E
Elixir
Guest
Exactly! I wanted it to be completely based off of how creative the players wished to be. ♥ That's why there are no set "classes" or anything, just weapons of choice. c: Ultimately, in the end, we'll have the option to be everything in one godlike being, unless the player chooses not to. It's all up to them. ^^So, by combining elements we can customize and create the impression of various classical MMO classes, while inventing new ones.
I like.
I honesty don't want to focus too much on the lore, but perhaps that can be considered correct. The eight major races are going to be able to do all the various spells with their various weapons, if any, and all that jazz. The Esseres, however, will still be on par with them. Ultimately, the Esseres are going to be seen as Gods among'st the races. That's why they're going to ultimately listen and unite against the monsters of the realms.Alright, and how exactly does magic itself work? I would assume that, for players, they'll just say the spell and things happen, but in the MMO lore, do different races (outside of the player race) have different methods of spell-casting?
Essentially...is it possible to do things that the system doesn't allow, such as create your own spells and shizz, by following the laws of the lore, not the system? Gotta break muh database, after all.
As for making your own spells, assume there are many implied skill trees you can choose from. If you've ever played MMORPGs, you'll understand the concept quite easily, I hope. With each weapon (or class in other video games), there are various sorts of spells. If it's a magic based weapon, you can choose a route. If it's a melee based weapon, you can choose a magical or direct melee route, or possibly mix the two. All in all, I'm all for people creating their own unique spells suitable to the weapon they choose and their desired play style. Ultimately, towards the end of the game, there may be some spells similar to another, but still different because I don't plan on allowing people to use the same weapon. If we have a scepter user, I'm only allowing that one scepter user. Perhaps only one more. That way, we don't all have the exact same skill trees. ^^ I hope that explains what you're wondering about.
I just want to give people the opportunity to be as creative as possible. I don't want too many limitations, because I like seeing what people come up with. ♥