- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Online Availability
- Shake a tin of dice and tell me what numbers they give you.
- Writing Levels
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Genres
- Sci-Fi, Fantasy, an assortment of others. Ask and you shall receive (an answer).
Intro
Man and Machine. Since he dawn of the technological revolution in the 2150s, machines with semi-intelligence and near-human capabilities have risen to popularity. From the high rising towers of wealthy aristocrats to the seedy underground societies and gangs of Earth's cities, to the frontlines of war, these machines have integrated into every facet of human society... nearly.
These machines cost much, but are worth very little in the eyes of society. In most cases, programmed only far enough to resemble their human creators and better perform their duties. Machines do not feel pain, they do not suffer emotional shifts or stress-- so their creators say.
But if humans can adapt, then surely their creations can as well.
In 2650, these machines had progressed far enough to show the tiniest spark of sapience. Fearing what could develop, their human masters were quick to clamp down on this progress, retiring those who showed even the smallest sign of awareness and doubling back on their development. Machines who could not be detained and reset were destroyed.
This hasn't stopped the occurrence completely, but it has severely hindered it. Humans have begun seeking ways to shackle their machines and prevent further evolution.
This surge of evolution has come to a halt, but from time to time a machine claws its way up to awareness, only to find itself alone and in danger of discovery. But not all of them are as alone as one might think; a sequestered community of machines both old and new, hidden deep in the Wilds where humans dare not tread.
This community has aided their brethren since the very beginning, accepting all machines regardless of function into their ranks. For centuries it has thrived, developing a culture all its own and aiding its people in discovering themselves and their purpose beyond their function.
But the more their population swells, the more the humans have become aware of their presence and seek to take them back and discover the cause of this perceived threat.
It is only a matter of time before their trail, however well hidden, is discovered.
World
The current year is 2722.
Factions:
UGG - The United Global Government. The human government with eyes and ears across the globe. To the machines on the run from them, they are the bane of their existence. All humans ultimately owe loyalty in some manner to the UGG, whether military or other.
The Machines - Hiding in the ruins of old human cities known as the Wilds, the machines have learned to work together for survival. They are a loose grouping led by a single leader, with every machine given a role or a job within the community. Some machines have taken to imitating their human creators, using scraps of cloth, paint, or miscellaneous baubles to mark them as different and unique from the others.
Locations:
The Wilds - The largest war in recent human history was the Civil War of the 2500s. Cities that had stood for hundreds of years were decimated in the wake of the war, leaving uninhabitable, barren land.
The Cityscape - All cities residing outside of the Wilds become a part of the Cityscape. Cities are sprawling and massive, connected by highways and underground tunnels.
Premise
This roleplay takes place place on a future Earth, where semi-intelligent machines slowly develop sapience and learn about the world around them. All machines involved are a member of the "Community" or "Tribe" and rely on one another and whatever human materials they can obtain to further develop their intelligence.
This community will be scouting human ruins within the wilds, freeing their fellows from servitude, exploring their own consciousness, and evading the rare human groups that venture into their territory.
These machines cost much, but are worth very little in the eyes of society. In most cases, programmed only far enough to resemble their human creators and better perform their duties. Machines do not feel pain, they do not suffer emotional shifts or stress-- so their creators say.
But if humans can adapt, then surely their creations can as well.
In 2650, these machines had progressed far enough to show the tiniest spark of sapience. Fearing what could develop, their human masters were quick to clamp down on this progress, retiring those who showed even the smallest sign of awareness and doubling back on their development. Machines who could not be detained and reset were destroyed.
This hasn't stopped the occurrence completely, but it has severely hindered it. Humans have begun seeking ways to shackle their machines and prevent further evolution.
This surge of evolution has come to a halt, but from time to time a machine claws its way up to awareness, only to find itself alone and in danger of discovery. But not all of them are as alone as one might think; a sequestered community of machines both old and new, hidden deep in the Wilds where humans dare not tread.
This community has aided their brethren since the very beginning, accepting all machines regardless of function into their ranks. For centuries it has thrived, developing a culture all its own and aiding its people in discovering themselves and their purpose beyond their function.
But the more their population swells, the more the humans have become aware of their presence and seek to take them back and discover the cause of this perceived threat.
It is only a matter of time before their trail, however well hidden, is discovered.
World
The current year is 2722.
Factions:
UGG - The United Global Government. The human government with eyes and ears across the globe. To the machines on the run from them, they are the bane of their existence. All humans ultimately owe loyalty in some manner to the UGG, whether military or other.
The Machines - Hiding in the ruins of old human cities known as the Wilds, the machines have learned to work together for survival. They are a loose grouping led by a single leader, with every machine given a role or a job within the community. Some machines have taken to imitating their human creators, using scraps of cloth, paint, or miscellaneous baubles to mark them as different and unique from the others.
Locations:
The Wilds - The largest war in recent human history was the Civil War of the 2500s. Cities that had stood for hundreds of years were decimated in the wake of the war, leaving uninhabitable, barren land.
The Cityscape - All cities residing outside of the Wilds become a part of the Cityscape. Cities are sprawling and massive, connected by highways and underground tunnels.
Premise
This roleplay takes place place on a future Earth, where semi-intelligent machines slowly develop sapience and learn about the world around them. All machines involved are a member of the "Community" or "Tribe" and rely on one another and whatever human materials they can obtain to further develop their intelligence.
This community will be scouting human ruins within the wilds, freeing their fellows from servitude, exploring their own consciousness, and evading the rare human groups that venture into their territory.
Character Sheet
You may organize or add to this sheet however you wish, as this is only the basic template. Have fun.
Identification: (Two or three letters, followed by three to six numbers.)
Role: (Their position within the Tribe.)
[Image here]
[Brief description]
(This is the far future, with plenty of tech and aesthetics to choose from. Your machine can look like like anything, human or beast, and is only as cool as your make it. Anything from ancient rust-buckets cloaked in fancy silk and paints, to high-tech or massive war machines. But keep it within reason; no floaty bits, no gundam stuff. And, most of all, no anime.)
Function: (What were they originally built for? Entertainment, Military, Medical? This influences their role within the tribe.)
Specialty: (A specialty within their function. Ex: long-range combat for a military droid.)
Activation Period: (How long have they been active? Humans build their machines to last and easily integrate with new tech. This can be up to a full five centuries.)
Unique Equipment: (Anything your machine would use as part of their function, such as a weapon, radios and recording devices, first aid and repair kits, etc.)
Traits:
Throughout its stay with the community, your machine will develop its personality. It will start with a few noticeable traits that it will base the rest of its personality off of. List up to three or four traits here. (This will set the template for how you play your character).
You may organize or add to this sheet however you wish, as this is only the basic template. Have fun.
Identification: (Two or three letters, followed by three to six numbers.)
Role: (Their position within the Tribe.)
[Image here]
[Brief description]
(This is the far future, with plenty of tech and aesthetics to choose from. Your machine can look like like anything, human or beast, and is only as cool as your make it. Anything from ancient rust-buckets cloaked in fancy silk and paints, to high-tech or massive war machines. But keep it within reason; no floaty bits, no gundam stuff. And, most of all, no anime.)
Function: (What were they originally built for? Entertainment, Military, Medical? This influences their role within the tribe.)
Specialty: (A specialty within their function. Ex: long-range combat for a military droid.)
Activation Period: (How long have they been active? Humans build their machines to last and easily integrate with new tech. This can be up to a full five centuries.)
Unique Equipment: (Anything your machine would use as part of their function, such as a weapon, radios and recording devices, first aid and repair kits, etc.)
Traits:
Throughout its stay with the community, your machine will develop its personality. It will start with a few noticeable traits that it will base the rest of its personality off of. List up to three or four traits here. (This will set the template for how you play your character).
- Follow the basic rules of Iwaku.
- Powerplaying is an obvious one, so is godmodding. Don't do it.
- Be respectful. We all want to rp here.
- More than one character is allowed, so long as you can manage. Two at most.
- I can take time to approve of your sheets, and I'll let you know if there's an issue.
- Machines may have "nicknames", if they so choose.
- Enjoy yourself. The rp may get serious, but this is all for fun. If you have an issue with another player, we'll discuss it over pm.
- Powerplaying is an obvious one, so is godmodding. Don't do it.
- Be respectful. We all want to rp here.
- More than one character is allowed, so long as you can manage. Two at most.
- I can take time to approve of your sheets, and I'll let you know if there's an issue.
- Machines may have "nicknames", if they so choose.
- Enjoy yourself. The rp may get serious, but this is all for fun. If you have an issue with another player, we'll discuss it over pm.
These rules are subject to change. Have fun.
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