I still ended up having to cut out a portion of my last post, due to being "reminded" (by Windsong) that my character COULDN'T ACT... that I couldn't have my character react to Kaddoc's character falling into the water and hitting his head (after being attacked by the "snake lady"). So, creatively speaking, my ability to freely interact in what is, at this moment, interpersonal character interaction INTENDED TO BUILD OUR "MEMORY-FREE" characters into "memory-making" individuals... well, it's been restricted by this "rule" here: "I don't want your character's actions to automatically succeed." Now, yes, I do get what you're getting at. However, this should only apply to things relevant to whatever "quest" you have planned for us. Not for how our characters... our PLAYER characters... interact with each other. Only with how they interact with the environment and NPCs you control.
Which is how I though this whole RP would be managed. But it seems I was wrong. The very fact Kaddoc had his character injured should have told you that "automatically succeed" was not what WE were looking for. As an example, here is my post as originally written:
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Hrrrrrr…!
This strange sensation in his sinuses had gone away with his explosive sneeze. He felt… fine. Despite the evidence in his hands, he appeared unharmed. And it didn't look like the slime. Didn't… *sniff-sniff*… smell like the slime. Didn't… *lick*… taste like the slime…….
Suddenly, sharp quills stood on end, fur puffed out best as it could, his attentions diverted to the sudden ruckus of lamia and human… fighting. Sight, sound, scent… FEEL! ... yes, he felt something well up from deep inside, perhaps some part of his species' nature, perhaps some… some impression from a past he couldn't remember, if past he had. No. No! Thoughts of snot wiped aside, he rushed to the water, not happy about getting wet so soon after he'd gotten some manner of dry. But. But he FELT…
"No! No! Bad snake lady!" *Glare*
A splash as he threw himself back into the river, only caring that the stone-holding one was under water. And an intense feeling that being under water in this way was very, very bad! So, with a surge of effort, for all his rush, careful with his claws, he lifted the human from the water, carried him to shore and set him carefully on the grass near the riverbank. Down again on his haunches, not sure what else to do.
Dripping again. Now feeling helpless…….
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Tell me again where I "automatically succeeded" in anything other than pulling a human out of the water. Kaddoc and I should have had free choice in this, as a means of building character relationships. It's difficult enough playing characters who are supposed to be "newborn" without memories... and yet FLUENT in the "native" language. I can't remember who said it, but one of our players mentioned that they made the assumption, due to our FLUENT language skills, we'd have to have "knowledge" of the associations that make a person FLUENT in a language. Even though our characters, in their circumstance, would have no knowledge... no idea how they know said language so well.
All I know is, the creative excitement I felt at the challenge of playing... of doing the CHARACTER BUILDING you said this RP would focus on... well, that excitement is waning. Because my creativity is being restrained, rather than let loose to BUILD MY CHARACTER. If my character is my character... if all the players here are in charge of their own characters... then we should be free to interact with each other, without feeling restrained.
To be honest, Shade... your "stake" in this is to play what you said you would play. The Environment and the NPCs. Those are YOUR CHOSEN CHARACTERS in this RP, your role as GM. So, you should be following RP etiquette... the same RULES we have to follow. As in: No godmoding, no power playing, no bunnying (like you did with my character)... really, even as GM, all the common rules still apply.
And, to be honest again, I'd like to see this RP succeed. I'd like to see it not only last, but grow. For ALL OF US.
Need I say more?
Well, yes. One more thing (actually, just more), to show how serious I am here: If my character is to die, his death should not be dictated by you. If you want to make this like a "tabletop" campaign, well, we're still telling a STORY here, despite what you've said. And if my character does something stupid enough to get him killed, then I want to WRITE THE STORY of his death. As to whether his "wounds" result in him falling dead in the moment, or whether those "wounds" make him linger. Shade, I am way ahead in my own creative juices here. Given your first post and my interest, my choosing a character to play, I have already played many possible scenes in my head. Including scenes of injury and death, of laughter and sorrow. Of pleasure and pain. Ideas to use, should YOU determine, in your playing of your "character(s)"... and your role as GM... what should/could happen, based on what I've written.
Aaand I'm running dry here. Suffice to say, the "game" here is NOT just "RP"... not "This is not storytelling." I'm making an assumption, but I'll bet not just me, but all the others came into this RP specifically TO TELL A STORY. About their characters. Not to have a GM dictate where and when their characters can pee. Yes, I imagine (if this RP continues) we'll find many "obstacles that hinders" and many "answers beyond." That is what caught my interest. What made me excited to join this.
I've had so many RPs just die. I'm tired of all the funerals. All the "tears" and lost stories. Let's try not to burry this one.