CHARACTER INDEX The Evrensel Conflict -- Canon Claim

Sablonus

Edgebabby
Name: Justy Ueki Tylor
Series: Irresponsible Captain Tylor
Canon: Post-Series (Episode Twenty Six)


Abilities:
Gentle Breeze of the Fool: A fool is many things. Ignorantly earnest, obliviously perceptive, naively kind hearted, and irresponsibly carefree. Too few care enough to spot a Fool treading where he shouldn't. Similarly, fewer are there to keep their guards high in the presence of the Fool.

The Devil's Own Luck: Is he the galalxy's most fortunate idiot, or its' most terrifying mastermind? Not even the audience knew for sure. Regardless of the truth, many times over has Tylor proven himself a reliable companion and formidable foe.. Through unbelievable coincidence.

Equipment:
S*ny Walkman ICT-L2: Has songs inside of it. Shaped like a Walkman.
Ragged Overcoat: Has a hole in one of its' pockets. Can flap in the wind.

Captain's Uniform: Bright red, very fancy. Comes with a yellow ascot.
Spare Clothes: A tank top, some baggy pants.. Maybe some clean undies?
Smiley Face Pin: Looks like a smiley face. Shines bright with peace and love.

Suitcase of Things Generated By a Roller: Vitamins, shoelaces, condiment packets, a folding fan, sunglasses, mismatched deck of cards, lint, a handful of marbles, two darts, a few rubber bands, a squeaky yo-yo, confetti poppers, and a kazoo. Packed in the process of hurried cleaning.
 

OSDDefrag

Edgebabby
Sothis_Attack.png
"You know I am The Beginning. What will you do?"

Name:
Sothis

Series:
Fire Emblem: Three Houses

Canon (Where in the story are you taking them from?):
After merging with Byleth

Abilities:

DIVINE PULSE -
Sothis' signature ability; one of the few things she still remembers how to do. Under normal circumstances, Divine Pulse allows her to reverse time with varying cooldown in-between. This power was primarily utilized to ensure the safety of Byleth's students, but as of late some mysterious unseen force has severely weakened it...

SOTHIS' SHIELD - A castable spell, Sothis can bless a person and temporarily increase their resistance to damage for a short time. This spell takes a fair bit of effort on her part, and as such can only be reasonably cast once per battle.

DIVINE LEVITATION - As one would expect from a Goddess, Sothis has a penchant for levitating off the ground.

Equipment:
None.​
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences

"I'll high five you all when I see you."

Name: Pathfinder

Series:
rsz_apex-legends-logo.png

Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:

Capture.PNG

Capture 4.PNG
For the purpose of making this ability work with the story, this will allow Pathfinder to access most electronic devices. However his time to access said devices will not be altered, so he'll be vulnerable for the seven seconds he would be if he were hacking a Apex Games Survey Beacon.

Capture 2.PNG

Equipment:

R-99 SMG

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
1080 RPM
Magazine capacity​
Default
18​
Level I
20​
Level II
23​
Level III
27​
Damage​
Body
12​
Legs
10​
Head
18 (1.5x)​
DPS (Body)
216​
Tactical​
ADS Speed
-15%​
Recoil
Vertical + curve right​

Peacekeeper Shotgun


General data​
Type
Fire-Modes
Single​
Ammo Type
Rate of Fire
58 RPM
Magazine capacity​
Default
6​
Damage​
Body
10 per pellet
110 (10×11) total​
Legs
8 per pellet
88 (8×11) total​
Head
13 (1.25x) per pellet
143 (15×11) total​
DPS (Body)
9-106​
Tactical​
ADS Speed
-10%​
Recoil
Negligible​

Capture 3.PNG
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Villain Submission

rsz_caustic_blackheart_screen.png
"Yes, I've heard about criminals posing as Legends, and they're as derivative as they are pathetic. Take this prison break. I admit there are similarities to my modus operandi, but the cloud formations... that's where they went wrong. My gas wafts through the air as if dancing with death. Not like the spray of some hick fireman's two decade old extinguisher, as shown here. Anybody with a tenth of my brain power can see this for what it is: amateurs playing dress-up in a desperate attempt to gain notoriety. But considering your banal, lackluster brand which you dare call 'journalism'? A tenth of my intellect is giving you far too much credit. Do you have any more questions that might illuminate your ignorance? Very well. Enjoy your day. "

Name: Alexander Maxwell "Caustic" Nox

Series:
hqdefault.jpg
Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:
Capture 5.PNG
Capture 6.PNG

Equipment:
M600 Spitfire Light-Machine Gun

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
512 RPM
Magazine capacity​
Default
35​
Level I
40​
Level II
45​
Level III
55​
Damage​
Body
18​
Legs
14​
Head
36​
DPS (Body)
170​
Tactical​
ADS Speed
-60%​
Recoil
Vertical zigzag​

Peacekeeper Shotgun



General data
TypeShotgun
Fire-ModesSingle
Ammo TypeShotgun shells
Rate of Fire58 RPM
Magazine capacity
Default6
Damage
Body10 per pellet
110 (10×11) total
Legs8 per pellet
88 (8×11) total
Head13 (1.25x) per pellet
143 (15×11) total
DPS (Body)9-106
Tactical
ADS Speed-10%
RecoilNegligible
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
This'll be the last character I submit for now. And who better then:


"You just got Sarge'd."

Name: Sarge

Series:


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​
  • Combat - Sarge is a skilled soldier, having managed to capture Tex as well as fight off, with the assistance of Caboose, the attacking hordes of soldiers in Battle Creek. In the episode True Colors, he (along with his fellow Reds and Blues) managed to eliminate several Tex drones, showing some skill in combat and survived unharmed afterwards. Sarge later uses his shotgun to kill several Federal Army soldiers, and was able to eliminate a Space Pirate in hand-to-hand combat, with the assistance of Grif and Simmons. In Relocated: Part One, it is revealed that Sarge jumped out of ships during the Human-Covenant war, later identifying himself as a former ODST.
  • Mechanics and Engineering - Sarge is also skilled in mechanics, though his skill level and success fluctuates from flawed to almost revolutionary genius, having built three separate robots, two of which were assembled simultaneously in a short period of time from color-coded robot kits. He has also created a fully functional weather control device into Lopez, though he never used it as he was unable to find a set of D batteries. However, his work is not flawless, as when he turned Simmons into a cyborg, the latter claimed that he would occasionally shoot himself in the foot for some unknown reason, which Sarge claims is "user-error". He has also claims to have developed a levitation device. Sarge has a passion for making ridiculously complicated and impressive devices and often uses any technical problem as an excuse to develop them, only to be disappointed when others (usually Grif) point out much simpler solutions.
  • Medical Experience - Sarge also appears to act as the Red Team's medical officer, as he has performed surgery on both Simmons and Grif in a relatively short amount of time, and both seem to be healthy. However, Sarge clearly knows very little about bodily functions, as he uses a diagram of a cow as an aid during Grif's surgery, claims that the body can produce any oxygen it needs when under stress without breathing, claiming that "the chest is strictly reserved for digestion", and advises Caboose to lift a heavy weight with his back as opposed to his legs.
  • Battle Plans - Sarge seems to be capable of planning out attacks quite well as demonstrated when he and Grif outsmarted Washington during Upon Further Review and when he and Lopez captured Tex in Down, but not Out. However, most of the time, he suggests plans that either protect him, kill Grif, or involve the construction of a complicated device in favor of one that actually achieves their goals, or all three. However, the aforementioned succeeding plans Sarge had come up with were not very complex nor did they guarantee victory, suggesting dumb luck may have been a factor.
  • Attention to Detail - Despite formulating unnecessarily complicated plans and wanting to protect solely him, Sarge appears to be attentive to his own team. As seen in Drink Your Ovaltine, Sarge was quickly able to realize his team was in jeopardy after he noticed several differences in behavior than what he normally expects from them: Simmons not responding to a call with the usual Red reply, Donut missing his daily wine and cheese hour, and being informed of the radio being in a state of disrepair, something Lopez would never let happen. He was also able to figure out Doc was with them, though how he did this is unknown. He was also able to discern who was responsible for this when given only a description of the weather, being able to figure out that rainier weather was actually a hidden message for Mt. Rainier, the largest landmass in Washington. Going on this, he was able to figure out that Wash along with the largest mass associated with him, the Meta, were the ones responsible for "killing" his teammates and holding the sole survivor hostage. However, part of this may have been due to dumb luck as Simmons did not think he had revealed any of this information to Sarge in their exchange.

Equipment:



Sarge uses a Shotgun as his main weapon because he claims long range weapons are "unmanly." He has however been seen to use an assault rifle from time to time while fighting Blues. In the Zombie PSA, Sarge says he carries a shotgun at all times in case of a zombie attack. Sarge also carries with him a Magnum but in his own words: "You know these things aren’t effective as they used to be."​
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Due to Wade's need to have the rest of Red Team alongside Sarge, he'll be NPC'ing the other two members. I'm going with Sarge and replacing Pathfinder with:


"I would just like to let you all know.. that I suck, and I'm a girl, and I like to put ribbons in my hair and kiss all the boys."

Name: Dexter Grif

Series:


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​

  • Driving Ability - Grif seems to be very skilled in operating vehicles, nearly always being the main character driving a vehicle of all the Reds and Blues. He is usually the one driving the Reds' Warthog, in which he shows excellent driving skills in several situations. He is shown to be able to drive and prefer an Elephant to walking in Well Hello, though he quickly changes his mind and continues on foot when he realizes how slow the vehicle moves. He even shows to be a skilled pilot, as he was able to fly a Pelican to Sidewinder, though he crashes it when they arrive. Lastly, he was able to steal and fly a Hornet in n+1. Later in season 15 he asked repeatedly to drive Locus's ship. He was also able to pilot Dylan's Pelican and dodge missiles locked on the ship momentarily. Due to his skills with vehicles, Grif could be considered the primary driver and pilot of the Reds and Blues.​
  • Recovery - While played more for comedic effect, Grif has been shown to make a quick recovery no matter how severe the injury is ever since his surgery after Sheila ran him over in Season 2. Such examples include when he's shot several times by his own team in Why Were We Here?, being blasted off the Valhalla communication tower by his own grenade in Relocated: Part Three, and when Sarge shot him with the Blues' tank in One-Zero-One, as he quickly recovers by the end of the episodes. This is even shown in combat, as Grif is shown to not only be conscious, but still have the ability to stand after Epsilon-Tex assaulted his groin several times in This One Goes to Eleven.​
  • Manipulation - Possibly a method for getting out of work, Grif has been shown to be able to manipulate members of his own team on numerous occasions. Some of which include, passing blame on an attempt to go AWOL on Simmons, getting Donut to leave on numerous occasions, convincing Sarge to halt Simmons' trial due to Donut's roleplay, to stop his assault on Caboose at Valhalla due to the chances of getting sent to another base, convincing him to allow him to help Caboose's mission, and get out of dish duty on Chorus with Simmons, and trick Simmons into believing Game Of Thrones was factual. This shows his skills in being a manipulator, but he can be just as easily manipulated too. One instance of this was when Simmon's had convinced him to assist in adding the Blues back into the data base, by telling him that his access to the personel files could change his job description and his sex.​
  • Kills - Despite being one of the least skilled soldiers in the series, Grif successfully killed many Wyoming clones and two UNSC soldiers by running them over with the Warthog. Also, with Simmons' and Sarge's help, he was able to defeat the Meta, managed to slay a few Tex-drones in True Colors, and kill at least 5 Federal Army soldiers with Teleportation Cubes in Fire. In Cloak and Dagger, Grif kills at least one mercenary with a Suppressor.​
Equipment:


Grif's primary weapon of choice is the Battle Rifle; a three round burst weapon. Grif has also been shown to wield an Assault Rifle, an SMG, a Magnum, and even been able to wield a Forerunner Suppressor alongside a Covenant Brute Shot in which he dubbed it the "Grif Shot."​
 

TableCloth

It's but a mere cloth on the table.
Posting Speed
One Post a Week
Writing Levels
Intermediate
Genders You Prefer Playing
Primarily Prefer Female
Playing Style- Passive or Aggressive
Adaptable
Favorite Genres
Fantasy
Genre You DON'T Like
Tragedy
Sumireko Usami 01b.png

Name: Sumireko Usami

Series: Touhou Project

Canon (Where in the story are you taking them from?): After Violet Detector, but instead of succesfully regaining herself, she was thrown into the mess of this multiverse.

Abilities (This includes the character's skills):
-Just as every Touhou Project characters, she can fly indefinitely.
-Sumireko is capable of using psychic power including but not limited to pyrokinesis, hydrokinesis, levitation, psychokinesis, teleportation, telephotography, and astral projection.

Equipment:
-Her smartphone, which she also uses to aid her telekinesis. She can also use it for telephotography and it can even capture image from Dream World.​
 

Wade Von Doom

Cult of Personality
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
Speed of Light, Several Posts a Day
Writing Levels
Advanced
Genders You Prefer Playing
Male, Female
Playing Style- Passive or Aggressive
Aggressive as fuck.
Favorite Genres
Sci-fi, modern, horror, a bit of dark romance stories.
Genre You DON'T Like
Fantasy, I don't hate it, I just don't focus on it a lot.


"The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!"

Name: Solaire of Astora

Series: Dark Souls

Canon: Dark Souls 1, having found a way into Anor Londo

Abilities: Being undead, Solaire cannot truly die, only revive to a hollow state, which can be reversed using humanity. However, the more he dies, the more he hollows, and so to does he lose his sanity. He will eventually become a husk of a human being, rotting away in the bowels of his dying world. His magic allows him to summon a lightning spear and greatly heal himself.

Equipment: "Armor of Solaire of Astora, Knight of Sunlight. The large holy symbol of the Sun while powerless, was painted by Solaire himself. Solaire's incredible prowess must have come from rigorous training alone, for his equipment exhibits no special traits." His Orange Charred ring resists damage by lava, but besides that, nothing else in his equipment gives any special benefits.

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" And Shepherds we shall be For Thee my Lord, for Thee Power hath descended forth from Thy hand Our feet may swiftly carry out Thy commands. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In nomine Patri, et Filii, et Spiritus Sancti."

Names: Connor & Murphy MacManus

Series: Boondock Saints

Canon: After the first movie

Abilities: Shockingly smarter than they appear, knowing a multitude of foreign languages, as well having a majority of their gun skills from basically watching movies. They're.... just good enough to not shoot each other accidentally.

Equipment: The pair have used a multitude of weapons in their short career of vigilantes, from MP5N's, to Colt Revolvers, to big friggin' knives. (With the occasional useful stuff like ropes.) But the weapon they always carry with them and execute targets with are silenced Beretta 92's.
 

The Wanderer

Mysterious Stranger
Roleplay Invitations
Group Roleplays, One on One Roleplays
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
Male
Playing Style- Passive or Aggressive
Both.
Favorite Genres
Any.
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Name: Jotaro Kujo

Series: JoJo's Bizarre Adventures

Canon (Where in the story are you taking them from?): After the events that occurred in Morioh in Part 4

Abilities (This includes the character's skills):

[Star Platinum: The World] - A powerful Stand with superhuman strength, senses, accuracy, stamina and speed but suffers from lack range, only being able to move within 2-3 meters of Jotaro. The Stand also possesses the ability to stop time, but due to neglect from Jotaro over the years, the ability had degraded from the maximum of five seconds, but was raised back to only two seconds. And unlike Dio's The World, Jotaro cannot repeat use the ability, requiring a few seconds between usage.

Intelligence: Jotaro is an adept tactician, using a mix of straightforward brute force and unexpected tricks to prevail. Thanks to Star Platinum tremendous strength in all regards, Jotaro can either force his way out of any tough situation or use unexpected feats of strength such as tunneling his way toward an enemy or using his lung capacity to neutralize a fog Stand. Jotaro has occasionally used the environment to his advantage, filling his clothes with thick books when expecting DIO to use projectiles against him, or taking full advantage of The Fool's glider to approach N'Doul.

The years have only increased his wits, and in Part 4 and 6, Jotaro demonstrates a methodical and vigilant sense of observation, watching his environment to anticipate the enemy's moves and attacks, and having a good grasp of the general mechanics of Stands to better identify a Stand's weaknesses.

Jotaro is a good trickster although not on the level of Joseph. He is an accomplished bluffer, and use the enemy's own vigilance against the formidable Star Platinum to psych them out, forcing D'Arby to fold in a game of poker he had all but won or tricking DIO into underestimating Star Platinum's ability to move in the stopped time. He also provoked Forever into entering the range of Star Platinum to defeat him.

Knowledge: It is implied that Jotaro has accumulated a considerable amount of varied knowledge. At the beginning of Part 3, in his cell, in order to understand his Stand, he had collected a number of books on the theme of the paranormal. In Part 4, it is revealed that he specialized in marine biology and he briefs Josuke skilfully for the task of hunting two Stand-wielding rats.

Strength: While not nearing the levels of superhuman strength possessed by his Stand, Jotaro himself is still notably strong, and has been for a long time; even when de-aged by Sethan, he was able to deliver a painful punch against a full-grown man.

Toughness: Jotaro is naturally confident and intolerant to suggestions that he should defer in any way, backed up by his own strength as well as that of his Stand.

Cigarette Trick: Jotaro is supposedly able to hold up to five lit cigarettes in his mouth, lit side inwards, and drink juice without putting them out. Oingo failed to replicate this technique. However, this trick could be false.

Bluffing: During both the Telence T. D'Arby and Daniel J. D'Arby arcs, Jotaro won through an impressive ability to bluff, as seen by his refusal to look at his cards when playing poker with D'Arby the Elder, and having the confidence to rely on Joseph Joestar to pick up on his signal by announcing his pitch against D'Arby the Younger.




Equipment: His wallet, phone, and a satchel filled with spare clothes.​
 
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Previous Alias:Armsmaster Current Alias:Defiant
Name: Colin Wallis
Series: Worm
Canon: Immediately after he regains control of his body Post Golden-Morning
.


Abilities: Colin's power is quite unique, he isn't an inventor like Tony Stark because he builds his technology not through genuine intelligence but through instinct. For you see his designs and blueprints are provided by his shard, a massive alien being that is connected with his mind through a portion of his brain named the "Corona Pollentia". Whenever he thinks about anything involving invention or engineering, information is fed through his brain at light speed, fooling him into believing that he himself was responsible for their inception.

Because of this and the shard's innate copyright protection, he cannot truly explain the exact way his machinery operates, he understands how it works but explaining it is almost impossible without dumbing it down so hard the specifics are lost. The shard keeps true comprehension of his technology away from him, for its safety. Ensuring that the people around him cannot copy or replicate his technology unless they themselves share a technology-themed power.

His shard's technological ideas are based around "Minutrization & Efficiency"

The connection between the Corona Pollentia and the shard can be disturbed, but that portion of the mind is so redundant that while attacks might mess up his head for quite a bit of time there is only one spot that can be struck which can sever the connection completely. It's better to just blow his head up in that case, that way you remove his powers and his life! Win-win!

In addition, he's replaced his internal organs and parts of his brain with artificial equivalents. Reducing his need for sleep, food and "waste" to a measly 15 minutes per day.

Equipment: There are many tools under Defiant's inventory but these were the items he was carrying before getting teleported and their functions. Some of them have been damaged and will need to be restored before they can be properly used again...

Spear[Functions]:
-The blade is capable of cutting through steel.
-EMP Projector/Electricity Field
-Nano Thorn disintegration field [Unavailable until repaired]
-Its compact size is small enough to fit into one of his hands. But it can unfurl to fifteen feet in length.
-Additional blades can emerge from the tip of the spear, which can then spin like a buzzsaw.

Helmet[Functions]:
-While it cannot produce its own Echolocation burst, the helmet is responsible for interpreting the information gained. Take it out and the burst is almost completely useless.
-Inbuilt Lie detector: Note that it functions by taking in a person's body cues and hormonal levels, due to this it has trouble working on nonhuman entities unless they themselves have the body language of a human.
-Combat Predictor: Can predict the movements of somebody in combat, must have a large array of samples that it can use to create these predictions.
-"Psychic" Shielding: This isn't actual protection against psychic attacks as those don't exist in Worm, instead, it protects his nervous system from being hijacked. As that's the primary way powers achieve control of people's bodies in his universe.

Armor[Functions]:
-Modular and made to interface with his artificial body parts.
-The armor is not just conventional armor, but power armor, heavy power armor. Even without the nano-disintegration field, it can still easily block attacks from small firearms with no visible impact.
-Can seal itself to insulate him from biohazards (Gas, airborne viruses, dangerous toxins, etc.)

-Nano Thorn disintegration field [Unavailable until repaired]

What is a Nano Thorn disintegration field you may ask?

Basically it's a bunch of smaller than atom structures that create a gray cloud, these structures slide between atoms and sever molecular bonds! This allows them to cut through almost any material, turning it into dust, with a few exceptions:
-Any sufficiently dense material or group of materials. If the nano thorns cannot slide between atoms, they cannot sever the molecular bonds holding the material together.
-Heat damages the structures's quite easily, to the point that it has to be vented consistently or else they break down and require repair before regaining their cutting properties.
-Forcefields are immune to the Nano Thorn's effects.
-Intense energy, in general, does as much damage as heat does.

The reason Defiant doesn't have to access to them IRP is that the teleportation exposed them to such a large quantity of extraversal energy that they broke down hard. Hard enough that he cannot recover them on the field!

And the reason OOC is that I believe they are far way too good at dealing with villains that rely on pure muscle, so their gonna be unusable until Defiant has enough downtime to repair the field.
 
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