B
Basacura
Guest
Original poster
Welcome to the Lovely Inn of Madame Caroline!
Greetings, guests,
I'm sure that for many of you this is your first time visiting the Lovely Inn of Madame Caroline. As the manager of this establishment I feel only the utmost obligation to inform you of where it is that you will be staying. There is a rich history here on the isles of Caroline and it is important for you to know every bit of it as to ensure that your stay is, to be as frank as possible, casualty free!
Now, I'm certain that you are all aware of the curse of Madame Caroline, herself. Why else would you want to visit a haunted inn, after all? For those unaware (you poor, poor bastards), the Madame died in the late-1700s at the hands of a creature only known as the Witch of the Isles. Rumor has it that the only way to satiate the Witch's thirst for blood by killing the visitors of the isles. Some call such a rumor hogwash. Those were typically the ones that died first.
Mind you, we haven't had a death here at the inn since 1892 and we're
Yours truly,
The Manager
The Manager
The Game Itself
As visitors of the inn, you are all tasked with on main goal: stay alive. While the task at hand might sound simple enough, your job is made more and more difficult as time progresses through the game.
Each visitor is assigned a role and a task to help ensure the survival of everyone at the inn. These people are simply referred to as Visitors. One person, before the game begins, is assigned the role of the Witch. It is the Witch's goal to kill everyone that visits the inn. As the game progresses, the Witch will elect one Visitor to die at random. The dead Visitor now becomes a Hauntling. There are two ways of completing the game.
- The game is won if the Witch kills all Visitors.
- The game is won if the Witch is killed.
The Roles of the Visitors
During character creation, there are roles that can be personally assigned to each Visitor. These abilities allow for certain advantages against the Witch or Hauntlings during confrontations or events. They include:
- Clairvoyance: The Visitor receives messages from the Higher Entity warning of events to come. There is one warning given before a Visitor dies.
- Repulsion: The Visitor can use Holy energy to remove a curse from one person. This can only be used after a character death or during a Hauntling attack.
- Necromancer: The Visitor makes a pact with the Otherworld in order to revive one Visitor. There is only one revival to use and it cannot be the first Hauntling of the game.
- Persuationist: The Visitor can convince/control one player at any given point in the game to do as they say. This includes using their abilities as they please. The use of abilities inadvertently through Persuationist counts as a use of the skill, and all rules that applied to the skill must be adhered to (e.g. the Necromancer can only use their skill once, even under the influence of a Persuationist).
- Unborn: The Visitor is automatically revived upon dying. This skill can only be used once.
- Protector: Following the death of a Visitor, the Protector can elect to use a protective barrier to prevent another Visitor from being affected by curses. This is used once following a death scene.
- Medic: The Visitor can restore vitality to other Visitors. This can only be done if the Visitor is harmed by another Visitor (even if that Visitor is being controlled by the Witch). This can be used once before a Visitor dies.
Visitors cannot elect to kill other Visitors outside of Witch controls or Witch trials.
Roles of the Witch
The Witch will be determined before the game begins. The Manager will send a private message to a Visitor informing that they have been randomly selected to play the role of the Witch. In order to protect the identity of the Witch, the Witch must message the Manager to preform the Witch's deeds. A personal letter from the Manager will be sent to the Visitor the spell had been cast upon, informing them on how they should act. The Witch can:
- Curse: This can cause a Visitor to lose their ability following a death scene.
- Control: The Witch whispers a deed into the ears of a Visitor and they are forced to comply. Deeds can include, but not limited to, murder, maiming, and suicide.
- State Change: The Witch casts a spell that alters the mood of another player. Moods can switch from extreme anger to bought of sadness and depression. Can even cause a brief period of insanity. This skill can be used up to twice following a death scene.
- Ethereal Sleep: The Witch places a slumber spell onto a Visitor, rendering them useless until the Witch wakes them. The Witch can then proceed to torment them within the dream scape. This can be done at any time during the game.
- Memory Manipulation: A Visitor is convinced of an event that did not happen. This can be done up to two times following the death of a Visitor.
- Transformation: This can either be done to one's self or to a Visitor. The transformations range between inviting animals or grotesque monsters.
Roles of the Hauntlings
Hauntlings are the ghosts of dead visitors. While a Visitor might remain dead for the duration of the game, it is not the end of their role, per say. Hauntlings have various abilities and tasks as the game progresses. They can either:
- Help kill the Witch
- Help kill the Visitors
- Resonance: Hauntlings can give hints and clues as to who the Witch might be. These clues can be accurate or purposefully deceitful.
- Omnipresence: A Hauntling can know about what other people say/do, even if they are not there directly. This allows the Hautling to know about everything that is going on everywhere as opposed to where they are currently interacting, giving them an upper-hand on knowledge.
- Transcendence: Hautlings can present themselves to others in a physical form. While in physical form, the Hauntling can interact with other physical objects.
- Dreamwalking: Hauntlings can infiltrate dream spaces and interact with living Visitors.
- Possession: Hauntlings can possess the living. This does not mean that the Hautling can utilize the powers of the Visitor.
Witch Trials
If enough information is gathered, a Visitor can call to order a trial and accuse someone of being the Witch. In order to kill the Visitor in question there must be a a unanimous decision to kill the Visitor.
If the Visitor is the Witch then the Visitors have successfully survived the Lovely Inn of Madame Coraline.
If the Visitor is not the Witch then there is a curse placed on the remaining Visitors (as specified by the Manager) and the newly deceased Visitor becomes a Hauntling.
The inn has four floors, not including the attic and the basement. Each floor contains nine suites which are numbered by the floor number, followed by the number of the room (e.g. suite 14 is found on the first floor and is the fourth room on the floor). The first floor also includes a lobby room, adorned with red carpets and golden furniture. There is also a dining hall located right next to the lobby with a table that could seat up to twenty guests. On the second floor, on the opposite sides of the rooms is a spa which includes a sauna. The third floor contains a sun room with lush plants and a great view of the isles may be seen. The fourth floor is still vastly under improvement as the Manager elected to add on a personal theater for future Visitors to enjoy. The attic and the basement are kept secret from the Visitors as the only access to them is by a set of keys that only the Manager has.
Character Sheet Template
The character sheets themselves are rather simple.
- Name
- Age
- Occupation
- Skill of Choice (one per character)
- Appearance
- Personality
- Background
- Additional Information
Enjoy your stay!!
The Lovely Guests:
Lizzi Maple
Rosario Juana "RJ" Diosdado
Kristen Fairbound
Thomas
Bexley Thomas
Elliot Rowan
Alana Zōu
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