STR 10 | +0
CON 12 | +1
DEX 10 | +0
INT 16 | +3
WIS 16 | +3
CHA 18 | +4
Size: Medium
Speed: 5-squares
Vision: Low-light
AC: 15
Fort: 11
Reflex: 14
Will: 15
HP: 24
Surges: 8
Surge Value: 6
TRAINED SKILLS
Arcana +8, Streetwise +9, Insight +8, Perception +8, History +8
UNTRAINED SKILLS
Acrobatics +1, Bluff +5, Diplomacy +5, Dungeoneering +6, Endurance +4, Heal +4, Intimidate +5, Nature +4, Religion +4, Stealth +1, Thievery +1, Athletics +1
FEATS
Bard: Ritual Caster
Level 1: Weapon Proficiency (Superior crossbow)
RACE FEATURES
Skill Bonuses: +2 Dungeoneering, +2 Endurance
Cast-Iron Stomach: +5 vs. poison
Dwarven Weapon Proficiency: Proficiency with throwing hammer and warhammer.
Encumbered Speed: Move normal speed even when reduced by armor or heavy load.
Stand your Ground: When an affect forces you to move (pull, push, slide), can negate move by 1 square less. In addition, on an attack that would knock you prone, can make a saving throw against.
Dwarven Resilience : Second Wind can be used as a Minor Action.
CLASS FEATURES
Bardic Training: Gain Ritual Caster as a bonus feat, get a ritual book containing two rituals, one that has bard as a pre-req and another 1st-level ritual. Can perform one bard ritual per day of your level or lower without spending components.
Bardic Virtue: Virtue of Prescience: 1/encounter as an immediate interrupt, when an enemy hits an ally within 5 squares, grant that ally a power bonus equal to Wis mod (+3) to the targeted defense until the end of that enemy's turn.
Majestic Word: 2/encounter, 1/round. Target can spend a healing surge and regain additional hit points equal to Cha mod (+4). Target slides 1 square.
Multiclass Versatility: Can choose class-specific multiclass feats from more than one class.
Skill Versatility: +1 bonus to untrained skill checks.
Song of Rest: When you play an instrument or sing during a short rest, you and allies that can hear you are affected. When a healing surge is spent at the end of the rest, character gains Cha mod (+4) hit points with each surge.
Words of Friendship: 1/encounter, Minor Action. +5 bonus to next Diplomacy check before the end of your next turn.
POWERS
AT WILL
Vicious Mockery: +4 Attack vs. Will. 1d6 + Cha mod (+4) psychic damage, enemy takes -2 to attack rolls until next turn.
Jinx Shot: +7 Attack vs. AC. 1d10 + Cha mod (+4) damage. The first time the target misses before the end of your next turn, it falls prone.
ENCOUNTER
Firemetal Shot: +7 Attack vs. AC. 1d10 + Cha mod (+4) damage. Until the end of your next turn, when an ally hits target, it takes Int mod (+3) extra fire damage.
DAILY
Arrow of Warning: +7 Attack vs. Reflex. 3d10 + Cha (+4) damage. When an enemy makes an attack roll against an ally, the ally who was attacked can make an at-will attack against that enemy as a free action. Ally gains a bonus to attack roll equal to Wis mod (+3).
ITEMS
Ritual Book (Amanuensis, Silence), Superior crossbow, Crossbow Bolts (40), Dagger, Short sword, Leather Armor, Wand Implement, Adventurer's Kit, Lute