing. That does not need 2 seconds, only an instant of overlap. All of these things are basically only talking about the weak application of the ability, not the aggressive slaughtering application.
So I did suggest some solutions to this. One of which was limiting the amount she can cut. Also, she's not invisible when she phases, but I imagine there is some kind of visual identifier (which would only be fair) so once you know that identifier you'd know to dodge because she's sure to come in for an attack.

As to the strong "aggressive slaughtering," application of the ability, no one except Limey would how the ability develops, if at all, as she gets stronger. So why don't we wait till he gets online to debate over that, eh?
 
I hate to double post, but I need to put this here till Ganryu gets online and can update the Opening Post with the link. So yeah, here.

So I made a Character bin for us so that we can make sure to keep track of what characters are both finished and accepted. The aforementioned bits of blue text are the two requirements for being allowed to post a given character in the Character Bin. This will help us keep the roster updated so I, and I'm sure Ganryu, would be very grateful if you did this.

For everyone that has a finished and accepted character, please post them in the Character bin.
 
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Name: Tsuneo Sawamori
Gender: Male

Appearance Age: 28-32
Actual Age: 786

Height: 5''11
Weight: 179 LBS

Race: Shinigami
Rank: Captain

Squad: 6th Division

Affiliation: Soul Society - Seireitei
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Fighting Style:
A calm and collective style. Does not act rashly unless absolutely neccessary. Prefers to fight both close range and mid, but can be equally dangerous if its a battle in long range. If anything, he likes to play tricks on his opponents to confuse them in order to get a superior advantage over them. He can be an annoying opponent to fight. A long fight will only be more interesting for him, and perhaps even more beneficial.

Personality:
Tsuneo is a thinker, and quite creative in his mind. Optimism is just a plus. He is always calm and casual. Tends to make silly jokes that may not even be funny. He's a constructive man with a very positive aura around him. He is very caring for the ones in his division and shows it as much as possible if a reason requiring it appears.

History:
Tsuneo Sawamori was just a boy in the 55th District of the Rukongai. Living quite the normal life during his time there. He was neither poor, nor did he have a noble life like many others did. He had a knack for doing what was required for him in order to survive. Albeit surviving was not an issue for him. A smart young boy known throughout his district to be an helpful person. If anything, he was the type to take on others burdens on himself, and take care of the problem, if he could. Help the people who required some extra men, or help some old women cook some food.

The reputation of the capital in Soul Society was quite positive in his district. There were many times where he, along with many of the other kids, strolled around in the streets of his respective home, only to see many of the patrolling Shinigami there from time to time. His admiration for them was quite high. Especially when the likes of Shinigami, who had that white haori on them. They looked so strong in his eyes, like the guardians of Rukongai. There to serve and protect the souls from anything dangerous. It was something he wanted to become himself.

Once time passed by and he grew, in order to achieve his goal, he tried his best to get inside the Seireitei, and see the beautiful view, wondering what else might be there. The most important thing in his life was to become a Shinigami to protect not only the souls of Rukongai, but also the humans of the World of the Living. Eventually, his great interest in becoming a protector reached the ears of the Shinigami patrolling the 55th District.

There were times when the Shinigami would search for potential people in the Rukongai in order for them, or at least give them a chance to become something more, to become a Shinigami, just like themselves. He was sought out by a couple of Shinigami who gave him exactly what he desired. A chance at entering the capital, Seireitei. Once he gladly accepted, without thinking it over, Tsuneo had no idea that the path ahead would be quite harsh and difficult.

If anything, he never did have a natural talent for becoming a Shinigami, but he showed some degree of potential. Finally a part of the Shin'ō Academy, he did his utmost to become a Shinigami to be reckoned with. Time passed by quite quick during his time in Seireitei. Falling down countless' times only to get back up, that was his motto. Never give up.

After decades and decades, as he grew, he finally passed and became an unseated member of the 6th Division. During his time there, during what he encountered as a Shinigami, both in the Rukongai and even the World of the Living, his personality, his attitude became much more lax and caring. He eventually rose up in the ranks and was eventually promoted to Captain.
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Unique Traits:

Master Reiatsu Pressure
Master Reiatsu Resonance
Massive Spiritual Pool
Great Trickster
Extremely Adaptable
Quite Calm & Collective

Unique Skills:

Zanjutsu Master
Shunpo Master (All Variations)
Close Combat Master
Good Kidō User
Great Hakuda User
Master Hohō User
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Zanpakutō:

Gender: Female​

Relationship:
Tsuneo has a very calm and easy-going connection with Nana. He has many nicknames for her. Such as Tsuna and Meimei. Nana, his zanpakutō is annoyed by the way he addresses her. If anything she is fine with the first nickname, but the last, she dislikes. However, this goes both way. For her wielder, the only nickname she uses is Tsune-chan, giving him a feminine honorific, though to no avail, does that annoy him. He in other words, accepts it with honor. Nana's personality can be quite condescending, though her bond with Tsuneo is quite deep and strong. She is not fond of Shinigami in general, even if her power is used by one. She eventually accepted her wielder. Despite her personality, which is pretty much all "high and mighty", even playful and or mischievous, she has a kind heart and can be very protective, even if she doesn't show it. Some may even say she's somewhat a tsundere. Their relationship is quite good, even if she doesn't literally show it, Tsuneo knows how she really is, and does not pay it any mind and rather smiles in return to keep her in the mood she's in.​


Spirit World:
The world where Tsuneo's zanpakuto resides in, or its actual form stays in, is almost covered in the color emerald. Despite this picture, there is more to it. Green vast pillars reaching for the endless dark green sky. Sparkling emerald snow falling slowly only to melt right away when it touches the surface. Glowing stones, crystals, pulsing on the walls surrounding the world. Water running down the many canals around the area. A half-broken throne chair at the end of the path of the stairs. That is usually the place where his zanpakutō is seen sitting, as if you're in the Empress' domain.

Spirit Form:
Nana has a slim fit body and is quite beautiful. With her long emerald hair, golden eyes. She has the aura of a queen. Wearing a white and blue outfit, whereas the white is covering her from the waist down, while her chest is covered in blue. This is what she looks like.

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Sealed State:
The zanpakutō is quite normal when its sealed. Nothing is odd about it, however the hilt is green with white checkered squares on it.

Shikai: Kyōretsuna

Release & Command:
Once Tsuneo is about to show the first of the two forms of his zanpakutō, he points the sharp end of his blade towards the surface, and the sharp side is towards the opponent. He stabs the zanpakutō into the ground. After that, he places his palm on top of the hilt and utters the words that'll show his zanpakutō's first state. "Evolve and manipulate, Kyōketsuna." A small circle surrounding the blade on the surface starts to shake. The blade vibrates slightly before dark but emerald steam erupts from the the ground around the blade. Cracked emerald lines appears and extends from the blade in all corners. The same steam starts to erupt from the cracked ground and the emerald lines around the zanpakutō. The shape of the the blade is not drastically different. The hilt is pure black with emerald checkered squares this time. While four small L shaped poles appear on the guard of the zanpakutō.

Techniques:

Shikkyaku no Kyūtai (Falling Orbs) - This is a passive ability generated by the dark green steam which erupts from around and below the zanpakutō after the first form is released. It keeps on regenerating endlessly and manipulates the air around the area where the wielder is, and the opponent. It is not harmful but a confusing ability to his opponent. Once the green steam becomes a part of the air, small sparkling but emerald snowflakes are generated. They gradually start to fall down quite slowly, just like a snowfall.

Keisei no Kaizōdo (Forms of Ones Will) - After Shikkyaku no Kyūtai, if the wielder cuts through the atmosphere created by his zanpakutō, or more accurately, cuts through the emerald snowflakes in a direction, an emerald but thick in length,and sharp in width malformed crystallized layer, in the form of the way his blade swung would immediately materialize, almost as if a protective shield just popped up. This is a defensive ability and can't be used offensively. He can also choose to use this or not.

Yūdoku no Ichimi (The Toxic Touch) - This is a an active ability that is a part of the zanpakutō after the first form is released. A green aura is surrounding the blade only from the guard and to its sharp end. It is a cruel ability that will eventually harm the target, however internally and mentally. If the blade is able to touch its opponents skin, or wherever it cuts, poison will enter the body and eventually make its way to the mind. The more the blade cuts, the faster it'll increase. What this ability does is that it eventually takes control of the mind and lets the opponent feel sharp but agonizing pain, as if the opponent has been tortured endlessly, or stabbed through the heart over and over again. However this ability can be controlled and cancelled whenever the wielder wants to.

Hitomane (Mimicry) - This ability is quite useful and confusing, but also manipulative. Once the ability is active, the dark green steam appears around the wielders body, almost like an aura encasing him as a whole. Once the wielder strikes at the opponent, an imitation of that same attack takes form right after and does the same, looking like an entity or a spirit holding a blade, and doing the same as the wielder.

Mōsō no Monomane (Mimicry Delusion) - This ability is almost the same as Hitomane, but it can make another impact which can be crucial in many ways and can be used simultaneously as Hitomane. This ability is like a second mode of Hitomane and can be switched between either. Mōsō no Monomane gives the wielder the ability to switch places with his mimic. A mimicry of himself can appear before the opponent and strike the way he wants it to, only so he can either appear before the opponent and do something entirely else, because then, it wont be the mimic appearing, it would be the wielder instead. It can also be used in many other ways. For example to create some distance between him and his opponent and such. During this mode, his mimic will be more like a clone of the wielder himself, and after it strikes it will evaporate, dissolving right before the opponent, even confusing the latter if anything.​


Bankai: Kyōretsuna Tenmei

Release & Command:
Tsuneo points the sharp end of his zanpakutō at his opponent before uttering the right command for the latter to evolve into its second but final form. "Discard your shackles. Show your true form. Come forth, Kyōketsuna Tenmei." After the initial command for his blade to evolve into its Bankai form, Tsuneo swings the blade horizontally in the empty air, showing the opponent several imitation just of the blade following the same path. Following thereafter, emerald particles drastically emanates from the blade, which is also pulsing in a darker color to that of green this time. After a second or two the guard of the zanpakutō completely changes, turning pitch black, and in the form of a circle, while also being quite thick. Once it fully moves over to its Bankai form, rather than the Shikai, the sharp side of the blade has a tint of the color dark green. Almost as if toxic poison has been coated on it. The zanpakutō eventually stops pulsing.

Techniques:

Tsunzaku Kōsetsu (Piercing Snowfall) - This ability can only be used in combination with Shikkyaku no Kyūtai. The former cannot work if the latter isn't around. This ability does not require the wielder to use his zanpakutō in a flashy way. The resonance with the spirit will allow the wielder to use his vacant hand. Moving it in a motion where the emerald snowflakes will become something much more hardened, to that of something like dark but green crystallized spears, extending from the snowflakes towards the target, digging into the surface if missing the latter. Only the wielder has the ability to pick up these spears and use it as an extra weapon, but they are extremely weak and can shatter easily if used in a defensive way.

Yūmon Komichi (Tormenting Path) - This is an ability that appears and lashes towards the target in what direction the wielders cuts, whether its close or long range. Once the wielder swings the blade vertically towards its target, massive dark green energy in the shape of an arc erupts from the zanpakutō and has extended force behind it, reaching its destination with quite the speed. This is a unique ability, because a small thread, or a spiritual string is latched onto the zanpakutō. The string itself is latched onto the back of the massive energy unleashed from the blade. If the wielder chooses to swing the blade horizontally, the arc will swing from its vertical position, and do exactly what the blade does. If the wielder swings his blade to the right, it will also move in the same direction. This ability is quite unique and the true potential of what it can really do in numerous of other ways is still unknown to Tsuneo.

Bun'ya Sosai Tenmei (Shattering Green Field) - This ability is not harmful, but it allows the wielder to enter a domain controlled by him and his zanpakutō. It is essentially a small portion of the spirit world that materializes around the wielder and his surrounding, especially around his opponent. Vastly long but six dark green pillars emerge from the sky and digs themselves into the ground, three on each side, with humongous space in between them. The steam is seeping around on ground level, while the sky is dark green. Vague dark green smoke is also filling the air, the atmosphere. The wielder only has a hilt in his hand, the blade from the guard to its sharp end dissolves once the field is active, becoming a part of it, leaving the wielder without a blade in his hand. The wielder can also hide in his domain with ease, and appear wherever he wishes to. Even behind his opponent if the opponent can't find him.

Gensō kyōki (Illusionary Madness) - Once Bun'ya Sosai Tenmei is active, the wielder can touch the surface with his hand stretched out, to use the steam on the surface to generate a spiritual dark green hand that'll aim for his opponent. It can go through the opponent, even if one might believe its blockable, it will just go through. One has to dodge it in order to get away. If the hand is successful in his attack, the mind of the target will start to play tricks on him. Bring out his biggest fears, tormenting him. Confuse him. Show him illusions of the opponent and anything similar. It will literally, if not escaped, give the target a traumatic experience, and eventually drive him mad. One has to use the force of their spiritual power to drastically get out of it, if they are unable to dodge it.

Enge Kadō (Swallowing Vortex) - This ability allows the wielder to suck in all the dark green steam in the area generated by the blade and his other techniques. It is all swallowed by his zanpakutō, making the surface and the atmosphere quite normal. If this ability is used while Bun'ya Sosai Tenmei is active, the dark green sky, and the pillars are the only things that are left standing, and the blade regenerates back on the hilt. The zanpakuto gets tremendous spiritual power inside it, making the blade turn into the color of dark green from the guard and up. Albeit most of the abilities in Bankai form becomes null and void because of this, the wielder has the ability to use the ability retained by his Shikai form. This is only if the wielder prefers zanjutsu in his situation.

Kaiho Kadō (Releasing Vortex) - After Enge Kadō, if the user wants to, he can release the tremendous spiritual energy stored inside his blade throughout his situation, or battle. The energy will spiral out from the blade in the form of a bullet fang, penetrating anything in its path. This will turn the blade from the guard up back to its normal color, but this ability is used only if the situation is dire, and there is no other option. It is an uncontrollable technique, and can physically and perhaps mentally damage anything in its path.
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Stats:

CQC - 7
Kido - 0
Hoho - 7
Zan Resonance - 8
Reiatsu - 8

Total: 30 Points
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Extra:
- Is quite fond of books and history in general.
- Likes to make jokes around his underlings.
- Despite his rank, he always enjoys training.
- Doesn't in particular hate the Hollows, but only cuts them down so they can pass on to something better.
- Is somewhat fond of sake but doesn't let it get the better of him.
- Likes to have a good relationship with his underlings and outside in Seireitei.​
 
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Artorias, one note about Kibe sofu.

You can replace the "Captain Level" thing you have in his rank area with Presagio.
 
Overlord Yosh, may I join then? It took me so long to pass the captcha upon registration, crazy stuff. Those roses are not pink. I call shenanigans.
 
Overlord Yosh, may I join then? It took me so long to pass the captcha upon registration, crazy stuff. Those roses are not pink. I call shenanigans.
I am sure having you join would be fine.
 
Glad to hear it. Gonna check the rest of the OOC before coming up with my character.
Only note is please don't make a shinigami unless going for the rank rookie. We're kinda full in the Gotei 13, and the other two factions hardly have anyone.
 
Only note is please don't make a shinigami unless going for the rank rookie. We're kinda full in the Gotei 13, and the other two factions hardly have anyone.
Yeah, Yosh told me about that already. No worries, I kinda had the urge to play as an either human or arrancar. Or make one character for each.
 
You're free to if you so wish, I don't remember if there's a char limit. I'm on my way home from work as I post this
 
Tsukiumare, HiakaruiJin'yoku no Hato
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Theme I/|\Theme II
Name: Tsukiumare(Moonborn), Hiakarui(Bright sun).
Alias/Nicknames: The Red Lotus; Jin'yoku no hato(The Blade-winged Dove); Akaru; Tsukima; Tsuhi.
Gender: Male.
Age:
Age Appearance:

Race: Humans –>Plus–>Shinigami.
Rank & Division: Captain of the 5th Division.

Hiakarui stands at 6 feet and weighs 203 lbs.
Calm Contemplation
Hidden Mischief
The Sun's Relief

Personality: With a personality as glaring and bright as the sun, Hiakarui ought to be a very happy individual, yet such is far from the case. In fact, rather than display the brilliant enthusiasm and vigor of his true self, he hides behind a mask of intense self depreciation. This begot by events in his past and an unhealthy misunderstanding of the world and those in it, Hiakarui appears to others as an intensely caring, empathetic, but sadly downtrodden man trapped by his own insecurity. While loved by those of his division and a good number of those beyond, Hiakarui is similarly looked down on by others for his lack of confidence.

Still, if anything he is a compassionate man, always seeking to help anyone he can, even if it earns him only more disdain. He cares little for himself, instead turning his attention to others. He secretly loves to be the center of attention, but does not allow himself to be in the spotlight, making others believe him timid. While this is often the case, those who have seen him in combat think quite differently of the young captain. To them he is a steadfast man with a deep compassion for his allies and friends, willing to do anything to protect and assist them. However, beyond this he is fierce like the burning brilliance of the sun, yet calm and patient like the somber moon.

Of course, there are those that think him too kind, as even to enemies he has been known to show mercy, but only if his life and well-being is the only one at risk. In this way, he is selfless to a fault, mindful only of others.

Still, below both his calm empathetic exterior and his bright enthusiastic interior is a deep sense of fear and longing. The former aimed at driving people away and being alone and the latter derived from his belief that he cannot express his true self.

History: Revealed ICly/TBA.
"The past...should remain just that, the past." – Tsukiumare, Hiakarui.
=========================================

Stats

CQC(9/10):
Incredibly capable when it comes to wielding nigh any weapon, it has been said that despite some possessing skills slightly superior to Hiakarui's own base ones, that few can truly surpass his mastery. Those who have never been witness to his tremendous skill in combat fail to understand how this is possible, but to anyone who has seen him draw his blade and fight for the lives of his comrades, well they understand that he is peerless despite what one might think. The truth of the matter is his graceful, but blindingly fast style is both a perfect offense and defense, which when combined with his tremendous physical strength and dexterity creates a cyclone of strikes, ripostes, swift dodges, and flawlessly timed blocks that simply cannot be beaten. It has been stated that Hiakarui's skill with a sword is practically unrivaled when combined with his speed and manipulation of reiryoku. In addition to this skill, he has been known to possess tremendous strength in Hakudo, though not nearly as much skill. This allows him to deliver powerful strikes in hand-to-hand combat, though not to deal with individuals more skilled in the art.

Kido(0/10): Possessing essentially no ability in the area of kido despite the immense level of control he has over his own power, should Hiakarui attempt to cast even the simplest of kido it is certain to fail.

Hoho(6/10): When it comes around to speed, Hiakarui is about average for the likes of a captain. However, what is truly notable is his general mobility, agility, and flexibility, allowing him to maneuver with incredible skill even without the use of shunpo. Nonetheless, his flash step is said to be somewhat hampered by the captain's intensely compressed reiatsu, making him only capable of utilizing it fully upon the release of his zanpakuto into shikai. Even with this in mind, his speed should not be underestimated, lest one be taken by surprise and cut down in the same moment.

Zan Resonance(6/10): Possessing the bare minimum amount of resonance to equal his fellow captains, Hiakarui's relationship with Nisshoku kōshin is a begrudging one, as his zanpakuto spirit has essentially been forced to reveal its secrets in Hiakarui's quest for self improvement, though not for his own ends, and rather for those who rely on him. As such, while Hiakarui does in fact possess bankai, and a frightening one at that, Nisshoku kōshin remains adamant in his refusal to teach his counterpart the rest of said release state's abilities, of which there are at least two more. The spirit has refused to do so until Hiakarui has worked towards bettering himself, and while the shinigami has desperately, and continually, done so, the spirit remains stubborn and unyielding. Hiakarui has yet to understand why, and it may take a long while yet.

Reiatsu(9/10): Possessing a tremendous amount of both power and will, Hiakarui's reiryoku takes on the properties of both his true self and his facade making it a unique blend of fierce overwhelming heat, and soothing cool. As such, unless he has released into bankai, Hiakarui's reiryoku will always feel like a gentle, comforting warmth. Beyond the sensation of his spiritual power is the sheer amount, which is rivaled by oh so few among the gotei 13, though Zume Tatasuko and the Captain Commander surely match, or surpass, his expansive strength. Due to the sheer amount of reiryoku he possesses, Hiakarui is tremendously difficult to outlast in combat, as he can continue on for hours if it is required of him. Even further is that should he be deprived of his reiryoku to the point of near-death he will still not fall or take to knee—instead standing against all threats to his allies likely at the cost of his own life. Last of all, Hiakarui's sensitivity to energy is incredibly developed, so much so that, in tangent with his empathy, he can actually read the mental and emotional state of anyone within fifty meters of his person. While potentially strong enough to bring anyone below lieutenant to their knees, Hiakarui constantly and intentionally suppresses his reiatsu for the benefit of others. However, as a consequence for having done this for literally hundreds of years at a time, his reiatsu has created a crushing atmosphere directly around his person. This atmosphere of reiatsu is so dense that it actually slows him down in addition to making him a beacon to anyone with half decent sensory capabilities. Still, this bane does come with some advantages, such as any physical strike being amplified in its weight and the fact that he can further focus his reiatsu into a sort of force field, so as to block strikes where his blade cannot reach. This reveals the level of control he holds over his spiritual power, which is decidedly impressive.

Skills

**Shikai
**Bankai
**Shunpo
**Utsusemi
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Custom Skills (To be Added)

Zanpakuto Spirit Personality: A rarity among zanpakuto, Nisshoku kōshin possesses two spirits, which often manifest themselves in the form of sisters, one clothed in black with glowing blue eyes, and the other in gold, with eyes a fiery red.

The first of these sisters, who Hiakarui calls Tsuki, is a calm woman, often offering him advice or attempting to placate her fierce sister, softening the harsh truths she tends to deliver. She is kind, empathetic, and holds a deep longing to see Hiakarui meet the fullness of his potential, even if it means sacrificing some of herself unto her sister. Comparatively, her sister--who Hiakarui refers to as Hoshi--is a harsh, but bubbly personality, possessing little tact and an incredibly honed sense of justice. She is fierce and unrelenting, not to mention stubborn and gives Hiakarui a great deal of grief, not to mention sass on a daily basis. While harsh, she is not cruel and does understand, once reminded, when she has taken something a step too far. She is aware of her impatience, and makes up for it on days when Hiakarui is particularly downtrodden, doing her utmost to cheer up the man in any way she can think of. She is indeed the stark contrast to Tsuki.

While only present should Hiakarui enter his inner world for the purpose of training his bankai alongside the spirits, the being he refers to as Sakujo will be present. Identifying as the child of Tsuki and Hoshi despite them both being female, Sakujo is often unmoving and complacent, not responding to the shinigami no matter what he does. So far, only Hoshi and Tsuki have been able to garner any form of response from the girl. As such, Hiakarui is currently not at all sure what the third spirit's nature is. If only he knew.

Inner World: Hiakarui's innerworld is a tropical rainforest shrouded in darkness, with the moon overhead, the sun hidden behind its form. In bankai, the sun manages to emerge from the moon's shadow to shed its light on the vibrant world.

Tsuki and Hoshi.
In bankai, Sakujo joins Tsuki and Hoshi.

Sealed State

Shikai: With his blade drawn, Hiakarui moves his zanpakuto into a horizontal position at waist height in front of him. He then moves his open palm above the blade as he chants, “Set adrift the Moon's shadow. Impose upon the Sun...” as he states the words the reiatsu compressed around his form is laid upon the blade, surrounding it entirely. The air shimmers about its form as he raises it into a vertical position before him.

With blade raised, his reiatsu is released in part from his form where it condenses behind him into two circular formations one upon the other, both with a ghostly blue glow. As these form his release is complete and the name of his blade is revealed, “...Nisshoku kōshin(日蝕行進 'Eclipse Procession').” From this moment forwards a small shadow slowly eclipses each circle and the dance of Sun and Moon begin.

Abilities: With the appearance of the two symbolic bodies behind his form, Hiakarui's shikai takes effect, casting a shadow that grows from non existence at a rate of two and a half meters per minute and a maximum radius of ten meters, with its point of origin being either Hiakarui or the blade itself. This area has one of three effects depending on the stage of his shikai. Once this shadow, which is the physical manifestation of the shadow that gradually obscures the larger circle's form, has fully expanded the blade's tendencies are sealed off, turning Nisshoku kōshin into a terrible weapon indeed.

Techniques
Taiyō no megumi(太陽の恵み 'The Sun's Blessing'): A passive ability of Nisshoku kōshin, this technique is applied within a gradually shrinking area of space that starts at the epicenter of the circle and effective only outside the shadow's touch. Put simply, Taiyō no megumi creates a pleasant warmth within the effective area. This warmth reacts to bodily damage and will mend it on Hiakarui's allies, in addition to removing his awareness of pain once the initial strike has ceased, though he remains aware that he is wounded and to what extent. Anyone with killing intent for Hiakarui or his allies who is caught within the shadow laden space will find that any wound they have sustained from Hiakarui's blade will begin to burn as if set aflame. This secondary effect remains active till the shadow fully eclipses the 10 meter radius, at which point Kōkan no zeppeki is activated. It should be noted that despite this technique ceasing to be effective as the shadow gains dominance, its nullification of pain is retained throughout the release of Nisshoku's shikai and will only be lost if the blade is sealed or released into bankai.

Kōkan no zeppeki(光環の絶壁 'Coronal Precipice'): As the larger circle is eclipsed this technique is triggered immediately causing two intertwined effects to persist within the shadow's breadth. The first notable change as the eclipse of the solar circle occurs is a soft blue light that becomes visible within the 10 meter radius. This light augments Hiakarui's blade, creating a wavering ethereal shell along its length. This allows the effective cutting, piercing, and blocking area of the zanpakuto to increase by three feet. The blade's weight becomes threefold and through Hiakarui's manipulation of the shell's reiryoku distribution this weight can be moved about its form. Finally, in addition to this shell of reiryoku, the light will invade the psyche of those who remain within it for more than a minute at a time. This light will, for the duration of the technique, emit a calming aura within the effected area. As the shadow fully covers the area Kyōki no tentai kage is activated and the reiryoku shell is made visible as a blue light shimmering in the somber gray of the eclipse.

Kyōki no tentai kage(狂気の天体影 'Madness's celestial shadow'): As the Eclipse's procession comes to an end, bringing Hiakarui's zanpakuto into a state of completion, this technique is activated, shedding its infernal gray light within the zanpakuto's area of influence. With continued exposure, those under the eclipse's sway are pulled towards aggression, their killing intent increased, and inhibitions decreased as time goes on. However, aggression begets recklessness, and so as time goes on, this increased lust for blood will only weaken the afflicted. The longer one remains within the light's sway, the worse it becomes, eventually turning Hiakarui's opponent into almost unthinking puppets to their own lust for violence. This technique can be resisted, but ultimately its influence cannot be entirely averted and will continue to seep into the psyche of those within the eclipse's maddening light.

Bankai: “Bankai,” he states with trepidation, his voice followed immediately by a tremendous rush of reiatsu, as the circles collapse and he is obscured in a mire of dust and blinding light. All at once, the light winks out, and a voice proclaims, “...Ten no sōretsu(天の葬列 'Celestial cortege').” Emerging from the light, Hiakarui grasps in each hand a single blade, each wreathed with light: One blue, the other gold. In the air behind him where before there were two circles, now there is only one, black in its center, and white at its edge, all between a gray-scale. A gray light emanates from his form, tinged only by color where it meets his blades. Unveiled is the true nature of his self, be wary should it be pitted against you.

Abilities: Anchored to the space directly around Hiakarui, the light which emanates from his blades, and the circle behind his form, Ten no sōretsu's abilities are much like that of its shikai, 'cept far less forgiving. The primary ability of Ten no sōretsu being its condensing of Hiakarui's reiryoku directly in the space of his body, through the conduits of his blades, and into the form of the circle at his back.

The gray-scale formation behind him emits a constant aura of maddening influence so potent that even non-sentient objects are repelled from its form. This effect wreaths Hiakarui's entire body, making it far more difficult to reach his flesh with cutting implements, and increasing his speed through his manipulation of the repelling effect. However, the gray-scale formation's function does not end there, as it also defends Hiakarui from blunt force assaults of a magnitude twice the size of his body, and no less. As such smaller more precise attacks are more effective in dealing damage to Hiakarui's form, rather than all out blasts.

Moving on from the formation and to his blades one enters the realms of sun, moon, and their child: the Eclipse. First among the functions of his bankai's blades is their ability to be merged into one cohesive whole at any time so long as one blade remains within its master's grasp. When split into its two forms, Hiakarui's moonlit blade possesses multiple ultra-thin shells of reishi around its form all molded to the blade's shape. While Hiakarui can use these shells to extend the effective range of the blade from its normal 30 inches to an astounding 83, the primary function of this blade is the effect it deals upon those it strikes. Any wound delivered by the moonlit twin imbues into the victim an incredible serenity, which while possible to resist, is so overpowering that all emotions and thoughts are drowned 'cept those of violence and aggression. This ability, when coupled with its sunlit twin is a devious one indeed.

Unlike its moonlit twin, the sunlit blade of Hiakarui's bankai emits a constant flow of reiryoku around its form, which condenses into shells of energy every twelve seconds, layering over those created prior. While this effect is taxing on Hiakarui's stamina, it is well worth the effort, as while the sunlit blade may not extend its cutting length, it will burn anything within a blade shaped space of 40 inches, in addition to its cutting length of 30. Should the sunlit blade's cutting edge open the flesh of another its influence will accentuate and amplify one's own natural violent impulses, increasing one's propensity for recklessness, aggression, and bloodlust considerably.

These are the abilities of his bankai, though there remains the final movement in the celestial dance in which he partakes. This movement is the ability of the Eclipsed blade, which is only unveiled en full upon the activation of Gyōretsu no ōdzume. Till its activation, the combination of the celestial twins into the eclipsed blade will cause a feeling of mild apathy to intrude on the consciousness of those struck by its blade. Furthermore, the eclipsed blade is surrounded by a shell of reiatsu, allowing it to create waves of intense almost physical weight several times that of its own. This weight's shape can be manipulated by Hiakarui, but only extends two inches off of the blade's edge, and .5 inches off of the flat portion of its form. It is a frightening weapon indeed, which remains simply a component to a bankai equally as cruel and unrelenting.

Techniques
Taiyō mosu(太陽燃す 'Solar flare'): An ability of the sunlit blade, this technique may be activated at any time as long as the aforementioned blade is moving, even if only minutely or for the briefest of moments. Upon activation, the heat that wreaths the sunlit blade is fed a portion of Hiakarui's reiryoku in a powerful burst, causing it to suddenly expand outwards from one, or both, of the blade's edges. Should the blade be slashed during the four second interval in which this technique remains active, the heat can be thrown off by the force, expanding along the trajectory of the movement up to 20 meters. The reiryoku induced flare of heat is capable of melting through flesh easily. It should be noted that when thrown from the blade, it merely expands off of it in the given direction, rather than actually being thrown off of it. As such, the heat will not vanish until it has first returned to the blade or Hiakarui runs out of reiryoku to fuel it.

Migoto tsukihi(見事月火 'Lustrous moonlight'): A primarily passive technique, Migoto tsukihi relates to the shells of reishi, which surround the moonlit blade. When the blade is moved, these shells move about, loosely following the movements of the blade. This effectively means that these blades can cut anything that attempts to enter the space that the moonlit blade has just passed through. However, should Hiakarui utter the name of this technique, it will enter an active state in which he can speed up or slow down any of the reishi shells, allowing his blade's cutting power, or area of effect, to expand or retract. Additionally, Hiakarui can manipulate the positioning of these reishi blades with considerable focus once the technique enters its active state.

Gyōretsu no ōdzume(行列の大詰 'Procession's finale'): Passively activated any time the two blades meet, Gyōretsu no ōdzume's immediate effect is the creation of a powerful shockwave of reiatsu, which easily repulses nigh any attack within a two meter radius. This is the technique's only passive effect, and it is additionally the only one that Nisshoku felt necessary to allow Hiakarui. Until the shinigami is capable passing the spirit's test, the remainder of this technique's power will remain outside of his reach.

The remaining techniques of Hiakarui's bankai are unknown to him due to Nisshoku's unforgiving nature.
 
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IC post is literally 2/3 the way done.
 
Damn, Fullbringer concept is so confusing. Yet appealing at the same time. Eh.

Here is my FB - Enter, Hope.


Agaki V. HopeThe King of the North
Theme of Hope
/|\P.R. Theme
commission_for_senyou_by_eropupepo-d6jq8rs.png
Name: Agaki V(ille) Hope
Alias/Nicknames: The King of the North (from his tennis days)
Gender: Male
Age: 24
Age Appearance: Early twenties
Race: Human - Fullbringer

Affiliation: Human World Coalition
Rank: Co-Leader


Additional Appearance Information:

The jacket in the appearance picture does not have the glittery/spikey part

Hope is a tall, striking individual that looks as foreign as he actually he is. Standing at 6'2'', he is far more agile that what one could assume at the first sight. Although he keeps his hair somewhat short, Hope often opts out for the messy look, rather than having to comb and style it every morning. His eyes are actually a very light tint of blue, however they might seem light green or grey – if the sun rays decide so. Fair skin compliments his eyes and leaves a pleasant memory of his presence, unless you anger him. His physique is naturally athletic – muscles well defined due to the years spent partaking in various sports and activities, mostly tennis. The skin on his hands is rougher compared to other surfaces. The silver cross he wears on his neck has a skull in the middle – a fashion accessory rather than a symbol of his past.

Compared to his family, Hope is in almost every aspect more like his father than any other member – except in appearance, which is more a gift from his mother; while his sister, on the other hand, is unlike anyone. His choice of clothing stems from his early age and the influence his father had on him, being a biker. Consequently, his favorite leather jacket is a gift from his father – bearing a logo of his motorcycle club on the back (a white sword with wings, small green blades protruding from the tips of its feathers – a golden ribbon encircles the blade, „Vincere Aut Mori“ written on it). His leather gloves are a parting gift from his sister, back when he moved to Japan; although he lost one – he keeps the other with him at all times.

On his feet, Hope wears black boots – going halfway up to his knees. Since the boots are heavier than most footwear, he does often decide against wearing them, choosing speed over comfort, although he is used to the weight.

Personality:

Most of his personality arises from sports and the fact that he was always considered a prized child of the family, while his sister was criticized for not being more like him. The more they treated her as such, the more resentment he felt towards his family. The more anger pent up inside of him. Unlike his family, Hope did not consider himself a prodigious child, nor did he desire to prove himself as the beacon of his family. He could care less what his family had wanted from him. The only person he cared for was his sister, not even giving himself more attention. The way his family exploited his natural talent for sports only drew him further to escalate in other areas – like school; an aspect of life that he never achieved ultimate greatness in, but managed to hold his ground with steady paces. His decent results and athletic prowess were the reasons why he was able to enroll college in Japan and move away. The fact that his father is of Japanese origin did a lot to help as well – hence his knowledge of the language and the culture. Knowledge that is far from perfect, granted, but not to throw away either.

Although adapting to a life in a new country is far from easy, his intense and competitive nature aided him to escalate amongst his peers. No one dared to mess with him, if Hope himself didn't allow it. Combined with his fearless personality, nothing was to stop his desire to bring his sister to live with him. Everyone who stands in his way, won't find themselves in the hands of a merciful opponent. Being beaten up badly should be the least of their worries. Better to stop than to suffer later - is his motto; he would rather finish someone off than suffer the consequences from not doing so, later on.

Teamwork is not a foreign term for him, as he was used to being a part of a larger entity; thus also familiar with the term „self-sacrifice“. Although he found that he works best on his own, Hope is intelligent enough to realize that sometimes working together is much easier. He would rather not say whether he was an optimist or a pessimist, as he considers himself to be a realist – looking at the things the way they are at a given moment. Nothing is black and white in the world, not from Hope's perspective.

He is a keen observer – nothing from his surroundings escaping him. Most of the time, courtesy of his father's genes, his blood boils for adventure and he finds himself in the middle of a scenario before even blinking; even more if it means standing up for someone. Yes, most people do say he is a nice individual to have around, after knowing him for more than a few minutes - but just try pissing him off.
“If you think for a second that I am better than her in any way – screw you.” – Hope

One could go on a limb and say that Hope was born to a family of megalomaniacs – which would be a pretty fair assessment. Born in Norway, he was advertised by his family from his earliest days – they pushed him in front of the cameras, to film child commercials. It was only a few years after his birth, when Hope found his raw talent for sport, that the family started seeing him more than a mere money income. No – from that point on, they saw him as an entire gold mine.

His father, the only person that seemed to genuinely care about him, was more away than at home. Which of course led to his mother and grandparents pulling the strings; Hope would only later find out that his father never knew what his wife was doing behind his back.

But, he was fine with being used by his family as nothing more than a tree of money. After all, he was a kid, not knowing better. Back then, as long as he was treated fine – everything seemed perfectly fine in the world. That changed the moment his sister was born. It was easy to see that his mother wanted another son, but instead she ended up with what they referred to as a useless piece of trash. A young boy that he was, seven years old, Hope still realized little of his family’s true feelings. He was able to feel that they were treating the two of them far from equals – but he was far too naive.

Growing up, he started seeing the true faces of his family. He grew smarter, while they grew older – more reckless. Masks started shattering. And so did his patience and kindness. His father occasional disappearances became more and more frequent, up until the point when he was almost never at home. He also realized that his sister might had not even be his father’s child, which would explain why he cared little about her; although it was a pitiful excuse of a reason. His mother’s substance abuse became more and more visible – her sadistic nature growing in severity.

He was unable to bear the sight of his family more and more with each passing day. As long as he was successful, he was still treated better than his sister – but that was the thing that he despised the most. Continuously, she was treated like the lowest scum, lashed out on and humiliated. And he was able to do little to stop them. No – he was afraid to do anything. After he grew stronger, fear seeped out of his body, all thoughts resting on protecting his sister. When she gave him a pair of leather gloves as a gift for his birthday, even though she had no income that he knew off - Hope's anger boiled over. To see his sister give him presents even though she was treated as a nobody... His family were the first to witness his wrath. No longer would he allow them to traumatize her. No longer would she be a victim. His grandparents were the first to witness that he meant business. As long as he was by her side, he figured - his sister would be fine. But, fate would have other plans for the siblings. Hope's sister was the first to come into contact with an unknown power, her body struggling to adapt to the sudden impulses of energy. Not long after her, Hope's untapped strength awakened as well - he assumed it was due to his proximity to his sister. Since they did not know what it was, but did not seem to be hurting them in any way, they decided to keep it a secret. Not that they had anyone to tell it to.

After a year of collecting information, Hope learned the name of their powers - by small bits he was able to pick up on through rumors and whispers.; fullbringer. But, the more he knew, the more he was assertive on meddling with them. An act which brought forth unexpected occurrences in the pattern of his sister's energy. The presence of her powers made her sicker by the day, a completely different result than Hope's. Afraid and inexperienced, Hope refused to watch his sister get hurt by something that he brought upon her. In an act of desperation, he decided to try and literally suck the powers out of her. Though he would later learn that was more than possible, Hope did not know what he was doing at the time and made the matter even more complicated. After the makeshift ritual, the storm had subsided, his sister feeling better. But her powers did not go away. Instead, she was sheltered from her own energy, by a part of Hope's powers. As he would soon find out, it worked both ways. Hope felt a stinging pain in his organism as he tried to train. The feeling was easily ignored, but it lingered on for as long as he was using his abilities.

Somehow, he had contracted a part of her abilities - a part of her pattern. But at least she was safe, able to protect herself whilst not feeling the consequences of her overwhelming power. Time had passed and Hope earned himself good enough grades to enroll in a college – the score boosted significantly by his sport achievements. He was able to finally leave the family behind, fly across the ocean into a new life. But the escape had a great price attached to it – his sister was unable to come. All of his income thus far was seized by his family and he was left with no resources to sustain both of them in a foreign country.

He was ready to give up on it and stay by her side, but she adamant about him leaving. She promised that she would be able to hold out until she was able to move away; or until Hope was in a stable enough situation to support them both. Reluctantly, he swore to do everything in his power to give her a better life.

Two and a half years have passed since the moment he stepped on the Japan soil. His goal was still out of his reach, but he was taking bigger and bigger strides towards it. He was fortunate enough to meet some good-standing people during the years, and was granted a few good jobs on the side. Shady jobs, yes, but jobs nevertheless. As long it was for a good cause and he was not asked to ruin someone's life, he figured – there was nothing stopping him from earning more money.

Only recently, news of his father’s passing had reached him, but he was unable to attend the funeral. According to family’s friends that were there, his sister was not in the best of shapes – looking thinner than ever before, sicklier. Of course, the two stayed in contact, but she would never tell him directly that something was wrong. She was always like that, not wanting to burden him even more. Hope was able to little but, ironically, hope that she would be able to hold on just a tad bit more. If need be, he’d say screw college and work days and nights to bring her… home.​
=========================================
Stats:

Fullbring Affinity - 6/10

Brawling - 2/10

Bringer Light - 6/10

Soul Manipulation - 1/10

Stamina - 5/10

Skills:

**Complete Fullbring- Fullbring Affinity 6.

=========================================
Hope's non-Celeste abilities serve as a foundation for his entire fighting style and the strategies he utilizes during the battle. Although it is possible to utilize the power of his abilities without his Fullbring, it is that much harder to transfer his own Reiryoku into another object or person.​

Janus' Sickness:

The trademark of powers was brought upon the failed attempt to rid his sister of her powers; managing to transfer a part of her Reiryoku (from now: Parasite Reiryoku; P.R.) in his body. Due to the parasitical nature of P.R., he soon found out that it lingered - leaving him with two Reiryoku patterns. Upon closer examination, he found out that P.R. had the effect of corrosion over the inhabited body. Whilst dangerous, it seemed that their blood relation allowed Hope's pattern to shield him from the corrosive negative effects, allowing it to exist within him without rust appearing (though other side-effects are still possible, as explained in the downsides section).

Due to the extensive training, he was able to master the control over P.R., although not its effects. Meaning that the wasted amount regenerates over time like his own pattern; also that he is able to shift between the two pattern, having the free will to choose which Reiryoku to use - mixing both Reiryoku to unleash them at the same time is possible, although the effects are still unknown, as Hope had no time to further examine it.

It is important to note that his Fullbring only reacts to his Reiryoku pattern and won't activate if Hope primarily fills it only with P.R., rejecting it instead. The mixture of both, he found out, works.

(The color of his own Reiryoku is plum, while of P.R. blue)​

Pattern Manipulation:

The primary ability of his two Reiryoku patterns, allowing Hope to manipulate them even when they leave his body. Meaning that he is able to use it outside of his body to shield himself from enemy's attacks, by stacking it in front his body. Or use it as an offensive tactic by seeping it into an opponent's body through an open wound (or any of the usual entrances to the inside of the body, given that the person is knocked out or not opposing it).

Though the effect of P.R. on an object/person is known to Hope - the pattern sustaining itself without any further prompting from Hope, he has never managed to sustain his own Reiryoku inside of a foreign object. Thus the effect of the possible collision with the body of a different host is unknown, although not impossible to achieve.​

Pattern Manipulation - Parasite Reiryoku:

If using P.R. to shield himself from enemy's attack, any object that comes into direct contact with the pattern will be contaminated - rust covering the object in question in a manner of minutes. Though it is possible to cleanse the object of the P.R. by infusing it with more of the host's Reiryoku (if the object in question is a spiritual weapon), but the smaller the object, the faster the process of corrosion is. Vice-versa, the smaller the object, the lesser the amount of host's Reiryoku needed to cleanse it of the P.R.

If P.R. is seeped directly into a person, it's effect varies depending on the amount of P.R. with whom one is infused.

A smaller amount is able to reach the maximum effect of paralyzing a limb, over the span of a potential battle - while it would take a lot longer for it to reach more dangerous effects. However, a smaller amount of P.R. is definitely easier to eradicate from the body - but at the same time it is harder to pinpoint the source, sometimes not before it's already over and the limb is paralyzed, rusted from within.

The larger the amount, easier it is to pinpoint the source (for example, if an entire body is contaminated with P.R., an individual is having less trouble focusing on the pattern and locating the source). Although it does take focus and ability to destroy the source, the power lays withing the reduced amount of time it takes for the rust to appear all over the organs and blood vessels.
Downsides:

Hope's ability to manipulate his Reiryoku outside of his body may seem powerful, but it does not come without major downsides. One directly linked with his Fullbringer.

  • The more of his own Reiryoku he releases, that much more is his body open to the effects of P.R. - while not threatening to turn him into rust from inside out, as he is the primary host - they do hindering his ability to focus and may even put Hope's life in jeopardy, by seeping life force from its host. While P.R. will never deplete its host from all life force, by leaving him on five percent makes him extremely vulnerable to any further attacks.​
  • (In case the Fullbring is activated) The larger amount of P.R. he releases, the harder it is to sustain his Fullbringer, as it rejects being even activated in its presence - which may even lead to Hope being unable to activate his Fullbringer, should he be depleted of his own Reiryoku.​


Normal State:

The dormant state of Hope's Fullbring is a glove received from his sister; it is unknown whether both gloves would serve as his Fullbring as he lost the other one shortly upon awakening his powers.​

Celeste, The Claw of Burdens:

Invoking the Fullbring (by channeling Reiryoku through it) generates a claw-like hand in place of Hope's fist. It's size is approximately four fists long and three fists wide (the size relation shown on the picture) in its default state, not affected by any abilities; it's two blades are made of Hope's Reiryoku and were initially much smaller - but as his power grew, so did the blades. Ever since accidentally (and permanently) making himself a host of P.R., the growth of Celeste had ceased.​

Abilities:

Realm Shift - Opaque:

One of the core abilities of Celeste is its ability to shift between the two realms of its state; first of each being the opaque realm. Using Hope's Reiryoku to channel its blades, Celeste is able to clash with another object and inflict damage like any order weapon - the density and sharpness of it's blades decided by the amount of Reiryoku infused into it.​

Realm Shift - Ethereal:

The second realm Celeste is able to tap into is the ethereal; by either sucking back or manipulating the Reiryoku away from the blades, it's state becomes airy, passable and almost non-existent - although a thin outline is always visible, it is only an indication of the blade shifting to another realm.​

Mercurial Claw:

Once every two minutes, Hope is able to shoot out one of the claws in the desired direction. While the claw is surging towards its destination, it is able to shift realms, although only twice. The other claw is changing its realm accordingly. It travels in one line, unless Hope uses his own ability to aid in its path, although at that point he is unable to make it switch realms.​
 
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Fullbringers are pretty simple. You pick an aspect that is important to them and represents them and their abilities are either limited by it or work on a sliding scale based upon it. The rest is close to liquid interpretation if you twist stuff around enough.
 
Question about skills, just for trivia purposes.

"with a max of 10 going to one stat. 4 is lieutenant level, 6 is captain."

So... let's see - if 4 is average for a lieutenant and 6 for a captain - 8 would be for a captain commander? And 10 like legendary ichigo-ishy?

And also, 2 would be... a lower ranked member of the squad? 1 an average human without any powers?

I was wondering because, if my character has stamina 3/10 - I know what that makes him power-wise, but what does that make of his stamina when compared to ordinary humans?
 
Question about skills, just for trivia purposes.

"with a max of 10 going to one stat. 4 is lieutenant level, 6 is captain."

So... let's see - if 4 is average for a lieutenant and 6 for a captain - 8 would be for a captain commander? And 10 like legendary ichigo-ishy?

And also, 2 would be... a lower ranked member of the squad? 1 an average human without any powers?

I was wondering because, if my character has stamina 3/10 - I know what that makes him power-wise, but what does that make of his stamina when compared to ordinary humans?

Yeah, how I'd put it:

0- Unathletic human ability
1- Athletic human level
3- Superhuman (You can be start being thrown through concrete and the like)
4- Lieutenant
6- Low capt average
9 Commander level
10- Holy crap you aren't normal level


@Everyone
If anyone has skype here I'm Moogle_buddy. I'm happy to help with anything.
 
Yeah, how I'd put it:

0- Unathletic human ability
1- Athletic human level
3- Superhuman (You can be start being thrown through concrete and the like)
4- Lieutenant
6- Low capt average
9 Commander level
10- Holy crap you aren't normal level


@Everyone
If anyone has skype here I'm Moogle_buddy. I'm happy to help with anything.
Great, thanks. I like the combination of 0 and 10.

Like - you're a crazily powerful entity, capable of destroying entire cities with your mere hands. But you're also a blob that is unable to run without falling down and breaking your nose.

EDIT: Done with the char. Tell if anything need to be replaced.
 
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Sooo, I talked to Yosh and I'm going to make a template for a Leader in the Human Coallition. I'll have more of the details and a skeleton template up later, just for reference/tease purposes.
 
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I will be making a Sub-Leader as well. Sinner Rookie is almost done