K
Kes
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Original poster
* Sign-Ups are extended to Tuesday. *If you need additional information on groups such as skill-out, judgement, anti-skill or information on a magician character for a CS please refer to the links. Information about Academy City will be posted in OCC later on. *
IC Roleplay: https://www.iwakuroleplay.com/threads/a-certain-magical-roleplay.104953/
The World of Science
The world of Science relies on logical thinking, evidence, and knowledge to function. It is concerned with explaining the phenomeon of Espers and nature altogether. Its crowning jewel is Academy City, with is know for its scientfic innovation and technology. It lies in direct conflict with the world of magic which is based on faith. Below are key terms and concepts to understand to world of science.
[stabs=bcenter|100000x100000]IC Roleplay: https://www.iwakuroleplay.com/threads/a-certain-magical-roleplay.104953/
The World of Science
The world of Science relies on logical thinking, evidence, and knowledge to function. It is concerned with explaining the phenomeon of Espers and nature altogether. Its crowning jewel is Academy City, with is know for its scientfic innovation and technology. It lies in direct conflict with the world of magic which is based on faith. Below are key terms and concepts to understand to world of science.
{slide=Espers|center}
Espers are those with powers. They are able to change reality into their own, which coins the term personal reality. Espers control a particular aspect or phenomenon of nature. For example an Esper who controls all electromagnetic phenomenon, can manupliate electricity and use it for a variety of purposes. However, the Esper cannot control any other aspects of nature besides the one they are assigned to. Their powers are also detrimined by their level, which ranges between 0-6 A level one Esper will be much weaker compared to a level three or four Esper in their abilities to control a aspect/phenonmeon of nature. The highest level an Esper can reach is six although there has been no one documented with this ability. Therfore, level five is the highest an Esper can realistically achieve. Espers also have a high capcity for mathematics and physics since they have to calculate many factors to use their powers.
Espers Levels from 0-6
Level Zero, "Those with no Powers" - As the title describes, a level zero esper has very little or no ability to manupliate an aspect or pheonmeon of nature. For example, a level zero Esper cannot move a paper cup substanially if their power is telekenisis. They are often bullied by other espers and refered as those who cannot catch up.
Level One, "Those with Low Powers" - Unlike level zero Espers, level Ones can manupliate an aspect or phenonmeon of nature. They are able to use their abilities for convenience rather than combat. A level one Esper can move a paper cup or spoon freely, but cannot move heavier objects, if their power is telekensis.
Level Two, "Those with Unusual Powers" - Similar to level ones, level two Espers have a small amount of control over their powers. However, they are stronger than level ones. For example, a level two esper can move a heavier object such as a chair or vase if their power is telekensis.
Level Three, "Those with Strong Powers" - Unlike level one and two Espers, level threes can use their abilties sucessfully for combat. They possess a greater control over their powers. At this point Esper start to become respected as an elite. A level three Esper can move and propell a large table, television or bench if their power is telekensis.
Level Four, "Those with Great Powers" - Like level three Espers, level fours can use thier powers for combat. However they have fewer restrictions and greater control over thier powers. A level four esper can float, move, and propell an object no large than a car if their power is telekensis.
Level Five " Those with Super Powers" - The highest level that an Esper can realistically reach. Level five espers have little restrictions of their power. They can engage military formations with ease. Level Five Espers are highly regarded for their powers. A level five esper can float, move, propell, and acclerate objects no large than several cars if their powwer is telekensis.
Level Six, " Those with Absolute Powers " - A level six Esper has no restrictions with their ability. Their powers are even greater than a level 5 esper. Since none exist, there is no example to proivde.
* Do not use the examples listed as a guide for limitations. PM if you have any questions on your Esper's Abilities.
Examples of Espers in Combat
Espers Levels from 0-6
Level Zero, "Those with no Powers" - As the title describes, a level zero esper has very little or no ability to manupliate an aspect or pheonmeon of nature. For example, a level zero Esper cannot move a paper cup substanially if their power is telekenisis. They are often bullied by other espers and refered as those who cannot catch up.
Level One, "Those with Low Powers" - Unlike level zero Espers, level Ones can manupliate an aspect or phenonmeon of nature. They are able to use their abilities for convenience rather than combat. A level one Esper can move a paper cup or spoon freely, but cannot move heavier objects, if their power is telekensis.
Level Two, "Those with Unusual Powers" - Similar to level ones, level two Espers have a small amount of control over their powers. However, they are stronger than level ones. For example, a level two esper can move a heavier object such as a chair or vase if their power is telekensis.
Level Three, "Those with Strong Powers" - Unlike level one and two Espers, level threes can use their abilties sucessfully for combat. They possess a greater control over their powers. At this point Esper start to become respected as an elite. A level three Esper can move and propell a large table, television or bench if their power is telekensis.
Level Four, "Those with Great Powers" - Like level three Espers, level fours can use thier powers for combat. However they have fewer restrictions and greater control over thier powers. A level four esper can float, move, and propell an object no large than a car if their power is telekensis.
Level Five " Those with Super Powers" - The highest level that an Esper can realistically reach. Level five espers have little restrictions of their power. They can engage military formations with ease. Level Five Espers are highly regarded for their powers. A level five esper can float, move, propell, and acclerate objects no large than several cars if their powwer is telekensis.
Level Six, " Those with Absolute Powers " - A level six Esper has no restrictions with their ability. Their powers are even greater than a level 5 esper. Since none exist, there is no example to proivde.
* Do not use the examples listed as a guide for limitations. PM if you have any questions on your Esper's Abilities.
Examples of Espers in Combat
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{slide=AIM Fields|center}{/slide}
AIM, stands for an inovoluntary movement. These fields are emitted by Espers, they are unique to each ability an Esper has. If two Espers have the same AIM field they can locate their positions, which is called AIM diffusion field resonance. AIM fields cannot be detected by normal machines, only specialized machines and espers can sucessfully pick the fields up. They are also linked to personal reality as a means for personal reality to function. AIM fields can also be observed and provide useful information, such as the Esper's personality, personal reality, and location.
Personal Reality, allows the user to utterly ignore the Uncertainty Principle, and with regards to the Schrödinger's cat thought experiment, would allow them to choose the possibility they want. Personal Reality distorts the space around the user to a different set of laws. Espers completely depend on Personal Reality to use their abilites. Personal Reality also reflects the user since it ais based on their personality/powers. Its growth depends on the Esper's calculating ability. Thus, levels play an important part in Personal Reality. For example, a level one Esper's Personal Reality will be vastly weaker to a level five's.
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{slide=Power Curriculum Program|center}
In order to gain their powers, almost all espers must go through a specific curriculum often integrated into the school curriculum called the power curriculum program. This program aims to unlock the potential to gain supernatural powers through attaining their own Personal Reality. Before the test is taken, a contract is signed that allows a student to make money. The higher level they are the more money they make and the more prestigious schools they are allowed to enroll in. However, this comes with having to participate in more experiments and research. Through a series of tests, studies, lectures, body stimulations, drugs injected directly into blood vessels or the brain, and hypnosis, a person's brain can be modified so that they can unlock their very own Personal Reality. Along with this students are taught quantum mechanics as well as various concepts concerning AIM as to educate possible future ability users. Going through the program changes the circuitry the body runs on, which is why espers are incompatible with magic.
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{slide=Gemstones|center}
* Get it? *
A Gemstone is a natural phenomenon where an esper has obtained their power without going through the power curriculum program and are naturally developed. Their powers tend to be much more difficult to describe than normal, and emit larger amounts of AIM than artificially produced espers. A common theory for their existence relates them to naturally produced diamonds. If something can be created artificially, then, under the same circumstances, it can be created without human intervention. Most residents of Academy City despise the idea of someone gaining powers without partaking in the power curriculum program. They are extremely rare, their rate being 50 in 7 billion, and thus are highly sought after by other countries hoping to develop their own espers.
[/stabs] The World of Magic
In direct contrast with science, magic refers to supernatural happenings that cannot be explained logically and defy the laws of reality. Magic is a complex system of arts, disciplines and traditions that are grounded in laws and knowledge that are beyond replication or explanation via technology. The roots of magic can be traced back thousands of years, where the main purpose was that people without powers wanted to be able to do what those who had powers could, these people with powers likely being Gemstone espers.
In direct contrast with science, magic refers to supernatural happenings that cannot be explained logically and defy the laws of reality. Magic is a complex system of arts, disciplines and traditions that are grounded in laws and knowledge that are beyond replication or explanation via technology. The roots of magic can be traced back thousands of years, where the main purpose was that people without powers wanted to be able to do what those who had powers could, these people with powers likely being Gemstone espers.
[stabs=bcenter|100000x100000]{slide=Idol Theory|center}
Magic is based off what is called 'idol theory', where the magic is based off of another source such as mythologies, religions, folklore, fairy tales, or any other existing entity. This is done where an imitation of the desired object is imbued with magical properties and gain the some of the originals properties. The object does not need to be an exact replica, but the closer it is to the source the more powerful the magic. For example, one could create a spiritual item based on Mjolnir, the hammer of the norse god Thor, and that item would have some of its properties. However, it is also known that effects on the original can affect the replica and vice versa. An obvious downside to idol theory is that if one were to discover the source material of the magic being used, they could easily discover the weaknesses as well.
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{slide=Mana|center}
Mana is the power source magic relies on and is present in all forms of life. Even non-magicians have mana, but without the knowledge of magic it is practically worthless. Mana is incompatible with the AIM that espers emit due to the inability of the body to process two different power systems, causing the body to become severely injured. Though a magician can easily channel mana through their bodies in order to perform spells, it is much more convenient to focus that energy into an object. When an object of some sort is imbued with mana through a ritual, it becomes what is called a 'spiritual item' and posses magical properties on their own. Spiritual items are often used as they can enhance the potency of a spell, and example being using a spear when using magic based on a story involving a legendary spear. The spear is not absolutely necessary, and certain items with the same shape and function can be used in its place (such as an umbrella), but details being closer to that of the intended item decrease the odds of the spell failing and makes it more effective.
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{slide=Angels|center}
Having its roots in western religions angels are described as extremely powerful beings. Angels cannot be understood by the world of Science. They can deal immense damage and destroy entire cities. Angels can be created either divinely or artifically by conetrating AIM Fields in one locations. In order for an Angel to appear on earth they must have a medium to live through, if it's destroyed then the angel will disappear. Angels are said to be chosen by the Christian god, and their purpose in his will. The apperance of Angels are very rare, but when they do arrive they are extremely dangerous and difficult to manage.
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{slide= Saints|center}
{slide= Saints|center}
Saints parallel level five espers in power, within the world of magic. There a very few saints within the world of Magic, only twenty exist since a saint must be chosen by the Christian god. A saint uses Idol Theory for their powers but also possess superhuman strength and speed, channel large amounts of mana, and their replicas are stronger than a magician's replica. However these abilites have their limits, if a saint is careless with their physical strength, they ran the risk of destroying themselves. In addtion, Saints are prone to attacks that mirror how the Son of God was killed such as being stabbed or crucifixes. When one is born to become a saint they are said to follow a predetimined fate. They are more alligned to the Christian god than others and therefore enjoys these powers.
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{slide=Grimoires|center}
A Grimoire is a book that contains esoteric knowledge and extremely powerful magic spells and are harmful to all who read its contents. What is written inside of a grimoire is of a different world, and contradicts common sense and of a knowledge that is far too alien to be safely comprehensible to any normal human. The contents are said to be too pure and can destroy the mind of any who read it which include saints. A grimoire doesn't necessarily need to be in the form of a book, and can be on stone tablets, scripts, or scrolls as well as other forms. Grimoires cannot be destroyed by any means and act as an auto powered magic array, being able to decode and automatically cast interception spells written in itself to protect against any attack. In order for a normal person to use the spells of a grimoire, a person would need to write down a watered down and simplified version of the magic present. Only those of considerable skill can read the contents of a grimoire, few people with such skill existing. Due to their status and power, grimoires carry considerable political pull in the magic world.
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{slide=Runes|center}
Runes are used to cast spells and perform magical rituals. A rune is represented by the runic alphabet which has its roots in Germanic languages. Runes are used on rune cards, they can only perform magic related to its type and number. A magician most use multiple runes for their spells as a result. A magician most also supply mana to the rune to function and leaves a trace, an experienced magician can pick these traces up and locate others. Runes can also be used for communications and even tracking.
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{slide=Elements}
{slide=Elements}
The four elements are what is believed to be the basis or constitution of which all things are composed of. In both Eastern and Western Religion there are four elements each, and each element has a direction, color, and guardian. These are used to set up magic arrays-a design often drawn as a circle but can be created by arranging objects- that, in accordance with idol theory, allow the user to harness that specific element. Magic arrays can be printed on paper such as rune cards or on the ground and allow for the use of elemental magic easily. Using all four elements with specific symbols and set ups allows for various spells, such as spells that create an unconscious feeling of anxiety that ward people away from a certain area or one used for tracking. Being aligned to a specific element grants a magician greater power over that element, and changing your appearance to match the element helps gain favor through idol theory, such as dying your hair red for the element fire. Below is a table listing the elements for Western and Eastern Religion.
Element | Color | Position | Guardian Archangel |
---|---|---|---|
Wind | Yellow | Front | Archangel Raphael |
Fire | Red | Right | Archangel Michael |
Water | Blue | Back | Archangel Gabriel |
Earth | Green | Left | Archangel Uriel |
Element | Color | Position | Season | Guardian Deity |
---|---|---|---|---|
Wood | Blue | East | Spring | Seiryuu the Azure Dragon |
Fire | Red | South | Summer | Suzaku the Vermillion Bird |
Water | Black | North | Winter | Genbu the Black Turtle |
Metal | White | West | Autumn | Byakko the White Tiger |
{slide=Magicians|center}
Magicians are those who specialize in Idol Theory. They are capable of casting spells and teaching them to others. Magicians cannot also be Esper, since they rely on Mana as their power source and cannot use personal reality. Magicians are adept at using mana and suffer less when they fail to cast a spell compared to an Esper. Magicians are split between eastern and western religions, they use their spell from the religion that they are in. Magicians also have the advantage of using different powers than an Esper, which gives them a greater variety. However magicians relay on idols, if the idols are discovered and destroy they become powerless.
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CS Sheets:
Science character sheet
Appearance (Anime preferred):
Name:
Age:
Gender:
Weight:
Height:
Personality:
Likes:
Dislikes:
General Skills:
Affiliated Group (Anti skill, judgement, skill out, or none):
Esper Power and Level (Put Ability name, Level, description. Can be a level 0 if you want. If you're not sure if it fits the setting or works, either ask me or just post it. I'll tell you if it needs changes):
Biography (Not needed, especially if you don't quite understand things, though I'd prefer one):
Writing Sample (Write about a random event with your character or something that'll give me a look of what you can do. This will double with letting me understand how much you understand the world, which will let me help you understand things more if needed.):
Magic character sheet:
Appearance (Anime preferred):
Name:
Magic Name:
Age:
Gender:
Weight:
Height:
Personality:
Likes:
Dislikes:
General Skills:
Magic Type (Describe what magic format-like if it's Norse, Christian, Greek, or something else-, any spiritual items used, and elemental alignment if applicable. Magicians can use multiple forms, so mention if they use runes and other forms not affiliated to their main such as tracking magic.):
Biography (Not needed, especially if you don't quite understand things, though I'd prefer one):
Writing Sample (Write about a random event with your character or something that'll give me a look of what you can do. This will double with letting me understand how much you understand the world, which will let me help you understand things more if needed.):
*Note: I will accepting only one level-5 Esper and one saint. You must PM your character sheet to me so I can evaluate it instead of posting it here.
UPDATE : Level 5 Esper Taken, Saint is also taken.
Links: http://toarumajutsunoindex.wikia.com/wiki/Toaru_Majutsu_no_Index_Wiki
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