[ Name ]
Kuro Kotei
[Age]
16
[Personality]
Kuro is dedicated to the Sorcerers. This is partly because they gave him a home when he needed one, and because they didn't treat him like an outsider. He is good at making friends, but he makes a lot of social mistakes. He can keep a secret to some extent, but can be a blabber mouth when pressured. He doesn't open up quickly, and is shy around large groups of people. He likes to be a team player, but finds his social awkwardness keeps him from doing what is best for the team.
Kuro has a high attention span, and can soak in knowledge like a sponge. He seems to communicate better with first years, rather than his second year peers. He is easily scared off, and very unsure when it comes to fighting.
[History]
Just after he was born, his parents dropped him at the door of an orphanage in Whiterun, abandoning him for reasons still unknown today. Ever since Kuro could remember, he was an Orphan, always confused, always searching for a meaning to his own life. He was never a popular Orphan, always overlooked when newly weds came in searching for their own child. He was never destructive, and not much of a delinquent like the others.
Kuro was interested in the Sorcerers as soon as he first set eyes on it. Kuro knew that one day he would enroll there; that it was where he belonged. He did everything a young child could do to improve his chances of enrolling: He studied, he trained, hell; he even followed around students and annoyed them with questions about the school.
When Kuro turned 13, he enrolled in the Sorcerers, and left the Orphanage to follow his dream. He focused all of his time on studying and committed his life to the school. His first year was full of adventure, and though Kuro was hesitant to embrace it, he continued forth, doing everything he could to become stronger. Kuro trained everyday, trained until he could no longer stand up, and the results showed.
Kuro had spent an entire year dedicating his life to the school, and it was not a hard choice for his instructors when it came to moving him up to the second year classes. He was the only student on his team that hadn't dropped out after graduation.
Kuro's determination continues on, and he awaits his Second Year at the Sorcerers, hoping to prove himself once again.
[Spellbook]
Water Spells
Wave Cannon - Fires a high pressure stream of water out of Kuro's palm.
Tidal Prison - Encases target in a water filled bubble that can only be popped from the outside.
Water Suspension - Allows calm walls of water to levitate of the ground for defensive use.
Water Manipulation - Can manipulate most forms of water.
Ice Spells
Frost Domain - Allows Kuro to freeze any water that he has created.
Frost Suspension - Allows Kuro to levitate any ice that he has created.
Frozen Breeze - Allows Kuro to cool the air around him.
Ice Manipulation - Can Manipulate and mold most forms of Ice.