STR 12 (+1)
CON 13 (+1)
DEX 18 (+4)
INT 12 (+1)
WIS 16 (+3)
CHA 16 (+3)
HP: 25
Surges per day: 8
Bloodied at: 12
Surge value: 6
AC: 10+4+3/ 17
Fort 10/+1/+0/ 11
Ref 10/+4/+1/15
Will 10/+3/+1/14
Role: Controller.
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, simple ranged
Implements: Staffs, totems
Bonus to Defense: +1 Reflex, +1 Will
Surges per Day: 7 + Constitution modifier
Class Features: Balance of Nature, Primal Aspect, Ritual Casting, wild shape
Race Features:
Average Height: 5' 4 ̋ – 6' 0 ̋
Average Weight: 130–170 lb.
Ability Scores: +2 Dexterity, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Elven
Skill Bonuses: +2 Intimidate, +2 Stealth
Trance: Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6- hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Lolthtouched: Once per encounter, you can use either the cloud of darkness or darkfire power.
Cloud of Darkness
Drow Racial Power
A shroud of blackness descends around you, hiding you from
sight.
Encounter
Minor Action Close burst 1
Effect: The burst creates a cloud of darkness that remains
in place until the end of your next turn. The cloud blocks
line of sight, squares within it are totally obscured, and
creatures entirely within it are blinded until they exit. You
are immune to these effects.
Darkfire
Drow Racial Power
A flickering halo of purple light surrounds the target, making it
easier to hit.
Encounter
Minor Action Ranged 10
Target: One creature
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or
Charisma +4 vs. Reflex
Increase to +6 bonus at 11th level and +8 bonus at 21st
level.
Hit: Until the end of your next turn, all attacks against the
target have combat advantage, and the target cannot
benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence,
Wisdom, or Charisma as the ability score you use
when making attack rolls with this power. This choice
remains throughout your character's life and does not
change the power's other effects.
Arcana (Int), +1
Athletics (Str), +6
Diplomacy (Cha), +3
Endurance (Con), +1
Heal (Wis), +3
History (Int), +1
Insight (Wis), +8
Nature (Wis), +8
Perception (Wis) +8
FEAT:
Primal Fury
Prequisites: Druid, Primal Predator
Benefits: +1 to attacks with primal powers against bloodied enemies
POWERS:
At-Will:
Chill Wind
Druid Attack 1
A howling gust of icy wind savages your enemies, scattering
them.
At-Will ✦ Cold, Implement, Primal
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 1d6 cold damage, and you slide the target 1 square.
Level 21: 2d6 cold damage.
Flame Seed
Druid Attack 1
You hurl a seed infused with primal energy at your foes. When
it strikes the ground, the seed explodes in a fiery burst.
At-Will ✦ Fire, Implement, Primal, Zone
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 fire damage, and the squares adjacent to the
target become a fiery zone that lasts until the end of
your next turn. Any enemy that enters the zone or
starts its turn there takes fire damage equal to your
Wisdom modifier.
Level 21: 2d6 fire damage.
Pounce
Druid Attack 1
You leap at your foe, catching it off guard.
At-Will ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage. The target grants
combat advantage to the next creature that attacks it
before the end of your next turn.
Level 21:
2d8 + Wisdom modifier damage.
Special: When charging, you can use this power in place of
a melee basic attack.
Encounter:
Darting Bite
Druid Attack 1
With quickness and cunning, you bite your enemies and dodge
to avoid a counterattack.
Encounter ✦ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One or two creatures
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom modifier damage. If at least one of the attacks hits, you can shift 2 squares.
Primal Predator: The number of squares you can shift equals your Dexterity modifier.
Daily:
Savage Frenzy
Druid Attack 1
In a blur of claw and fang, you strike out at nearby enemies.
Daily ✦ Beast Form, Implement, Primal
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier damage, and the target is dazed and slowed (save ends both).
Miss: Half damage,
Normal Load: 120 lbs
Heavy Load: 240 lbs
Maximum Drag: 600 lbs
EQUIPMENT - 100 gold
Totem - 5 gp - 2 lb.
Leather armor - +2 AC - 25 gp - 15 lbs.
Spear +2 1d8 - 5 gp - 6 lb. - Versatile
Hand Crossbow - +2 Prof - 1d6 damage - 10/20 Range - 25 gp - 2 lbs - Crossbow Group - Load Free Properties
Crossbow bolts (20) - 1 gp - 2 lbs.
Waterskin - 1 gp - 4 lbs.
Pouch, belt (empty) - 1 gp - 1/2 lbs.