Sorry the thread isn't very pretty, I'm kinda in a rush to get everything posted before it all falls out of my head, and in case the hurricane changes its mind on where to go next.
We are not using original races. If you play a supernatural creature, it needs to be from a real source, insofar as fantasy is real.
There's going to be a lot of players who want to play a supernatural creature which is totally fine! But if you like to play multiple characters, please consider helping to round out the cast by playing a normal human who has yet to learn about magic.
Whatever race you pick for your character, please be mindful that this a group roleplay and the setting is intended to be a relatively low-key town full of people actively hiding their magic from humans. Nerf your character accordingly.
On one hand, god-moding is bad and you should try to avoid all-powerful abilities that can't be avoided and have no out. On the other hand, power-playing is also bad and you should allow your character to be affected by other people's magic. There's a balance, see?
But also, seriously, the more mundane and low-key your character, the more likely they are to be accepted by both myself and your peers.
Below is the BBcode for the profile. It uses a lot of divs because I got fancy. If you're on mobile or simply don't want to bother with the coding, sent me the barebones into in a private message and I'll plug it in for you.
You also have the option of personalizing your characters' profile. There are three colors that can be replaced: COLOR1 is the background color of the entire post (which you can remove if you'd like). COLOR2 is the color of the profile section headers and the border around the profile. COLOR3 is the main text color. If you remove COLOR1, I suggest you also remove COLOR3. That way, Iwaku will automatically display the default font color for whatever site theme each person is using.
The border can be styled to your own liking, or removed entirely. If you don't have a character image, I suggest leaving in the randomized placeholder image. If you do have a character image, the image container is 500x300px. You can choose to crop your image, or just throw it into the bbcode and hope for the best.
[tab=Overview][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Details[/FONT][/DIV]Full name:
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Appearance[/FONT][/DIV]A written description of your character's appearance. Don't forget to mention any sorts of body modifications or magical transformations. Feel free to link additional images here.[/tab]
[tab=Personal][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Personality[/FONT][/DIV]Your character's general personality. I'd suggest three to five broad traits so that you don't accidentally write yourself into a hole and then wonder ten pages later why the profile doesn't match the character at all.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Backstory[/FONT][/DIV]Your character's history. It's fine if they don't have much of one - some characters come with a lot of baggage and some don't.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Confessional[/FONT][/DIV]A secret or two or ten that your character is keeping (besides the whole masquerade bit). It could be a goal they're embarrassed about, something they regret, or maybe a sinister plot... or maybe it's something really silly they feel irrationally guilty over.[/tab]
[tab=Skills][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Mundane skills[/FONT][/DIV]Use bullet points if you want. Talk about some non-magical skills your character has, like lockpicking, carpentry, or knocking back a dozen shots before puking.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Magical abilities[/FONT][/DIV]Same as above, but this section is all about magical abilities and skills. List out a couple of spells your wizard knows, or the finer points of your lycan transformation.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Failures and flaws[/FONT][/DIV]List the shit your character sucks at, because flaws are important and in the absence of a stat system we need an alternative method to humiliate each other. This is also a good section for covering important weaknesses like, I don't know, turning to stone at sunrise or your legs turning into a fish tail when you take a bath.[/tab][/tabs][/DIV][/DIV]
Assuming this is where characters will be posted; I'll post this here so I don't forget the idea.
Concept: A fully functional zombie who although of perfectly average intelligence, often suffers from her limbs falling off. She, of course, re-attaches them as she is a wonderful artisan, but the occasional loss of limbs is still very annoying. She is of course, the cheerful art teacher at the local elementary school.
Aine Moira O'Brien [AWN-yuh MOY-ruh o’BRI-uhn]
Occupation: Alzheimer’s care nurse at the Ben Franklin Retirement Home
A stiff breeze is, by all appearances, the most deadly foe to Aine. Small in every sense of the word, barely weighing 100 pounds soaking wet, the young woman only stands 5’1”. Built to be a dancer through and through, there are sinewy limbs in her deceptively frail frame, and though she is no superwoman, she is no slouch at her work. Perhaps in small part due to a perpetual graveyard shift, Aine’s complexion is exceptionally pale, save for the sprinkling of freckles dusted across her skin. Her hair is an almost platinum white, inherited from her mother, and she observes the world through a pair of golden eyes that, thanks to her height, is often mistaken for a lighter brown. Yet oftentimes, as she sings, her eyes begin to glow brightly.
• Kind - Aine is, before anything else, kind. She lets no obstacle prevent her from doing for someone else, and it’s not uncommon for her supervisors to have to tell her to go home, as she routinely works far past her shift. Though nursing doesn’t pay terribly well, she also spends a great deal of her free time seeking out ways to help others, whether that mean mowing her old neighbor’s grass or helping a local charity out with cleaning up the local park.
• Cunning - For all her kindness, Aine is anything but naive. Not all who seek to help do so without thought for themselves, and many people offer aid with an angle for profit. Too, she has been burned on more than one occasion when offering help herself, and it has encouraged her to find more situationally appropriate ways to aid people. Her cunning has also found application at the nursing home, and Aine has a unique ability to see what it is that meets her patients’ needs of the moment best.
• Overbearing - Regrettably, the mixture of kindness and cunning often results in a person becoming rather intrusive in their desire to help, and apart from her patients, Aine has a sometimes deserved reputation of being a busy body. Some bear her aggressive goodwill with patience; others less so, willing her to merely let them be.
• Prideful - Because she puts so much of her self identity in her willingness to aid others, she places a great deal of value in doing so. Every acceptance is taken with gratitude, and every denial is met with offense. Veiled (if badly veiled) offense, to be sure; the kindness that is her foundation almost always wins out in how she responds to people. But there is an edge to her for days after, and more than once patients have asked about her uncharacteristic reservation.
• Vulnerable - Aine wears her heart on her sleeve. Save when she can hide behind an act or word of immediate charity or kindness, she finds it difficult to hide her emotions, when indeed she tries to hide them at all. Readily joyful, sorrowful, angry, and afraid, people rarely have to guess at what she may be feeling at any given moment.
Aine was born in Aldenburg and has known nothing else as home. The only living child of Paul and Aibell O’Brien, she grew up poor in a poor town and never knew comfort or luxury. Much of what they had was donated to them or handed down from older cousins, and even purchasing a nice coat or a comfortable chair from a thrift store was a rarity. Their dwelling was small, with a single bedroom, and their board was meager, most often watered down soup, but somehow they managed. Paul, an aspiring writer, worked whatever odd jobs he could find, most often the heavy labor of a farm hand, and Aibell offered services as a seamstress for the repair of clothing.
Yet despite the utter Lack in their lives, Paul and Aibell were unerringly generous to whomever might come to them seeking aid. More than that; every Saturday, Aibell would show up at the Aldenburg’s Caring Place charity center, volunteering in whatever capacity she was needed. As she worked, she would hum to herself or sing a tune under her breath. Those around her took notice, and she was requested to sing at local events.
But she would only sing at funerals. Aibell was a banshee, born in Ireland long centuries before meeting Paul as he had visited the Emerald Isle for inspiration. For years she had been the guardian spirit of the Dalcassians, a family of prominence, and at the impending death of one of the family, her voice could be heard echoing through the hills and forests, bearing a sorrowful tune. But in Paul O’Brien Aibell found happiness for the first time in her long life. She left her guardianship of the Dalcassians, coming back to Pennsylvania when her lover returned there.
Aine had been born a year later, and afraid of retribution from others across the sea, Aibell had raised her closely, schooling her at home. But as a consequence, Aine saw closely her mother’s kindness and generosity and came to exhibit the same qualities. She became tied to Aldenburg and loved the town dearly. Yet she longed for something she couldn’t articulate, and it saddened her; Aibell had only ever told Paul what she truly was, and Aine never knew.
The older Aine got, and the more engrossed she became in charity work, the more sympathetic she became for the plight of the elderly. Many, it seemed to her, were placed in retirement homes and promptly forgotten about by their families, particularly those whose minds had begun to slip due to illness. She sought employment with the local home, and with hardwork and scholarship, she obtained a nursing degree and became a registered nurse at the Ben Franklin Retirement Home. She became a favorite with many of her patients, despite their issue with memory, and the soft songs she would sing to them that she’d lesrned from Aibell would bring them a restful solace they couldn’t explain. On occasion, they would fall asleep soon after and never awaken, but invariably they would be found with a peaceful smile on their face.
And so Aine remained at the home, living with her parents, finding purpose in her work but still bothered by some unnamed discontent that she could never explain.
As much as she loves and feels gratitude for her parents, Aine can’t help but feel a little jealous that growing up she had to share her parents’ attention with others. Far from making her angry, it makes her sad to think about, and she rarely does. Similarly, she also holds some small resentment against Aibell for holding her so closely while she was a child. Aine feels, had she been allowed to be more social of her own accord, that she might have made better friends than what she has, and possibly even a boyfriend.
Oddly, for all her preternatural singing ability, Aine has crippling stage fright, and the thought of performing as her mother does, even at funerals, terrifies her.
Due to the small nature of the town, as well as the protective nature of her mother, Aine has no idea how to drive.
• Vocal talent - Apart from the supernatural aspect of her voice, Aine is a legitimately talented and skillful vocalist. She can anticipate the way a song will progress after hearing a few bars and has been known to simply ad lib a vocalization on the fly.
• RN - As a Registered Nurse, Aine is well trained in every aspect of her job that would be required of her. Deft of fingers, strong of arm, and sharp of mind, her supervisors rarely have issue with her.
• Sewing - Though not nearly so talented as Aibell, Aine has taken up sewing by necessity in order to extend the lives of hers and her parents’ clothing.
• Mandolin player - By way of accompanying her vocals, Aine has taken up learning the mandolin. While still very amateur, she is taking to it reasonably well and can pluck out enough cords to not sound awful.
• The Voice of Mourning - Aine, thanks to her heritage, is capable of singing tunes that inspire any range of the more passive emotions: sorrow, peace, regret, despair, comfort, anger, and even ennui. The song always reaches the ears of those for whom it was meant, regardless of ambient noise or the deafness of the person. Her heart is not always in every song she sings, and unless she feels inspiration, it does not activate. But when it does, the individual for whom she sings very often does soon after, her song having heralded their death.
• Unnatural Constitution - Being of supernatural heritage, Aine is less prone to injury, sickness, and even the effects of age. They all occur, of course; she is not a fully supernatural being. But she is more resistant.
Failures and flaws
As mentioned, Aine is terrified of performing in front of others. Any size of crowd at all frightens her in that capacity, and she has been known to do anything she can think of to avoid doing so. She also has to walk everywhere, due to her lack of training or license for a car. Aine has also never drank alcohol of any capacity; should she do so, she’ll find that she becomes highly intoxicated at the smallest amount, thanks to the strange way her ancestry affects her tolerance of it.
Full name: Delphine Samedi
Age: around 300
Occupation: Elementary Arts & Crafts teacher
Delphine is a relatively tall "young" woman with tawny brown skin that always seems to have a deathly pale under glow. Her hair is usually stark white and her skin is speckled with light freckles. On most days, Delphine resembles a middle-aged woman in the peak physique. That body is a mish-mash of her original body and is her most fragile form. On days when she's feeling worse for wear and various parts are dropping off, Delphine trades in her more mature body for a younger face and physique. It's good manners not to ask where she acquired this other face and its corresponding parts. 20 YR Old Delphine
Your character's general personality. I'd suggest three to five broad traits so that you don't accidentally write yourself into a hole and then wonder ten pages later why the profile doesn't match the character at all.
Delphine was born at the tail end of the 17th century in Haiti, and she was reanimated by Baron Samedi, twelve days after her death. She does not remember how she died, but it must have been untimely, as she was brought back to half-life, with a young appearance. Her original purpose was to serve the Baron, like all his other zombified minions but unlike them, she was born with her living conscience and free will. Since she was just one zombie, the Baron released her from his service to continue her life. Contrary to what most would have done, Delphine did not return to live out her immortal life with her family. She thought this was because they had something to do with her death because every thought about them came with a wave of nausea and fear. So the zombie decided to live alone in the wilderness with no one but herself and a few alligators for company. Well, occasionally her master, the Baron made himself at home in her cottage. She didn't appreciate his presence due to his foul drinking and smoking habits but she didn't dare reject him, for he had given her life and he could take it away. It was the Baron who taught Delphine about her half-life and told her what to do if she found herself losing body parts. She at first, didn't believe a word he was saying and thought he was just being a trickster, as he tended to do, but then her head fell off. It had fallen off because her body's neck was decaying faster than everything else (because she'd been strangled), so she needed a new neck.
Delphine was not of the mind to steal a living person's neck, so she waited for the Baron to pop in again, then glowered at him as he laughed at her predicament for five minutes straight. When he'd had his fun and imparted on her many decapitation puns, the Baron quite kindly took her grave robbing. (Well as master as the dead, it wasn't graverobbing for him but Delphine's morals took a huge hit.) It was the Baron who taught Delphine how to sew body parts onto herself, a skill that would serve her greatly for years to come.
400 years later and Delphine is living comfortably in Aldenburg, Pennsylvania as an elementary school arts and crafts teacher. She loves what she does and the children she teaches. After over three centuries of picking and choosing body parts to replace her failing ones, the only parts remaining from her original body are her bones. Being as she lives amongst several magical beings such as herself, Delphine does not have to worry about graverobbing anymore and instead receives monthly 'tune-ups' from her magical primary care physician.
Actually her last remaining original body part isn't her bones, but something else that she prefers not to disclose.
She remains in contact with Baron Samedi, as he pops up every once in a while to see how his oldest minion is doing. Despite the God's marital status, the two of them have shared more than a few kisses and...a bed.
She killed her sister after finding out that the woman was responsible for her death. However she found this out when her sister was eighty-years-old, so she basically snuffed out an old lady.
Aside from her sister, Delphine has only killed people out of self-defense.
Replaceable Parts: Pretty self-explanatory, when Delphine's body parts fall off, she can sew them back on or replace them.
Berserk Mode: When angry or hurt, Delphine becomes enraged and goes on a destructive rampage until she's stopped.
Failures and flaws
Deathly BO: As she is a reanimated corpse, Delphine carries the scent of decay on her person and so she must douse herself in perfume.
Flammable: Fire is a zombie's biggest weakness and Delphine hates it. This is why she uses an electric stove.
Brain Crave: Like all zombies, Delphine loves brains. She survives off of animal brains but if she skips breakfast, she sometimes starts daydreaming about sauteeing the brains of her pupils. Delphine needs to be full at all times, or else.
Aversion of Animals: Because she is an unnatural being, natural beings such as animals avoid her. (Which makes it really hard to hunt for brains, but she manages.)
Full name: Jonathan Ymir Dolskry
Occupation: Babysitter, Petsitter, Helper-for-hire
Jonathan looks younger than he actually is, which he contributes to the fact that he is a shapeshifter. Though, he likes to say he has just been blessed by a youthful complexion. His hair is naturally silver but he often claims it to be dyed. It's often slicked back. Jonathan does have an athletic build but is often covered by thick amount of clothing.
His usual form of clothing mainly consists of anything he can gets his hands on but he seems to have a liking towards wearing leather jackets whenever he's not on a babysitting job. He often wears at least two layers of clothing but he once reached three.
Jonathan is a rather laid back kind of guy. You could sometimes see him laying down in the sun - usually in animal form - and just doing nothing. He's a rather nice guy who would help you if you ask for his help. He is the type of guy who would help an old lady cross the street, but he's also the type of guy who would try not to get involved into something messy if it doesn't really benefit him in any way directly. Jonathan often just wants to live a normal life and earn some money on the side.
He absolutely loves animals, unironically. He would rather spend time with them rather than humans, but that's only a mild deterrent to his social life. Next to animals, he'd rather hang around kids and their innocence. It's nice to be around something so positive. On the plus side, when he's babysitting really small children, he could always use shapeshifting or blame 'stage magic' for his transformations to make the job more fun.
Jonathan had always stayed at the Aldenburg. For him, this is where he was born and this is where he will die. Unfortunately, his parents did not think the same way and they migrated away. Though, it is odd behavior for a shapeshifter to stay put in a town but that is how he felt. His childhood was very normal and he went on to finish high school but didn't get to finish college. As a teenager and well into his adulthood, he had become a well-known babysitter/petstitter with good credibility so he does continue doing it when people ask him for it.
He sometimes helps out invstigations if he's paid for it. However, he doesn't really care for what is happening during these times unless it gets personal. Thankfully, nothing has gotten personal yet and he just does it for the money that he gets. Once investigations are over, he just leaves with no strings attached. He is aware that this makes him quite the target but he is always willing to sign a contract to assure that he won't say anything.
In all honesty, Jonathan is just in need of money without having to work everyday. His life is pretty normal unless you count his investigation involvements, but those are very far in between. He would often just chills around and often hangs around local cafes.
Jonathan has killed two robbers before, and it is not his proudest moment because he actually lost it in animalistic rage instead of doing it for justice.
He once almost got found out because he nearly transformed into a wolf because of some juicy, juicy steak. To be fair, it looked so good.
Alcoholic Tolerance - He could drink two bottles and he still wouldn't be tipsy.
Household Chores - Having been living alone for most of his life, he has mastery over any household chore you can throw at him.
Cooking - Though he likes eating meat raw, he does know how to make it taste even better (or good for humans).
Babysitting - He has a way with children. Since he has a rather lazy and relaxed aura, he often gets to influence them so they would calm down.
Shapeshifting - He can shapeshift into any animal he has seen, even in pictures. Though the speed of his transformation depends on how much experience he has transforming into it.
Heightened Senses - Even in human form, Jonathan has better senses than the average human. Though it is less than when he actually shifts into the animals.
Animal Language - He can talk with animals of the same species of the animal he shifted into
Failures and flaws
Uneducated - Jonathan isn't very book smart because he's only a highschool graduate, and even then, he wasn't the brightest kid in the room.
Soft-hearted - To animals and children, he often goes out of his way to help them out. Unless they're spoiled brats, in which case, he does his best to stay away from them.
Disguise - His animal forms aren't really for disguise as his fur or feathers or skin are silver in color.
Humans - He cannot transform into other humans, quite unfortunately.
Animalistic - He retains animalistic instincts when he stays in an animal form for an elongated amount of time or if he shifts into an animal form repeatedly in a day.
Full name: Seamus Alan Byrnes Nickname: Sean Age: Twenty Three Gender: Male Race: Human Occupation: Antique shop employee, can often be seen at the counter
Giving off a vibe of 'no fun allowed here' and being a 'no-nonsense' type of guy, Seamus stands at 6' 4'' tall, 186 lbs and has a willowy, taut figure that would probably be better appreciated if he learned to be slightly more well-humoured. Once possessor of matching brown hair and eyes, the young man now sports a Ginger hair color that slowly fades into Rose Gold. It seemed like a good idea at the time.
Sean's sense of style is highly influenced by his mood that morning, seeing as he will normally just wear whatever piece of clothing is first inside his wardrobe and feels right, having few to no fashion knowledge at all. He will usually be seen wearing something one can only describe as 'casual sporty', that could trick some into actually thinking he exercises. The combos are often lacking in bright colors, save for minor details here and there, and will fade to shades of grey and black whenever he's feeling under the weather or just doesn't feel like being sociable... Well, less than normal that is. Approach at your own risk.
Sean's primary trait is how lazy and accommodated he is. While usually, that would be a bad trait to have, this young man's laziness has made him quite efficient when doing just about anything. Seamus is always looking for solutions that are going to require the less effort possible to be done, while still being passable as a solution. His accommodated nature also makes Sean an obedient employee, not proactive or caring enough to question any order given, undesiring to risk losing his job over being too noisy or curious. It is a nice job that pays nicely, if anything, he will prioritize keeping it over anything else.
Sean comes across as cold-hearted and indifferent, if only because of how insipid and chill he normally is. Other's needs and issues are dismissed completely unless they could possibly affect him, or his job. He will often make excuses as to why he's decided to not act and almost always will reply in a slow, bored monotone that makes it more than clear that this, whatever it is, is not his problem. The shop's and his own well-being are the only things that matter. Not one prone to outbursts, especially since these take way too much effort, Seamus is instead extremely proficient in sarcasm, to a point where it could be considered a second language for him. As such, one must learn to read in-between lines of just about everything he says, if they want to acquire insight over what he's actually feeling. This is only made harder by the fact that Sean avoids talking about himself and his life the most as possible, even lying about details he's not comfortable with sharing.
It's impossible to truly realize how much of the world one has been shielded from, until the day they're forced to face said world, head first, all on their own. And to Seamus, it was no different. After years of struggling to keep up with his grades, miraculously without repeating a single year, Sean graduated High School. Enjoying his freedom from the education system (at last!) and deeming it not his place, the teen had long settled in his own mind to have an average job. Perhaps work for a services company, start low make his way slowly up, he honestly didn't need that much.
Of course, his parents didn't take it well, arguing that no one could be happy with that kind of job, that he'd always be struggling financially, that his life would be utterly miserable. They pushed for college instead and the boy didn't take the pressure nicely. It wasn't that much of a matter over who was wrong or right, it was more of a matter of lack of trust and at the end, feeling misunderstood, stubborn and unwelcome at his own house, Sean sped up the process, setting up with an old friend from school to share a room with. Amidst nerves still high and misconceptions still uncleared, Seamus declared that he was leaving, packed his things and never spoke with his family ever again.
This is where things started going wrong, very very wrong.
If Seamus could already be considered accommodated, then he had just found his match. The friend was messy, barely leaving his own room to do more than picking something at the kitchen, then going back inside closed doors. Sean had always expected it to be a temporary endeavor, but this was absolute chaos. To make it worse the other was a bit of a hoarder and hated when objects had their places changed, even if it was to free up some of the passage. Forced to jump steps out of the original plan again, the boy worked as a waiter at a restaurant for a couple months, raising money to at least pay rent somewhere else where the mess was his own and would never reach the point of piles of comics and games in the middle of the living room. Or you know, piles of books that would look better on a shelf but YOU'RE SUCH A LAZY CUNT, YOU WON'T EVEN BUY THE GODDAMN SHELVES!! ONLINE!
Having moved to his own place, well technically, Seamus now had suddenly loads of bills more to pay with his miserable, tiny salary. Unable to continue working at the restaurant due to the enormous distance from the location, he went for a fast-food chain and it wasn't nearly as nice, or lasted as long. As he found himself struggling to pay things on time and was pushed to the point of skipping meals to make the cut, Sean signed up for the first thing he saw, retail. Oh boy, what a Hell it was. It's the type of job that will make one start giving up on humanity because honestly, 'Why are these people so dumb? And how can they make such a mess of things one minute after they were organized? WTF???!'
And thus Sean's history with shitty, terrible jobs had begun.
Because when one needs money and are desperate to pay bills, they will sign up for anything. He went from the retail to a call-center where he would eventually snap at a customer because 'yes sir, I know we're trying to bind you by a credit card you're probably not even going to use, but this is my job so fuck yOU FOR SCREAMING AT ME THROUGH THE PHONE! I CAN DO THAT TOO!'. Next it was being part of the cleaning crew of a mall, and obviously, the newbie gets to clean the bathrooms... He stood it for a single paycheck, then he quit.
Cubicle worker, secretary, doorman for a bar, cashier at a supermarket, taxi driver, street sweeper, delivery boy, bartender, stationery shop employee, newspaper delivery, the list goes on and on... Some paid well while the bosses were utter crap, others had 'scummy job' written all over it, start to finish.
His last one was manning a 24/7 convenience store. Night shift, on some really shady neighborhood. If regret could kill, Seamus is certain that he would have died at least 20 times already... The store got robbed, twice in the span of a week and a half. Both times the young man was put on gunpoint and told to pass over all of the money in the register, which he did since he didn't want to piss off the robber and get shot. Technically he was supposed to use the revolver under the counter, but he had no training and well, he wanted to live.
Then again, not too long after the second robbery, he had been approached with a man holding a knife. Bastard left with the money of Sean's pockets and his cellphone. That's when he decided to nope the hell out of there, bidding goodbye to the urbane life and turning to the countryside for some well-deserved peace and hopefully a lot less violence.
The destination? Aldenburg, notable for being quite ordinary, just what he needed after withstanding the craziness of the big city for so long. During the last month, Seamus has been setting up his new place, whose rent he has already paid in advance, just in case. Time passed and money started getting short again, in a week or two his bank account would be dry. Getting desperate, Sean searched the internet for an open position in the town and an odd, never before heard of website had popped in the screen. The job? Manning an antique store. That had to be one of the most normal positions he had ever filled, which, surprisingly enough, he had been the first to sign up for! Huh, perhaps his streak of luck was turning over? Well, nice salary at a job he had plenty of experience with. This should be fairly easy.
Despite the uncaring facade he puts up, Sean is, in fact, a big softie. He's a huge fan of soap operas, not missing a single episode, and often gets super emotional to the point of crying as he watches them. Displays of romance and affection will prompt him to mentally 'aww' at them and don't even get me started on foxes. Oh my god, he LOVES FOXES!
Whenever Seamus didn't quit a job on his own volition, or due to distance issues, he had been fired from his older positions for, and I quote, "Usage of improper, unprofessional and highly offensive vocabulary towards customers and co-workers" something that he's actually not proud of, at all. This time he's decided to actually try and filter out the more... problematic edges of his innate sarcasm. The keyword is 'try'.
The whole acting strong, indifferent and lazy are the hidden marks of someone who has clearly given up. Sean thinks of himself as a failure in society and deems it too late to turn his life around. Stuck forever as a minimum-wage employee who's always struggling economically, deciding between buying something he has a desire for or buying his next meal, sometimes even sacrificing meals to pay bills. You could say his unpleasant personality functions as a coping mechanism from all the bullshit life has been throwing at him ever since he moved. Adulting sucks.
A-Grade Liar: Be it to cover his guilt, be it to avoid conflicts, Seamus has been lying his way out of things for so long that there is no way to tell when he's being frank or not. It flows out just as natural as anything else.
There is no tone change, no physical ticks and he's able to remember exactly to who he's said what, even growing to believe his own lies in time. Similarly, it's hard to get when he's being sarcastic due to the same lack of indicative 'tells'.
Multi-tasking: The type of thing one learns to harbour after working on similar jobs for a while. Sean is able to 'partition' demands and tasks as they come and combine up to three of them efficiently to be accomplished at the same time. As such, he could be checking the inventory, while fulfilling a customer's request and also managing the counter, running from one place to the other, without forgetting what he had been doing once he's able to return to a specific task.
'Bullshit meter': Life sucks and particularly to Sean it had been nothing but ultimate suckage as he hopped from minimum-wage job to minimum-wage job. He's seen them all, every single type of customer, every single type of co-worker and every single type of bosses. Personality wise, there is nothing that could surprise him at this point making Seamus able to take a high level of other's disrespect, hypocrisy, vain complaints and demands before he needs to actually hold his tongue and calm his nerves.
Doesn't mean that he'll gladly be a punching bag, oh no, especially not out of work hours, but at the same time there's little that one could do to push his buttons. It's almost as if Sean didn't have any, to begin with.
Silent intimidation: Having grown harsh and tired with time, Seamus looks perpetually angry when in fact, it is hardly the truth. When in a bad mood, however, the semblance of the annoyed worker intensifies from a state of 'I'm done with everything' to 'I hope the world blows up to smithereens and we all suffocate to death on space'. He may not say so, but his gaze is more than enough to let one know he's that close to snapping. That's normally when kids cry and animals hide in his presence, especially since he's prone to growling back at them if they're noisy.
In the case that Sean is irritated at an individual in particular, that poor soul is going to be met with the most chilling, hateful and piercing stare of 'I HOPE YOU BURN IN HELL A THOUSAND YEARS FOR THIS, YOU ABSOLUTE CRETIN!!'. One can almost picture the background fading into freezing flames of pure Ire as they're judged for whatever wrongdoing they've done. Trust me, no one wants to be that person.
Failures and flaws
Sharp around the edges: Being kind and mindful was never one his skills, after his 'adventures' through adult life then it has almost become an inability. Sean is bleak, realistic, pessimistic and direct, telling things as they are without sweetening or hiding it. It's almost impossible to keep up a conversation with him without it devolving into a dark and critical subject.
To those that enjoy such things, it is a plate full, but for most, it is a boring, demotivating and unpleasant experience. It becomes even more brutal when the other party is a child and therefore too young to comprehend the nuances of what he's saying.
Lazy: Sean is not the guy to call when one is expecting a flawless job. Always trying to put the least effort on things as possible, the young man will look for shortcuts and even circumvent the 'proper way' of accomplishing a said task to spend the least time possible on it. As a result, solutions are often temporary, half-assed and flawed, definitely triggering other's OCD and perfectionism. He's also quite strict with his work hours, refusing to attend to work matters once he is out of the clock. Unless he's offered extra hour payment, of course. Gotta pay those bills.
Unheeding: You'd expect one to become more careful after being through life's bottom of the well, yet Sean doesn't seem to have learned his lesson. Prone to cherry-picking and jumping the gun when the subject is money or finances related, this young man fails to understand that if an offer sounds too good to be true... It normally isn't true.
Part of his awful job experiences can be blamed on this habit, also the few times Sean got scammed. Yep, it was one of those 'you won a car on a raffle you didn't even sign up to!' ones. He has fallen for it before and is very likely to fall for them again.
Unfriendly Facade: Dealing with Seamus is not for those faint of heart. His neutral stance is one of 'done with the world' and the fact that his replies are normally short and precise only seem to reinforce the impression that the young man is always angry at something. He has tried smiling or grinning before, but they always look off and insincere. It's very common to have children whispering things like "That man looks scary" to their parents when he passes by. Sean wasn't even in a bad mood that day...
(sorry for taggin, without it this post would probs just get swamped between all the CS ^^; ) Hello hello! I just wanted to say that i'm also super interested in participating in this RP! I had in mind a human dude that works around there in a store that is a 100% sure that there is at LEAST one supernatural being that exists there, but he is too dense and trusting to suspect his neighbours and the people he knows. Like... the kind of dude to go on a rant of "I know there are monsters here!" while their neighbour, a zombie walks through behing him, their arm falls off, and... he picks it up and gives it back thinking it was a very realistic prosthetic. (Prime subject to being bamboozled during haloween) either that or someone who is part of the magic swat team that was mentioned in the beginning of the past thread, but i would need more information about that before going for it. This would be the first RP ever that I participate in, so thank you in advance for bearing with me!
Full name: Henrik Wolfe
Henrik, a slightly above average young man looks wise. Standing about 5' 9'' tall and weighing just over 155lb. He sports a slightly muscular and well-built physique, result of REALLY liking to play tennis. He has a very friendly and bubbly aura to him that makes the boy seem very approachable. The boy also has a natural set of brown eyes, matching with his brown hair (which he never ever combs or brushes since it just takes up valuable time to do thing)
His choice of wardrobe is pretty much random and what's the most convenient at the moment, but he still has a natural ability to pair up good combinations of colors and prefers practical clothing over anything fancy. Comfortable over good looking any day!
-Kind: Ever since he was a child, Henrik showed signs of being a kindly and caring individual who liked treating others in a very nice way. He does not believe in being mean for the sake of it and will always try to be kind and nice to someone he has just met. Even after dealing with the "Real world" and the harshness of life the boy still believes that being kind to others will make their day just a little better and pleasant, and that being nice to others is never in vain.
-Scatterbrained: Despite his best efforts, Henrik's mind is akin to a train, there is no going back once his path of thought has been decided, he can only eventually loop back around. He struggles to maintain focus on a subject for more than a few minutes unless the boy is REALLY INVESTED, product of his natural curiosity for everything and his diagnosed ADHD.
-Trusting&gullible/trusllible: Short of a 100% proved scientific fact, if he is told things by someone who has been nice to him or that Henrik trusts, he will blindly believe it no questions asked. And the boy will only question said information if someone of the same description directly or indirectly contradicts the previously said facts. Thanks to this he has been easily led by the nose a few times in his life, get doesn't seem to change his ways at all or be discouraged by this.
-Cowardly: Henrik isn't... the bravest of souls. He is deadly afraid of the unknown, of perilous situations and anything that could cause serious harm or death, and if on his own, will try to flee as quickly as possible from what is scaring the boy at the moment. As a matter of fact, he is so scared of the supernatural that even if he suspects that someone he knows is a supernatural being of some kind, Henrik's brain will stop at nothing to rationalize and make up any excuse to make it seem that they are normal people in his mind, poor boy wouldn't be able to bear the fact of being friendly with a "monster".
-Optimistic: Despite what life throws at him, there is always a silver lining and a brighter future in his eyes, while also keeping his vision firmly rooted on reality. It's good to dream, but don't think that being able to fly will become true!
Despite how outspoken he is about his aversion to supernatural things, he is still deeply fascinated by them but won't ever admit to it. If you ever call him out on it he will deny it with all his being, and if you give Henrik any kind of occult or supernatural , he will reluctantly accept while internally will be more excited than ever. Also he will never admit to being cowardly (It's a fact that embarrasses him greatly) and will try to put on a VERY bad facade of bravery that in all likelihood will crumble quickly UNLESS someone's else life that he cares about is at stake, then as painful as it is he will try to stand his ground.
Born as an only son to a loving if a little strict upper middle class family living in the countryside (parents HATED the big city), son of a banker and a home tutor who gave him substantial complementary studies (That he HATED with a passion but couldn't refuse because "It's for your future") during his time living with them. Henrik lived a pretty normal childhood, with the exception of being able to explore the creeks, caves and forest in the rural area to his leisure, thanks to his undying curiosity about everything. And that same desire to learn about everything took him to eventually becoming interested in the occult and the supernatural on his own, even going to the local library and the internet for research. One thing lead to another and he started going around his local town looking for supernatural phenomenon, sneaking out of his house at night multiple times to do so around the age of 12-13. Most of his outings proved... unsuccessful, but optimism didn't let him falter one moment!
And that dedication one day paid off when he heard of a rumor... there seemed to be an actual werewolf in town, who always showed up in the forest nearby during midnight in a full moon. With recklessness characteristic of his age and because of the accumulated frustration of all his failures for a whole year, he went to investigate this said piece of gossip. What he finds in the beginning was a bit startling but nothing scary, just an old man sitting on a rock looking at the sky in the middle of the forest. The teenager was about to say hello when the man suddenly started to morph and transform into a werewolf! Henrik had two reactions: "OH MY GOD A WEREWOLF FINALLY I FOUND SOMETHING SUPERNATURAL!!" followed by "OH GOD A WEREWOLF I'M GOING TO DIE". He was scared but still able to stand his ground instead of instantly fleeing! That was until the now transformed old man attacked a wild pig passing by, killing it swiftly and eating the corpse on the spot. The sight of this event left Henrik traumatized and scared for his life, so the boy promptly turned around and booked it as fast as he could while screaming. That day he swore he would not dabble ever again into the supernatural and occult, EVER.
Also... remember the strict but loving parents situation mentioned before? It got increasingly worse overtime as Henrik became older, evolving into controlling his schedule and encroaching into his free time. It got to the point that every time the topic of his future was brought up, intense and sometimes spiteful arguments spontaneously appeared. It all came to a head the day after he graduated from high school, when he and his parent had their most intense argument to date about what Henrik would be doing in the next few years. It devolved into shouting, sobbing, name calling, and a lot of feelings and stored up emotions coming into the daylight. By the end of it, it was clear that his parents just wanted a successful future for him, but had neglected to think about what he wanted. So, they all came to a deal, a middle ground that would leave everyone happy: If Henrik could prove himself reliable and capable enough in living in the real world, his mom and dad would trust his judgment and support him in whatever he desires to pursue in the future. But if he were to fail, then the young man would return home and talk seriously with his parents about what college career he will be studying the next few years. During this time of family turmoil his love for the occult started making a comeback despite his ever present fear of it, since it reminded him of his younger days where freedom was abundant, and is the reason he chose to live in Aldenburg, a town plagued with rumors of the topic, and is working there at the moment, as a part-timer at the Ojancana's Eye occult shop owned by Edward Navarro (For which he is eternally thankful for since the last place he worked at closed down)
-Quick on the uptake: If by some miracle or coincidence Henrik is able to focus on something more than 5 minutes, he is actually a very quick learner, having an easy time understanding and applying information. If he is interested in something, it will take little to no time and explanation for Henrik to learn it.
-Well educated: Despite what his warm and scatterbrained personality would have you believe, Henrik is actually a very well educated individual, capable of acting with proper etiquette should the situation call for it. Also his is very much capable and good at writing coherently with good calligraphy and very skilled with mathematics and arithmetic.
-Good coordination and sense of balance: Henrik could be very easily described as the opposite of ditzy, he is capable of precise,smooth and delicate motions and movements and has an exceptional ability to keep his body weight distribuition well balanced. It was something he was born good at, and he only became better when he picked up the hobbies of tennis and knitting at a younger age. He doesn't play much tennins since he finished school but he still knits at home from time to time.
-Resourceful: Thanks to his inherent and undying curiosity of everything, he became really good at researching and learning in the most efficient way possible. He knows exactly how and where to look for information.
Failures and flaws
-Scatterbrain: Unless he is interested in the topic at hand Henrik has trouble staying focused for even just 5-10 minutes, despite his best efforts. The best he can do to mitigate this is try to be actively interested, but that can only do so much.
-Trusting and cynical, a two sided coin: If you have been good to the boy or he deems you trustworthy, he is going to trust them and everything they say short of a 100% proved scientific fact. He just can't help but want to trust the people that seem nice and have been good to him. Though with people he doesn't know he shows a fair bit of cynicism and skepticism. Just how much? Well, to the point of double or tripple checking everything said to him or never fully believing it until fact checked, all coming from his desire to adquire the right knowledge.
-Craven to danger: He is not only very afraid of the supernatural and perilous situations, but with also either instantly hightail it out of there or freeze on the stop (If it's shocking enough) if met with any of those two scenarios, that is unless he is not alone... then it becomes a situation where his adrenaline is pumping and his judgment is clouded because of fear and the only thing he can think of is getting himself and the other person out of there, but without the ability to think clearly for a solution, it won't lead to anything good...
-Curious to a flaw: His desire to learn about things can be so great sometimes that it can lead him into... well, not very safe situations like being alone in the wilderness at night or investigating abandoned places, he just gets reckless when his curiosity is at play. And that same thing can be... a bit off-putting to some people, since... sometimes the subject of his curiosity sometimes could be considered... less than savory, like illnesses, medical conditions, physical trauma. He is a whimsical being whose curiosity always gets the better of him.
character done! all that would be left is maybe polish and add some coding~
I'm aiming for this weekend to set the RP up and open it for posting. I don't have grand plans for a major plot line so I do encourage you all to bring in your own drama, like rivalries and unrequited love and sewer monsters.
Full name: Edward Dante Navarro
Race: Human (Magically Inclined)
Occupation: Owner of Ojancana's Eye (an 'occult' shop)
Eddie Navarro is a rather average looking man at first glance... if you can get past the sour look on his face he'll give you if your eyes happen to meet his sharp, almost-too-bright blues. Perpetually furrowed eyebrows and a strong stubbled jaw round out his facial features, aside from the shock of spiky black hair on top of his head. Accented by a couple of small scars on his bottom lip, his frown isn't much of an angry one, but a determined expression.
This is a man that clearly has no time to waste on most pleasantries... or so it would seem from first glance.
Standing at just 6'1", his athletic form isn't outwardly menacing, but he carries himself as if he was a taller man. If ever seen without his baggy jacket, one might catch a glimpse of dusky hands covered in rings, perhaps a wristband or two, tattooed forearms and strong arms that lead up to broad-but-sharp shoulders, and a neck with a chain usually slung around it that might lead to a necklace either over or under various dress shirts.
Though he doesn't necessarily dress to impress, he looks presentable enough in business casual. Got to keep up appearances as the owner of a business somehow, right?
If there was one word to describe Eddie at first meeting it could be 'determined'. Depending on just who he was talking to, they might instead go with 'sarcastic'. Perhaps even 'derisive'. Though he never means to outright, the male can come off as slightly bitter, almost cold, as if he was seeking something out and can't be bothered to throw off his schedule.
Still, once one really gets to interacting with him, they can notice something much deeper than the walls he puts up. He's calculating, sometimes to a fault, and has a sense of humor somewhere in there that might not always be noticeable until after a few times talking with him.
Eddie wasn't born in Aldenburg. Nowhere near, in fact. No, the man was a traveler. A seeker. Used to the city. But, for now, Aldenburg was the place he called 'home'. Temporarily, at least.
Something had drawn him here. It wasn't one of the various trinkets he collected. It wasn't even because small towns were perfect for his kind've shop - though that was good part of it. No, there was something about the town that had called to him. Something about it that felt off in just the right ways.
And the collector aimed to find out why.
It wasn't like he had much to go back to. His parents were gone and all extended family was either too far off to keep in touch, or hadn't much cared to. It was fine by him, either way. He didn't need the distractions.
He'd been normal, once, relatively. A bit of a lost soul after his parents had passed without much direction. But then he'd stumbled on his first glance of something otherworldly. It wasn't much, just a necklace at a pawn shop in some random suburb outside of Chicago. But something told him to buy it. Something told him that he needed it. It wasn't fate - the man didn't believe in any of that - but it was a draw. It was something 'other'. A lot of the items he'd come to find were like that, to him anyway. He'd never asked anyone else if they had the same reaction. The same bristling curiosity. The same seeking drive to find that which - most times - was hidden in plain sight.
But those discoveries had changed everything for Edward. Given him some sort of purpose, albeit a rather selfish sort of one, and he'd been seeking ever since.
Aldenburg was a nice place to stay anyway. He'd stayed a few months. Set up shop. Listened to the rumors as they wafted about town from the old timers and the stoners that frequented his business. Hell, even got himself an employee at one point; some local kid with a name that seemed out of place for the small town, but somehow fitting.
And during all this... another shop showed up, seemingly out of nowhere, just appearing one morning. Antiques, run by a rather interesting woman that had grabbed Eddie's interest. The town seemed off enough... but this place stood out to him. And he aimed to find out just what was going on with Miss Black's Antiques.
Eddie knows that his shop is a sham and it bothers him. But it's a means to an end: money is money and if people are willing to buy useless trinkets and potions, that's more on them than him.
He's had to do some bad things now and again in the pursuit of his growing collection. Sometimes the guilt eats at him, but he tries his best to push it away in favor of his goal. The alternative - powerlessness - seems much, much worse.
A Friend of the Drink - Eddie's no stranger to alcohol. In fact the two are very good friends. As such, he can hold his own when it comes to drinking... for better or worse.
Sleight of Hand - The collector has had to learn some shady ways to get what he wants and needs over the years. As such, he is quite good at things like picking locks and sliding open windows without making a sound. Very dexterous in general, if you shake his hand, you might want to check how many fingers you have when you pull away.
Silver Tongued Devil - Eddie wasn't always a smooth talker, but if you get into enough shit, you find out it's usually best to try and talk your way out of a situation before fighting. As such he's confident in his words and actions whether he's lying or telling the truth, having a stroll in public, or caught somewhere he shouldn't be.
Cool Head - The man seems to manage to keep his cool - outwardly anyway - when shit goes down. Most times he's thinking of a plan even before things go wrong, just to make sure he has a way out in case something explodes.
Third Eye Opened - Eddie's never quite noted it as something he can do on purpose, but the man notices things now and again that might slip through the cracks. Chocking it up to just being perceptive, he's never put two and two together that most other people don't seem to notice the same pull he does towards things that might be a little outside of the norm.
Fistful of Lightning - Due to a couple of the rings he wears, the man can manifest bolts of controlled electricity that he can use to defend himself if need be, or for more practical things. You never know when you might have to short out a breaker box or zap a camera now and again. Perfectly normal things, you know?
One Foot Forward - One of the old looking leather wristbands he wears has a small, dark metal charm on it that allows the man to move just a bit quicker and quieter than he probably should be able. It's nothing terribly supernatural, and he's certainly not the Flash, but he's got a quickness in his step that most probably notice in passing, but attribute to his athletic seeming physique. Additionally, he steps rather quietly, even in shoes not always suited for sneaking around.
In Plain Sight - Somewhere in his collecting, Eddie happened upon a ring that let him hide things. Not things at random, but objects on his person. It's not that they're directly invisible, really, but they just seem so unimportant to people that they sometimes might as well be. He can only hide one thing at a time, but sometimes it helps getting around town easily without people noticing you have a sword on your back.
Failures and flaws
Only the Paranoid Survive - Eddie is severely paranoid at times, especially when it comes to the objects he possesses. On one hand, it's kept him safe here and there, but on the other, it makes him suspicious of almost everything and everyone he comes into contact with. He's never sure if the person he's interacting with might just be someone after the items he possesses and skills they contain.
Shoulder Lined in Frost - The collector can sometimes come off as very cold, distracted, and uninterested when something in a conversation doesn't benefit him immediately, even going as far now and again to simply walk away while the other person is in the middle of replying to him. It isn't that he's outwardly malicious, but sometimes can get easily distracted and pulled away to something else he deems more important at the time.
Lady Luck's Frown - Despite Eddie's careful planning of situations, he seems to have an almost unnatural ability to end up on the wrong side of luck at times. Nothing terribly serious or harmful, but inconvenient and annoying more often than not. He's not sure if it's a side effect of any or all of the objects in his possession, but it very well could be.
Look Out for Yours Truly - The man can't help himself sometimes, but he can be very self-centered. Not to the point of completely disregarding others, but due to his upbringing in a fairly poor household, he grew up knowing you look out for yourself before all others. He doesn't bother hiding it sometimes, which can lead to some interesting social interactions. He's not completely against helping others, but he's usually more inclined to make sure he's in the clear first.