[A Realm of Uncertainty] * [OOC/Sign-up] * [All Ages Welcome - CLOSED]

So it's apparently Bubblegum Day.
 
The Prologue should be up tomorrow, which will mark the start of the IC thread. More details about this will provided later tonight or tomorrow morning for those signed up and ready to go. As always we're still accepting characters.
 
Weeelllllll, so...running the multitude of factions and houses and being my main plus two others (including the Prince of Eventide) is going to take a lot of character sheets...so, Imma just reserve that (growing) list here~

  • GENERAL CHARACTER STATISTICS

    01_by_mineworker-d419qn7.jpg


    Character Name: Thrain Augustus Auraelius Sundershield III
    Alias: Thrain or Sundershield or The Death-Marked (Death-Marked) Bladesman or Marked One or Dovahkiin
    Gender: Male
    Species/Race: Human
    Age: 31 (Born 3/7/204)
    Sexual Orientation: Straight
    Current Residence: Stormhaven, Eventide
    Occupation: Mercenary/Adventurer or Knight Errant (Western Equivalent of a Ronin)
    Family:

    Ignore that date disclaimer in the upper right, forgot to remove that
    More: What would go here?


    PHYSICAL CHARACTERISTICS


    Height: 1.9m
    Weight: 97kg
    Hair: Buzzed-style, brown hair
    Eyes: Steel-Grey
    Distinguishing Marks: Scar across left eye; Tattoo depicting the deaths, rises and falls of Clan Sundershield (I should have a graphic artist whip something up for that) that covers right side of body, right arm and right side of the face ending in an effigy of death
    General Appearance: When not in armor (as seen above), commoner's clothing
    Strengths: Strong Moral Code, Menial Labor, Following Orders from an Employer
    Weaknesses: Strong Moral Code, mental tasks, listening to authority jurisdiction outside own code of honor
    Class: Knight (for lack of a better description)
    Strength Choices: Battle Mastery [Focus with a Bastard Sword and Short Sword] and Defense [Focus is with a Buckler and Heavy Plate Armor]
    More:
    [*]Do not assault others without justification
    [*]If assaulted for whatever reason, fight back with no recourse
    [*]Avoid needless waste of supplies
    [*]Live by your honor; die by your honor
    [*]Never run from a fight
    [*]A strong man builds the house, a strong woman carries the house
    [*]Harbor respect for all personages, even those of hostile intent or an enemy of the Clan

    MENTAL CHARACTERISTICS

    Allies: Sundershields, Black Fang Mercenaries
    Enemies: Enemies of the Sundershields
    Current Goal/Purpose: Honor the family name
    Aspirations: Become Clans Leader
    Hobbies: Fishing and Making Repairs
    Likes: Ladies (not those cheap wenches from the brothel), Battle, and Alcohol. Cooks on the side.
    Dislikes: Cowards, people who oppose his moral structure, and Dragons
    Talents: Repairs and Combat
    Inabilities: Charismatic Dialogue and Cooking
    Fears: Incorporeal Creatures [Such as Ghosts and Shadow-Beings]
    General Personality: Laid back individual with a strong sense of morality instilled in him by the Clan Sundershield. In combat, is cold and calculated and wont hesitate to kill an enemy. Outside of combat, will help those who need help to the best of his abilities but often requests payment for the services rendered, accepting money, food and drink, or a bed.
    Secret: Is Dragonborn. Collects trophies of those he has killed as a reminder of the evils he has committed to fulfill his duty and moral code.
    More: I will elaborate on Sundershield enemies shortly


    SPECIALTY CHARACTERISTICS


    Special Items: Clan Sundershield crest on right pauldron, has a buckler with same emblem; Half-Plate resembling the image above
    Weapons: Bastard Sword and Short Sword
    Magics: None
    More: Has a fishing pole and basic field repair supplies.

    HISTORIC BACKGROUND


    General History: Will expand on this more but the gist is Thrain was born into Clan Sundershield and raised within their strict code of life and action until his early twenties when he began working in the world at large. (Until I have a history of the world, I cannot expand this story beyond this point.)

    Present Life: Drifts between an acting knight errant or mercenary depending on the struggles of the realm or how badly he needs to eat that night.

    Special Historic Notes:
    Clan Sundershield was formed three hundred years ago by the man named Angar Orengyrn Sundershield. Primarily a Northerner bloodline at the time, over the years the bloodline has mingled with other cultures, giving rise to the prominent Western influences in the current generations. Angar formed the Clan out of spite for the rulership in his native lands, seeking to change the way things were run. Within short time, the Clan rose among the rest as a terribly powerful entity. Sundershield took what they wanted when they wanted and were no more better than the bandits that they killed for more gold. It wasnt until his grandson, Erik Dovah Sundershield, challenged him in single combat and killed him, that things changed into the more structured and morally sound Clan that it is today.
    With the fall of Angar, coliquially known as The Shift, Erik reformed Clan Sundershield under a unified, honorable, and powerful banner. In what was known as the Golden Rise, Sundershield saw tremendous growth in all aspects. Before long, they became mercenaries of the leaders of the world. This time of prosperity lasted until his great-granddaughter, Delphine Ingrikson Sundershield, rose to power and began to allow outside influences into the Clan.
    The Fall is what Clansmates call her rise to power. With her on the proverbial throne, she led the Clan into a life of greed and guilty pleasures. Western bloodlines soon mixed in Clan Sundershield and politics poisoned the minds of the once-honorable Clan.
    The Clan became a squabling ground for generations until Thrain Augustus Auraelius Sundershield the First came into control. His methods and ideologies dated back to the days of the Golden Rise he promply excecuted all those who supported the old, polluted, ideologies. As such, the once-vast and corrupt empire has become a small family clan, only housing the most honorable and the strong. In an effort to regrow the clan to its former glory, Thrain allowed the admittance of outsiders into the ranks, but only those who proved their worth and honor to the Clan.
    Currently, the Clan is being lead by Elizabeth Josephine Sundershield, who is continuing to run the Clan with honor and distinction. Unfortunately, many many years of bad blood has caused the Clan to have many enemies and there is a strong distrust of any bearing the Sundershield name. The Great Rebuilding was started by Thrain the First, but only time will tell of Clan Sundershield will become the monolith of power and honor that it once was.

    -Jarek Vandreg Sundershield, Lorekeeper for Clan Sundershield
Afternote: All notes containing dates, locations, and major battles are subject to change as the story is expanded upon.

General

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Character Name: Krieg Rockfist
Alias: Rock
Gender: Male
Species/Race: Half-Giant
Age: 175
Sexual Orientation: Straight
Current Residence: Mountains Northwest of the Mere (Prologue)
Occupation: Geologist
Family: The Granite Clan Brill branch
More:

Class: Grappler
Strength System (chosen two): Knowledge [Focus on Geology and Geography], Battle Mastery [Focus on Close Quarters Combat Styles]



  • Height: 2.7m
    Weight: 254kg
    Hair: Silver [Aesthetic Modification], Beard to Match
    Eyes: Jet
    Distinguishing Marks: He's a nine foot tall being encrusted in a rocky material with silver, literal silver hair. He is a walking 'Distinguishing Mark.'
    General Appearance: Belt and Satchel. That's it, people.
    Strengths: Punching things, mining precious metals and gemstones, poker face, strong ally, doesnt hold grudges
    Weaknesses: Socialization, sharing outside the clan, being tactful, easy to make an enemy
    More:

  • Allies: The Granite Clan
    Enemies: Everyone that exibits greed or hostility in any way towards him at all, even so much as a threatening glare or pose
    Current Goal/Purpose: Discover a magical catalyst that is mine-able for his clan to fight the Bodak forces and reclaim their mountain home
    Aspirations: To return to his mountain home.
    Hobbies: Mining and excavating ruins
    Likes: Rocks. Rocks. Rocks. Rocks. Mountains. Rocks.
    Dislikes: Offensive people, greed, fake gemstones and fake metals (disguising lead as gold for example)
    Talents: Excavation
    Inabilities: Magic and tactful socialization
    Fears: Extreme cold and heat and dragons as such [not so much afraid as has a strong aversion towards]
    General Personality: Stoic. Made of rock [sorta]. Will kill you if you offend him in any way or act threateningly even in mannerisms. Will treat with sincerity (as much as a half-giant can) if treated likewise. Doesnt care if he dies but would rather fulfill his duty to his clan before then.
    Secret: Will bury those he kills but leaving their head exposed to the sky with a fist-sized dent in it and plant a flower in the brain-pan of the deceased to give the deceased a second chance at life.

  • General History: Coming soon!
    Present Life: ^
    Special Historic Notes: ^

  • Weapons: Fists
    Armor: Skin
    Other: Sachel with maps and identification tools, pickaxe, hammer and small church bell
    Tricks of the Trade: Technically not magic, but using his hammer and bell, creates a form of sonar that resonates differently for gems and metals up to fifteen feet
    Special Items:

General




Character Name: Erick Northridge
Alias: The Prince, The Sylvan Gift, The Bastard
Gender: Male
Species/Race: Half-Sylvan
Age: 22
Sexual Orientation: Bisexual [Prefers male company]
Current Residence: Stormhaven, Eventide
Occupation: Member of the Royal Court
Family: The Royal Family of Eventide

Class: Noble
Strength System (chosen two): Influence, Subterfuge



  • Height: 1.5m
    Weight: 50kg
    Hair: Mahogany
    Eyes: Lavender
    Distinguishing Marks: Four ears and a Mahogany tuffed tail.
    General Appearance: As a Half-Sylvan, he has the skin tone of his mother, which was an apricot tone and lacks the glow that other Sylvans have. He maintains a trimmed beard and mustache. When in the Royal Court, he maintains a noble's garments but outside the court, he is often seen wearing a variety of commoner's clothes. At night, when he decides to sneak out, he wears a black garment get-up.
    Strengths: Dealing with common rabble, managing diplomacy between the Sylvan populations and Kingship, courting a partner
    Weaknesses: Suffering from Prejudice, does not have natural Sylvan protections from birth

  • Allies: Allies of the Royal Family of Eventide
    Enemies: Enemies of the Royal Family of Eventide
    Current Goal/Purpose: Meet the Sylvan 'King' that sired him
    Aspirations: Make Eventide a tolerant kingdom
    Hobbies: Alchemy, Relaxing in the parks, sex
    Likes: Nature, peace, helping the people
    Dislikes: Conflict, destruction of nature, racism
    Talents: Calming people down and lifting spirits
    Inabilities: Magic [Bloodline is severed]
    Fears: Abandonment, lynch mobs, war
    General Personality: A true man of the people, Erick has grown in a family that takes hold of honor and compassion over betrayal and disdain. He will dedicate more time to helping the people than he will attending court duties, much to the displeasure of his father.
    Secret: Wishes to bed every Prince and Princess in the other royal houses as well as partake of each races' men and women.

  • General History: Erick was born a Half-Sylvan, a bastardization of a spawn between a human and Sylvan. As such, he has received quite a bit of racism but he has not let that get between him and his love of the people as he knows that everyone is filled with emotion, hate being one of them but he believes that hatred can give way to love and compassion given the right circumstances. As such, he has dedicated his life to learning about the people and the world, both legal and illegal. He is always getting caught sneaking out trying to explore the world at night; but in the day, he is diligent (though he would rather be outside) and loyal to the court.
    Present Life: In the past year, he has started dabbling in alchemy in an attempt to discover a new aspect of life and hopes to bridge the gap between his human and Sylvan halves, allowing him access to the magic that was cut off from him at birth.
    Special Historic Notes: Before his conception, his mother, the Queen, was kidnapped from the capital by a band of Quickling Sylvans. Their demands were simple: they wanted more freedom in the lands of Eventide as they were more oppressed than free at the time. During the time it took to negotiate the terms, the leader of the Quickling band, their 'King,' was able to seduce the Queen and slept with her. Using magic, he made sure that his seed took hold and sired a half-breed child. After that, the Sylvan band disappeared and hasn't been seen since. Instead of killing the bastardized Prince, the King opted to keep the child and raise him as his own son.

  • Weapons: Nobleman's Rapier, Dagger
    Armor: Hide vest worn under his coats
    Other: None
    Arcane Methods (magics, if any): None
    Special Items: Family Ring

Leader of the Brittleshins; will buy your sister if she helps his cause.

Leader of the Market House, will sell her sister if it makes a profit.

Coming to conquer Brill since three years ago!

They say the creatures of the night fear her.

Pirating the seas of Gashton, spreading fear and death in their wake.

More characters to come soon!
Finally, I have my two other mains 99% done! Holy cow.
 
I have a weakness for fantasy. While I am currently heavily involved in other RPs, I may decide to make a character anyway. At the very least, I will follow along.

Very nice work on the setup! All of your hard work looks great!
 
I have a weakness for fantasy. While I am currently heavily involved in other RPs, I may decide to make a character anyway. At the very least, I will follow along.

Very nice work on the setup! All of your hard work looks great!
Why, thank you :D We have, quite literally, been working on this every night for the past several days. Glad to see that it is paying off~ We hope to see you partake in the game but if you can't, maybe you can smuggle in some other players? ;D

Also, members of the game! We are open to ideas and input on the game as with the scale of it, there is a lot to cover! If you have any ideas, please head on over to the group and help us out! :D
 
Clan Sundershield
  • Leader: Elizabeth Josephine Sundershield
    Members: Thirty-seven
    Homebase: Berkleshire, Eventide
    General Occupation: Sellsword
    Strongsuits: Clan Sundershield prides itself, well at least once again in the now, on honor. As such there is a moral code that each member follows.
    • Do not assault others without justification
    • If assaulted for whatever reason, fight back with no recourse
    • Avoid needless waste of supplies
    • Live by your honor; die by your honor
    • Never run from a fight
    • A strong man builds the house, a strong woman carries the house
    • Harbor respect for all personages, even those of hostile intent or an enemy of the Clan
    Allies: None at this time
    Enemies: The Shadowriders, The Black Knights of the Radomir, The Wilders, The Market House
  • Clan Sundershield was formed three hundred years ago by the man named Angar Orengyrn Sundershield. Primarily a Northerner bloodline at the time, over the years the bloodline has mingled with other cultures, giving rise to the prominent Western influences in the current generations. Angar formed the Clan out of spite for the rulership in his native lands, seeking to change the way things were run. Within short time, the Clan rose among the rest as a terribly powerful entity. Sundershield took what they wanted when they wanted and were no more better than the bandits that they killed for more gold. It wasnt until his grandson, Erik Dovah Sundershield, challenged him in single combat and killed him, that things changed into the more structured and morally sound Clan that it is today.


    With the fall of Angar, coliquially known as The Shift, Erik reformed Clan Sundershield under a unified, honorable, and powerful banner. In what was known as the Golden Rise, Sundershield saw tremendous growth in all aspects. Before long, they became mercenaries of the leaders of the world. This time of prosperity lasted until his great-granddaughter, Delphine Ingrikson Sundershield, rose to power and began to allow outside influences into the Clan.

    The Fall is what Clansmates call her rise to power. With her on the proverbial throne, she led the Clan into a life of greed and guilty pleasures. Western bloodlines soon mixed in Clan Sundershield and politics poisoned the minds of the once-honorable Clan.

    The Clan became a squabling ground for generations until Thrain Augustus Auraelius Sundershield the First came into control. His methods and ideologies dated back to the days of the Golden Rise he promply excecuted all those who supported the old, polluted, ideologies. As such, the once-vast and corrupt empire has become a small family clan, only housing the most honorable and the strong. In an effort to regrow the clan to its former glory, Thrain allowed the admittance of outsiders into the ranks, but only those who proved their worth and honor to the Clan.

    Currently, the Clan is being lead by Elizabeth Josephine Sundershield, who is continuing to run the Clan with honor and distinction. Unfortunately, many many years of bad blood has caused the Clan to have many enemies and there is a strong distrust of any bearing the Sundershield name. The Great Rebuilding was started by Thrain the First, but only time will tell of Clan Sundershield will become the monolith of power and honor that it once was.
  • Members of the clan have access to martial weapon training as well as knowing that, even though the numbers may be few, the Clan Members that have your back are strong and will fight and die for one another.
  • Services Rendered: Mercenary Work
    Average Pay: 100-500 gold for low-medium risk jobs; 500+ for High Risk
  • Prove yourself to be honorable and strong to a Clan member in a variety of situations.


Clan Brittleshin
  • Leader: Thalkor Brittleshin
    Members: 76
    Homebase: Arcay, Kadra
    General Occupation: Merchants and Caravan Guards
    Strongsuits: Trade and Improving Trade Policies
    Allies: The Market House, The Trade Houses of Arcay
    Enemies: The Shadowriders, The Black Knights of the Radomir, The Wilders
  • Housed in the land of Kadra, Clan Brittleshin has taken a prominent hold in trade over the last thirty years that it has been around. Formed by Thalkor Brittleshin, a well-seasoned merchant and competent fighter, he aims to carry his clan above the ranks of the previous nobility and establish a new form of government where the Merchant class has a greater say in the rulings of the land.
  • Be part of a revolution to change the way government is run in Kadra and make money while doing so.
  • Economic Type: Merchant
    Imports: Spices, Furs, Iron, Gems
    Exports: Silver, Jewelry
    Trade Route: Kadra ← No-Man's Land → Gashton: They have their caravans head through the No Man's Land and shortly before entering the opposing territory, they have their caravans shift through the borders of the country's ally, following the trade paths into the area itself.
    Special Notes: They have forged documents that state that they are residents of the allied lands and even own property to back up those claims.
  • Apply at the main office in Arcay and pass a series of diplomatic, mathematics and bartering tests.



The Market House
  • Leader: Mary Evermore
    Members: 262
    Homebase: Greycastle, Gashton
    General Occupation: Merchants and Caravan Guards
    Strongsuits: Diplomacy and Trade
    Allies: Clan Brittleshin
    Enemies: The Shadowriders, The Black Knights of the Radomir, The Wilders, The Market Houses of Greycastle
  • Formed over a century ago, the Market House has grown, fallen and replanted itself in the heart and soul of Gashton. The House had brought considerable wealth to the country over the decades and as such, has gained a pseudo-nobility status, ranking even higher on the proverbial totem-pole than some elected officials. Through time and various leaders, the House has had its fair share of troubles and gained a multitude of enemies.

    However, as recently as in the past five years, the prior leader of the House had perished due to illness and now is led by a shrewd woman by the name of Mary Evermore, a woman who runs her husband as well as she does the business and House. Mary believes that Profit is the absolute number one thing in life, followed by how she obtains that profit then finally, her family.
  • Potential to gain insurmountable wealth and nobility.
  • Economic Type: Merchant
    Imports: Silver, Jewelry [Black Market]
    Exports: Spices, Furs, Iron, Gems
    Trade Route: Kadra ← No-Man's Land → Gashton: They have their caravans head through the No Man's Land and shortly before entering the opposing territory, they have their caravans shift through the borders of the country's ally, following the trade paths into the area itself.
    Special Notes: They have forged documents that state that they are residents of the allied lands and even own property to back up those claims.
  • tbd


The Shadowriders
  • Leader: Drasthanya Syl'set
    Members: 64
    Homebase: Mount Kimber [No-Man's Land side]
    General Occupation: Marauders
    Strongsuits: Psionics, Transmutation, Creation
    Allies: None
    Enemies: Everyone
  • The Shadowriders are a group of marauder mercenaries with a hankering for creating terrifying illusions during their attacks. The head of the Shadowriders is a shrewd Dark-Sylvan by the name of Drasthanya Syl'set and is a rather powerful sorceress. Over the last decade she has been in power, the Shadowriders went from no-name bandits to magic-wielding powerhouse. She teaches her disciples the art of Psionics with varying levels of Transmutation and Creation. At the core of her magic schooling, she and her disciples are creating little more than quasi-real images, but these images often come from the basest fears of those they are going against and as such can sometimes inflict such a degree of fear that the enemy locks up completely or dies of heart failure.

    The Riders prefer to ride about on black horses with whispy manes and tails as to add to the often-present shadow illusions that roll around as the Riders assault an area. One of the important things to note is that the Riders almost never kill anyone with their own blades. Nearly every death comes from the illusions they conjure or from suicide as such. Another important thing to note is that they don't let their magic affect children as they take the children from the now-desolate towns and raise them as their own.
  • Learn how to use varying schools of Magic, pillage caravans, other illegal bandit things.
  • Economic Type: Kill and loot.
    Exports: Slaves
  • Sneak in to the Shadowrider compound and make it to Syl'set's quarters undetected.



The Black Knights of the Radomir
  • Leader: Commander Archibald Blackfoot
    Members: 120
    Homebase: The Radomir Foothills
    General Occupation: Marauders
    Strongsuits: Military Tactics
    Allies: None
    Enemies: Everyone
  • The Black Knights of the Radomir are a hostile, paramilitary organization located in the Radomir Foothills. Led by Commander Archibald Blackfoot, the Knights ravage the countryside with armor specially designed to blend in with the rough landscape. It is speculated that they have a small fort somewhere in the Radomir area but due to the hostility of the landscape, no expeditions have been organized to root out the Black Knights. During every raid on various trading caravans, natives of the region and citizens from the surrounding countries; out of all the captives, they only choose one to let go free and carry the story and the mark of the Black Knights so fear can be spread.

    Their eventual goal is to eventually capture the region of Brill and use the country's wealth and size as a bandit capital, hoping to draw in varying marauders from outlying areas and form an army under his name. This organization was formed two years prior to the Brill disaster when Archibald was exiled from Brill for his crimes.
  • Military training and the standard rape and pillaging of various people. Just bandit things.
  • Economic Type: Kill and loot.
  • Defeat an officer in a non-lethal duel. Usually, they offer anyone the chance to do so when they capture people. Those who succeed join. Those who fail, die.



The Great Ghost Fleet
  • Leader: Captain Velstadt
    Members: 12024 [524 'slaves']
    Homebase: Large island East of the Frostbarrens
    General Occupation: Pirates
    Strongsuits: Psionics, Transmutation
    Allies: Wilders, The Blackfang Mercenaries
    Enemies: Gashton
  • The Great Ghost Fleet is a pirate fleet lead by Captain Velstadt, a literal half-giant of a man. Their home port is the large island east of the Frostbarrens, where their pirate settlement spans the majority of the landmass. The ports themselves house nearly thirty galleons, ten war galleons, sixty-five frigates and countless smaller pirating vessels. In order to make up in resources for the amount their fleet uses, they have a massive mining operation that takes up the rest of the available landmass. The mining is done by both slaves and volunteers. The slaves often work off their freedom but grow accustomed to the lifestyle they have with the pirates and rarely leave as their treatment isnt that of a dog but that of an actual being. They are fed properly, clothed properly, and housed properly. Velstadt believes that captives are more likely to stay and join the crew if treated like people, not prisoners.

    Outside the island-life, Captain Velstadt terrorizes the seas around Gashton in an ever-present war due to the magical nature the pirates have. While the majority of the pirates do not have magical prowess, each captain of a ship has varying degrees of magical skill, often reflecting the ships they are manning. Each of those captains specializes in Psionics as they can then manipulate the minds of the ones they attack and change their perceptions. Additionally, the pirate captains on the island work in tandem with each other to shroud the island and surrounding area in perpetual fog due to their minoring in Transmutation magic. This is the reason that the outfit is known as the Great Ghost Fleet, as they are often unseen or the minds of those enemies are tricked into being unseen.
  • Being a pirate, of course.
  • Economic Type: Pirate.
    Imports: Slaves
  • Sail into port.



Blackfang Mercenaries
  • Leader: Tork Ragnar
    Members: 1247
    Homebase: Every Capital
    General Occupation: Mercenary
    Strongsuits: No job is too hard
    Allies: The Great Ghost Fleet
    Enemies: Enemies of the Employer
  • A decade after the Cataclysm, the first group of mercenaries, known then as the Black Hand, sprouted up. For some time, they worked in relatively safe jobs, clearing debris and chasing off smaller creatures and the like. However, when Deirdrik came along, they became more organized and began spreading out across the region. Over the course of the following decades, the Mercenaries have been part of every major battle, playing a key factor in the wins or losses of them. As a whole, the majority of members are in it for the quick gold but there are those who are truly dedicated. One such person is their current leader: Tork, a Half-Giant. Tork took the reigns of the Mercs twenty years prior to the Brill disaster and is enforcing a massive recruitment and training regime in order to prepare for the coming wars, as the stories he heard from other Mountain Clans tell of terrible horros.
  • Lots of money, women, and the ability to hone any skills you have, magic or otherwise.
  • Economic Type: Mercenary
    Average Pay: 1,500 gold per member per job but they are always high risk.
    Special Note: The Blackfangs are very much a 'highest bidder' group. They have no qualms about turning on you if someone is paying them more than what you are. However, as businessmen they do give the opportunity to have you pay them more than the competitor. This willingness to turn on an ally often causes prejudice towards members.
  • Apply at any capital office.



Wilders
Made quite a few additions to the clans and houses that can be found in the world! Wilders are still coming but Im tired and cant focus anymore D;
 
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Thanks for the kind words @WarriorHeart we hope you'll be able to join at some point! Finalizing a few things regarding the Prologue so that should be up early this afternoon! Don't be shy lurkers we have room for more in the Realm.
 
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The IC thread will be starting tonight!

It will start with a Prologue:

It is a week before the anniversary of Brill's fall. Though their loss is still heavy in their hearts, the people of the realm live and carry on. The capitals, with their rulers and citizens, bustle as they always do, but few if any expect what is to come.

There will be a longer narrative from each kingdom (to be initially posted by myself, Zaith and Jack Nolan) to preface the primary plot. It is the time to get your feet in your character(s)'s shoes, start to interact with others and get a little more familiar with their homes and the world. After a period of time it will transition into the first chapter.

It is advisable to place your character's name at the top of your post, especially if playing more than one character. This makes it easier for people to follow along. As always let me or a co-GM know if you have any questions regarding the prologue or role play in general!

Tagging current members:
@God @Zaith @Jack Nolan @Aeronfarron @Ashana @GoodEveningClarice @Whisket @thief247
 
Thank you! I will start writing it now. Oh and, do you prefer a realistic anime picture (digital art) or a real person picture.
We would prefer avoid anime images but if a more realistic one cannot be found that best represents your character, we are willing to let that slide ;P
 
The character sheet doesn't explain character images very well so I'll make a handy little guide quick. Realistic images can either be real pictures or paintings/drawings of characters (easily found on sites like Deviantart and Google Images). What isn't allowed are your "average" anime pictures.

One rule of thumb: If the eyes take up 90% of your face and your hair color can only come from a boxed coloring kit at Walmart, it's probably not an acceptable image.

female_medieval_clothes_by_skworus-d72jvq6.jpg

I can easily picture her in the medieval fantasy setting in many roles.

blue_eyes_sakura_pink_hair_short_hair_twintail_by_danesse198-d6ln5ah.jpg

I can't picture her at all. And what the hell is she holding? Kill it all with fire!
 
Last edited:
Roster updated. Check out the Statistics (first page, second post) to see what areas could use a little loving. Naturally you can create whatever you want. Also the IC Thread is baking and will be served soon.
 
Excellent, welcome!
 
Hey, @God, that picture that is in the "Do" spoiler -- can I use that? I've been trying to find a picture just like that for my second main!
 
Of course. I just randomly found it on Google.
 
I have many a character that are very good for tho type of thing :3 I just need to fill out that character sheet lol
 
The excitement is real