Sorry the thread isn't very pretty, I'm kinda in a rush to get everything posted before it all falls out of my head, and in case the hurricane changes its mind on where to go next.
We are not using original races. If you play a supernatural creature, it needs to be from a real source, insofar as fantasy is real.
There's going to be a lot of players who want to play a supernatural creature which is totally fine! But if you like to play multiple characters, please consider helping to round out the cast by playing a normal human who has yet to learn about magic.
Whatever race you pick for your character, please be mindful that this a group roleplay and the setting is intended to be a relatively low-key town full of people actively hiding their magic from humans. Nerf your character accordingly.
On one hand, god-moding is bad and you should try to avoid all-powerful abilities that can't be avoided and have no out. On the other hand, power-playing is also bad and you should allow your character to be affected by other people's magic. There's a balance, see?
But also, seriously, the more mundane and low-key your character, the more likely they are to be accepted by both myself and your peers.
Below is the BBcode for the profile. It uses a lot of divs because I got fancy. If you're on mobile or simply don't want to bother with the coding, sent me the barebones into in a private message and I'll plug it in for you.
You also have the option of personalizing your characters' profile. There are three colors that can be replaced: COLOR1 is the background color of the entire post (which you can remove if you'd like). COLOR2 is the color of the profile section headers and the border around the profile. COLOR3 is the main text color. If you remove COLOR1, I suggest you also remove COLOR3. That way, Iwaku will automatically display the default font color for whatever site theme each person is using.
The border can be styled to your own liking, or removed entirely. If you don't have a character image, I suggest leaving in the randomized placeholder image. If you do have a character image, the image container is 500x300px. You can choose to crop your image, or just throw it into the bbcode and hope for the best.
[tab=Overview][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Details[/FONT][/DIV]Full name:
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Appearance[/FONT][/DIV]A written description of your character's appearance. Don't forget to mention any sorts of body modifications or magical transformations. Feel free to link additional images here.[/tab]
[tab=Personal][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Personality[/FONT][/DIV]Your character's general personality. I'd suggest three to five broad traits so that you don't accidentally write yourself into a hole and then wonder ten pages later why the profile doesn't match the character at all.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Backstory[/FONT][/DIV]Your character's history. It's fine if they don't have much of one - some characters come with a lot of baggage and some don't.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Confessional[/FONT][/DIV]A secret or two or ten that your character is keeping (besides the whole masquerade bit). It could be a goal they're embarrassed about, something they regret, or maybe a sinister plot... or maybe it's something really silly they feel irrationally guilty over.[/tab]
[tab=Skills][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Mundane skills[/FONT][/DIV]Use bullet points if you want. Talk about some non-magical skills your character has, like lockpicking, carpentry, or knocking back a dozen shots before puking.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Magical abilities[/FONT][/DIV]Same as above, but this section is all about magical abilities and skills. List out a couple of spells your wizard knows, or the finer points of your lycan transformation.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Failures and flaws[/FONT][/DIV]List the shit your character sucks at, because flaws are important and in the absence of a stat system we need an alternative method to humiliate each other. This is also a good section for covering important weaknesses like, I don't know, turning to stone at sunrise or your legs turning into a fish tail when you take a bath.[/tab][/tabs][/DIV][/DIV]
Full name: Maria Delarosa
Occupation: Organized crime boss
Her glamour is 5'6, 150 pounds, with blonde hair and green eyes. Her true form is 3 foot nothing and 50 pounds, with the same hair and eyes, as well as translucent green dragonfly wings. Just because she's small and cute doesn't mean she isn't deadly, though.
Clever, Ruthless, Determined
Maria grew up in a family of fairy godmothers. Not the "Bibbity Babbity Boo" kind, the "Leave the wand, take the cannoli" kind. She knew it- hell, everyone knows it, they just can't prove anything- and she liked the life. She's not the kind of mobster to get involved with the hits, but she runs a criminal empire worth several million dollars. Her mother Christina is getting old now, and Maria looks forward to the day when she inherits the whole shebang, but the lure of all that wealth and power might overwhelm her patience...
Besides the murders, extortion, and drug deals? Not much, honestly.
Math: Maria has an almost spooky head for numbers.
Glamour and illusions: Maria can make you see what isn't there- perfect for distracting you from all too real and lethal threats. Never trust your eyes when she's around.
Alchemy: Maria is talented at making magical compounds and potions- turns out, fairy dust is useful for making all sorts of mystical drugs.
Failures and flaws
Being a career criminal hass a tendency to leave one utterly devoid of empathy.
Full name: Ioana Claudia Ene (Ee-Wah-Nah; Eh-Neh)
Race: Humanoid Human
Ioana presents herself with a "sorry, not sorry" in your face look with hair dyed a striking platinum blonde and a revealing, shaved side of her head. Her face hosts a small number of piercings, mainly one stud under her lower lip and two rings on her left eyebrow. Her tattoos are surprisingly scarce and can be easily hidden from public view if she wanted. Her wardrobe has a bit of everything, though she usually enjoys a myriad of "punk" clothes and some retro attires.
Ioana is passionate, but lazy. She will dedicate days of her life to pursuing her passions, like music, art, and felony and at the same time will sometimes lay motionless in her bed for weeks. 'Tis the curse of a banal human existence. She is also quite head-strong about her actions and beliefs and will require a bit more persuasion than most, probably. After all, there is a raw allure to casual delinquency and personal attacks.
Ioana is the daughter of a Romanian immigrant and a local woman. She grew up in a relaxed, yet disciplined household and she lived a mundane life. Most of her years in the glorious US education system were slow and uneventful, but she made up for it in College. She strategically requested to go to a University outside of her home state, much to her parents' dismay. Once there, she let herself fall prey to the vices of a young adult. She pursued a degree in Illustrations and when she returned to Pensylvania, she realized there aren't many jobs that require her exact skills. Since then, she's been in and out of jobs trying to find something she can do without having to count the minutes before she can leave.
It's no secret that Ioana fled Aldenburg to escape the monotonous life and indulge in vices of a more liberal lifestyle. What she hides, however, is a certain episode of her life on campus. One night, at a low-profile party she had more than her share of booze, resulting in alcohol poisoning. Fortunately, it was not severe and she got her treatment in time. Only some people know about it, but she is otherwise unwilling to talk about it with anyone and has since let off alcohol completely.
Funny you should mention lockpicking...hah!
Knows how to play several instruments.
Is a great drawer
She can pull some sick playing card tricks, does that count as magic?
Failures and flaws
Ioana is lazy, and stubborn. In order to be made to do something she doesn't want to, she needs to be persuaded or bribed. She gets frustrated when repeatedly asked to do the thing and she doesn't mind unleashing a barrage of petty insults and f-bombs. She has quite the potty mouth. She will also, under no circumstances, drink alcohol unless forced. Due to her being a little sloth, she'll also try to find the way which requires the least effort.
Full name: Hakk'thur
Hakk'thur is a lanky man standing at 6'4". He looks quite slim, and one could guess he weighs about 140 pounds, but his actual weight is closer to 300. His limbs are elongated, with his torso being disproportionately small. His hands reach to his knees when he stands straight up. His fingers are thick with cracked black nails that are also disproportionately thick. His skin is a sickly brown color with a leathery texture, with darker splotches scattered about. His neck has several gills, which he claims are wounds that won't heal. His eyes are extremely cloudy and have large pupils. He has precious few strands of hair left and is very protective of them.
Calm and collected. He has a strong poker face and plays off things as if he has a solution for every problem and pretends to be three steps ahead. It helps that he doesn't really do any complex evil schemery of sorts. He keeps his temper in check, but will most certainly not let anyone walk over him.
He does not hate humanity, like a large majority of stronger eldritch beings. In fact, he quite enjoys the uniqueness of them. He likes to hear multiple perspectives of things and will gladly listen to the rants of total strangers. Sometimes he'll use his abilities just to hear them rant. He loves to bargain, and he dislikes things that are set in stone.
Enjoys the company of others. Aside from his own subordinates, which frequently lack free will, he is friendly to most who come across him in the alleys or are unfortunate enough to bump into him on the streets. He does tend to be a bit nosy, and has a knack for getting whoever to spill the beans. Even for those who may pose a direct threat to him, he still acts friendly. He may not be plotting to kill them, but he's certainly working on a way to get out while carrying a polite tone.
Hakk'thur originates from a realm far beyond man. As so many eldritch beings are sent to do, Hakk'thur's mission was to spread chaos and destruction, death and despair. For a time, this is exactly what he did; though his scale was small, he was the cause of several abandoned towns in the upper Eastern coast, specifically in Maine, Vermont, and some parts of Canada. For thirty years he followed his mission with diligence and efficiency, but with no one to directly to report to, and no one to check in on him, his personal feelings took charge instead.
He wondered for some time, and found comfort among the rejects of human society. Those who had fallen on their own, and were cast aside. Outcasts, freaks, crazies, transients. Those who were usually downtrodden and struggled greatly with day to day life. Their minds were so easy to influence, Hakk'thur practically had a cult following him around the Northeastern United States. It was nice to be in charge, even if it was only over the homeless. Even they had their uses, as time would show him. An army of soldiers that no one paid any mind to meant that information was up for grabs! Was it ever important? No, not really. But finding the right people, down on their luck, troubles on their mind... and Hakk'thur had a new puppet. Most in low places, but some higher up the ladder than you would think.
Occasionally, a bigger fish comes along and forces him out, though. He wondered a bit more, and settled in nice little Aldenburg. Sure, the homeless population isn't what he wants it to be, but that makes it easier for him to hear things. To find new recruits. To get supplies. Less eyes to see him, less noses to smell him, less ears to hear him, and more food for him.
He makes the homeless he controls drink his blood. See 'Eldritch Blood' for an explanation.
Hakk'thur hates his name. He much prefers Niles. Not only is Niles much easier for his loyal supporters to say, revealing ones true name can lead to unwelcome situations of power balance in the world of demons and eldritch beings.
He's plenty content with just the homeless. Controlling people like CEOs or people who handle a large amount of information only makes things complicated and messy if they end up dying, or his powers are somehow traced. It doesn't mean he doesn't like gossip, or occasionally messing with people. It's a different story if they're messing with him, however.
He hates police and detectives. Not only do they arrest his subordinates, but they've made it so much harder in recent years to get away with a murder here or there. On the rare opportunities he can control a police officer, he will try to make them commit suicide on the spot.
Can drink any amount of liquor and not get phased at all.
Expert negotiator. He is frighteningly manipulative.
Pretty quick on his feet, has a really long stride.
Good at hiding evidence.
Can read emotions just from breathing patterns.
Super Digestion - Can eat literally anything he can fit in his mouth with no ill side effects, such as poisoning.
Eldritch Mind - Mind control over the weak-willed, within an approximate 100 meter radius. This range can be extended by direct line-of-sight up to 400 meters. Those whose minds are troubled are the easiest to control, but anyone can resist it. Drunk individuals, those on medication, in physical pain... all easy to sway their emotions. Actions range from simple things like truthfully answering questions to performing complex orders such as committing crimes.
Eldritch Blood - Hakk'thur's blood is like a dark green tar. He possesses a strong regeneration factor, able to heal missing limbs in a single night's sleep. This requires tremendous amounts of energy. Additionally, if someone ingests his blood, he can establish near-full mind control from any distance, at any time, regardless of their mental state.
Hallucinations - Even if Hakk'thur is not able to properly penetrate someone's mind, he can still alter their senses. They can be tricked into hearing things, seeing things, smelling things, feeling things, you name it. Normally they are weak effects, such as thinking someone is calling your name or smelling gasoline, but there are exceptions. Under near-total mind control, these effects grow much stronger, up to the point of certain nerve or motor functions shutting down.
Failures and flaws
Hakk'thur must completely submerge his body in water at least once a day for one full hour. While submerged, his appearance drastically changes. He gains no new powers in this form, aside from sharper teeth and claws.
Most of his senses are weaker than the average human, with the exception of hearing. He can only hear, see, taste, and smell about half as well as a normal human.
His mind powers ONLY work on those who are in a near-constant mental state of distress. At times, a single happy thought can break the effects. The only exception to this rule is when the one in question has ingested his blood.
If he has to regenerate serious wounds, such as broken bones, the radius of his mind control is greatly reduced. If he's missing a limb, he practically disables the influence of his ability.
Melia is a rose-haired sweetheart at a first glance, swift and slender, carrying an air of gentleness with her faint smile and soft words. Yet from time to time, different impression surfaced in her gaze as she looks at certain things; a burning feverish fascination that could make people uncomfortable in its intensity.
Stands at the average height of 5'4". She likes to wear feathered jacket when the weather allows her to, and accessories with leaf or wings motives always adorned her appearance. It's unclear what kind of perfume she wears, but it gives her a scent of earth and burning leaves.
Her hair is definitely dyed, but the method might be less conventional than what one might expect...
Eager to help. So eager to help that it's kind of unnerving. Because this eagerness isn't universal; it's directed only to sick or injured people. You skinned your knees? Oh you poor precious thing. Fractured bones? How delightfully tragic! Get stabbed in the liver with only 15 minutes chance of being rescued from death? What a magnificent suffering you have there.
She is studious in her subject to the point of single mindedness.Which pretty much explain her consecutive A+ score and her lack of social life. Her college's lab and her mentor's potion chamber are her favorite places. No, she definitely doesn't laugh like a magical version of mad scientist there, and any evidence to the contrary is fake news that should be destroyed.
She speaks with pretty words coated in honeyed tone. Honesty is not her strong forte, though where exactly she belies the truth from people might be hard to pinpoint.
A decade ago, a sweet young girl chased upon her pet bird that had escaped into the forest. Unbeknownst to her, said forest caught ablaze in what was probably the biggest forest fire in the last decade. Being trapped between extreme heat and collapsing trunks would have killed any grown-up, much more a kid. It's understandable that the parents thought they had lost their little girl, and grieved at the news.
Except they hadn't. Said young girl was found a day later on top a heap of ashes, shocked and traumatized beyond belief, but miraculously uninjured. What happened after that was a series of events that the parents couldn't understand; the disappearance of researchers that want to figure out their kid's case, a strange child psycholog that keep describing their daughter as 'awakened', a tutor that keep teaching their kid the complex system of human physiology that was not in the curriculum, and a scholarship to the nearest university. Well, the last one wasn't that strange, if not for the stamp on the envelop that said 'P.M. Association'. No one had ever heard of said association, but the financial support is real.
And that's how Mel attends Aldenburg University, taking her bachelor degree in biology while researching the best graduate program for her. You know, being a dentist sound like a very good idea...
Quick to think of an insult for people or place she just see a second ago. Not that she would ever say it.
She is a taker of a strange oath that prevents her from doing what she really wants to do. Makes you wonder about what it means with all the good deeds that she has done...
First-aid - Treating broken bones, CPR, using defibrillator, you name it.
Nerves - Has an uncomfortably detailed knowledge about human's nerve system and the best way to incite strongest (most painful) response from it.
Poison - Also has an uncomfortably detailed knowledge about how to concoct a potion that is not strong enough to cause death but strong enough to make the victim wish it were.
What doesn't kill you make you stronger.
Pain Draw - Basically absorbing the energy caused by intense pain and convert it into HP
Healing - Using said HP to heal wound. But if your injury isn't painful enough, she might need to injure you some more before healing you. This also means the more painful her own injury is, the faster she can heal it.
Nerve-fraying - Sending sensation of pain to incapacitate the opponent. Creepily enough, it also affect inanimate object. The case where those which have no mouth can scream.
Failures and flaws
Doesn't seems to understand the concept of 'if it isn't broken, don't fix it'.
Numbness or general high threshold of pain would make her magic ineffective. Anesthetic is her biggest enemy, ironically enough.
Full name: Cynthia Avellana Linwood
Race: Human (witch)
Occupation: Co-owner of and baker at [insert hipster coffee shop name of the month here]
Cindy is 5'3" (160cm), fairly curvy and well-proportioned, and overall just cute. Dimples, freckles (just imagine them), the works. She has a tendency to play this up a lot, batting her eyelashes and whatnot. Wardrobe-wise, besides her trademark hot pink witch hat and matching heels, expect either casual jewel tones or black, gothic, stereotypically witchy outfits. Also, bright or black lipstick. And mismatched fingerless gloves. And crystal necklaces.
Whimsical and silly as all hell. She likes messing with unassuming humans because she can, and she's responsible for all the puns on the menu. Also, expect her to animate a few things around the shop and then joke about the place being haunted. Or offer to do a tarot reading for someone for free and being all serious and dramatic about the tower being a sign of terrible, horrible, no good, very bad things. Or describe exactly the ingredients and recipe that go into the maaagical pastries she makes, because it's not like a normal human's really gonna believe all that. Or introducing herself to customers as "Cynthia Winterbloom, but just call Witch Hazel! wink".
Really energetic and really really friendly! Like, she will hand out free food to people who she thinks needs it friendly! And she insists on using the shop as a venue for a welcome party every time new people move into town. Every time. She really tries to be friends with everyone, "tries" being the key word - more often than not, she either comes off as flirtatious or a little too desperate and invested in complete strangers. And the pet names. Oh gods, the pet names.
Talkative. Is this obvious? It should be obvious. Get her talking about anything and she just. Won't. Stop.
Cindy likes to think of her life as split into two parts: her Linwood life, and her Winterbloom life. She remembers her Linwood self as an exceedingly, painfully normal only child of a software developer and a store security worker. She was comfortable enough growing up, the best in her class all throughout elementary and middle school, and loved by her parents. She was their little hazelnut, destined to dig her roots into the city and grow into someone truly special. So maybe they were hard on her a lot of the time, and she cried easily when scolded, and she wished upon shooting stars for magic, but otherwise her life was oh so very normal.
Everything changed in high school, because she met Meg and she got exactly what she wanted when Meg started teaching her the basic principles of magick. Color and crystal and herb correspondences, astrology and tarot card meanings, where and how to get the things she would need, and eventually the baneful magicks - binding, hexing, and cursing. Soon enough, magic took over her life at the expense of her studies. Not that her grades suffered much - but the mundane world became even more dreadfully boring in the face of her new powers, and she was still facing that very same world.
College was something her parents insisted on, so Aldenburg, Pennsylvania it was. And what a delightful change of pace - being away from her parents, having the time and space for her witch practice, and the absolute saint that was her roommate Cornelia. (And the fey guy...? girl...? person, that kept trying to charm her for whatever reason - nothing a few of her protection puffs wouldn’t fix. Apparently that impressed said fey, and they became friends. Sort of.) She barely attended classes anymore to the disappointment of her parents, and eventually cut ties with them before leaving college with Cornelia and starting a little shop with the fey person. She’s worked there ever since, growing into her Winterbloom self, and she’s been doing pretty well for herself. Nothing special, really, compared to the Others in this town. But she’s earned her place here and she intends to stay.
"Really? I wanna open my own place. Like a nice little tea shop and bakery. I've got this whole list of tea blends for potions that I've tried out and everythin', even brought it up to Aqua once. But uh, it wasn't meant to be, seems like. People like their coffee, y'know? And it would be even more work if I decided to open up the place by myself, so... that and Aqua would be right upset with me. Probably. Maybe. Who even knows what's goin' through their head most days."
"... Imayalsohaveaccidentallysummonedaminordemononcebutyoudidn'thearthatfrommeand-" inhales "Anywayssoyoudidn'thearthatfrommedefinitelydon'ttellNellieohmygods." (It was a brief stint into summoning and spirit work that went disastrously.)
Baking - Beaver tails and bear claws and baklavas, oh my!
Gardening - She's very active in the community garden. Very active. "Plant your hydrangeas in a different row or I swear to the powers that be I will replant them there myself, Sheryl, I need this space for my lavender!"
Business management - You will not find a shred of nice-girl Cindy when she's talking business. What, did you think the fey was going to do anything? They just come up with the ideas, and it's Cindy's job to sigh and march into city hall for the third time this month to file a permit for a name change and yes, she is perfectly aware Caffeynated was named Full Moon Coffee two weeks ago, but the full moon is coming up again and the decorations are gonna go up anyway and she could just bother her partner again if you'd prefer that? No? Alright, it's Full Moon Coffee now.
Memory - Some bakers have a cookbook. Some witches have a grimoire. Cindy doesn't need either.
Multitasking - Baking is one thing. Baking several different things at the same time by yourself is something else.
Kitchen witchcraft - It's a lifestyle, really. Crystals on the windowsill, different colored and scented candles everywhere, salt over the shoulder when it's spilled, infusing all the baking ingredients for the day with magical intent. Luck loaves, protection pastries, and glamour-glazed donuts are her favorites to make.
Animation - Imagine the dancing brooms in Fantasia. That is all.
Binding - Binding bagels are made to order and off the menu.
Hexing - Just because she hasn't done it yet doesn't mean she doesn't know how to.
Failures and flaws
Nosy, manipulative, narrow-minded, gullible, and easily distracted all at the same time. She can be laser-focused to a nearly obsessive degree when she wants something or wants know what's going on with someone, but outside from that she's hopelessly oblivious.
She has a tendency to overwork herself and assume sole responsibility for things that are out of her control.
Full name: Cain Lavan
Age: 46 Years Old
Occupation: Aldenburg Police Department; 13th Precinct.
Cain is a man of few indulgences. True, his facial hair seems likely to spit in the face of that notion, but compared to the people around him, it wouldn’t be too far out of the scope of possibility to think he came from another time altogether. Whether that’s an insult toward him or everyone else is anyone’s guess.
While in town, he is normally in his tan duster, lined to the brim with equipment and other fascinating things with which it is clear their placement was meticulously thought out. What sticks out the most about Cain though are his eyes. They carry a weight of which few could possibly fathom..
Most people know Cain for his calm, friendly demeanor to nearly everyone who either resides or visits Aldenburg. While for the most part, this is generally the norm for him, in rare cases it has been documented what can happen when someone pushes him too far. A particular lycan of the local trailerpark pack has had to deal with it on more than one occasion. No one is sure if that patch of fur is ever going to grow back properly….
Beyond that, Cain is known to be good with children, and has been shown to be very protective if they are involved.
Overall, a perfect idea to what most would want out of their local law enforcement.
Cain doesn’t like to speak of his younger years. Most attempts to get him to talk about it have been met with a raised eyebrow and a blank expression from him, followed by a change in topic. Asking around town had revealed unsurprisingly little. Cain has been around long enough that his name and face are a common appearance, not just for the supernatural majority, but for the town himself. Though to the normal person, he’s less seen as a regulator and more a beat cop. It’s also very clear his current profession was not his first. Whatever he had done before was clearly more exciting than what he’s doing now...
Due to his occupation, there is more than a few nights he returns home at a god-awful hour.
Because of this, his wife is quite possibly getting more and more angry about the predicament.
And she may be getting more proficient with the knives she throws at his head when he walks through the door.
She may be getting close enough to hit him soon.
He wouldn’t have it any other way.
Arcane Knowledge, sans the capability of its use.
Equipment to deal with the Supernatural if threatened.