BIO AND JUMPIN The Torch: An MG-verse sandbox RP signup

Discussion in 'GROUP RP PLOT INFO & SIGNUPS' started by Ringmaster, Mar 3, 2016.

  1. OOC: Welcome to 'The Torch,' a jump-in casual/sandbox RP for the Murder Game community and anyone else who is interested in participating. All are welcome! Just fill out the profile provided below and hop in!


    Name:

    Canon or OC?(If canon, which one?)

    Abilities/Powers:

    Personal Equipment:

    Recruit or Member?:

    Short Bio:

    IC thread here.

    More about the setting can be found here in the Murder wiki.

    The setting of this RP is a training encampment dubbed "The Torch" for a Multiverse Organization known as the Coalition and has no specific end-date. It's essentially a 'Nexus' type RP where recruits are trained for eventual missions that take place, using this place as the Base of Operations though at the very least structured around the idea that the majority of characters will be rooming there of their own free will as opposed to randomly passing through. Any fictional character is welcome, whether they be an OC or a fandom character. This RP will be considered canon to the Murder Series lore.

    Also, as par iwaku's rules, ooc chat is not allowed within the thread. If you would like to take place in ooc chat or discussion about this roleplay feel free to visit our group's General Chat or RP Discussion threads.

    Premise

    [​IMG]

    It was a humid and lonely world. Far away from any space lane, so remote as to be uncharted on any conventional map, it was almost inconceivable that anyone would be here. Yet life there was, as three heavy power armored figures marched into the night, the ground shaking beneath their feet. The winds howled like lonely ghosts singing their death dirge and the only light came from the spotlights activated in the front. But nothing yet emerged from the darkness, at least nothing that would reveal itself as a danger.

    For the foremost pilot in the lead, he almost wished there was. That would have been straightforward enough and on the comm, static would briefly crackle before a voice called out.

    "Gold 1, you're drifting. Eyes front. Green 2, status report."

    "I got nothing sir. If anything is out there, fuck its sneaky. Excuse my french."

    The mech on the far right turned back and forth as it scanned the darkness, before a beeping sound suddenly put them all on high alert. Gold 1 in the lead would speak swiftly as he flipped the appropriate buttons.

    "Sir, motion sensor going wild. Switching to infrared."

    "I copy Gold 1. When you find your targets, engage at will."


    As the world became awash in shades of heat, Gold 1 grinned as he saw the following reflected in his sensors. Re-directing his weapons he called out.

    "Contact! South-by-southwest, fifteen meters distant! Engaging now!"

    With a roar of the gun, bullets sprayed out and hit their targets, followed by the other two as they marched in and unleashed all they got. Once the last target was crushed, the arena was suddenly flooded in spotlights, revealing high concrete walls and slowly, spinning target bots impacted by rubber bullets as a voice said through the comm, crisp and clear.

    "Good work gentlemen-"

    A distinct cough from the comm of Green 2 had the new voice amend with amusement.

    "-And lady. You managed to beat your prior mech record. Go celebrate."

    Dawn was coming and as the sun rose upon the arena, from the monitoring box, the Dark Elf clad in a professional looking labcoat stroked the head of her raven familiar which chose this moment to take flight, rising upward with lazy flaps as it took in the entire base.

    Four arenas for wartime exercises.

    A bio-dome on the outskirts.

    A small town devoid of people as live-fire teams recruited from every corner of the multiverse rushed through in their training exercises as armored paladins marched and cowed new recruits. The color of magic flourished opposite the base and the smoke of the Forge wafted as equipment and vehicles for use were made and run off the assembly line as ships landed and supplies were dropped off. Deeper beneath the earth and out of sight, laid the rest of the base and the gate below that served as both secret and direct conduit to the main body of the organization this place served. And as it landed on a flagpole, the banner of the cogs and sword flapped in the breeze, a testament to the power that made this place great. Welcome to the training encampment of the Coalition forces.

    Welcome to the Torch.

    -----------------------------------

    Summary: Located on an isolated planet unknown and secret, is the training grounds of the Coalition who made it their duty to protect the multiverse from threats to its very existence such as Akibahara of old and those who followed after. It is the first place new recruits visit, in order to get a feel for the organization as well as train and decide which branch of the Coalition they feel most suited to. Even non-magical folk for example can join the M.E.U., acting as either special forces, scouts or research assistants. Its all a matter of organization and considering the role they find themselves in, its something they can't afford to ignore. For these and more, this place- The Torch was created.

    The base is largely underground in terms of living areas and research facilities, though the Torch can be broadly divided into several branches in terms of study. The Sword, the Forge, the Cloak and the Wand. The Sword is a broadly Brotherhood of Steel division, devoting their section to military-esque training or at least having a rudimentary knowledge of firearms, of most worlds which they find themselves. They also familiarize them with the four basic vehicles every Sword trainee will find themselves driving at one time or another, each one chosen carefully for their innocuous appearance as to blend into worlds unaware of the multiverse as a whole, as well as their firepower.

    The Forge serves as the pool for mechanically minded folk, as well as the general repair and maintenance of the base. Responsible as well for crafting weapons, their secondary role is tech research on whatever the Scouts bring back or that base sends to them to uncover their secrets. Run by an ex-Mechanicus Adeptus with the nickname of Cid, he is a fussy if meticulous man where machines are concerned.

    The Cloak is generally the first team on the ground when it comes to new worlds, or to uncover the troubles of those under their protection. Largely independent, they prioritize stealth and knowledge to ensure that they blend in and prevent trouble before the Sword is called in. Most of these members are those who choose to become "Agents" in Murder Games, whenever these dark rituals appear. Its backer is the Future Foundation, who generally choose its members from its ranks.

    The Wand are those of a mystic bent. Backed by the MEU who recruits heavily from this branch, magic is their forte. Anything that falls into a supernatural problem or study, is routed through this department and most of those who choose to enter this field end up sent into the thick of it. Whenever Planeswalkers battle and common folk need evacuation, whenever demons emerge from the pit or Deadites swarm forth, they act as the spearhead and the brain to determine how best to stop them with minimal fuss.

    What they all have in common is cross-training. Because of the eclectic nature of this organization, sometimes those of different departments are thrown into situations where another might be of more use. A Sword in a Forge situation. A Forge, in a Cloak-style team. In these cases, each one is required to learn at least the basics of each branch, in the event a specialist for one or the other is needed.

    The center of the four branches is Administration, who by and large are the leaders and consist mostly of Commanders/Leaders, specialized operatives (who likely would work largely outside the group), and those with tech responsibilities such as maintaining the Coalition's computers/networks/research.

    Locales

    The Torch is located on the main continent of this world, widely believed by scientists and mages to be a prehistorical biosphere due to the presence of Dinosaurs and Ice Age mammalian species that can be found locally. On the whole, the predators tend to avoid the base as do the larger herbivores. The deeper you go out however, the more bold and dangerous the local wildlife is. Strange mutations, variant creatures and the presence of ruins dating to thousands of years old tell a conflicting story, but if this planet has any secrets left, it appears to be hidden deep. Perhaps you'll be the one to uncover them.

    Insofar as the Torch is concerned, there are the following.

    Outer Rim: Deep jungle essentially, but still within Torch boundaries. A dirt path leads up to a lake with a waterfall, used for both recreation as well as swimming exercises. There are hidden weapon caches as well as sentries around this place as well, in the event that any enemy decides to use the cover of the jungle to infiltrate the Torch.

    [​IMG]

    The Wall: Reinforced concrete emplacement, about thirty feet high and studded with electrified barbed wire and guard towers. The main line of defense for any invaders, with a walkway to patrol or to get gunners up and prepped.

    [​IMG]

    The Dropzone: Landing area for ships and the first thing new recruits see when they're dropped off, before being hustled away for debriefing. Also connected to service elevators which lead to the Storerooms of the base. Serves also as the mechanics area, off to the side for easy access to vehicles.

    [​IMG]

    [​IMG]
    Quarters: A block of four distinct sections. Sections are generally divided by duties, whether they be Sword, Cloak, Forge, Wand or Administration. However, members tend to be grouped together in a mixed manner, due to the fact that many recruits and members take on mixed duties. Generally, there are four members to a room, though rooms are spacious and contain their own toilets. Though rooms are generally co-ed, the adjacent showering blocks aren't.

    Recreation: A block of wings used specifically for recreational purposes only. There is a botany wing, a lounge (containing pool and other assorted bar games), a gym, a pool, a barbershop, and a library. The library is largely a digital library, and the few physical books around are generally brought on by the crew.

    Canteen and Pub: A large block where members flock to eat, or sometimes have a little fun. Though food is generally rationed specifically for Breakfast/Lunch/Dinner, small meals and snacks can be enjoyed without worry. The Coalition shares a points currency as well. Each members gets stipend of points which is increased depending on time spent on-duty as well as participation in team events. The Canteen and Pub offer a small free daily limit on snacks and drinks, so one can have a snack and/or drink with a friend without worrying about spending points.

    Meeting Room: Not a particularly spectacular room. It's used largely for scheduled meetings, briefings/debriefings, and to hold important discussions. General lounging is not permitted here.

    Security Station and Armory: The head of security and their staff can usually be here, as well as a heavy cache of weapons. Use of weapons for training purposes must be cleared with security. Weapons for on-duty missions are chosen and divided by security as well.

    Medbay and Research: A medbay used for both off-duty and on-duty injuries, though on-duty injuries are generally separated and given priority due to the higher chance of serious injury. Within this same block is the research department, where both the occult and technology are researched.

    Observatory: Considering the HQ is not actually a space station and doesn't sit in space, normally the windows of this room show complete and empty darkness. Generally, ambient light are tossed up here. Sometimes, scenes are on display, like rolling green hills, or an actual sea of stars. Sometimes, shows and movies from all corners of the multiverse are shown here for recreational purposes.

    Biosphere: A greenhouse specifically designed for multiversal plants. Some dangerous, others more benign.

    The Arena: The de-facto physical training ground for the forces. Obstacle courses, a race track and more pervade this place and often, it sees the most traffic. A massive section of it is devoted to wargames as well as special exercises Command sees fit to impose.

    The Ruins: About ten miles due east of the Torch lies a ruined city. For their own uses, the Torch has taken it for team live-ammo exercises mostly.

    [​IMG]

    GM Note: This is subject to change, as we get more ideas/take suggestions. Enjoy! If you have any questions, feel free to PM @Atomyk @Verite @Krieg @Jeremi
     
    #1 Ringmaster, Mar 3, 2016
    Last edited: Mar 3, 2016
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  2. Name: Li Kleef

    [​IMG]

    Canon or OC?(If canon, which one?): The Lightbringer Chronicles/Fallout

    Abilities/Powers: Firearms(Strong), Outdoorsman(Moderate), Investigation(Moderate), Mechanic(Middling), Medic(Weak). Perks(Rapid Reload, Quick Draw, Light Step, Cowboy, Gunslinger). Otherwise human.

    Personal Equipment: Twin colt pistols.

    Recruit or Member?: Recruit

    Short Bio: Half Asian, half Cheyenne. All ornery and as rocky as a mountain path, as her granny used to say fondly about her. As time went on, there were several paths she could have taken in this world. One was to become a farmer, like her granny and the rest of her tribe. The second was to become a merchant and while traveling sounded nice enough despite the dangers, she had no patience for quibbling over caps. No, for Li the path she walked was fraught with peril- Defended with gunpowder, speed and more than a little luck.

    And if she happened to help a select few along the way, so be it. Settlers and farmers had a tough time of things as it was. And people like the Brotherhood of Steel could well afford her prices. It worked out for everyone. Recent events back home shook her up enough to really make her think on her life, which ended up bringing her here.​
     
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  3. [​IMG]
    Canon: Marvel Comics
    Name: Doreen Allene Green
    Current Alias: Squirrel Girl
    Aliases: Rodent, The Anti-Life, The Slayer of all that Breathes
    Editorial Names: The Unbeatable Squirrel Girl

    Status: Recruit
    Age: 19
    Height: 5'5"
    Weight: 110
    Hair: Brown
    Eyes: Brown
    Powers:
    • Superhuman Strength: Squirrel Girl is super-humanly strong and can lift between 800 lbs and 25 tons.
    • Leaping: Squirrel Girl can leap several stories.
    • Climbing: Squirrel Girl has small claws on each finger and toe to enhance her gripping and climbing abilities.
    • Knuckle Spike: Squirrel Girl has a a retractable knuckle spike capable of carving through solid wood.
    • Prehensile Tail: Squirrel Girl has a bushy, 3 foot long semi-prehensile tail that she can use to cover opponents’ eyes or wrap around herself for warmth. When in her civilian identity, she tucks it into her pants, passing off the extra bulge as "having a conspicuously awesome butt."
    • Communication with Squirrels: Squirrel Girl can perfectly mimic squirrel sounds (which she refers to as "Squirrelese"), as well as actually communicate with and direct the actions of squirrels. She often uses a number of squirrels to distract or even assault others, chewing through circuitry and other materials. She shares a close, possibly empathic, bond with certain squirrels.
    • Regenerative Healing Factor Squirrel Girl is able to heal as a faster rate.
    • According to the Marvel.com database's power grid, Squirrel Girl possesses powers on par with those of the Living Tribunal. This is probably due to the fact she has been able to defeat beings who on the face of it, she should not be able to defeat.
    Equipment:
    • Deadpool's Guide to Super Villains: A series of 4522 educational trading cards written by Deadpool. Doreen relies on these as a primary source of information for whatever villain she is facing.
      • Deadpool's Guide to Super Villains Super Accessories: An appendix of Deadpool's Guide to Super Villains, a series of 1622 cards featuring different villain's methods of transportation.
    • The Squirrel-a-gig: A specially designed helicopter.
    Weapons: Squirrels. Seriously, squirrels. Lots of them. See?
    With a mixture of success, pluck, and a cheery smile, Squirrel Girl has quickly become a favored ally of S.H.I.E.L.D., but she declined the opportunity to be a deputized agent, preferring her own team. While Squirrel Girl's abilities seem silly, her fight record is almost unparallelled. She has defeated:
     
    #3 Michale CS, Mar 3, 2016
    Last edited: Mar 3, 2016
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  4. [​IMG]

    Name: John Connor

    Canon: Terminator 2: Judgement Day & MG: The Metamorphose Sickness/ IG: Little Trouble in Neo-Tokyo

    Abilities/Powers:
    Ruthless, Tactical Mind
    Knowledge of Mechanics
    Equipment:
    His Winterized T-51B Power Armour
    Show Spoiler
    [​IMG]

    Recruit or Member?:
    Recruit
    Short Bio:
    John Connor was 10 Years Old when he found out that he was destined to lead a revolution to save mankind from the evil A.I. Skynet. A reprogrammed T-800 Terminator Unit was soon sent back to protect the boy, but something went wrong. Shortly after meeting, the duo were kidnapped by Elliot and forced to battle against the horrors of the Metamorphose Sickness, with John encountering many strange beings there, including the mysterious Connor Duchannes, a man from his own future.

    Upon returning home, John was forced to kill his guardian, and using the powered Armour he had taken from a parallel dimension, he began to travel across the world as a Lone Wanderer. But the past caught up with John when he was captured again-this time being forced into the mindset of teenage delinquent Miles Duchovsky, as part of an Illusion Game. Disappearing partway through the event, his activities are unknown. Until now....
     
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  5. Name: Amanda Ripley

    [​IMG]

    Canon or OC?(If canon, which one?): Alien Isolation

    Abilities/Powers: Skilled Engineer, Stealth Specialist, McGyver Specialties, Deep Space experience, Starship Pilot

    Personal Equipment: Engineer Toolkit

    Recruit or Member?: Recruit

    Short Bio: Amanda Tei "Amy" Ripley-McClaren (born Amanda Ripley; June 24, 2111) was the daughter of Ellen Ripley. In 2137, when the flight recorder unit of the USCSS Nostromo was recovered and taken to Sevastopol Station, she travelled to Sevastopol in the hopes of finding out what happened to her mother when the Nostromo disappeared fifteen years previously. She was subsequently involved in the Xenomorph incident that destroyed the station.​
     
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  6. [​IMG]

    Judging you.
     
  7. [​IMG]
     
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  8. [​IMG]

    "TAAAAAAA-DAH!"

    Name:
    "You can call me Impulse or Bart or Bart Allen or Bart "Impulse" Allen, it's all crash."

    Canon:
    Young Justice

    Abilities/Powers:
    Superhuman speed
    Molecular vibration allowing him to phase through objects
    Genius level intelligence


    Personal Equipment:
    Stealth-tech uniform

    Recruit

    Short Bio:
    Barry Allen's grandson from 40 years in the future, also armed with super-speed. Bart travels back in time to meet his grandfather in the present and prevent his own bad future from happening. He's incredibly fast talking, playful and witty- or at least pretends to be. He eventually joins the team as one of its youngest members.
     
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  9. [​IMG]

    "Superior genetics."

    Name
    Deoxys

    Canon

    Pokemon

    Abilities



    Non-Combat/Passive (APPLIES TO ALL FORMES) (open)

    Psychic - Deoxys is a psychic pokemon, capable of manipulating the world around itself using the sheer force of its vast, alien mind. As elaborated before, all of Deoxys' true being and "soul" reside within its core. The core of Deoxys holds an immensely greater psionic potential than the average human brain, making Deoxys much more proficient in psychic combat than others. For all effects, events and anything that have anything to do with psychics or psionics, Deoxys qualifies for it. Deoxys is also capable of using passive telekinesis and telepathy.

    Alien Physiology - Deoxys, even for a Pokemon, has an extremely odd physiology. Being birthed from a mutated virus, Deoxys does not function as a normal creature by any means. It does not require oxygen to live, it is practically immune to hazardous/extreme environments (high pressures, extreme temperatures, ect). Deoxys physiology is mainly suited towards space exploration, and as such it thrives in such environments. Deoxys' body is made up of a malleable tissue that can morph into different shapes at will. Its entire body is almost completely amorphous and capable of shape shifting and regenerating. Deoxys can easily continue fighting if any of this tissue was damaged, even if its head was cut off. The only way to truly harm Deoxys is by attacking its purple core-- which functions as every organ it needs and as a holder for its DNA. Even if it was damaged slightly, Deoxys could be severely crippled as result.

    Flight - Deoxys can hover and fly. It can ignore gravity altogether and fly through space flawlessly.


    NORMAL FORME (open)


    [​IMG]

    MOVES

    Recover - Deoxys regenerates its body, quickly healing any damage.
    Psyshock - Deoxys delivers a strong mental attack to an opponent, severely damaging their brain and disorienting them
    Zen Headbutt - Deoxys throws itself via telekinesis and slams its body into an opponent.
    Snore - Deoxys uses telepathic suggestion to put an enemy to sleep.
    Teleport - Deoxys manipulates quantum physics with its mind, randomly teleporting itself in a direction
    Psycho Boost - Deoxys forms an energy ball of raw psycho energy, unleashing it to destroy environments and enemies


    ATTACK FORME (open)


    [​IMG]

    MOVES

    Recover - Deoxys regenerates its body, quickly healing any damage.
    Wrap - The Attack Forme has longer, sharper and stronger tentacles, allowing for Deoxys to bind and hold enemies in place-- and damage them in the process.
    Drain Punch - Deoxys impales the opponent with a tentacle, draining biomass from it and healing itself.
    Poison Jab - Deoxys impales the opponent with a tentacle, injecting a harmful biotoxin that cripples them.
    Zap Cannon - Deoxys charges its tentacles with electricity, unleashing an arc that paralyzes foes and damages them severely.
    Psycho Boost - Deoxys forms an energy ball of raw psycho energy, unleashing it to destroy environments and enemies

    DEFENSE FORME (open)

    [​IMG]

    MOVES

    Recover - Deoxys regenerates its body, quickly healing any damage.
    Spikes - Deoxys smashes the ground with its heavy tentacles, forming earth-made spikes from the ground
    Iron Defense - Deoxys hardens its outer carapace, rendering it immobile but hard as steel.
    Reflect - Deoxys reflects a projectile attack via telekinesis.
    Focus Blast - Deoxys unleashes a sudden wave of kinetic energy, knocking down opponents and damaging them.
    Psycho Boost - Deoxys forms an energy ball of raw psycho energy, unleashing it to destroy environments and enemies.

    SPEED FORME (open)

    [​IMG]

    MOVES
    Recover - Deoxys regenerates its body, quickly healing any damage.
    Swift - Star-shaped energy beams are fired from Deoxys as it runs. This attack never misses.
    Agility - Deoxys lowers its attack and defensive powers in order to greatly increase its speed.
    Extreme Speed - Deoxys rushes and slices the target with blinding speed. No matter what, this attack always goes first in combat.
    Double Team - Deoxys moves so quickly, it creates multiple after-images of itself to trick foes.
    Psycho Boost - Deoxys forms an energy ball of raw psycho energy, unleashing it to destroy environments and enemies.


    Recruit or Member?
    "Recruit"

    Short Bio
    Deoxys is an interesting case of what happens when science goes horribly, horribly wrong. The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The space virus itself seemed to have resided within a meteorite, which was making a crash course towards Earth (in the Pokemon universe, that is).

    Before its involvement in the Fiamma Incident Deoxys was searching the Pokemon World for the lost crystal of another Deoxys that had landed on the planet years prior. However, Deoxys had trespassed in the territory of the Legendary Pokemon Rayquaza, resulting in a great battle between the two. Deoxys had finally fainted, and was then brought into the Fiamma Incident.

    Due to the immense skill and tenacity displayed by the alien during the incident, Deoxys was contacted by the Coalition and asked to assist them with something. Since Deoxys had finished its own mission, it had nothing left to do, yet it was still very skeptical of trusting the humans. However, the alien agreed to the deal and chose to assist the Coalition in this operation.

     
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  10. [​IMG]
    "I will protect her... but am I even him?"

    Name:
    Silver Crow

    Canon:
    Accel World

    Abilities/Powers:
    Silver Crow's primarily ability is Aviation.
    He has gained other such abilities over time such as Optical Conduction, which allows him to reflect, refract and manipulate light.
    The Incarnate System, a thing that rests within all Burst Linkers, can be utilised.

    Personal Equipment:
    A little gift from his old pal Metatron - the Metatron Wings. Overlapping his own wings, they boost his speed.

    Recruit

    Short Bio:
    During an unspecified time in the Accel World timeline, the Reapers destroyed the Accelerated World, causing all Burst Link avatars to lose their link to their respective Burst Linkers and be tossed throughout the Multiverse. Silver Crow was seperated from Arita Haruyuki as the Accelerated World could not be accessed anymore. Now that the Reaper threat is gone, the Accelerated World is gradually regenerating, byte by byte. Until then, Silver Crow has to remain here until the Accelerated World has been repaired and Haruyuki can take his form once more.

    Other Information:
    he's from the light novel not the anime​
     
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  11. Name-Captain Mar-Vell
    [​IMG]
    Cannon- Marvel Comics
    Powers-
    Kree Physiology- Due to the increased gravity of his home world, Mar Vell possesses stength far greater than that of the average being. This, combined with the training he received at the hands of his people, makes him a formidable foe. Due to his genetic half-human half-Kreme origin, the captain possesses a strong resistance to both direct poisoning, radiation, heat and cold

    Cosmic Awareness- Granted to him by the living planet Eon, Mar Vell's 'Cosmic Awareness' grants him the ability to know exactly where he needs to be at any given time. The pros of this can range from simple luck to finding an opponent's weaknesses
    Increased Reflexes, Speed, Stamina, Super Strength
    The bi-product of intense training, exposure to the Nega-Bands and his Cosmic Awareness.
    Equipment-
    Nega Bands
    The Nega bands, otherwise known as the Negative Zone Bands, are by far the Captains most valuable resource. These weapons not only grant him the ability to teleport in and out of the dimension known as 'The Negative Zone', but also gain the strength of those who travel with him. The Bands also grant Mar Vell the powers of energy absorption and conversion, which can used in many different ways, including:
    Physical Nourishment
    Energy Blasts
    Flight
    Further Strength Increases
    Further Speed and Reflex Increases

    Short Bio-
    Born as a half-breed upon the Kree homeworld of Hala, Mar Vell entered the military at his first opportunity, swiftly rising up to the rank of 'Captain'. After being sent on a spy mission to earth, his supervisors betrayed him, sending one of their own sentries off to kill him. Publicly overcoming this threat in his full military armour, the earthlings believed him to be a 'Super Hero', presuming his name to be Marvel, rather than Mar-Vell

    During his time of the planet, Captain Marvel grew fond of the planet, saving it form many dangers over the years, even serving alongside Beth the avengers and fantastic four. Being the first mortal being to overcome both the Mad Titan Thanos, bearer of the Cosmic Cube and The God of his own people, The Super 'Supremo' Intelligence, he became a powerful figure around the Galaxy, from Earth to Skaar.

    The hero eventually died of Cancer January 1st 1982, the one enemy he could not overcome

    Recruit


    Mobile post​
     
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  12. [​IMG]

    Name:
    Ty Lee

    Canon:
    [​IMG]

    Abilities/Powers:
    Extraordinarily acrobatic, limber and athletic. Swift in combat and able to jump exceptionally high and far with ease, applied to parkour and freerunning ability. Proficient in the pressure point striking martial arts and capable of temporary paralysis through these strikes.

    [​IMG]

    Personal Equipment:
    Clothes

    Recruit

    Short Bio:
    Ty Lee was a cheerful and energetic girl who hailed from the Fire Nation. As a child, Ty Lee dealt with six sisters who shared identical appearances with her. This caused her to feel a loss of individuality, and led her to have a longing to be a unique, recognizable person, and a desire for attention from other people. Because of this, after she matured, she ran away from her home and joined a Fire Nation Circus, becoming a skilled acrobatic performer and gaining more personal attention.

    That and when she heard of this chance...the chance to represent their world in what lay beyond...honestly, it was bit jarring and even frightening to be made aware of such things. But ever the one to wear her heart on her sleeve, she signed up. To go places where no one had even heard the name Ty Lee, one of the seven Ty sisters. More than a circus performer...and much more than part of a matched set.

    --------------------------------------------------------------

    [​IMG]

    Name:
    Nora Valkyrie

    Canon:
    [​IMG]


    Abilities/Powers:
    Superhuman strength, speed, durability, endurance, reflexes, a protective force field and minor healing factor gained from Aura, the manifestation of one's soul. A more focused projection of this Aura gives individuals powers unique to them, called Semblances. In this case, Nora's semblance allows her to self-produce electrical energy, as well as absorb outside sources of it. Channeled directly into her muscles, it supercharges her physical abilities to even higher levels.

    [​IMG]

    Personal Equipment:
    Magnhild - A massive war hammer that doubles as a grenade launcher.
    A scroll, basically a collapsible holographic tablet with many functions.


    Recruit

    Short Bio:
    Not much is presently known about Nora's past, but it is known that, like her closest friend Lie Ren, she is an orphan. Both she and Ren applied to Beacon Academy and were accepted together.
     
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  13. [​IMG]

    Name: Ravio

    Canon: A Link Between Worlds

    Abilities/Powers: Ravio owns multiple weapons and knows how to use them, though if a swords one of them he doesn't carry one on him.He has-or had-a bracelet with magical capabilities that helped him get to Hyrule and helped Link from becoming a permanent painting.

    Personal Equipment: The clothes he's wearing plus a large sack full of rupees

    Recruit or Member?: Recruit

    Short Bio: A slightly cowardly, greedy, and lazy guy Ravio went to Link's world to help him not only save Hyrule, but it's counterpart Lorule too. He acts a lot like a businessman or merchant when it comes to renting and buying the weapons he has. He used Link's house to sell said weapons. Over the course of interacting with Link he gains a small bit of his own courage. So, he decided to try and do something as a form of proving that he is more courageous and brave he somehow got himself involved with the Coalition.

    Oh boy.
     
    #14 Takumi, Mar 13, 2016
    Last edited: Mar 14, 2016
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  14. Name: Scrooge McDuck

    [​IMG]

    Canon or OC?(If canon, which one?): Disney/Kingdom Hearts

    Abilities/Powers: Leaving this here for my own amusement.

    Personal Equipment: Cane, Top hat.

    Recruit or Member?: Member

    Short Bio: Scrooge McDuck is a native of the Kingdom Hearts universe sphere in the multiverse where Aqua hails from. As a member, he funds Coalition missions and runs a side-business of recruiting promising candidates for his own personal interests in multiverse matters/treasure hunts. Its good practice for eventual official missions and a way to get a little extra cash, as Scrooge has a reputation as a fair, if tough boss to the adventurers he hires from the Torch. ​
     
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  15. [​IMG]

    Name
    Citizen Snow


    ~ OC~

    Abilities/Powers
    Snow can freely manipulate ice, snow, and water as well as change the surrounding temperature to make things colder. Snow's real body is a baseball sized orb of blue color that forms a body of snow and ice. He normally takes the form of a towering giant of at least 10 feet in height, but has been known to shape shift into a verity of different forms. Despite being an entity that is comprised of ice and snow, Snow is impervious to heat and can easily regenerate severed or destroyed parts of his body.

    Weaknesses
    A pure heart devoid of evil
    Losing his bucket or carrot nose
    Being a guest on talk shows

    ~Recruit~

    Short Bio
    Snow is a magical snowman comprised of all the darkness and malevolence that comes from the human heart, making him cold both figuratively and metaphorically. Snow thrives off draining the warmth and vitality from living things, though he does not need to do so in order to survive. As a being comprised of more 'ideas' than magic, snow is resistant to almost all forms of attack. High impact attacks can disrupt his core leading him to have trouble maintaining form, however the only true way to cause lasting damage to snow are attacks from a pure and kind heart devoid of evil. Realizing that he will never be able to defeat a certain someone and rule over his reality, Snow aligned himself with the Coalition as a means to escape his universe.​
     
    #16 GlassTrinity, Mar 14, 2016
    Last edited: Mar 14, 2016
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  16. [​IMG]
    Name
    Daijuuji Kurou




    ~https://en.wikipedia.org/wiki/Demonbane~

    Abilities/Powers
    The power of the Necronomicon allows Kurou to transform into a magius, enhancing his physical and magical abilities to superhuman levels and giving him the ability to fly. The Necronomicon itself is an extensive record of matters relating to the Great Old Ones and harnessing their power in the form of spells, such as magical webbing (Atlach-Nacha), the creation of illusions (the Mirror of Nitocris) and summoning powerful magical weapons (the Scimitar of Barzai). Kurou later acquires a pair ofhandguns that act as conduits for the power of two Great Old Ones, Cthugha and Ithaqua. Cthugha fires bullets that explode in sorcerous fire while Ithaqua fires bullets that magically track the target's weak points, homing in on them and changing trajectory to avoid the target's defenses.


    Thanks to a pact he made with the Necronomicon(Al Azif) he's also become the pilot of the Deus Machina:Demonbane!

    [​IMG]

    ~Recruit~

    Personal Belongings: Cthugha and Ithaqua

    Short Bio

    The protagonist of Demonbane, Kurou Daijuuuji is a financially poor detective and former secret division student of Miskatonic University. He's hired by the Hadou Financial Group to hunt for the most powerful Grimoire. In his search, he comes face to face with a grimoire himself named Al Azif. In a fit of desperation, Al creates a pact between the two, choosing Kurou as her sorcerer. He discovers that she is the original Necronomicon he was looking for. Kurou becomes incredibly powerful when he uses Al's magic, allowing him to pilot the Dues Machina, Demonbane.

    ---

    [​IMG]



    [​IMG]

    ~ Godzilla series~

    Abilities/Powers
    The mechanical hero has the ability to alter his size at will, and is skilled at melee attacks. His abilities also include being able to communicate with monsters and flying. He also has floodlights located within his eyes. He is also able to carry incredibly heavy objects and even fly whilst being weighed down by Godzilla riding on his back.

    Outside of his film appearances he can fire beams from his arms, similarly to Ultraman. He has also been shown growing larger than his film appearance in the Atari trilogy, rivaling Biollante's height, but being this size makes him very slow.

    In Godzilla: Rulers of Earth, Jet Jaguar's intelligence and resilience are emphasized greatly. He is able to control Kiryulike a human pilot, and is able to defend against attacks that would normally critically damage or destroy the other mechs. He is also shown to be able to knock Godzilla out with a single blow to the face, despite being struck at point blank range by Godzilla's atomic breath.

    ~Recruit~

    Short Bio
    In Godzilla vs. Megalon, Jet Jaguar was created by scientist Goro Ibuki.

    That's all I got :|

     
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  17. [​IMG]

    Name

    Chibodee Crocket

    Canon

    Mobile Fighter G Gundam

    Abilities / Powers

    As an extremely skilled boxer, Chibodee is very fit for an otherwise normal human, fast on his feet and able to throw decently hard punches on his own and whatnot. He is also a highly skilled Gundam pilot, specifically of his Gundam Maxter, which by extension, makes him rather durable and acrobatic, able to perform well under pressure in during heated battles.

    Personal Equipment

    Other than Gundam Maxter, nothing of notable importance.

    Recruit or Member?

    Recruit

    Short Bio

    When Chibodee was a young boy, his mother managed to save enough money to live in the Neo America space colony. As they, and other colonists, were gathering to depart, a group of hijackers dressed as clowns arrived, wanting to take the ship for their own passage. Chibodee was taken hostage by them and his mother was killed in the incident. He was left to fend for himself in the streets of New York City and gained a fear of clowns that would last to his adulthood. After a rough childhood, Chibodee was scouted as a boxer. His skill eventually won him the right to travel to the space colony and eventually became their Gundam Fighter. Along the way, Chibodee met a group of four young women trying to get to the colony by stowing away on a transport. Seeing a spirit similar to his own, Chibodee decided to hire them as his Gundam crew.

    When the 13th Gundam Fight began, Chibodee was the pilot of the GF13-006NA Gundam Maxter. However, he hadn't forgotten his roots and still fought in regular boxing matches in the ruined New York City, representing the American Dream to the downtrodden people on Earth.

    This incarnation of Chibodee has already gone through the events of Mobile Fighter G Gundam.

    - - -

    [​IMG]

    Name

    Revolver Ocelot

    Canon

    Metal Gear

    Abilities / Powers

    Nicknamed "the ricochet genius," Ocelot is a master gunslinger, particularly with his Colt Single Action Army Revolver. Ocelot is also highly skilled in CQC, intelligence management, the art of torture, psychotherapy, hypnosis, and so on.

    Personal Equipment

    His treasured Colt Single Action Army Revolver.

    Recruit or Member?

    Member

    Joined the Coalition sometime after the events of The Ultimate Game.

    Short Bio

    There ain't no short version of his backstory, so here.

    It should be noted that this Ocelot takes place sometime after a slightly alternate version of Metal Gear Solid 3: Snake Eater, where he learned of the existence of the greater multiverse shortly after.​
     
    #18 Verite, Mar 14, 2016
    Last edited: Mar 15, 2016
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  18. [​IMG]

    NAME.- The Taskmaster

    CANON.- Marvel Comics

    ABILITIES/POWERS .- Taskmaster has the ability to absorb knowledge instantaneously. This ability its linked to his muscular memory, allowing the Taskmaster to instantly replicate the physical movement of peak-level humans. Using these "photographic reflexes" the Taskmaster ig highly skilled in various forms of combat, as an exceptional martial artist (mimicking Elektra, Iron Fist), a skilled swordsman (Black Knight, Silver Samurai, Swordsman), a deadly accurate marksman (Captain America with a shield, Hawkeye with a bow and arrow, Punisher with firearms, and Bullseye with various projectiles) as well as displaying a strenuously honed athletic ability (Black Panther, Daredevil). Once the Taskmaster has mastered an opponent's physical movements, he can then predict his opponent's next attack. A sideeffect of this is a severe memory loss. The more implicit memories (i.e. knowledge and abilities) he learns, the more explicit memories (i.e. personal experience) he loses.
    By viewing a video in fast-forward, the Taskmaster can learn to replicate human movement at near-superhuman speed. However, this puts his body under intense strain and can only be used for short periods of time. He also has the ability to manipulate his vocal cords to mimic the voices of others.


    PERSONAL EQUIPMENT.- The Taskmaster carries an extensive arsenal of weapons on his person, most commonly using a sword and a replica of Captain America's shield. He also carries a bow and a quiver of trick arrows (like the ones used by Hawkeye, a billy club, throwing darts, and various firearms.

    RECRUIT OR MEMBER.- Recruit

    SHORT BIO.- Taskmaster its a mercenary. He works as a combat instructor and trains others to become lackeys for other villains by utilizing the techniques he has learned from his observation of superheroes and participates in mercenary jobs from time to time. Initially portrayed as a villain, he has also been shown training U.S. Agent and other neophyte superheroes at the behest of the US government. A mercenary, he has no ideology except that of his employer. Due to his ability to imitate the techniques and armory of other heroes and villains, Taskmaster has occasionally been used to impersonate other characters.
     
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  19. [​IMG]

    Name: Clare

    Canon: Claymore

    Abilities/Powers: Clare can sense shape shifting, demon like creatures called Yomas, her eyes turn gold and the pupils become cat-like when she senses one nearby. She can use Quicksword, a berserk sword swinging ability she obtained through being given the right arm of the Claymore that was teaching her. Said ability allows Clare to attack at superhuman speed and control the technique. Claymore are half human, and half Yoma, which is why they can sense Yomas as well as they can.

    She can also alter her voice to imitate another's or sound like a man.

    Personal Equipment: Besides her sword and the clothes and armor she's wearing, not much else.

    Recruit or Member?: Recruit

    Short Bio: Clare, after traveling with a young man named Raki for sometime hears of the Coalition and the Multiverse. Since there are many big bads out there she decided to join. Ranked #47 and possibly one of the weakest Claymore in the nameless organization she works for in her world.
     
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