K
K'eth
Guest
Name: Quelaan, The Fair Lady (Quelaan is an unofficial name by the fandom that I have taken for my usage of her.)
Series: Dark Souls Trilogy
Canon: Considerable time after the death of Chaos Witch Quelaag, but not nesscarily the end of Dark Souls 1.
Abilities:
Demon Traits: Quelaan is immune to fire and all flame-based attacks and is extremely resistant to poison and mildly resistant to diseases. She does not need to eat, drink, or sleep, but she still needs to breathe for the most part but she can still breathe through smoke and the like. She is supernaturally tough, capable of surviving multiple sword swings from steel blades with little ill-effect on her part and lesser weapons dealing even less damage or potentially just avoid damage all together due to a tough part of her spider-like shell. She can react to and move against arrows and things slightly faster than that, though her top movement speed is around 50 MPH when focused on just running and nothing else. Due to her spider-like nature, she can climb upon walls and the like that aren't resistant to having spider-webs be placed upon them. Quelaan is also supernaturally strong, capable of easily rending apart steel and plate armor with her claws and pointed spider-legs, or large boulders with her overall bulk if need be.
Pyromancy: As Chaos formed, the art of Fire Sorcery became forgotten, and in it's place, a more primal, and far more usable if simpler magic became it instead, Pyromancy. As one of the last souls that was directly made from the Life Soul, her power with Pyromancies is unrivaled and incredibly strong, requiring no external focus like a Pyromancy Flame on her part, she simply must learn the Pyromancy, desire to use it, and it will spring out from her hands towards an intended target. Using too many Pyromancies in such a quick succession will exhaust her however and she will require rest if used far too much in a single day.
Chaos Bed Vestiges: Shreds of the chaotic life that would've birth Demons. Quelaan hurls a great ball of seething flame that melts even large boulders upon impact, upon its wake on hitting the ground it leaves a quickly cooling pile of lava that damages those in it for a couple moment. As it were, demons born from this sort of flame died out quickly even as they bore its smoldering essence.
Great Combustion: An improved form of a lesser spell, Quelaan curls her hands into a fist and than sends it outward, creating a large forward facing burst of highly-damaging flame, enough to scorch rock and steel to their melting point.
Chaos Storm: Reminiscence of when the Bed of Chaos first formed these flaming spires are remembered as the transformation of Quelaan and Quelaag, at least for themselves anyways. Quelaan concentrates for a moment, before 6 - 8 great pillars of flame burst out of the ground reaching up to 20ft in the air, violently damaging creatures around her caught in the haphazard patterns of the Chaos Flame. Each pillar is hot enough to melt down large boulders and like the Vestiges, leave even briefer patches of damaging lava for those unfortunate enough to stick around.
Fire Surge: A weaker spell, Quelaan holds out one or both of her hands and a constant 25ft stream of flame emerges from her hands, damaging all in its path for as long as she cares to maintain it and risk exhausting herself from overuse.
Chaos Fire Whip: Art of the Flame of Chaos, a primal thing, forming what would be the root of the Combustion Pyromancy. Quelaan whips out her hand in a sweeping pattern, causing a great lava-infused whip to briefly form and scorch foes, leaving behind a trail of briefly damaging lava if it hits the ground in its wake or things.
Toxic Mist: A loyal servant made this perverse defilement of Pyromantic arts, and it reminds the Fair Lady of her former unimaginable pain and blindness... still, she carries its knowledge as her loyal caretaker still served her to the very end. From Quelaan's mouth, she spews out a large cloud of purple-toxic gas that rapidly damages those from the inside that inhale its contents save for Quelaan herself.
Warmth: A strange flame, one that Quelaan had no knowledge of, but has access to anyways. Quelaan forms a small yellowish warm flame that heals those that approach it in moderate bursts, binding limbs and fixing broken bones and other such things, but not healing poisons or disease, merely counteracting their lethal effects for a short time. The sphere of warmth lasts for 60 seconds otherwise.
Floating Chaos: A grievous showing of Izalith's sin in attempting to replicate the flame. Quelaan forms a small ball of floating fiery chaos that floats 15ft in the air, it lasts for 8 seconds and every 2 seconds it throws out three flaming globs of fire to creatures or things that Quelaan targets as an enemy. Setting them alight if they hit, Quelaan can only have two Floating Chaoses set out at a single time and can be destroyed with sufficient force like an arrow aimed at it and fired.
Seething Chaos: Clumps of flame that demons would once perhaps consider to be a piece of life itself. Quelaan flings from her hands one to three of small molten rocks in-front of her, dealing minor fire damage if they hit a target before dropping to the ground. These Flames condense and than expand for about 4 seconds afterwards before exploding violently enough to destroy boulders, essentially working as grenades or mines for those unlucky enough to stick near them.
Primal Flame: Her demonic spider-body has it's own tricks up its sleeve that are unique to her nature and technically her sister, Quelaag's nature as a spider demon. She can either create short-lived jets of flame from her abdomen to deter attacks from behind there, dealing moderate damage compared to say Great Combustion or igniting her spider legs with flame to make them briefly do more damage than before.
Pyromancy: As Chaos formed, the art of Fire Sorcery became forgotten, and in it's place, a more primal, and far more usable if simpler magic became it instead, Pyromancy. As one of the last souls that was directly made from the Life Soul, her power with Pyromancies is unrivaled and incredibly strong, requiring no external focus like a Pyromancy Flame on her part, she simply must learn the Pyromancy, desire to use it, and it will spring out from her hands towards an intended target. Using too many Pyromancies in such a quick succession will exhaust her however and she will require rest if used far too much in a single day.
Chaos Bed Vestiges: Shreds of the chaotic life that would've birth Demons. Quelaan hurls a great ball of seething flame that melts even large boulders upon impact, upon its wake on hitting the ground it leaves a quickly cooling pile of lava that damages those in it for a couple moment. As it were, demons born from this sort of flame died out quickly even as they bore its smoldering essence.
Great Combustion: An improved form of a lesser spell, Quelaan curls her hands into a fist and than sends it outward, creating a large forward facing burst of highly-damaging flame, enough to scorch rock and steel to their melting point.
Chaos Storm: Reminiscence of when the Bed of Chaos first formed these flaming spires are remembered as the transformation of Quelaan and Quelaag, at least for themselves anyways. Quelaan concentrates for a moment, before 6 - 8 great pillars of flame burst out of the ground reaching up to 20ft in the air, violently damaging creatures around her caught in the haphazard patterns of the Chaos Flame. Each pillar is hot enough to melt down large boulders and like the Vestiges, leave even briefer patches of damaging lava for those unfortunate enough to stick around.
Fire Surge: A weaker spell, Quelaan holds out one or both of her hands and a constant 25ft stream of flame emerges from her hands, damaging all in its path for as long as she cares to maintain it and risk exhausting herself from overuse.
Chaos Fire Whip: Art of the Flame of Chaos, a primal thing, forming what would be the root of the Combustion Pyromancy. Quelaan whips out her hand in a sweeping pattern, causing a great lava-infused whip to briefly form and scorch foes, leaving behind a trail of briefly damaging lava if it hits the ground in its wake or things.
Toxic Mist: A loyal servant made this perverse defilement of Pyromantic arts, and it reminds the Fair Lady of her former unimaginable pain and blindness... still, she carries its knowledge as her loyal caretaker still served her to the very end. From Quelaan's mouth, she spews out a large cloud of purple-toxic gas that rapidly damages those from the inside that inhale its contents save for Quelaan herself.
Warmth: A strange flame, one that Quelaan had no knowledge of, but has access to anyways. Quelaan forms a small yellowish warm flame that heals those that approach it in moderate bursts, binding limbs and fixing broken bones and other such things, but not healing poisons or disease, merely counteracting their lethal effects for a short time. The sphere of warmth lasts for 60 seconds otherwise.
Floating Chaos: A grievous showing of Izalith's sin in attempting to replicate the flame. Quelaan forms a small ball of floating fiery chaos that floats 15ft in the air, it lasts for 8 seconds and every 2 seconds it throws out three flaming globs of fire to creatures or things that Quelaan targets as an enemy. Setting them alight if they hit, Quelaan can only have two Floating Chaoses set out at a single time and can be destroyed with sufficient force like an arrow aimed at it and fired.
Seething Chaos: Clumps of flame that demons would once perhaps consider to be a piece of life itself. Quelaan flings from her hands one to three of small molten rocks in-front of her, dealing minor fire damage if they hit a target before dropping to the ground. These Flames condense and than expand for about 4 seconds afterwards before exploding violently enough to destroy boulders, essentially working as grenades or mines for those unlucky enough to stick near them.
Primal Flame: Her demonic spider-body has it's own tricks up its sleeve that are unique to her nature and technically her sister, Quelaag's nature as a spider demon. She can either create short-lived jets of flame from her abdomen to deter attacks from behind there, dealing moderate damage compared to say Great Combustion or igniting her spider legs with flame to make them briefly do more damage than before.
Equipment:
Gold-Hemmed Black Set: This dress was made for the Witch of Izalith and her dear daughters and son, this wear is extremely flame retardant and resistant and also grants the wearer a more moderate resistance to poison as well. Combined with Quelaan's already quite poison-resistant body, this more or less makes her immune to most forms of mundane and magical poisons.
Quelaag's Furysword: A gift left behind by the Undead that slayed her sister, transmuted from her sister's own soul, a twisted form of making sure they are never not together but a caring one nonetheless. This wicked blade seethes with flame with every hit and is much stronger than her nails or legs when carving apart flesh or armor, however, Quelaan is quite unskilled with the blade and will promptly use it as a last resort or until she is trained for its usage.