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Ophanim Hayyoth

Race: Avian​

Nation: Pegulis

Occupation: Clockmaker & Locksmith

Notable Skills:
Dexterous - Very skilful with his hands, a trait much needed for his job as his tools are sensitive.
Lock picking - Being a locksmith himself Ophanim has vast knowledge on how they are made and to be opened.
Perceptive - Has a great eye for detail, change and style.
Forging - Ophanim has little to no trouble with copying down signatures and hand writings.

Notable Possessions:
Wooden kit - with various clock/lock maker tools
Monocle

Aux: Bronze lock with a smooth surface, one can hear something tick inside of it in the pace of a heart beat.

Advents:
Peeking Tom - Once a day, for one minute Ophanim and his aux can share their vision when in a distance of within the 30 feet. However it will be as if he is looking through a key hole, limiting his vision considerably.
Lock - Once a day, for one minute the aux can 'lock' the target to the spot they are presently at, as if they are little tin soldiers who need to be winded up before they can move again.
Advent - Once a day, still, Ophanim is capable of forcing out the advents of everyone within 30 feet radius. The condition is, however, that these near him haven't used their advent for the day themselves yet.
 
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Name: Saraphine Almentar

Race: Human

Nation: Viridos

Appearance:
162002.jpg


Occupation: Saraphine works as an barmaid, serving drinks and food in an old inn.

Notable Skills: Good listener; Her gentle appearance and quiet demeanor make her a very good gatherer of secrets. her patrons often become more open after a few drinks, and she's willing to share the information she gathers for a price.

Overly friendly; Another skill developed at the inn, she's learned how to flirt and be friendly in order to get what she wants; be it tips or even food for the night.

Self defense; Being overly friendly does come with a price. Sometimes patrons will come to her in the halls expecting more than she meant to suggest. She's learned to defend herself adequately.

Good balance; Carrying around trays full of food and drinks in rowdy crowds have made her quite good at keeping on her feet and not falling.

Notable Possessions: A necklace of sentimental value

Aux: A bright green ribbon.

Advents:

Extremely friendly; Once a day her Aux can make her seem much more trustworthy so she has a greater chance of getting what she wants.

Ears of a hawk; Once a day her Aux can increase her hearing ability for a short amount of time.
 
Name: Grimager

Race: Grendel

Nation: Viridos

Appearance:
thQS44IWU8.jpg


Occupation: Cave Dweller

Notable Skills:
Expert Climber(Climbs the trees and cliffs easily)
Hateful Gaze(Can intimidate others by looking at them)
Unstoppable Rage(Enrages, feels no pain, and attacks in a complete berserk rage)
Hunter of Men(Hides in the shadows, often heard, but never seen.)

Notable Possessions: Long, sharp claws and talons. Missing right arm. Medallion of his mother.

Aux: Mother
thN6SQCQWS.jpg

Advents:
Mother's Lullaby(The song of Grimager's Mother fills his ears, putting him in a Zen-like state, and letting him think beyond his rage, for 1 minute)
Mother's Dirge(A woman's hum is heard in the distance, causing everything to become darker and dimmer, along with flames becoming blue, to anyone who hears the song. Lasts one minute)
 
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Name: Mikael Serres

Race: Human

Nation: Viridos, the Green Realm

Appearance:
Borderland+Ranger+corrected.jpg


Occupation: Forest guide/escort , he has employers in Edelon, Hosia, and Riven.

Notable Skills: 1: Toned and muscular: Hot body = high stamina, he can go faster, harder, and longer than most humans. (But travels at a regular pace)

2: Conversationalist/Leader: Being used to traveling with absolute strangers for long periods of time, he can easily spark conversations when needed,
but can also command silence/respect when required.

Forest knowledge: He knows alot about the forest and it's plant life and can procure some surprisingly effective remedies with the plants around him.

Notable Possessions: 1: A Kausturian Coin given to him by a representative from that land as a tip for services.

2: His trusty Water skin (apparently made in Pegulis)

Aux: The ominous shadow of a predator lying wait just behind the tree line, only yellow eyes can be made out.

Advents: 1:He can transfer his consciousness into a single plant. From this state he can observe the plants surrounding as though he was looking out at the world from the plants body. (He can only look out at the world from a single point on the plants physical body.)

2: He can recall and process every experience in an instant and then apply it to a certain task. Every memory he has can be remembered as though he had experienced it moments ago.
 
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[Re-Withdrawn]
 
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Name:Edin Blackwood

Race: Human

Nation: Kaustir

Appearance:
Kino_zpsc1f0a74b.jpg


Occupation: Vagabond

Notable Skills:

Unbreakable Will: Possessing a level of fortitude and persistence so exponentially high that no matter how bleak a situation become even when all hope is inexplicably lost he is able to persevere and continue pushing forward.

Basic Training: During a short tour as a soldier, he gained experience with a plethora of weapons becoming slightly familiar with a handful of them.

Unorthodox Tactician: Approaching situations from every direction but head on, he will sometimes confuse his opponents by rapidly switching between a hotheaded and overconfident demeanor where he throws out attacks left and right directly to a conservative approach where he will only defend repeatedly countering his opponents moves yet never capitalize on them.

Notable Possessions:

Argus: A sleek long sword Edin discovered inside some old ruins that appears to be forged from silver at a glance.

Vitrol: A partizan from Edin's days as a soldier.

Aux: Aura of the Warlord

Advents:

Battle Lore (Basic Training): For one minute a day, Edin is able to invoke his aura to increase his battle potential to a point where could stand stand toe to toe with a much more experienced opponent.

To My Last Drop Of Blood (Unbreakable Will): For one minute a day, Edin can invoke the powers of the Warlord increasing his fortitude to a level where he can shrug off attacks that would normally leave one incapacitated or otherwise dead.
 
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Zoarjiradh Skisha
Race:
Draken

Appearance:
Lizard_man_by_koutanagamori.jpg


Nation:
Viridos

Occupation: Hunter-trapper/Guard
Notable Skills:

Heightened Perception- Zoarjiradh has great senses, more so than a regular Draken. His senses of smell, sight, and hearing are improved. This helps his job as a hunter and he is very good at tracking because of it.

Reptilian Thrum- Zoarjiradh can vibrate his vocal cords, making a low thrumming sound. This vibration and sounds can be barely heard by any species other than Draken and other reptiles. For them, they can FEEL the vibration in the air. This call summons up to 10 reptiles, ranging from a toad to a large lizard (Think of a Komodo dragon), though only a few of the large species come. Zoarjiradh can change the tone of the thrum, to specify if he wants, say, aquatic, or poisonous reptiles.

Feeding- Being a carnivore, Zoarjiradh only eats meat. But he can eat almost any organism that has flesh, and benefits from (He still gets all the nutrients that he needs).

Poison Spray- Zoarjiradh is venomous. He has venom glands in his mouth and can poison someone either with his bite, or with a spray of venom, though the spray must either come in contact with the eyes or go into the body through some orifice (nose, ears, etc.)







Notable Possessions: A simple halberd/poleax.


Aux: A parasitic leech

Advent:

Parasite- Zoarjiradh can suck up the life-force of any organism, once a week. This advent correlates with his feeding skill.

Attach- Zoarjiradh can 'attach' to an organism once per day for one minute, he is able to follow their very move, as if he were attached to them. This advent correlates with his skill in tracking.
 
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Laverna


Race: Nocturne
Nation: Kaustir
Occupation: Sun Inquisitor
Notable Skills:

Keen Perception - She is adept at reading body language, including tics and other minute gestures often overlooked by others. Her interest is primarily evoked by negative, fearful responses, and moments of agitation or vulnerability.

Trap of Words - An unrelenting listener, she absorbs every word and analyzes each for consistency and accuracy. Lies are delights to her, as they reveal shortcomings in otherwise elaborate stories or alibis. She reveals her awareness of deceit for the purpose of unnerving the teller, and for her own advantage.

Unreadable - Her movements, mien, and demeanor are inwardly regulated with intense discipline. Her primary external emotion is either impassiveness or boredom.

Discordant - Laverna thrives off of general trends of fear or of mistrust. Rather that pursuing the merits of diplomacy, she channels her energies into detecting what will reap discord for those that oppose her or her superiors.

Notable Possessions: A single steel claw ring.


Aux: A sickle-shaped birthmark by her left eye.

Advents:

Pierce (Detect) - Laverna can detect a person's most profound present concern. <Duration: 1 minute.>
Plant (Discordant) - She can plant a single message into a person's psyche, that will emerge into consciousness at sporadic intervals. The mana depletion is drastic: this tactic can only be used <once a fortnight.> In more demanding cases, recuperation takes <a month.>







 
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The Bodyguard
Name: Dob

Race: Human

Nation: Viridos, The Green Realm

Occupation: Merchant Bodyguard

Notable Skills:

- Disciplined: Dob keeps a strict regimen of training and meticulously cleans and repairs his equipment. In combat he is calm and collected.

- Close Combat Expert: Fighting off pirates and other ne're-do-wells on cramped ship decks has left Dob with a considerable amount of tricks when fighting in close quarters.

- Strong Swimmer: Swimming is almost more natural to Dob than walking. He can swim faster and hold his breath considerably longer than the average human.

- Fisherman's Friend: From poor fisher-folk to ranking officers Dob has assisted and befriended all manner of people over the years.

Notable Possessions:

- A well-kept sabre and dagger pair.

- A set of fine clothing.

Aux: A plain silver ring with a fish faintly engraved on the inside edge.

Advents:

- Daring Do (Disciplined): Dob hardens his resolve, becoming virtually immune to fear, pain and manipulation for one minute.

- Friend of the Sea (Strong Swimmer): Water bends around Dob, granting him the ability to move as freely in water as he does land for one minute.
 
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Name: Meric

Race: Human

Nation: Viridos
Appearance:
White_hair_boy_by_Evaty.jpg

Occupation: Spy

Notable Skills:
Silver Tongue: He can sweet-talk his way out of most situations
Swift-foot: Meric is agile and quick on his feet
Money First, Questions Later: All Meric cares about is his next meal and how much he'll be paid. Known to buy or sell information
Keen Ears: His hearing is excellent.

Notable Possessions:
Pocket-knife
Small bag to carry supplies

Aux: Brown Mouse
cute+mouse.jpg

Advents:
Quiet as a mouse: Two times a day Meric is able to sneak around and go unnoticed, usually to get him out of trouble with the law
Easy listening: Once a day his senses are heightened to be able to listen for even the faintest sounds-lasts only a couple minutes at a time.
 
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Name: Viktoriya Lynch

Race: Half human/half-forest Kin

Nation: Viridos
Appearance: will be delete if owner of art request it.
ferret.jpg


Occupation: Librarian

Notable Skills:
Photographic Memory: Can Remember any detail she has seen with only a few minutes of thinking.
Brain Calculator: can solve math issues easily and quickly.
Beast Mastery: Able to sense near by animals.

Notable Possessions: Family heirloom circlet

Aux: Her faux is a ferret she refers to as Niko has been with her for as long as she can remember. (Can anyone really remember lots of moments as a baby. So by memory she remembers to about the age of two.)

Advents:
Beast Communication: Her Aux helps her talk to an animal once a day if needed.
Audio Download: Her Aux helps her record sounds in nature in her memory once a day for only a few seconds.
 
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Name: Modakra Odus
Race: Human
Nation: Viridios
Appearance:

yourav11.jpg


Occupation: Gardener and Apothecary

Notable Skills:

Ways of the Mountain – A style of martial arts that mixes close-quarter grapples and throws, along with powerful strikes in combination with soothing meditations and mantras.

Ki of the Mountains – A sub-genre of Mudras magic, it implements movements and spoken words (Mostly while using his martial arts or gardening) to release the elemental energy of Earth, Wind and Water.

Knowledge of Flora – A widespread knowledge of the world's flora (Especially Viridos) and their details.

Medicinal Mixtures – Knows multiple natural mixtures to aid the sick and the injured

Notable Possessions:

- Sapphire gemmed ring worn on his left hand.

Aux: A Camellia

define-camellia-1.jpg


Advents:
Anti-Toxins
(Medicinal Mixture) – Aids to the mixtures of naturally poisonous plants without suffering from the poison. Last 1 minute.

Way of Creation (Ki of the Mountains) - Helps create the elements missing to perform his magic. Last 1 minute.
 
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Name: Räkashna, Rak (pronounced rark) for short
Race: Draken
Nation: Kaustir
Appearance:
(For some reason can't put the image on) Link to image http://s924.photobucket.com/user/KOOPS95/media/PoisonDuskLizardman.gif.html
Occupation: Hunter and butcher, goes on trips with a large groups to collect food for the city, then returns home and sells the meat
Notable Skills:

Without Nutrients —
This helpful skill allows Rak to go without food for a much longer period than other animals, because being a reptile he doesn't make his own heat. He also has a slightly extended amount of time that he needs water

Sharp Shooter — Rak is highly skilled at aiming with his bow from years of hunting down small, fast creatures for the people of Kaustir

Travellers Path — Rak always studies his surroundings, and if he has been there a few times he can almost never be lost in places where there are almost no landmarks to orientate yourself

Knowledge Of Creatures — Rak knows the ways of all common creatures of the deserts, where they hide, what they eat, how they react. This helps Rak's skill in hunting as he can find where animals are. He learns quickly about other creatures, and respects them all

Notable Possessions:
-
A decorated, intricate composite bow designed specially for his hunting techniques.

Aux: A golden arrow

Advents:
Lessons Of The Wild
: For use of once a day, the ethereal arrow will give him a one minute lesson about any animal in his vision when they start. (Knowledge Of Creatures)

Enhanced Shooting: Every two days he can take on the power of the arrow to significantly enhance his vision and strength so he can shoot with more accuracy and power from a further distance. (Sharp Shooter)
 
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Archmage of the Royal Court, red

Name:
Osus the Creator.​

Race:​
Human.​

Nation:​
Kaustir​

Occupation:​
The Insidious Royal Engineer of a great Empire.​

Notable Skills:​
Three Dimenisons - Osus' work has made him adjust his thinking and reshape his mind accordingly. Due to this he is often able to picture all sides of an object, be it in his view or beyond it, thereby, more often than not, being able to recreate it to scale. His mind can also accurately paint an object even if it's only described to him vaguely.​

Herald of the Machine - Osus sacrificed his humanity long ago to the progression. Therefore none are sure what lies beneath the crimson armor which is brought upon him more out of tradition and asthetics than anything. Certainly, there's certain prestiges in what he wears, but such things worths are lost to him.​

A Heart run with Oil - Osus has lost his desire to be human when he absorbed himself into his work, therefore he has left the ability to feel empathy and emotion for others far in the dust, effectively losing compassion, and what he believes, any other emotion which hinders him in his quest.​

Eye of the Machine - Osus is very able, and incredibly willing to utilize his left eye, an eye with magical abilities. The iris looks much like a cog, and with this eye he is able to recognize materials used in most creations, and mentally able to recreate them as well.​

Notable Possessions:​
A small cloth accessory bound around his forearm, this cloth is of personal value.​

Aux:​
Karagoikos, The Iron Eagle.​

Advents:​
Cogs on Overdrive - (Herald of the Machine) Osus is capable of putting his body through a sort of overdrive mechanic, allowing him to move rapidly, this is more often than not used in combat situations, but even more in the situation the Czar would need something built with the quickest haste.​

• Crimson Gaze - (Eye of the Machine) Upon the activation of Crimson Gaze, Osus is able to unleash a very powerful defensive barrier, but this barrier is only able to deflect ranged attacks.​

Extra:
Osus can't walk properly, therefor he tends to stumble forth, what causes this is unclear to most, but the answer certainly lies beneath the crimson armor.​
 
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Selwyn Webspinner

Race: Nocturne

Nation: Viridos

Occupation: Merchant

Notable Skills:

Charismatic - His charm makes it difficult for even the least affable of people not to take a liking to him.

Strategist - Always paying attention to the bigger picture, always three moves ahead of most.

Perceptive - His senses may not be sharper than any other Nocturne's, but he knows how to make the most of them. Selwyn notices the little things that most people see and then immediately forget.

Manipulative - Selwyn knows what people want. He knows what he wants. Putting the two together has never been a struggle.

Notable Possessions: His only possession of note is a tarnished silver ring worn on a chord around his neck.

Aux: Tsalke, the serval.

Advents:

Magnetic Attraction (Charismatic) - Even the most cold-hearted cannot resist fulfilling Selwyn's desires for a minute. To those of either sex who are already fond of him, this advent is a possible catalyst for further, more intimate relations..

Flawless Vigil (Perceptive) - For a brief minute, Selwyn can enhance one of his senses to a much higher level.
 
Fortune Teller, #00B3B3
Name: Kylenn Grace

Race: Human

Nation: Pegulis

Occupation: Fortune Teller

Notable Skills:

Clairvoyance- The ability to gain information about an object, person, location or physical event through means other than the known senses.

Tarot Card Reading- Mastery in using cards to gain insight into the past, current and future situations by posing a question to the cards.

Diplomat- Tactful and skillful in managing delicate situations, handling people, etc.

Notable Possessions:
  • One Deck of Tarot Cards
  • Golden Pendant
Aux: Ferret named Sabine

Advents:

Drifting Vision- For one minute, Kylenn is able to see into the future before it happens without gaining insight.

Weather Prediction- A fortune telling specialty. Kylenn is able to sense the cycle of celestial storms.
 
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330px-Colm_3294.png

Name: Alojz Barna
Race: Human
Nation: Viridos
Occupation: Thief
Notable Skills:
  1. Locksmith - A dangerous practitioner of escape acts, Alojz can slip pass and out of most locks.
  2. Trickster - Alojz knows all sorts of sleight of hand moves to confuse and blind his targets.
  3. Acrobat - Mastery of gymnastics allows Alojz to move swiftly and light footed.
Notable Possessions:
  1. Bag of tricks - Depending on the tricks, this satchel can hold up to 4 of them.
Aux: Mind the Gazelle

Advents:
  1. Perfect Form - Alojz's advent taps into his deepest memories to auto-correct his athletic form to that of illustrations.
  2. Pathfinder - Alojz's advent taps into his deepest memories bringing them all into his long term for a minute.
 
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[BCOLOR=#0c0c0c]Name: Vazily "Vaz" Tamerlin[/BCOLOR]

[BCOLOR=#0c0c0c]Race: Human[/BCOLOR]

[BCOLOR=#0c0c0c]Nation: Kaustir[/BCOLOR]

[BCOLOR=#0c0c0c]Appearance:
tumblr_m2kxug89Ew1qd6z7zo1_500.jpg
[/BCOLOR]

[BCOLOR=#0c0c0c]Occupation: Rare book collector for a mid sized merchant family in Avarath [/BCOLOR]

[BCOLOR=#0c0c0c]Notable Skills: [/BCOLOR]

[BCOLOR=#0c0c0c]1) Merchant's Mind: As a merchant, charm and intellect are his first line of offense and defense. Vaz's time as a cosmopolitan merchant have taught him how to influence people to his own ends and heighten his perception of deception in dealings. [/BCOLOR]

[BCOLOR=#0c0c0c]2) Scimitar Combat: Knowing the dangers of mercantile field work, Vaz's affluent father purchased an Impari guard to train his son in scimitar combat from a young age. While skilled with the weapon, Vaz cannot perform any of the Impari's superhuman feats in combat. [/BCOLOR]

[BCOLOR=#0c0c0c]3) Trade Languages: During Vaz's travels he has acquired most of the major trade languages spoken in ports throughout the continent. He does not speak more exotic languages or languages primarily spoken inland. [/BCOLOR]

[BCOLOR=#0c0c0c]4) Epeolatry: As Vaz's primary task is the recovering of rare tomes, he spends the long stretches of boring travel time reading that which he has acquired, leading to an eclectic collection of trivia and insight from the past. [/BCOLOR]

[BCOLOR=#0c0c0c]Notable Possessions: [/BCOLOR]

[BCOLOR=#0c0c0c]1) Scimitar and Buckler- Due to the time spent on ships, Vaz's scimitar is only a midlength variant of the weapon to compensate for a lack of space during ship boardings. His buckler is slightly larger than his hand and is a gleaming Mother of Pearl sheen. [/BCOLOR]

[BCOLOR=#0c0c0c]2) Vaz's Atlas- A notebook sized leather journal where Vaz keeps professional and personal maps of the areas he visits, marking places of interest and handwritten notes concerning contact details. [/BCOLOR]

[BCOLOR=#0c0c0c]3) Herb pipe: An ornate foot long pipe for smoking the various herbal drugs to be found on the continent. [/BCOLOR]

[BCOLOR=#0c0c0c]4) Heavy Bracer: On Vaz's left wrist is a heavy iron bracer. The bracer is permanently affixed to his wrist, barring a total severing of his arm. [/BCOLOR]

[BCOLOR=#0c0c0c]Aux: Aqrab: A black and red scorpion "tattoo" on Vaz's left hand. The marking is not biological, but is in fact a form of ink which grew proportionally with Vaz since birth. [/BCOLOR]

[BCOLOR=#0c0c0c]Advents: [/BCOLOR]

[BCOLOR=#0c0c0c]1) Inceptor (Merchant's Mind): So long as Vaz is touching a lifeform with his left hand, he can plant an idea in its mind that it will adopt as its own. The strength of will of the target affects the volatility of the effect. [/BCOLOR]

[BCOLOR=#0c0c0c]2) Inkseer (Epeolatry): [/BCOLOR][BCOLOR=#0c0c0c]Through Vaz's connection to his Aux, he can place his hand on any written/printed document and for one minute peer into the mind of its author as it was at the time of the writing. [/BCOLOR][BCOLOR=#0c0c0c]
[/BCOLOR]
 
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Name: Tem Havyn

Race: Human

Nation: Viridos - Hosia, specifically.

Appearance:
final_fantasy_9_129-1.jpg

This was the best picture I could find, but it still doesn't cover her eye color - which is green, by the way.

Occupation: Urchin (A street child. Urchins usually get by as errand runners and/or thieves.)

Notable Skills:
  • Intellect - Tem is very crafty and quick-witted, rendering her a good smooth-talker and a better thief. However, her intelligence only goes as far as outward wit, as Tem can't read.
  • Healing - At age eleven, Tem is older than most of the other urchins of Hosia. Thus, she is obligated to lend a helping hand when one of her comrades falls ill. To cope with this, she has a basic knowledge of herbs and remedies - nothing fancy, just mediocre, but fairly impressive for someone her age.
  • Charm - Let's face it. If you're not a pretentious jerk, street kids are pretty cute, and Tem is no exception. With her puppy-dog eyes, nappy hair, and quirky attitude, Tem is a real hit with the tourists looking to lighten their pockets in exchange for a clear conscience.
  • Speed - Self-explanatory, really. Tem is fast enough to take care of errands for paying customers and outrun angry shopkeepers.

Notable Possessions:
  • Tin Can - Yeah, a pretty modest possession, but more important than one would expect. When she's out panhandling, her tin can is her change receptacle. Aside from being her cash-collection device, it also doubles as a small cooking pot and a carrying case for her Aux, a mouse.
  • Reed Flute - Sure, it can be helpful when she's out begging. The city folk appreciate a bit of music and will more readily throw a coin in her direction when she's working for it. But Tem often plays it just for the fun of it, offering some entertainment to the other street kids.

Aux: A little brown mouse which can often be found in her money can when she's on the move.

Advents:
Ghost Feet - Tem can move in complete silence for one minute. Her feet make no sound as she walks, her breath cannot be heard by the strongest of ears, and if she tries to speak, the words will not come out.

Amnesia - If she can get close enough to touch a person, Tem can erase their memory of the past half hour. This can be draining, though, so she generally avoids using this advent recklessly.
 
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FFLWoLaD-Diana.png

Name: Aline Darklyn

Race: Human

Nation: Pegulis

Occupation: Scholar Mage

Notable Skills:

Magical Blood (Innate Ability); Aline was born with a tie to magic, making it easier for her to use and understand.
Quill & Ink (Learned); Though not a skill most would brag about, her penmanship is masterful - always elegant and legible. On the same note, her read comprehension is beyond most others and tends to understand and retain texts better than her peers.
• Fast Learner (Innate); Aline has a knack for catching onto things quickly, this applies especially to more abstract ideas, such as magic or theories.
• Chains of Will (Learned); Through unique study in her pursuit of ancient texts, she has learned almost forgotten techniques that forge her will into an iron wall.

Notable Possessions:

• Custom Pouch: Nothing that seems special, but Aline keeps it with her at all times, custom-designed with organized apartments for notebooks, bottles, and anything else.
• Half-Cloak: A strange piece of clothing she made herself that ties at the waist. She almost always wears one.

Aux: Catryn; A wisp of a dim, light blue color, making it hard to spot most of the time.

Advents:

• Scholar's Wisdom (Quill & Ink & Fast Learner); Once per day, for one minute, Aline is able to remember everything from sounds, smells, images, taste, touch, and [her own] thoughts. These memories can be recalled whenever she wants with perfect clarity (excluding magical effects).
• Locked Mind (Magical Blood & Chains of Will); Once per day, for one minute, Aline is able to resist almost every single mental attack, be it magic, seduction, manipulation, or deception.
 
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