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Optimistic Potato
Guest
Original poster
This RP's violence level will be rated R for violence, death, and language. The romance in this RP will be rated PG/PG13 for romance but no sexual content.
{ NOTE }
Yes I realise there is a lot of information here, but not all of it is important right away. I just put it all down for those who don't know much about Final Fantasy X. As the story progresses in the IC, I will post the most pertinent information as a reminder.
If anyone has any questions, requests or anything at all, let me know!
{ NAVIGATION }
(Use the find application (CTRL+F) in browser on the numbers to find what you need!)
(Use the find application (CTRL+F) in browser on the numbers to find what you need!)
{ I }
Information
{ II }
Races of Spira
{ III }
Places of Spira
{ IV
Yevon
{ V }
Blitzball
{ VI }
Aeons
{ VII }
Sin
{ VIII }
Sin Spawn
{ IX }
Rules
Information
{ II }
Races of Spira
{ III }
Places of Spira
{ IV
Yevon
{ V }
Blitzball
{ VI }
Aeons
{ VII }
Sin
{ VIII }
Sin Spawn
{ IX }
Rules
{ I }
Set one hundred years before Yuna and her Guardians defeat Sin and bring about the Great Calm, The Sweet Song of Sacrifice tells of the courageous journey of another Summoner and her Guardians. They head out on a brave journey to defeat Sin and bring about another Calm to world of Spira. The party must travel the world they are trying to protect to gather the strength of the Aeons by communing with the Fayth in each Temple. What will the brave group have to face, what obstacles will they have to overcome to bring about a new Calm to Spirians everywhere? From Kilika to Zanarkand, let the pilgrimage begin.
{ II }
There are a great many types of people that call Spira their home. Below is a list of the different species and information about them.
{ SPIRIANS }
Spirians are identical in appearance to humans. They make up the majority of Spira's population. They have the ability to harvest magical abilities to a certain extent. They are loyal to Yevon and have been for almost one thousand years.
Spirians are identical in appearance to humans. They make up the majority of Spira's population. They have the ability to harvest magical abilities to a certain extent. They are loyal to Yevon and have been for almost one thousand years.
{ AL BHED }
The Al Bhed are similar in appearance to humans. Their only physical difference is their swirly eyes. They make up about ten percent of Spira's population. Often times they are looked down upon because of their dislike of the pilgrimage and their affinity with technology. They are amazing technologist who mostly live in their dessert city hidden in Bikanel. They believe that the use of Summoners to defeat Sin is wrong and fight to protect the Summoners in their own way. They have their own language. Some speak English, to a varying degree, along with their own tongue. They are not liked or recognized by Yevon.
{ AL BHED TRANSLATOR }
The Al Bhed are similar in appearance to humans. Their only physical difference is their swirly eyes. They make up about ten percent of Spira's population. Often times they are looked down upon because of their dislike of the pilgrimage and their affinity with technology. They are amazing technologist who mostly live in their dessert city hidden in Bikanel. They believe that the use of Summoners to defeat Sin is wrong and fight to protect the Summoners in their own way. They have their own language. Some speak English, to a varying degree, along with their own tongue. They are not liked or recognized by Yevon.
{ AL BHED TRANSLATOR }
{ GUADO }
The Guado are a very secretive race of tree folk. They mostly live in and around Guadosalam and are very close to the farplane. All the Guado have pointed ears and hair that seems like branches coming out of their head. Some seem to have bark that covers parts of their skin. All Guados have elongated limbs and large hands and feet. They are a very tall race and also very quick. They are not currently recognized as part of Yevon.
The Guado are a very secretive race of tree folk. They mostly live in and around Guadosalam and are very close to the farplane. All the Guado have pointed ears and hair that seems like branches coming out of their head. Some seem to have bark that covers parts of their skin. All Guados have elongated limbs and large hands and feet. They are a very tall race and also very quick. They are not currently recognized as part of Yevon.
{ RONSO }
The Ronso are a race of large cat like warriors. They inhabit the sacred mountains of Gagazet and judge who may and may not pass on their way to Zanarkand. They are a very spiritual people. All Ronsos have blue fur of varying shades. The colour of their manes vary from white blond to black brown. All male Ronso's have a horn that protrudes from their forehead, the females do not. To lose one's horn is a great dishonor. Most Ronso's have troubles with Spirian's and Al Bhed's speech. They often refer to themselves in the third person. They are not currently recognized as part of Yevon.
The Ronso are a race of large cat like warriors. They inhabit the sacred mountains of Gagazet and judge who may and may not pass on their way to Zanarkand. They are a very spiritual people. All Ronsos have blue fur of varying shades. The colour of their manes vary from white blond to black brown. All male Ronso's have a horn that protrudes from their forehead, the females do not. To lose one's horn is a great dishonor. Most Ronso's have troubles with Spirian's and Al Bhed's speech. They often refer to themselves in the third person. They are not currently recognized as part of Yevon.
{ HYPELLO }
A race of amphibian creatures. They have a thick accent when they speak. They are very agile in the water, but not so much on land. They don't really participate in competitive or recreational past times such as blitzball, but have the ability to be great at it. They are mostly seen operating the Shoopuf that crosses Moonflow.
A race of amphibian creatures. They have a thick accent when they speak. They are very agile in the water, but not so much on land. They don't really participate in competitive or recreational past times such as blitzball, but have the ability to be great at it. They are mostly seen operating the Shoopuf that crosses Moonflow.
{ HALF BREEDS }
Being a half breed is very rare. There is a lot of dislike for half breeds of any kind, it is looked down upon. There are no half Ronso breeds. Half breeds only occur between Spirians, Al Bhed and Guados.
Being a half breed is very rare. There is a lot of dislike for half breeds of any kind, it is looked down upon. There are no half Ronso breeds. Half breeds only occur between Spirians, Al Bhed and Guados.
{ III }
The world of Spira is massive and diverse. Below is a map of Spira.
{ KILIKA }
Kilika is an island of the southern coast of Spira. The island consists of a small port and village, a large jungle and a Temple of Yevon. It is famous for being the home of High Summoner Ohalland and the Kilika Beasts, the local blitzball team.Kilika Temple is located on the far side of the forest north of the village. It is built atop a fire mountain and the Fire-elemental aeon Ifrit can be obtained here. The fire of the temple changes color depending on whether there is a summoner praying inside, or if the temple is being visited by priests and Yevonites. The fayth of this temple is a former Crusader.
Kilika is an island of the southern coast of Spira. The island consists of a small port and village, a large jungle and a Temple of Yevon. It is famous for being the home of High Summoner Ohalland and the Kilika Beasts, the local blitzball team.Kilika Temple is located on the far side of the forest north of the village. It is built atop a fire mountain and the Fire-elemental aeon Ifrit can be obtained here. The fire of the temple changes color depending on whether there is a summoner praying inside, or if the temple is being visited by priests and Yevonites. The fayth of this temple is a former Crusader.
{ BESAID }
It is a small island at the southernmost point of the world of Spira. The island features a large beach and seaport, a small village surrounded by forests and waterfalls, and Besaid Temple.The only populated area on Besaid Island, the village is a small settlement which is famous for the fabrics and clothes it produces. Once long ago, it was a Machina City that was destroyed by Sin; the ruins of this city can be seen throughout the island.Besaid is the home base of the Besaid Aurochs, one of the six Blitzball teams of Spira. The Crusaders also have a presence in the village; it is they who are charged with guarding the Temple.
It is a small island at the southernmost point of the world of Spira. The island features a large beach and seaport, a small village surrounded by forests and waterfalls, and Besaid Temple.The only populated area on Besaid Island, the village is a small settlement which is famous for the fabrics and clothes it produces. Once long ago, it was a Machina City that was destroyed by Sin; the ruins of this city can be seen throughout the island.Besaid is the home base of the Besaid Aurochs, one of the six Blitzball teams of Spira. The Crusaders also have a presence in the village; it is they who are charged with guarding the Temple.
{ LUCA }
Luca is a port at the southern tip of Spira's main continen. Luca houses Spira's only blitzball stadium, and is the home of the Luca Goers, one of the best teams in the league. It is the second largest city in Spira, after Bevelle.
Luca is a port at the southern tip of Spira's main continen. Luca houses Spira's only blitzball stadium, and is the home of the Luca Goers, one of the best teams in the league. It is the second largest city in Spira, after Bevelle.
{ MI'IHEN HIGHROAD }
Mi'ihen Highroad is a road between the city of Luca and Mushroom Rock.The road was named for Lord Mi'ihen, the founder of the Crusaders, then called the Crimson Blades, who walked down the old path on his way to Bevelle to answer the challenge that his group was a threat to Yevon. It is called a Highroad because of both its altitude in relation to Luca, and the fact that Mi'ihen walked the "Highroad" when he decided to face the maesters of Yevon instead of antagonizing them.
Mi'ihen Highroad is a road between the city of Luca and Mushroom Rock.The road was named for Lord Mi'ihen, the founder of the Crusaders, then called the Crimson Blades, who walked down the old path on his way to Bevelle to answer the challenge that his group was a threat to Yevon. It is called a Highroad because of both its altitude in relation to Luca, and the fact that Mi'ihen walked the "Highroad" when he decided to face the maesters of Yevon instead of antagonizing them.
{ MUSHROOM ROCK ROAD }
Mushroom Rock a road and mountain formation between Djose and Mi'ihen Highroad.
Mushroom Rock a road and mountain formation between Djose and Mi'ihen Highroad.
{ DJOSE }
Djose is a region of the main continent of Spira. It is primarily a highroad running between the area of Mushroom Rock and the Moonflow. At the junction before entering the Moonflow road, a short path leads the way to Djose Temple, the only notable feature in the area.
Djose is a region of the main continent of Spira. It is primarily a highroad running between the area of Mushroom Rock and the Moonflow. At the junction before entering the Moonflow road, a short path leads the way to Djose Temple, the only notable feature in the area.
{ MOONFLOW }
The Moonflow is a large river that dissects Spira's main continent into Southern and Northern halves. The primary method of crossing is on shoopuf, an elephant-like creature that can swim across the expansive river. Moonlilies grow on the Moonflow's banks and pyreflies gather on its surface at night, making the water glow and sparkle.
In Final Fantasy X there are many merchants operating from each of the banks.
The Moonflow is a large river that dissects Spira's main continent into Southern and Northern halves. The primary method of crossing is on shoopuf, an elephant-like creature that can swim across the expansive river. Moonlilies grow on the Moonflow's banks and pyreflies gather on its surface at night, making the water glow and sparkle.
In Final Fantasy X there are many merchants operating from each of the banks.
{ GUADOSALAM }
Guadosalam is the city of the Guado, and gateway to the Farplane. The city sits on the path from the north bank of the Moonflow and the southern trail of the Thunder Plains. It comprises three levels with the exits at the bottom most points, the path to the Farplane on the upper level, and the Palace, residence of the current leader, at the center.
Guadosalam is the city of the Guado, and gateway to the Farplane. The city sits on the path from the north bank of the Moonflow and the southern trail of the Thunder Plains. It comprises three levels with the exits at the bottom most points, the path to the Farplane on the upper level, and the Palace, residence of the current leader, at the center.
{ THUNDER PLAINS }
The Thunder Plains also known as the Gandof Thunder Plains, is a long open barren landscape connecting Guadosalam to Macalania Woods. It is constantly bombarded by lightning and thunder.Long ago, the plains were a traveler's nightmare, until an Al Bhed named Bilghen set up several towers to serve as lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. The plains are still treacherous, but the towers draw most of the lightning away.
The Thunder Plains also known as the Gandof Thunder Plains, is a long open barren landscape connecting Guadosalam to Macalania Woods. It is constantly bombarded by lightning and thunder.Long ago, the plains were a traveler's nightmare, until an Al Bhed named Bilghen set up several towers to serve as lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. The plains are still treacherous, but the towers draw most of the lightning away.
{ MACALANIA }
Macalania is a geographical area of Spira. Macalania is comprised of a vast forest filled with beautiful springs and campsites; a frozen Lake a magnificent ice palace: Macalania Temple which sits atop the frozen waters.The ancestral protectors of Macalania are the three races of Musicians: a tall, blue-colored bird-like race with harps, a short race with saxophone-like instruments, and a rotund race with drums.The Macalania Woods are a junction point for several other locations. It is connected to the Thunder Plains at the southern end, to Bevelle in the west, and to the Calm Lands in the east.
Macalania is a geographical area of Spira. Macalania is comprised of a vast forest filled with beautiful springs and campsites; a frozen Lake a magnificent ice palace: Macalania Temple which sits atop the frozen waters.The ancestral protectors of Macalania are the three races of Musicians: a tall, blue-colored bird-like race with harps, a short race with saxophone-like instruments, and a rotund race with drums.The Macalania Woods are a junction point for several other locations. It is connected to the Thunder Plains at the southern end, to Bevelle in the west, and to the Calm Lands in the east.
{ BIKANEL }
Bikane is an island to the west of the Spira mainland. It is primarily a large, arid desert with an oasis, featuring palm trees and a drinkable water source. Many ruins and sand-swept camp sites dot the landscape.The Sanubia Sands is the home of the Al Bhed and the cactuar species. Bikanel Island had hosted at least one large city in former times, most likely in the time around the Machina War. As the signs on the ruins are all in the Al Bhed language, it seems the former city of Bikanel was already an Al Bhed city, that city was destroyed by Sin, which is why the Al Bhed were scattered throughout Spira.
Bikane is an island to the west of the Spira mainland. It is primarily a large, arid desert with an oasis, featuring palm trees and a drinkable water source. Many ruins and sand-swept camp sites dot the landscape.The Sanubia Sands is the home of the Al Bhed and the cactuar species. Bikanel Island had hosted at least one large city in former times, most likely in the time around the Machina War. As the signs on the ruins are all in the Al Bhed language, it seems the former city of Bikanel was already an Al Bhed city, that city was destroyed by Sin, which is why the Al Bhed were scattered throughout Spira.
{ BEVELLE }
The capital of Spira's dogmatic society, it is initially the home of the Yevon religion.One thousand years before the events of Final Fantasy X, escalating hostilities between the city-states of Bevelle and Zanarkand eventually led to a terrible and ravaging war that tore across Spira. Due to its technological advantage over Zanarkand, Bevelle clearly held the advantage.However, no true end to the conflict came about; Yu Yevon, the city's most powerful summoner, gathered the survivors of his devastated home and used them to conjure up a dream world parallel of Zanarkand at its height of glory. To shield himself and his creation, Yu Yevon clad himself in armor formed from pyreflies, becoming the creature known as Sin; it is suspected that Sin destroyed the original Zanarkand. To safeguard itself from attack, Bevelle treated with Yu Yevon to preach his teachings, which would become the foundation of the Yevonite religion.After the final destruction of Sin and the banishment of the remnants of Yu Yevon's spirit, Bevelle entered a state of chaos and turmoil. The Yevonite priesthood, ruined by the calamitous revelations of its origins, hypocrisy and lies, disbanded in the face of the complete breakdown of the theocratic society Spira had existed as for nearly a thousand years.In the wake of this cultural upheaval rose a man named Trema, who would found the New Yevon organization with the aim to help those either unwilling or unable to cope with the changes rippling throughout civilization. Following Trema's surprising and sudden disappearance, Baralai (once a candidate for Yevon's elite Crimson Squad) would emerge at the forefront of the fledgling organization seeking to continue Trema's philosophy of gradual adjustment to the new order of the world.Bevelle, once a machina wonder surpassing even the majestic glories of Zanarkand, hid behind its pious veneer ancient and sorcerous technology, including the mobilesuper-weapon Vegnagun.
The capital of Spira's dogmatic society, it is initially the home of the Yevon religion.One thousand years before the events of Final Fantasy X, escalating hostilities between the city-states of Bevelle and Zanarkand eventually led to a terrible and ravaging war that tore across Spira. Due to its technological advantage over Zanarkand, Bevelle clearly held the advantage.However, no true end to the conflict came about; Yu Yevon, the city's most powerful summoner, gathered the survivors of his devastated home and used them to conjure up a dream world parallel of Zanarkand at its height of glory. To shield himself and his creation, Yu Yevon clad himself in armor formed from pyreflies, becoming the creature known as Sin; it is suspected that Sin destroyed the original Zanarkand. To safeguard itself from attack, Bevelle treated with Yu Yevon to preach his teachings, which would become the foundation of the Yevonite religion.After the final destruction of Sin and the banishment of the remnants of Yu Yevon's spirit, Bevelle entered a state of chaos and turmoil. The Yevonite priesthood, ruined by the calamitous revelations of its origins, hypocrisy and lies, disbanded in the face of the complete breakdown of the theocratic society Spira had existed as for nearly a thousand years.In the wake of this cultural upheaval rose a man named Trema, who would found the New Yevon organization with the aim to help those either unwilling or unable to cope with the changes rippling throughout civilization. Following Trema's surprising and sudden disappearance, Baralai (once a candidate for Yevon's elite Crimson Squad) would emerge at the forefront of the fledgling organization seeking to continue Trema's philosophy of gradual adjustment to the new order of the world.Bevelle, once a machina wonder surpassing even the majestic glories of Zanarkand, hid behind its pious veneer ancient and sorcerous technology, including the mobilesuper-weapon Vegnagun.
{ THE CALM LANDS }
The Calm Lands fall between Macalania Woods and Mt. Gagazet on the summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, are notable for being the location where the final battle with Sin was once fought, causing destruction and the formation of a huge rift to its north.
The Calm Lands fall between Macalania Woods and Mt. Gagazet on the summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, are notable for being the location where the final battle with Sin was once fought, causing destruction and the formation of a huge rift to its north.
{ THE CAVERN OF THE STOLEN FAYTH }
The Cavern of the Stolen Fayth also known as the Sunken, is located in a gorge to the north of the Calm Lands, near the entrance to Mt. Gagaze. The cave hides a fayth that legend says was stolen long ago to prevent summoners from completing their pilgrimage, possibly by the Al Bhed.
The Cavern of the Stolen Fayth also known as the Sunken, is located in a gorge to the north of the Calm Lands, near the entrance to Mt. Gagaze. The cave hides a fayth that legend says was stolen long ago to prevent summoners from completing their pilgrimage, possibly by the Al Bhed.
{ OMEGA RUINS }
At the end of the cave, two deadly bosses await anyone who would disturb them. A traitor to Yevon, Omega, was banished to these ruins, and during the long years he was imprisoned, his hatred grew and turned him into the fiendish Omega Weapon. His hatred for Yevon was so strong, he also spawned a lesser Weapon: Ultima.
At the end of the cave, two deadly bosses await anyone who would disturb them. A traitor to Yevon, Omega, was banished to these ruins, and during the long years he was imprisoned, his hatred grew and turned him into the fiendish Omega Weapon. His hatred for Yevon was so strong, he also spawned a lesser Weapon: Ultima.
{ REMIEM TEMPLE }
Remiem is an abandoned temple on the eastern side of the Calm Lands. The path to the temple is located near the entrance to Macalania, but can only be accessed by riding a chocobo. It is the only remaining sign of a prewar city in the Calm Lands. No living people in Spira continue to visit the temple, and the only inhabitants are the unsent summoner Belgemine and the fayth of the aeon Magus Sisters. The temple is a large and ornate structure, which was once bustling, but became forgotten after Sin tore the earth asunder with the last of its strength while combating High Summoner Gandof. Remiem Temple is surrounded by the same mountain range that Mt. Gagazet belongs to.There is no Cloister of Trials as is typical to the other Temples of Yevon. The temple itself is merely a large room with the entrance to the fayth at the far end. This is where the Magus Sisters can be found.
Remiem is an abandoned temple on the eastern side of the Calm Lands. The path to the temple is located near the entrance to Macalania, but can only be accessed by riding a chocobo. It is the only remaining sign of a prewar city in the Calm Lands. No living people in Spira continue to visit the temple, and the only inhabitants are the unsent summoner Belgemine and the fayth of the aeon Magus Sisters. The temple is a large and ornate structure, which was once bustling, but became forgotten after Sin tore the earth asunder with the last of its strength while combating High Summoner Gandof. Remiem Temple is surrounded by the same mountain range that Mt. Gagazet belongs to.There is no Cloister of Trials as is typical to the other Temples of Yevon. The temple itself is merely a large room with the entrance to the fayth at the far end. This is where the Magus Sisters can be found.
{ MT. GAGAZET }
Mt. Gagazet is the home of the Ronso and gateway to the Holy City of Zanarkand in the world of Spira.The snow-covered, towering Mt. Gagazet is considered sacred land by all races of Spira. Before the Eternal Calm only summoners and their guardians are permitted to pass beyond the mountain gate as it is the final test of the summoner's resolve before entering the Zanarkand Ruins.
Mt. Gagazet is the home of the Ronso and gateway to the Holy City of Zanarkand in the world of Spira.The snow-covered, towering Mt. Gagazet is considered sacred land by all races of Spira. Before the Eternal Calm only summoners and their guardians are permitted to pass beyond the mountain gate as it is the final test of the summoner's resolve before entering the Zanarkand Ruins.
{ ZANARKAND }
Zanarkand is a former metropolis which lies at Spira's northernmost edge. Zanarkand was annihilated by Sin at the end of the Machina War against Bevelle 900 years ago.The original Zanarkand was a more utopian city state where the people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was more militarized and focused completely on machina. Bevelle believed Zanarkand was planning a war against them, and so Bevelle struck first, starting the Machina War.During the war Yu Yevon, the leader of Zanarkand, and his citizens, used summoning as their weapon to fight off the armies of Bevelle. They were unable to stop Bevelle's armies, and Yu Yevon sacrificed the people of Zanarkand in order to preserve the metropolis in a dream state at the height of its power, and to also summon a creature of unspeakable power to defend it, otherwise known as Sin.Yu Yevon only gave the creature two objectives, defend Dream Zanarkand and destroy any large cities or cities that relied heavily on machina. Unable to control Sin's power Yu Yevon's mind became consumed. Due to this the newly summoned Sin turned on Zanarkand itself, following its instincts, destroying the metropolis creating the Zanarkand Ruins.
Zanarkand is a former metropolis which lies at Spira's northernmost edge. Zanarkand was annihilated by Sin at the end of the Machina War against Bevelle 900 years ago.The original Zanarkand was a more utopian city state where the people wished to enhance their lives using a mix of magic imbued within machina. The city state of Bevelle was more militarized and focused completely on machina. Bevelle believed Zanarkand was planning a war against them, and so Bevelle struck first, starting the Machina War.During the war Yu Yevon, the leader of Zanarkand, and his citizens, used summoning as their weapon to fight off the armies of Bevelle. They were unable to stop Bevelle's armies, and Yu Yevon sacrificed the people of Zanarkand in order to preserve the metropolis in a dream state at the height of its power, and to also summon a creature of unspeakable power to defend it, otherwise known as Sin.Yu Yevon only gave the creature two objectives, defend Dream Zanarkand and destroy any large cities or cities that relied heavily on machina. Unable to control Sin's power Yu Yevon's mind became consumed. Due to this the newly summoned Sin turned on Zanarkand itself, following its instincts, destroying the metropolis creating the Zanarkand Ruins.
{ IV }
The people of Spira follow the Teachings of Yevon. The faith is named after Yu Yevon, a summoner who lived in Zanarkand around the time when Sin first appeared. Nearly all the peoples of Spira follow the teachings of Yevon, including the Ronso and some of the Guado. The Al Bhed are an exception and are viewed as heretics by the autocracy for their use of machina, a practice strictly forbidden by the church.
{ THE TEACHINGS OF YEVON }
The majority of the people of Spira follow the teachings of Yevon. The faith is named after Yu Yevon, the once leader of Zanarkand and the creator of Sin. The Al Bhed are the exception, they don't follow the teachings of Yevon, they are viewed as heretics because of use of machina. Those that follow the teachings of Yevon believe that Sin is their punishment for relying too much on machines and technology.
The majority of the people of Spira follow the teachings of Yevon. The faith is named after Yu Yevon, the once leader of Zanarkand and the creator of Sin. The Al Bhed are the exception, they don't follow the teachings of Yevon, they are viewed as heretics because of use of machina. Those that follow the teachings of Yevon believe that Sin is their punishment for relying too much on machines and technology.
{ CHURCH'S HIERARCHY }
At the top of the Church of Yevon's hierarchy is the position of Grand Maester. Currently the position is being held by a man by the name of Krei Mika. Below the Grand Maester are three positions that hold the title Maester. One usually addresses Maester as either 'Maester' or 'Your Grace'. Maesters are the ones who make the laws, presiding over Yevon's High Court and overseeing the church's civil, military and spiritual affairs. The next step down from Maester is the Priest's of Yevon. They attend to the Temples and surrounding lands. Each temple has a High Priest who presides over the temple and it's staff. Many Priests are Summoners or former Summoners who quit their pilgrimage. Priests tend to wear mutlicoloured robbes of white, green and orange. Below the Priests are Summoners. Summoners are charged with the greatest responsibility of all. They must journey to Zanarkand on a pilgrimage to defeat Sin. On the way, Summoners perform Sendings where they send the souls of the deceased to the Farplane. The title of High Summoner refers to a Summoner who has defeated Sin (That last High Summoner was Lord Crayness, he defeated Sin a little over a decade ago). Lastly, the church has a number of acolytes. They work throughout Spira performing various tasks for the Church.
At the top of the Church of Yevon's hierarchy is the position of Grand Maester. Currently the position is being held by a man by the name of Krei Mika. Below the Grand Maester are three positions that hold the title Maester. One usually addresses Maester as either 'Maester' or 'Your Grace'. Maesters are the ones who make the laws, presiding over Yevon's High Court and overseeing the church's civil, military and spiritual affairs. The next step down from Maester is the Priest's of Yevon. They attend to the Temples and surrounding lands. Each temple has a High Priest who presides over the temple and it's staff. Many Priests are Summoners or former Summoners who quit their pilgrimage. Priests tend to wear mutlicoloured robbes of white, green and orange. Below the Priests are Summoners. Summoners are charged with the greatest responsibility of all. They must journey to Zanarkand on a pilgrimage to defeat Sin. On the way, Summoners perform Sendings where they send the souls of the deceased to the Farplane. The title of High Summoner refers to a Summoner who has defeated Sin (That last High Summoner was Lord Crayness, he defeated Sin a little over a decade ago). Lastly, the church has a number of acolytes. They work throughout Spira performing various tasks for the Church.
{ YEVON'S MILITARY }
The Church itself has a strong military that they sent out to combat Sin and protect the citizens of Spira as best they can. Warrior Monks serve as protectors to the Maesters and the temples. They are mostly seen in Bevelle. Guardians are a Summoner's personal body guard. They are not directly related to the church. A Summoner chooses their own guardians and can choose non-Yevonites if they wish (doing so is very rare and looked down upon though). They are expected to put their lives on the line for their Summoner. The Crimson Blade (also known as The Crusaders) is a closely knit army that dedicates themselves to protecting the people, towns and temples from Sin. They are directly connected to the Church, no non-Yevonites may join The Crimson Blade. There are unofficial chapters of The Crimson Blade that are made up of those who have been excommunicated by the Church.
The Church itself has a strong military that they sent out to combat Sin and protect the citizens of Spira as best they can. Warrior Monks serve as protectors to the Maesters and the temples. They are mostly seen in Bevelle. Guardians are a Summoner's personal body guard. They are not directly related to the church. A Summoner chooses their own guardians and can choose non-Yevonites if they wish (doing so is very rare and looked down upon though). They are expected to put their lives on the line for their Summoner. The Crimson Blade (also known as The Crusaders) is a closely knit army that dedicates themselves to protecting the people, towns and temples from Sin. They are directly connected to the Church, no non-Yevonites may join The Crimson Blade. There are unofficial chapters of The Crimson Blade that are made up of those who have been excommunicated by the Church.
{ PRAYERS TO YEVON AND SENDINGS }
Prayers to Yevon are conducted with a gesticulation that starts with the hands out to either side before bringing them into the chest, as though holding a sphere, and bowing. This evolved from a blitzball ritual. Additionally, summoners are obligated to perform the Sending for the deceased. This is a ritual dance that sends the pyreflies of the deceased on their way to the Farplane, preventing the pyreflies from coalescing into a fiend.
Prayers to Yevon are conducted with a gesticulation that starts with the hands out to either side before bringing them into the chest, as though holding a sphere, and bowing. This evolved from a blitzball ritual. Additionally, summoners are obligated to perform the Sending for the deceased. This is a ritual dance that sends the pyreflies of the deceased on their way to the Farplane, preventing the pyreflies from coalescing into a fiend.
{ TEMPLES }
Temples of Yevon are found throughout Spira. At the heart of the temples there is the Chamber of the Fayth, a room that contains a Fayth. A statue houses the willingly-given human soul. The Summoners commune with those souls and can be granted the power of an Aeon. There are five official temples of Yevon throughout Spira; Bevelle (Home of Bahamut), Macalania (Home of Shiva), Djose (Home of Ixion), Kilika (Home of Iftit) and Besaid (Home of Valefor). There are two lost temples of Yevon; Remien (Home of the Magus Sisters/Found in the Calm lands) and Baaj (Home of Anima/Baaj is the submerged ruins). Finally there is also the Cavern of the Stollen Fayth (Home of Yojimbo/Found in the Calm lands).
Temples of Yevon are found throughout Spira. At the heart of the temples there is the Chamber of the Fayth, a room that contains a Fayth. A statue houses the willingly-given human soul. The Summoners commune with those souls and can be granted the power of an Aeon. There are five official temples of Yevon throughout Spira; Bevelle (Home of Bahamut), Macalania (Home of Shiva), Djose (Home of Ixion), Kilika (Home of Iftit) and Besaid (Home of Valefor). There are two lost temples of Yevon; Remien (Home of the Magus Sisters/Found in the Calm lands) and Baaj (Home of Anima/Baaj is the submerged ruins). Finally there is also the Cavern of the Stollen Fayth (Home of Yojimbo/Found in the Calm lands).
{ END OF A PILGRIMAGE }
When a Summoner completes their pilgrimage and obtains the Aeons the face Sin in Zanarkand. Zanarkand is the home of Yunalesca, the first Summoner to defeat Sin. When the Summoner defeats Yunalesca they obtain the final Aeon.
When a Summoner completes their pilgrimage and obtains the Aeons the face Sin in Zanarkand. Zanarkand is the home of Yunalesca, the first Summoner to defeat Sin. When the Summoner defeats Yunalesca they obtain the final Aeon.
{ V }
Blitzball is one of the very few ways that the people of Spira spend time in a recreational manner. It is a game that is played in a giant orb of water. There are two teams, each with an offense and defense. The goal is to get more points than the other team by the end of the game. To score points you must get the ball in the net.
{ VI }
Aeons are obtained by completing each Cloister of Trials at each of Spira's temples. An Aeon is the physical manifestation of the Fayth's dreams. A Fayth communicates with summoners who pray to them within the Chamber of the Fayth, and this can establish a link between the Fayth and the Summoner. Using the link, a Fayth gives their dream a physical form, an Aeom. Aeons are powerful creatures only a summoner can use in battle. Most Aeons resemble their respective Fayth, so it can be assumed that the Aeom takes on aspects of the person whose soul is seal within the Fayth Statue.
{ IFRIT }
Special Attack: Meteorstrike
Effect: Inflicts normal damage even with Protect
Overdrive: Hellfire
Element: Fire
Location Found: Kilika Temple
Special Attack: Meteorstrike
Effect: Inflicts normal damage even with Protect
Overdrive: Hellfire
Element: Fire
Location Found: Kilika Temple
{ VALEFOR }
Special Attack: Sonic Wings
Effect: Delays target's next turn
Overdrive: Energy Ray, Energy Blast
Element: None
Location Found: Besaid Temple
Special Attack: Sonic Wings
Effect: Delays target's next turn
Overdrive: Energy Ray, Energy Blast
Element: None
Location Found: Besaid Temple
{ IXION }
Special Attack: Aerospark
Effect: Dispels positive status effects
Overdrive: Thor's Hammer
Element: Lightning
Location Found: Djose Temple
Special Attack: Aerospark
Effect: Dispels positive status effects
Overdrive: Thor's Hammer
Element: Lightning
Location Found: Djose Temple
{ SHIVA }
Special Attack: Heavenly Strike
Effect: Inflicts Threaten status on target
Overdrive: Diamond Dust
Element: Ice
Location Found: Macalania Temple
Special Attack: Heavenly Strike
Effect: Inflicts Threaten status on target
Overdrive: Diamond Dust
Element: Ice
Location Found: Macalania Temple
{ BAHAMUT }
Special Attack: Impulse
Effect: -
Overdrive: Mega Flare
Element: None
Location Found: Bevelle Temple
Special Attack: Impulse
Effect: -
Overdrive: Mega Flare
Element: None
Location Found: Bevelle Temple
{ YOJIMBO }
Special Attack: Daigoro, Kozuka, Wakizashi, Zanmoto
Effect: Random
Overdrive: *not specific* (Random)
Element: None
Location Found: Cavern of the Stolen Fayth/The Calm Lands
Special Attack: Daigoro, Kozuka, Wakizashi, Zanmoto
Effect: Random
Overdrive: *not specific* (Random)
Element: None
Location Found: Cavern of the Stolen Fayth/The Calm Lands
{ ANIMA }
Special Attack: Nightmare
Effect: Inflicts Doom Status on Target
Overdrive: Imprisonment
Element: None
Location Found: Baaj Temple/Submerged Ruins
Special Attack: Nightmare
Effect: Inflicts Doom Status on Target
Overdrive: Imprisonment
Element: None
Location Found: Baaj Temple/Submerged Ruins
{ MAGUS SISTERS }
(Cindy, Sandy and Mindy)
Special Attack: Camisade, Razzia, Passado
Effect: -
Overdrive: Delta Attack
Element: None
Location Found: Remiem Temple/Calm Lands
Note you must have both Anima and Yojimbo before getting the sisters.
(Cindy, Sandy and Mindy)
Special Attack: Camisade, Razzia, Passado
Effect: -
Overdrive: Delta Attack
Element: None
Location Found: Remiem Temple/Calm Lands
Note you must have both Anima and Yojimbo before getting the sisters.
{ THE FINAL AEON }
The final Aeon is created from someone who shared a deep bond with the Summoner. The Aeon is intended to be used only once, during the final battle with Sin, in the ritual called The Final Summoning. The Aeon has enough power to pierce Sin's hard shell and defeat Sin. Once this happens Yu Yevon emerges from Sin and takes control of the Final Aeon to kill the Summoner. Yu Yevon uses this Aeon to rebuild Sin. The time it takes to rebuild is known as the Calm.
The final Aeon is created from someone who shared a deep bond with the Summoner. The Aeon is intended to be used only once, during the final battle with Sin, in the ritual called The Final Summoning. The Aeon has enough power to pierce Sin's hard shell and defeat Sin. Once this happens Yu Yevon emerges from Sin and takes control of the Final Aeon to kill the Summoner. Yu Yevon uses this Aeon to rebuild Sin. The time it takes to rebuild is known as the Calm.
{ VII }
Sightings: None yet
{ VIII }
Sin Spawn are the monsters of Spira that show up when Sin is around.
{ NONE YET }
{ IX }
Please make sure to read and follow all rules detailed in the spoiler below. If you have any questions, concerns or ideas about them or anything else in the RP, please let me know.
{ ONE }
Follow all site rules, all of them!!!!
{ TWO }
Do not control or kill any characters without their permission.
{ THREE }
NPCs are to be played by all characters, just please run it by me first.
{ FOUR }
Your characters are mortal and like in most stories start off weaker. Please RP as such, over time your characters will gain access to new skills and abilities allowing them to become stronger.
{ FIVE }
If you are planning to have a relationship between characters, please allow it to blossom naturally and not just burst into life out of the blue. Also, please make sure to okay it with the player of the other character first.
{ SIX }
Make sure that you've read over the info that I've gathered for the rp. In it you can find some interesting and very useful tidbits... Like in the races, I put in a site that will automatically translate Al Bhed for you. I'll point out and post up in the IC the specific areas that are currently important, just make sure to read them. Along with that, if you are confused please ask questions here in the OOC, I don't mind answering.
{ SEVEN }
Your characters should be versatile and interesting. Please don't make them boring with no flaws to their personality. On that note, please try not to make them cliche either. I don't mind a little boring and cliche here and there, but let's not have it overwhelmingly everywhere.
{ EIGHT }
At the top of each IC post, please Post your character's name.
{ NINE }
As per the RP rating: This RP's violence level will be rated R for violence, death, and language. The romance in this RP will be rated PG/PG13 for romance but no sexual content.
{ TEN }
Have fun and enjoy!
Follow all site rules, all of them!!!!
{ TWO }
Do not control or kill any characters without their permission.
{ THREE }
NPCs are to be played by all characters, just please run it by me first.
{ FOUR }
Your characters are mortal and like in most stories start off weaker. Please RP as such, over time your characters will gain access to new skills and abilities allowing them to become stronger.
{ FIVE }
If you are planning to have a relationship between characters, please allow it to blossom naturally and not just burst into life out of the blue. Also, please make sure to okay it with the player of the other character first.
{ SIX }
Make sure that you've read over the info that I've gathered for the rp. In it you can find some interesting and very useful tidbits... Like in the races, I put in a site that will automatically translate Al Bhed for you. I'll point out and post up in the IC the specific areas that are currently important, just make sure to read them. Along with that, if you are confused please ask questions here in the OOC, I don't mind answering.
{ SEVEN }
Your characters should be versatile and interesting. Please don't make them boring with no flaws to their personality. On that note, please try not to make them cliche either. I don't mind a little boring and cliche here and there, but let's not have it overwhelmingly everywhere.
{ EIGHT }
At the top of each IC post, please Post your character's name.
{ NINE }
As per the RP rating: This RP's violence level will be rated R for violence, death, and language. The romance in this RP will be rated PG/PG13 for romance but no sexual content.
{ TEN }
Have fun and enjoy!