Applications

  • So many newbies lately! Here is a very important PSA about one of our most vital content policies! Read it even if you are an ancient member!
Status
Not open for further replies.
Acolyte Vanaya "Naya" Whisperfall of the Sprightly Order of the Kindly Ones

Race: Forest-kin

Nation: Viridos

Appearance:

lnhb1.jpg


Occupation: Sell-sword Kindly One

Notable Skills:
- Tinkerer: to be mechanically inclined is unusual for the young and forest-kin.
- Forge spirit: Naya's face is always ashen from spending time in the forge. Amateur level smithy.
- Still attuned to the forest: though many complain of the smithing smell, she is still one of them.
- Still a kindly one: a trainee in the art of swordplay, meditation, and persistence hunting.

Notable Possessions:
- Golden Steel Saber, forged in the fires of Cinnabar wood.
- Shansheng armour: One of Viridos' best / most jealously guarded secrets, the bark from [secret] tree is as light as leather, yet tough enough to repel steel and arrows.

Aux: Her hair.

Advents:
- Explode! A mechanical device explodes outwards, revealing all the intricacies and details, before collapsing back into its original state 1 minute later.
- Root travel: Naya melds with old tree root networks, shuttling herself for 1 minute.
 
Last edited:
Master Kasindel, Lieutenant First-Class 138th Division



Name: Kasindel Wartoung
Race: Draken

Nation: Kaustir
Occupation: Military Lieutenant First-Class

Notable Skills:

Handy with a Hammer:
Years of time standing next to the hot coals of the forge has made Kasindel incredibly good at weapon and armor design and upkeep.

Survivor: Living off of a small diet consisting of mostly protein has driven his will to focus more on combat than other trivial needs such as sustenance.

Military Life: Having spent all of his adulthood and most of his childhood with a weapon in his hand, regardless of the weapon he has exceptional training in all means of combat.

Natural Armor: More often than not, Kasindel can be seen going into battle wearing armor on only key points, due to the natural thick plating over his skin.

Notable Possessions:

Ye' Ol' Forgin' Mallet

Aux:
An necklace made from a dark orange ethereal aura, the symbol of the boar resides on it
il_340x270.577177821_i25u.jpg


Advents:

Will of Fury: Once a day, Kasindel's neck will shine with what looks almost like giant monk beads. And for one minute he is granted the strength and endurance of the mountains.
 
Last edited by a moderator:

Name: Enryn Asceni

Race: Human

Nation: Pegulis

Occupation: Enchanter

Notable Skills
Enchanted Inlays: By magical engraving weapons and armor, Enryn can create the special markings that allow users to project their magical and physical energy into the item, thus allowing it to radiate the given element of magic.

Frost Mage: Enryn has some knowledge of frost magic. Although he is not a master wizard, he could easily defend himself if need be. Use of this magic not only draws from his energy reserves, but also his body temperature.


Observatory: Enryn can focus very well on certain things. When he senses danger in someone, or at least suspects something, his mind perceives this people with a highlighter effect around them. This allows Enryn to keep track of threats in crowded situations or dark environments. Aside from dangerous entities, Observatory also helps him carve the inlays needed to enchant objects, as it lets allows him to focus intently on the task at hand.

Ripper: When Enryn began practicing magic, he quickly learned that he could not project ice or fire spells from his palm. With further research that instead of projecting heat based spells, his palms instead rip the thermal energy from objects, or people and absorbs it. This can cause his body temperature to either increase or decrease drastically.


Notable Possessions
Thermatic Heat Ring: A flame enchanted ring decorated with a thermatic gem. Enryn uses this to heat his body whilst outside the confines of Barvelle.

Aux: A firefly with a blue light, named Luno.


Advents:
Radiate [Ripper]: Enryn can transfer his own body heat to someone or something else. He has only a minute to do so.

Pathfinder [Observatory]: Luno combines his light with the highlighter effect of Observatory. Those who have been highlighted by this effect now leave a blue trail of light that Enryn can perceive for one minute.
 
Last edited by a moderator:
Name: Michel Urgus, the Tome Sage [NPC]

Race: Human

Nation: Pegulis

Appearance:
the_wizard_by_manweri-d4sreie.jpg

Occupation: One of three of the Inner Council of Pegulis.

Notable Skills:
- Spell deconstructor -
What Arktus can build, Michel can take apart.
- Ancient memories - Knowledge of Pegulis' founding, and prior ...
- Mudra expert - Meditation expert for focusing inward magicks.
- Unusually strong - for his old age.

Notable Possessions:
- Green sage's pullover
- Weaved from the thick coat of a bear-seal, dyed a strong green from crushed Irit bugs.

Aux: Gemstones on his gauntlets.

Advents:
- Unspell -
Michel immediately dispels any energies forming in the area.
- Mountain of Pegulis - Michel grows into a stone giant twice his size for one minute.
 
Last edited:
  • Love
  • Like
Reactions: Jade and Wolfsin
Name: Helena Rinet, the Fierce Sage [NPC]

Race: Human

Nation: Pegulis

Appearance:
owl_huntress_by_jastorama-d45ju0f.jpg

Occupation: One of three of the Inner Council of Pegulis.

Notable Skills:
- Talented fighter
- Unarmed, small arms, and spear combat.
- Falconer - Skilled in the training of birds of prey.
- Winter endurance - Persistence hunting and enduring the frigid North for months at a time.
- Well practiced mage - Holder and master of three spells.

Notable Possessions:
- Rinet family dagger
- Ceremonial weapon that is the seal of the Rinet house.

Aux: Memet, snowy owl.

Advents:
- Blade fury -
For one minute, Helena's dagger assumes a weapon ideally suited to counter the opponent's weapon.
- Storm of Pegulis - Combining wind, ice, and fire, Helena blankets a large area with a blizzard for one minute.
 
  • Love
  • Like
Reactions: Jade and Wolfsin
Name: Nyroc Garnweld, brother to the late Seiyr Garnweld and heir to the House of Fehlen

Race: Human

Nation: Kaustir

Occupation: Runs the School of Engineering in Zirako, most likely to succeed Seiyr as High Imperial Engineer

Notable Skills:
-Youth: physically fit, Nyroc has a high endurance and unbreakable will.
-Dual Blade Proficiency: in his freetime he has sparred with his dual blades.
-Leader: Nyroc learned to lead in Seiyr's absence.
-Sorcerer: Having spent time un/willingly with the Hermetic Guild, he had delved into magic.

Notable Possessions:
-Half of a divining crystal: shared by him and Seiyr as a means of communication.

Aux: His twin blades.

Advents:
Overwhelming Will (youth/leader): Nyroc can break and override a man's will with his own.
Soul Siphon (sorcerer): a killing blow, Nyroc sends his blade into it's victim, feeding him the energy, emotions and memories of the newly deceased. A spell customized to his Aux.
 
Last edited by a moderator:
zkhljm.jpg

Name: Blythe Tailor

Race: Anthros (pterois)

Nation:
Pegulis

Occupation: Skinner of Tavark

Notable Skills:

Ambidextrous (she is naturally able to use both her right and left hands with precision and ease).

Elemental Meditator (the presence of water allows for unmatched relaxation and enhanced focus).

Amasser of Resources (finds value in almost everything, and ensures that nothing goes to waste).

Deceptive Stinger (painful venom can be delivered passively through touch).

Notable Possessions: A recurve blade for skinning animals. The blade was passed down to Blythe by her father. The handle is crafted from the antlers of a precious white stag.
Aux: Moraleis

A fawn's body, stirring with emotive waters, whose eyes mimic her own father's.

Advents:
Aquatic Acrobat (Ambidextrous/Elemental Meditator) - Blythe can move upon the surface of still or moving water.

Hollow Horrors (Deceptive Stinger) - Fatal spines can be shot anywhere between 60 and 80 yards from her palms.
 
Last edited by a moderator:
  • Like
Reactions: Ai and LVL1337N00B
GonzoB_HASANAME.png

Name: Reignleif Jarriksdotter

Race: Human
Nation: Pegulis

Occupation: Captain in the Army of Tavark

Notable Skills:

Incredible Horsemanship: An equestrian prodigy; highly skilled at leading charges and fighting on horseback.

Battle Hardened Commander: The Captain has worked hard throughout her military carrer, and it shows in the respect her men gift her with.

The Sting of Loss:
Having recently lost her father, General Horriksson, Reignleif is at a strange place emotionally.

Survival Magic: Like her father, she knows how to perform simple, wilderness oriented spells.

Notable Possessions:

Spear: A sturdy spear, the very one that slew Eimund Rath.

The Dragon Shield: The small, round shield that Suvius made for Eimund out of the dragon's hide. This shield is obviously very sturdy, able to withstand her fathers mighty blow, but it also seems to hold some other mystical powers that have yet to be fully revealed.


Aux:
Aura: A swirling blue and green aura. Nearly invisible unless an advent is in use.

Advents:

Gusting Wind Magic (Survival Magic) - Jerriksdotter taps into her magical prowess, controlling cutting and gusting winds with amazing strength.

Battle Cry (Battle Hardened Commander) - Reignleif releases a mighty roar, emboldening and strengthening her men.
 
Last edited by a moderator:
  • Like
Reactions: unanun
Nuria, #EDCB62

Name: Nuria

Race: Avian

Nation: Viridos

Occupation: Ambassador

Notable Skills:
Masquerade (Is able to mask her true nature)
Water Magic (By summoning the moisture from the air other outside sources, Nuria is able to cast water spells)
Career Politician (Uses her resources, knows what she wants and how to get it.)
Takes one to know one (Is able to tell when someone is lieing)

Notable Possessions:
An Invisible Ink Writing Set
Emerald Engraved Serpent Ring
A Book of Children's Tales
A Small Cordial Necklace of Glowing Blue Liquid


Aux: Glowing Yellow Aura

Advents:
Suggestion: Nuria picks a target and makes a suggestion to them that compels them to follow through (Line of sight and engaged in conversation. Does not work if the target is dazed or unconscious. The suggestion cannot kill or harm that character)

Unveiling the truth: On the target of her choosing Nuria is able to enter a targets mind and unveil their secrets. (Has to be touching)
 
Last edited by a moderator:
Name: Vilonar Agatem


Race: Ranier


Nation: Viridos


Appearance:
i-frankentein-concept-art-demon-1.jpg


Occupation: Adviser, presently working for a Hosia merchant that travels back and forth between his home and Avarath.


Notable Skills:

Siphoner:
All Raniers are able to absorb magic from what they eat. But Vilonar takes it a step further by being able to directly leech magic energies from people, creatures and objects that he comes in contact with. Though it implies that he has been able to retain close proximity for a small time.

Summoner:
One can never have an eye too many while trying to survive, whether it be in a poisonous forest or among ruthless merchants. The art of summoning familiars and other useful creatures through various rituals and pacts can be both dangerous and time-consuming. But overall it is a maddening quest to impart tiny tasks upon beings that do not care. Nonetheless Vilonar shaped his magic until he made the art a part of himself.

Flexible persona:
Merchants are a treacherous bunch, and if you don't learn to play their game you wont live long. You are also likely to pay for it when they blame everything on their adviser. Being able to swiftly change alliances can be your ticket to safety. While if that doesn't work you can pretend to be someone or something else, and there is always the option of disappearing.

Frightening:
Gaining respect takes time, and time is something that you may not have. Which is why it is so much easier to suggest others into submission. While it ultimately gains you at best a suspicious and traitorous acquaintance, and at worst an outright enemy. They will probably behave like you foresee, and knowing who stands against you, will make you ready for it.


Notable Possessions:

Satchel of summoning equipment:
Includes ceremonial and other useful tools, Vilonar's notes, some ingredients that he regularly has to refill. And also his ever talkative aux Dandelion.

Possessed dice:
A dozen beautiful dice made of a bone-like material that somehow became the home for some of Vilonar's old summons. While presently confined to their respective die, they retain their obnoxious personalities. If they haven't been strengthened.

Feeding-crystal:
A kind of crystal able to slowly gather and store small amounts of magic. A necessity for creatures in need of the ethereal energies.

Whip-tipped scarf:
A 10 inches broad, long brown scarf. Apart from being useful as a concealing piece of cloth, it also converges into a two feet whip with a heavy tip.


Aux: Dandelion, the leering face.
Vilonar's Aux is the face of a beautiful woman, haunting him both day and night. She doesn't have hair, but rather drifting tendrils of blood sweeping behind her.
Flying%20Fun%20Face.jpg

Advents:

Wisp summon:
Once a day, Dandelion is able to assume Vilonar's arcane affinity and perform a summoning of her own. What she summon is neither a powerful servant nor a mischievous imp. But a flying lump of magic, free to become whatever its master pleases. To Dandelions irk her children seldom find themselves anywhere but between Vilonar's teeth.


Heavy Siphon:
As Dandelion marks nearby things, Vilonar is able to Siphon them, both faster, more thoroughly and without having to actually approach them.
 
Last edited by a moderator:
Trystan Thesmore

Name: Trystan Thesmore

Race: Human

Nation: Kaustir

Appearance:

Occupation: Messaging Soldier of the Kaustirian Army

Notable Skills:

Delivery: Trystan can remember anything that is told to him.

Stepping Stones: Trystan has delivered messages all across Kaustir, and knows how to reach his destination safely.

Words of the Wise: To be able to send messages he has had to weasel his way out of many situations with his quick wit.


Notable Possessions:
Thesmorian Coin: A coin that is given to everyone within the Thesmorian house.


Aux:
RuFGq0g.jpg


Advents:

Fly you fool!: Trystan can run at a very rapid pace while this advent is activated.

Mirror Image: Trystan can summon two other incorporeal entities that look like him, but cannot be touched. The images disappear after a minute.
 
Last edited by a moderator:
  • Like
Reactions: Kino
Name: Gwydion

Race: Forest Kin (Dryad)

Nation: Viridos

Appearance:
rsz_1guardians-of-the-galaxy-groot_zps63a939b0.png

Occupation: Intelligence Agent

Notable Skills: Dryad Physiology – Dryads possess the abilities of Shapeshifting, Enhanced Regeneration, Ironwood Skin, Biological Immortality and Enchanted Speech.

Affinity to Poison – Gwydion can identify, create and apply various poisons and their antidotes. He has also developed a natural resistance to poisons.

Far Reaching Roots – Gwydion has established a vast web of contacts, giving him access to valuable information and rumours from across the globe.

Mimesis – Gwydion can exert illusory aura that will, if utilised, subconsciously divert attention from the Dryad. This allows Gwydion to seamlessly blend into any environment.

Notable Possessions: Gwydion possesses nothing.

Aux: An unknown runic character carved onto the roof of Gwydion's mouth.

Advents: Entity Assimilation – Gwydion can entirely consume a corpse and absorbs their memories, personality and mannerisms. This can be done once a day.

Uprooted – Gwydion can teleport himself or an object(s) to a destination of his choice. This can be done once a day.
 
Last edited by a moderator:
The Old Dragonslayer
Name: Aimee

Race: Human

Nation: Pegulis

Appearance:
Michelle+Fairley+Quotes-1.jpg
Occupation: DragonslayerWeapons Instructor for the Aldus Watch.

Notable Skills:

- Draconomicon: Aimee is the foremost expert on dragon/drakenlore in Pegulis, a walking encyclopedia on the scale and the scaly. She's a retired dragonslayer, and still has a formidable reputation around certain circles. Overly inflated tales of her, of killer boogeyman in the night, are still spoken of by the drakens of Kaustir. However, the retired seems to have asserted itself fully over the dragon slayer these days, given her absence in the last 2 dragon incidents.

- A Song of Ice and Fire: Aimee is untouched by frost and fire. The magic that shields her from the two most common draconic breath weapons also offers her protection in the coldest tundras and the harshest heat.

- Scalebane: Aimee's a tiny, old woman, unreasonably fit for her age, but still a warrior past her prime. Against dragonkin? Different story. Scalebane sorcery empowers her against them, activating only to the presence of hostile dragonkin, offering her a number of abilities when facing down the lizardy menace.

Her dullest weapons can destroy even the toughest scales. Her strength exceeds even the strongest of drakens, her speed and reflexes increase tremendously, and her movements become blurred and vague to the eyes of the scaled. Her touch delivers licking fire or spreading frost, depending on the variant of dragonkin. Her presence itself is a weapon, striking an unnatural, chilling fear into dragonkin that only grows stronger as the battle rages on. The physical buffs alone are universal; the rest of them apply only to the scaled. The magic ends the moment there are no more dragonkin foes to slay, and starts anew when there are.

- Old soldier: Competent unarmed combatant, excellent archer, superb daggerwork, decent swordswoman. If there's a common weapon or martial practice in Aldus, Aimee has at least some small proficiency in it.

Notable Possessions: NA

Aux: A flying trout called Danee
1392671_5379_625x1000.jpg
Advents: Scaledeath: Tricks her body into thinking everyone is Dragonkin. Equal-opportunity asskicking ensues. Lasts a minute, but may sputter out before the time limit. Old people problems.

Scaledown: Seals one dragonkin's powers. For a dragon, the target is either its elemental affinity or the wings. For a draken, she exhausts their advent for the day, or nullifies it if it's active. Only exception is emotion-sensing advents.
 
Last edited by a moderator:
Name: Pneumi Kausis

Race: Avian

Nation: Pegulis

Occupation: Healer

Notable Skills:

Mixed Methods (Heals through a potent combination of magic and medicine to aid anybody who needs it)

Bloodsinger (Self-taught axe fighter with deceptively quick movements but wide openings)

Traveling Chirurgeon (Used to traveling on foot or horseback through the wintery lands of Pegulis)

Hips Don't Lie (Adept dancer, good at raising morale - or questions, especially among those enraptured by Pneumi's enigmatic gender)

Aux:
Solanum, the Undying Nightshade Flower

Advents:

Sunflower Ritual (Mixed Methods) Taking seven petals from Solanum (which grow back within a month) and putting them on certain points of a patient's body will give them a minute of relief from their affliction. Pneumi receives insight and may be able to heal the patient in their sleep. Patients can die from their affliction during this minute.

Rosebud Dance (Hips Don't Lie) Pneumi receives momentary inspiration and enlightenment to make their dances better for a time. Imagine a plague doctor dancing skillfully for a moment. Lasts for one minute.
 
Last edited by a moderator:
[fieldbox="Kerrick Aenlass (Callen Lisbon), goldenrod, solid, 5, Palatino Linotype"]Race: Human

Nation: Kaustir (Pegulis)

Occupation: Stonemason / Slave (Guard Captain of the Aldus Watch)

Notable Skills:
Be Like Water - Attention to detail and an excellent memory allow Kerrick to adjust and adapt, approaching scenarios in different ways to find what works.

Under the Radar - He knows how to avoid drawing attention to himself and how to negotiate or smooth-talk his way out of tense situations.

Survival First, Victory Second - Kerrick will utilize whatever advantage he can find to end a confrontation quickly, even if it means running or resorting to questionable tactics. Some call it fighting dirty; Kerrick calls it being efficient.

Thick-skinned - Life and slavery have hardened Kerrick both physically and mentally. He knows to bide his time and keeps his calm under pressure.

Notable Possessions: None.

Aux: Terra, a black and white dog resembling a border collie.

Advent:
In Plain Sight (Under the Radar) - For one minute, Kerrick seems to blend in with the crowd, becoming bland and forgettable. Most effective when used around large groups of people, but can still be effective out in the open.

Indomitable Will (Thick Skin) - When activated, injuries made against Kerrick have no effect for one minute. When the minute is up, the wounds set in. If he would have died from injuries sustained during that timeframe, he dies when the Advent ends.[/fieldbox]
 
Last edited:

Name: Heloise Baker

Race: Forest Kin

Nation: Viridos

Occupation: Farmer

Notable Skills:

Green Touch - Increases the growth of plants by using the magic her father had taught her when she was little to help increase their profits

Nature's Protector -
Creates a shield around plants to defend from bugs and other animals this spell has run in her family for quite the time

Water Enchantress - Ability to purify a little bit of water with a touch a spell of which she had learned from a witch.

Notable Possessions: Necklace that's a tree

Aux: Pure White Butterfly

Advents:

Nature's Return - Once a day Heloise is able to grow a single fruit from a plant.

Purified Water - Once a day Heloise can drain a plant of a cups worth of water.
 
Last edited by a moderator:
Chytrhea, #E77471

Name: Chytrhea

Race: Avian

Nation: Viridos

Appearance: (Raven - Black Wings)

Occupation: Historian


Notable skills:


1. RuneScribe- Is able to transcribe magical runes into words to make magical scrolls

2. Ancient Tongue- she is able to understand the most ancient languages, texts and tomes that have been long forgotten.


3. Cryptography- art of ciphering and deciphering secret codes used to protect sensitive messages.


4. Memory for Folklore- she is good at remembering stories and is able to tell them as if they were her own.



Notable possessions:


1. Tear Shaped pendant- Goodluck Charm.


2. Collection of scripts, scrolls.


3. Magical Bottomless Ink and Quill.



Aux : Black Shuck with luminescent orange stripes.




Advents :


Cypher-this Advent assists Chytrhea in fully understanding the ancient writing from scrolls, books, allowing her to easily decipher a given Code.

Terminology:
Key- an item/concept whose possession and understanding allows Chytrhea to Decipher a code. Anything can serve as a key( written in stones/trees I.e )
A code with a physical key is a "keyed code" ( example- all A's will become Z's )

A shift Code- this code merely shifts all letters by a fixed number of places.
For example- if the key is 1-0-4 and the encrypted message is " BAR", the key might suggest that the first letter is to be shifted by one, the second by zero and the third one by four places, this deciphering the original message.



I know your past- this Advent makes Chytrhea able to know the history of the object or creature just with a single touch of hers.
 
Last edited by a moderator:
  • Like
  • Love
Reactions: Wolfsin and Jade
Name: Basudha

Race: Human

Nation: Kaustir

Appearance: Will edit size if approved. DOES NOT HAS A SWORD IN GAME!
a6d8f27a-dc05-41bd-8609-5f0894fe0cb9_zps240ba9f8.png


Occupation: Master of Musti-yuddha, Instructor

Notable Skills:

1. Master of Fists: Has supreme knowledge of most martial arts.

2. Tough Skin: Able to survive light weapon strikes with out feeling much pain.

3. Staggering Strength: Basudha can shatter most swords and heavily dent some of the toughest Kaustirin armor.

4. Unorthodox Teacher: Uses teaching methods not found in any Kaustirin fighting schools.

Notable Possessions:
None

Aux: A gold chain necklace.

Advents:

1. Ultimate Defense: For one minuet Basudha's skin becomes so tough that nothing can pierce it.

2. Sun's Strength: Basudha's strength increases ten fold.
 
Last edited by a moderator:
Name: Nyugyu Ushi

Race: Anima

Nation: Viridos

Appearance:
JjdNL9V.png


Occupation:
Ranger

Notable Skills:

Skilled Combatant: Nyugyu is skilled with her punching daggers, and has developed a fighting style for such an unusual weapon.

Thick Hide: Her naturally thick fur, skin, and a layer of a fat helps protect her from getting hurt. However, the lamellar armor she wears is nice too.

Notable Possessions:

Bracer Daggers: Attached to her braces are daggers that extend to a foot long. They are seated on the backside of her arms, ensuring her palms would not suffer injury.

Lamellar armor: This set of rawhide plated armor was made specifically for the girth and size of Nyugyu and protects a reasonable amount. It looks worn but saved her life on frequent occasions.

Aux: Following Nyugyu is a large tarantula she calls "Jerry"
Advents:
Chill Weapon: For five minutes, Nyugyu's punching daggers become super-chilled, dealing some magical cold damage.
Venom Milk: Jerry has a special venom that usually knocks out someone out.
 
Last edited by a moderator:
Name:
Ferri Spurius


Race:
Human


Nation:
Pegulis - Barvelle


Appearance:
PhVrMvc.jpg


Occupation:
Blacksmith


Notable Skills:
Iron forger: He is a skilled iron worker and forges tools, weapons and armor that are mundane looking, but strong and durable.

War hammer wielder: He wields a hammer in battle almost as well as he does in his smithy.

Steel liver: He is a heavy drinker, but has grown accustomed to it and is hard to get drunk.

Iron fist: He has been in enough tavern brawls to have learned to throw a punch better than most others.


Notable Possessions:
Iron shackles: Two broad, tight fitting shackles around each of his wrists.

Raven beak: Old warhammer, flat on one end, pike on the other.


Aux:
Old, iron ring.


Advents:
Master of iron: If he wields a tool that was created using any sort of iron ore, he becomes the master of that tool for one minute, be it a master of the blacksmith's hammer or a master of the sword.

Legacy of iron: At the cost of his life he can create a chunk of iron ore that can one day be forged into a mighty tool or weapon, what it may become is up to the receiver.​
 
Last edited by a moderator:
Status
Not open for further replies.