- Invitation Status
- Posting Speed
- 1-3 posts per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- It's Easier to just Look at Below
How Does all of this Work?!
Alright, ready for the thing that'll scare you the most? It's the manual! Where mostly everything about the Rp's mechanics are written down. But, before you run off, let me just say this:
The hardest part of the RP is probably going to be filling our your Character Sheet. The only times you'll be rolling dice will be when you create a character and when you try to hit an enemy. Finally: the GM does most of the work by keeping records of things that change a lot in the discord.
Anyway, if you have any questions, feel free to ask me. Though I'll point you back to these posts if it's already written down, so please consider taking a quick look through them too!
So there we go!
@Akashi @Psyker Landshark @Asuras @ShiroKiyoshi
Have fun, minna!
At this Moment, First Wave Signups Have Opened. At some point, the actual OOC will be opened however Character Sheets can be Ok'd within this thread (they'll just get moved over there later). Signups will automatically cut off on April 14th. Barring anyone who hasn't gotten their Sheet Ok'd and negating any pending Extra Items that might be in progress.
Not though, that the IC can start as early as this upcoming weekend depending on the progress of the majority of signups.
Kenno Matsuri Manual
This Section Details out just how the Rp's Mechanics play out. If you have any questions, be sure to consult this Manual before asking the GM. This manual was written so that the GM would have this made-from-scratch system generally figured out. Can be subject to edits and addtions as deemed necessary as the RP runs on.
Flow of Story
The Rp goes between two types of general scenarios as it progresses. For the purpouses of making it clear, it can be said that the Rp's progression is divided between Out of Battle Chapters and In Battle Chapters.
Aachen Rizen 'Start Menu'
The start menu is the place where important information can be seen at a glance. The start menu kept up to date within the Rp's Discord in a special channel. More about the Start Menu and it's useful information and records are detailed below.
Festival of Swords Mechanics
This RP begins with a special set of mechanics of the Festival of Swords. Leading to extra things worth being recorded and detailed out for each character.
Battle Mechanics
In a nutshell, Endurance Points are analogous to Hit Points, and Tech is the only means to defeat opponents during an In Battle Chapter, as you'll have to reduce the Endurance Points of Each foe to zero. Let's start by going over Endurance Points and Tech, as well as how to upgrade them.
Foes
When the Rp goes from an Out of Battle to an In Battle Chapter, the Discord's kenno_battlelens Thread records the information of the foes opposing the party, such as their Endurance Points as well as whatever tech they may use on you. The GM keeps it updated roughly each time they post, do bear in mind the posts before your own when you take action!
(Note that Your Own EP and will be kept recorded in startmenu_kenno)
Alright, ready for the thing that'll scare you the most? It's the manual! Where mostly everything about the Rp's mechanics are written down. But, before you run off, let me just say this:
The hardest part of the RP is probably going to be filling our your Character Sheet. The only times you'll be rolling dice will be when you create a character and when you try to hit an enemy. Finally: the GM does most of the work by keeping records of things that change a lot in the discord.
Anyway, if you have any questions, feel free to ask me. Though I'll point you back to these posts if it's already written down, so please consider taking a quick look through them too!
So there we go!
@Akashi @Psyker Landshark @Asuras @ShiroKiyoshi
Have fun, minna!
At this Moment, First Wave Signups Have Opened. At some point, the actual OOC will be opened however Character Sheets can be Ok'd within this thread (they'll just get moved over there later). Signups will automatically cut off on April 14th. Barring anyone who hasn't gotten their Sheet Ok'd and negating any pending Extra Items that might be in progress.
Not though, that the IC can start as early as this upcoming weekend depending on the progress of the majority of signups.
Kenno Matsuri Manual
This Section Details out just how the Rp's Mechanics play out. If you have any questions, be sure to consult this Manual before asking the GM. This manual was written so that the GM would have this made-from-scratch system generally figured out. Can be subject to edits and addtions as deemed necessary as the RP runs on.
BETA - Version Used for Interest Check. Only refer to this version during Interest Check sign ups.
4/5 - Edited a typo in the using techs section. Changed UP costs for upgraded.
4/5 - Edited a typo in the using techs section. Changed UP costs for upgraded.
Flow of Story
The Rp goes between two types of general scenarios as it progresses. For the purpouses of making it clear, it can be said that the Rp's progression is divided between Out of Battle Chapters and In Battle Chapters.
- Out of Battle Chapter
-
This is when the RP is engaged in story and in character interaction. What's notable about this phase is that Timeskips can be used by the GM to move things forward for story purposes or in the event things slow down. While a good amount of detail and work goes into the Rp's 'Battle System' engaging in endless battles is supposed be secondary to actually having the story progress and have characters interact, develop, and grow from their experiences.
- In Battle Chapter
-
This begins the moment a battle is begun in the IC. This is notable as in the Discord, the Character Status Page will begin to keep track of character Endurance Points, as well as the opposing party's makeup (and Endurance points if applicable) for record. When in Battle player characters must use their Techs in order to defeat the enemy party.
The In-Battle Chapter ends when the Foe or Group of Foes are defeated, or when the Player Party is Defeated or if the Active Players of a Battle Retreat. The outcome of a battle directly effects how the story unfolds, either putting your characters in an In Story Advantage or Disadvantage. As for Retreat, that mechanic will be detailed further on.
- (1v1) Collaborations - Personal Actions
-
(Note: it is required to go through the Personal Action Tutorial by initiating one with the Gm. See: signups for more details)
A collab between just 2 players. Personal asides supposedly occur during lulls in the story when the party is relaxing or traveling from location to location. The goal or intent of running personal actions is in order to develop relationships between characters. Personal Collabs must have at least 4 good exchanges between the two participants to be valid. Each time one is completed, the Affinity Level between the characters increases. At Higher Affinity, the two can unlock a Compound Tech Arte.At Max Affinity, the two players unlock a support skill, that they can use to assist each other in battles.
Note that Collabs also have a bit of a Limit too. Each Level off affinity, (Therefore each Personal Action available) is tied to how far the party has traveled. Typically, each time the party stops to rest at a location such as a town is when a new Personal Action possibility becomes available. That helps set the background for where they are and what's on their minds at that point. Collabs do not directly affect the plot, as they only happen to occur during periods of downtime - but you're still encourage to continue participating in the Main IC while running your asides... on the side.
You can still aim to increase your affinity with each player! Note that each level of affinity generally reflects how well they know each other, but doesn't necessarily mean that they're falling in love, that's up for the two players to decide on their own! But Please Keep it all PG-13!
Everything in regards to personal actions is kept in the discord under aachen_affinity. Please use the Discord in order to organize and ask people if they want to accept a personal action out of good courtesey.
- (1vX) Collaborations - Group Asides
-
Group asides are a way to positively affect your Upgrade Point Gain. Unlike Personal Actions, Collabs have 3+ people involved. What they can be is much more broader - it can be them investigating something on the side or just having an interesting or fun conversation with each other.
As with any Collab, there must be 4 good exchanges between all the participants involved. It's recommended to also let the GM know if you run such a collab if it is something that may affect your participation in the main IC, or is something that is meant to compliment current events in the IC as opposed to being just a fun conversation. This is just helpful to the Gm.
As always, use the discord to organize group asides.
- Discord Chat - Skits
-
No one knows the exact reason, but Tsubaha seems to talk to herself a whole lot.
Skits are optional chats that are available in the discord. They are another type of aside which characters supposedly have a chat or commentary on events, locations, or just to make someone the butt of the skit. Skits are a lot easier to run than collabs.
Skits are available in the discord under kenno_skits. A skit is open to reply until the GM posts (Closed) on the skit thread, GM reserves right to close at their discretion. As incentive, skits are also a convenient way to gain character titles provided you entertain the Gm enough with your antics.
You can also gain a single upgrade point per month by initiating a skit. This is done by PMing the Gm in discord to have them set it up.
The idea of Skits (if you haven't noticed yet) are just directly ripped from the tales of series. See: Youtube.
Aachen Rizen 'Start Menu'
The start menu is the place where important information can be seen at a glance. The start menu kept up to date within the Rp's Discord in a special channel. More about the Start Menu and it's useful information and records are detailed below.
- Discord Platform
-
If you're not aware of it, Discord is a Free Webchat that people use to communicate with one another. In the context of Rping it's a great way to have an OOC that's easily accessible! Joining this RP's Discord is mandatory, as along with important communication, character records are also kept logged by Ehb on the Discord for easy access and editing!
The Discord Link for this RP is given to players whom complete their character sheets. Please keep this in mind!
- Character Entry
-
On the Discord, an Entry Called 'startmenu_kenno' Serves as the RP's literal start menu. Here Ehb records your character's basic data such as their name, their associated Titles, what Tech they have and their mastery levels, and so on.
- Character Titles
-
Character titles are fun little things that your character can earn in Ehb Rps. When your character does something major or the like, your character may receive a title that is considered fitting from the GM's perspective. Sometimes, on rare occasion, your character may recive a Costume Title which when equipped, will change your character's appearance in the story. Allowing for shenanigans to ensue.
Note that equipping of a title costume must be done by requesting it to the GM. Who will update the Character's Start Menu Entry to reflect it until they wish for it to be removed.
The most Common way Ehb gives out costume titles is being a Returning Player, sort of a Loyalty Bonus that'll allow your character to cosplay as your previous incarnation!
- Upgrade Points
-
Upgrade points are used to advance a character's Tech Mastery, Purchase Tech Extensions, or to increase their Endurance Points to make them tougher in battle.
Upgrade points are calculated on a month by month basis. Each month, Ehb counts the amount of Posts you made. For every 4 posts made in that month a player's associated character gains a single upgrade point which they can spend as they like (this number is based on the minimum posting requirement of once per week),
Another way to get Upgrade Points is to post a collaboration post. As long as the Collab has more than 4 rounds (ie. Each Participant submits a collab portion at least 4 times) then each collab participant meeting this requirement will get a single Upgrade Point.
-Upgrade Points are not rewarded for defeating foes within In Battle Chapters, to keep the system simple, and to make the system encourage more posting in general.
-All of the above can be subject to change if it becomes apparent that rebalancing is needed. I'll be sure to announce my intention to rebalance beforehand in the Discord.
Festival of Swords Mechanics
This RP begins with a special set of mechanics of the Festival of Swords. Leading to extra things worth being recorded and detailed out for each character.
- Bells
-
The Sword Festival gave each participant a single small metal bell that could be thought of as being attatched to a small linen wristband. Participants were encouraged to defeat other participants to claim their bells. The person with the most bells would be declared Swordmaster.
However, going around gathering as many bells as possible was only something that only the particularly hardy even considered. For most, the aim was to posess the 3 Bells needed to have their wish granted. In particular, Criminals who entered the tournament wishing to be forgiven for their crimes were desperate for this.
Bells are kept track of in your character's start menu entry. While everyone ICly recieved a single bell at the start of the festival, a certain event causes all of the player characters to lose their bells.
The story can be completed without each character gaining all three bells. Though players who achieve this will get a title for their effort.
Player characters cannot steal bells from other characters. Bells are primarily earned by defeating bellholding parties in the festival. Though a player character can challange another player character to a duel for each other's bells. Provided they both agree to fight.
- The Wish
-
The wish is what your character desires to have granted upon having the three bells gathered. Without spoiling anything, this part mostly exists to give your character a purpouse and drive at the start of the RP. Whether they happen to be a noble seeking wealth or fame, or a prisoner desperate for freedom.
Battle Mechanics
In a nutshell, Endurance Points are analogous to Hit Points, and Tech is the only means to defeat opponents during an In Battle Chapter, as you'll have to reduce the Endurance Points of Each foe to zero. Let's start by going over Endurance Points and Tech, as well as how to upgrade them.
- Endurance Points (EP)
-
If these drop to zero a character is incapacitated and can no longer perform any tech, and is thus unable to win the fight on their own. If your entire party loses all of their Endurance points, they lose the battle, which will likley negatively affect the in character story segment after.
- Upgrading Endurance Points
-
It only takes 2 Upgrade Points to upgrade your character's Endurance Points by one. This'll help your character stay in the fight for longer.
When Your Character is 5 or more Endurance Points higher than the next highest character, then they will be regarded as Tanking. Instead of being guaranteed an Endurance Point Upgrade, there's a 50% chance that the upgrade can fail (you will be asked to roll for the upgrade). This is done to discourage people from investing soley on upgrading Endurance Points.
Also note! Major bosses will have their HP generally based on the amount of EP the party has in total so please try to update your techs too!
As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.
- Tech
-
The tech system is basically straight up derived from the Artes system of the Tales Series for each class. Your characters each start off with 4 different tech 'trees' that can be upgraded into powerful
combos as detailed below.
Each tech can also have your character's elemental affinity applied to it. Which can be useful when you use it against a foe who happens to be weak against it. However, there's also a possibility the foe may be resistant against it, which can make even a sucessful strike null and void! Be sure to balance out your Tech trees with Non-Elemental Force Techs as well!
The highest form of Tech is the Mythic Tech, which requires you to have a 'Cut in' sprite for your character, as it represents them using their one of their ultimate moves.
Basic Tech
This is the most basic form of tech. When successful it inflicts a single point of Endurance Damage to
the attacked foe.
Character Sheet Example:
Cross Fang (Base Tech - Force) - Draw ones blades upward to strike a foe into the air, then stab forward by crossing one's swords. This is a more basic form of Triple Fang.
Arkane Tech Extension
This is the intermediate stage of tech executed after the basic tech when successful. This inflicts two points of endurance damage to the attacked foe.
Character Sheet Example:
Wailing Fang Rush (Arkane Extension - Force) - Throws a foe into the air with a hurricaine of sword slashes. The foe lands upon crossed blades, before they are struck by one massive cross slash.
Mythic Tech Extension
The highest stage of tech executed after the Arkane extention if successful. This inflicts three points of damage to a foe.
Character Sheet Example:
Noble Vanquisher (Mythic Extension - Force) - The user sends the foe skyward with a huge kick. Jumping after them, the user impales both swords into the foe right after they smash back into the ground.
Compound Tech
Another variant of the Mythic Tech Extension that is executed by two characters whom reach a certain level of affinity with one another. Deals 6 points of damage to a foe in a unified strike.
- Upgrading Tech
-
As always, one must use the DISCORD to inform Ehb of any upgrades a player wishes to make for their character. The changes will not be active until after Ehb edits in those changes into the start menu.
Tech is upgraded by spending upgrade points (UP) earned to upgrade a Tech. The progression is as follows:
Base Tech (Availible to Character From Start)
Level 1 - Available From Start
1/3 Chance of Inflicting 1 Damage
Level 2 - 1 UP
1/2 Chance of Inflicting 1 Damage
Level 3 - 2 UP
Guaranteed 1 Damage Infliction
Upgrading your Tech allows you to unlock extentions which can allow your character to inflict more damage! As seen below!
Arkane Tech (Availible When Base Tech is Level 1)
Level 1 - 2 UP
1/3 Chance of Inflicting 2 Damage
Level 2 - 3 UP
1/2 Chance of Inflicting 2 Damage
Level 3 - 4 UP
Guaranteed 2 Damage Infliction
Mythic Tech (Availible when Arkane Tech is at Level 1)
Unlock - 4 UP
1/2 Chance of Inflicting 3 Damage.
- Using Tech
-
Your characters will need to use their techs in order to defeat foes and successfully resolve battles. In order to keep things somewhat ordered there is a particular format for using tech. This is generally how it goes.
General Guideline
[bimg300]https://s6.postimg.org/oi1z4kdcx/Tech_Roll.jpg'][/bimg]
1) [ Write Your IC Post up to the Point that Your Character uses their Tech ]
2) [ Write: " [ Character_Name Used Tech_Name (LV #) ! ] " ]
3) [ Roll A Dice, Correlating to the Level of Your Used Tech: ]
Level 1 - Roll a Three Sided Die, The Tech Is Successful if it lands on 1 .
Level 2 - Roll a Two Sided Die, The Tech Is Successful if it lands on 1.
Level 3 - The Tech Will Always Land When Used. (We'll go over this later)
4) [ Write the rest of the post based upon the success or non-success of that roll. I personally like to blatantly put [ It Failed! ] or [ Roll Sucessful! ] to make the outcome super clear.]
Remember after using a tech tree to execute an attack, you MUST use the three other techs before using that same attack again. ( Please don't try to sidestep this, as if you're caught Ehb will have to come up with a way to punish people. )
What if My Tech is Level 3?
If your tech is at level 3 it will always connect. Which means you can omit rolling the die, assuming you don't have the next extention unlocked. You Still Need to state the attack when you use it, however. Ie. [ Write: Character_Name Used Tech_Name (LV 3) ! ]
What if my character has a tech extension unlocked?
When you have an extension unlocked, most likley an arkane extention, your character will go in sequence through the tech tree. Assuming the base Tech is already mastered, your character would use that first, and THEN they would perform the first extention, and roll it if necessary.
Some Characters performed certain special actions in order to unlock the third extension (mythic early). Note that in that situation, you can ONLY attempt to roll the third extension IF THE TECHS PROCEEDING THE EXTENSIONS WERE ALSO SUCCESSFUL.
Does my character fail to inflict any damage if they fail an extension, but passed on the previous rolls?
The extensions only add damage. Damage you did inflict leading up to the failed extension will still go through - but it would be like your character missed or massed up trying to extend their attack.
Remember that:
Base Tech - Inflicts 1 Damage
Arkane Tech - Inflicts 2 Damage
Mythic Tech - Inflicts 3 Damage
So a fully successful tech chain of all three makes your character's max damage as 6 Points! This can be taken even further by taking advantage of Assist Skills and Compound Techs that are availible by increasing your characters' affinity with other characters! (see Personal Actions)
Can I chain an extention from a different tech tree?
No, your character must perform attacks soley from the tree that the Base Tech Inhabits. This is done so that characters wouldn't spam the same techs over and over again.
Can I Refrain from Using an available Extension?
Yes, that is acceptable.
Do Mythic Techs REQUIRE Cut Ins?
Yes. One of the Unfair Things I Require is that Mythic Techs must have a Character Cut In available for when it is successfully executed. You don't necessarily have to post it every time it's sucessful in the Ic however.
Cut ins are 100 x 400 pixels in size.
While you require at least one, you don't need to have a unique one for each mythic tech. Though brownie points if you choose to do so.
Foes
When the Rp goes from an Out of Battle to an In Battle Chapter, the Discord's kenno_battlelens Thread records the information of the foes opposing the party, such as their Endurance Points as well as whatever tech they may use on you. The GM keeps it updated roughly each time they post, do bear in mind the posts before your own when you take action!
(Note that Your Own EP and will be kept recorded in startmenu_kenno)
- Mob Enemies
-
Mob enemies are lesser foes such as common wild animals or other beings that the party is considered over-leveled against. They won't even have their Endurance Points Recorded as they are incapacitated by a single successful hit.
A Mob Foe will likley get recorded like this in the start menu:
Flying Bat (Mob)
Techs:
Sonic Screech (Force) - LV 1
- Tough Enemies
-
When a foe has more than a single Endurance point they, for the purpouses of classification are considered Tough Enemies. When the Party gets into a fight with an important named character or against another player chartacter will most often be a Tough Enemy.
A Tough Enemy will likely be recorded like this in the start menu:
Monster Bat (Tough)
EP: 5/5
Techs:
Sonic Screech (Force) - LV 1
Tail Strike (Force) - LV 1
Chomp (Force) - LV 3
- Retreat
-
In the event a character does not wish to fight a battle, or if the outcome looks grim, then a player character can choose to retreat. This is useful, as it can prevent the implicated negative IC consequences of having been incapacitated in battle. Active players in the battle can choose to carry on like normal, however a player that has retreated will no longer have an effect on the outcome of the fight. Additionally, since the RP is very group based, they won't necessarily escape into safety from whatever outcome may come of the battle.
One simple must announce their retreat ICly. Their Character Status for the battle in the discord will be updated to reflect that.
-Great Grandmother's Charm
A charm adorned by willow seeds, it's traditionally been given to Mori young to ensure safety and protection by the ancestors. This particular one supposedly came from the Willows of Haschou Village, in the old homeland.
In character, this is a charm worn by Tsubaha. As a mechanic, this charm represents a promise that whatever happens in the RP things will turn out alright. At least until a certain point. At that time, the Charm will break, and so will that promise come to an end.
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