Benjamin Cessina
Age: 12
Appearance:
Personality: Because of his circumstances, Ben has withdrawn from the outside world. Viewing it through a very pessimistic lens. He has a sharp tongue, and hates being pitied. In-game, he is overly cheerful and energetic. As well as impulsive and reckless, loving the feeling of actually being able to move the way he wants to. However, his true personality seeps through every so often, especially when he is reminded that Angel of Phrixis is only a game.
Background: Ben was born prematurely, and had several health complications as an infant. As a result he has been bed-ridden and house-bound for most of his life, leaving only for hospital check-ups. His parents hired a tutor to keep Ben up-to-snuff in his education, which Ben dutifully does, but only to get the tutor out of the house as fast as possible. His body is weak physically, and he spends a lot of time hooked up to IVs. Ben started playing MMOs in an attempt to escape from his circumstances, becoming an avid player and leading several guilds in other games. He enjoys virtual reality because he is no longer limited by his frail body while online. And since he spends most of his day in bed, Ben can spend it immersed in these virtual worlds. He has been playing Angel of Phrixis non-stop since he bought it, and his character has reached level 9.
Game Character Info
Name: Liam van Alkema
Role: Knight
Pic:
Inclination: Speed
Level: 9
Skills:
Swordsmanship Lv. 8 - The character has become well-versed in the use of and skills associated with blades. Accuracy Up, Damage Up (or maybe simply Offense Up?)
Parry Lv. 6 - The character has a chance of redirecting an enemy attack, negating damage.
Medium Armor Proficiency Lv. 8 - The character has become used to the weight and restrictions surrounding medium armor and how to use it most effectively. Medium armor doesn't reduce speed. Defense Up.
Combat Finesse Lv. 4 - The character has become graceful and dextrous on the battlefield. Evasion Up. Parry Up.
Refining Lv. 6- The character can create higher-grade crafting materials from lower-quality ones
Smithing Lv. 4 - The character can create and repair weapons and medium to heavy tier armor provided with the right materials
Weapon: Rapier: Gains bonus damage from speed. Ability: Riposte: The next attack with this weapon after a successful Parry deals increased damage.
Stats:
Base
Offense: 5 Defense: 5 Speed: 1 Health: 3
Inclination Bonus to Speed
Off: 5 Def: 5 Spd: 7 Hlth: 3
Lv. 9
Off: 13 Def: 13 Spd: 17 Hlth: 11
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His weapon was crafted by himself, and thus came with an ability attached to it. I added this mainly because I wanted to somehow emulate actual fencing technique within the system. If I have overstepped my bounds, I will accept whatever changes are necessary.
The high ranking on the Swordsmanship and Armor Proficiency are due to my thinking that these skills level as long as the required gear is equipped. Since Liam is a level 9 character who has only ever used swords and medium armor, I reasoned that they would be on the higher end of the scale.
Parry isn't as high due to the fact that I figured the skill could only be learned with certain weapons equipped (e.g. rapier, epee, an off-hand parrying weapon) Liam wouldn't have had access to such a weapon at the start of the game and therefore the skill didn't start leveling until he obtained such a weapon.
Refining is higher than Smithing because in MMOs with crafting, the refining process of low-grade materials into high-grade materials is done more often than actually crafting the item. A lot of material goes into crafting, so refining would be gaining more experience.
Assuming that we'll get a +1 to each attribute (+1.25 for Inclined Attribute) per level up I calculated those already. If stat increases are going to be handled differently I can remove that as well.
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Sorry for the wait. Again if anything needs tweaking, let me know and I'll adjust it. I'm looking forward to this!