CHARACTER INDEX The Evrensel Conflict -- Canon Claim

Sir Kaltao

Keeper of the Bleeding Book
Roleplay Invitations
Group Roleplays, One on One Roleplays, Chat Roleplays,
Genders You Prefer Playing


Name : RC-1207 or "Sev"

Series : Star Wars

Canon : Right after his last mission with Delta Squad on Kashyyyk

Abilities

Trained by Mandalorian mercenary Walon Vau in covert infiltration, sabotage, demolition and assassination for the Grand Army of the Republic. Sev specialized in the sniper role of his squad but like any commando would fill any other role when needed.

This training included intensive physical and mental conditioning in their daily routine, pushing them to the limits of human endurance and strength.

Equipment

Katarn-Class Commando Armor: Duraplast and other composite materials with deflector shields. Resistant to ordinance up to laser cannon blasts.

DC-17m Interchangeable Weapons System (Standard blaster, Sniper, Grenade Launcher)

DC-15s Pistol Sidearm

Vibrodagger

Thermal Detonators

Frag Grenades

EMP Grenades

 
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OSDDefrag

Edgebabby
"Stay with me. We could be happy again."

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(credit to @liyrical on twitter)
Name:
Catra

Series:
She-Ra and The Princesses of Power

Canon:

Middle of season 3, before opening the portal

Abilities:

FELINE QUALITIES -
Catra's feline qualities shine through in more ways than one. Her cat ears provide her with heightened hearing. She also has excellent night vision, and quick reflexes that liken to that of a cat. With this in mind, she is unsurprisingly very agile on her feet, allowing her to be capable of jumping from obstacle to obstacle with ease. Her claws are also retractable, which proves handy in some delicate situations.

COMBAT PROWESS - Trained to be a ruthless soldier from a young age, Catra has knowledge how to wield and fight most common weapons, ranging from staves, swords, or guns. She isn't too shabby when it comes to hand to hand either.

Equipment:

LASER BATON -
Standard issue basic weaponry for Horde soldiers and something Catra always keeps hidden up her sleeve if possible. It looks like an elongated stun gun, allowing it to function both up close as a stun baton or from afar via green electrical bolts shot from the tip.

STANDARD WHIP - A long and sharp whip, stolen from its original owner after a good old fashioned beatdown.​
 

Sablonus

Edgebabby
Name: Justy Ueki Tylor
Series: Irresponsible Captain Tylor
Canon: Post-Series (Episode Twenty Six)


Abilities:
Gentle Breeze of the Fool: A fool is many things. Ignorantly earnest, obliviously perceptive, naively kind hearted, and irresponsibly carefree. Too few care enough to spot a Fool treading where he shouldn't. Similarly, fewer are there to keep their guards high in the presence of the Fool.

The Devil's Own Luck: Is he the galalxy's most fortunate idiot, or its' most terrifying mastermind? Not even the audience knew for sure. Regardless of the truth, many times over has Tylor proven himself a reliable companion and formidable foe.. Through unbelievable coincidence.

Equipment:
S*ny Walkman ICT-L2: Has songs inside of it. Shaped like a Walkman.
Ragged Overcoat: Has a hole in one of its' pockets. Can flap in the wind.

Captain's Uniform: Bright red, very fancy. Comes with a yellow ascot.
Spare Clothes: A tank top, some baggy pants.. Maybe some clean undies?
Smiley Face Pin: Looks like a smiley face. Shines bright with peace and love.

Suitcase of Things Generated By a Roller: Vitamins, shoelaces, condiment packets, a folding fan, sunglasses, mismatched deck of cards, lint, a handful of marbles, two darts, a few rubber bands, a squeaky yo-yo, confetti poppers, and a kazoo. Packed in the process of hurried cleaning.
 

OSDDefrag

Edgebabby
Sothis_Attack.png
"You know I am The Beginning. What will you do?"

Name:
Sothis

Series:
Fire Emblem: Three Houses

Canon (Where in the story are you taking them from?):
After merging with Byleth

Abilities:

DIVINE PULSE -
Sothis' signature ability; one of the few things she still remembers how to do. Under normal circumstances, Divine Pulse allows her to reverse time with varying cooldown in-between. This power was primarily utilized to ensure the safety of Byleth's students, but as of late some mysterious unseen force has severely weakened it...

SOTHIS' SHIELD - A castable spell, Sothis can bless a person and temporarily increase their resistance to damage for a short time. This spell takes a fair bit of effort on her part, and as such can only be reasonably cast once per battle.

DIVINE LEVITATION - As one would expect from a Goddess, Sothis has a penchant for levitating off the ground.

Equipment:
None.​
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences

"I'll high five you all when I see you."

Name: Pathfinder

Series:
rsz_apex-legends-logo.png

Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:

Capture.PNG

Capture 4.PNG
For the purpose of making this ability work with the story, this will allow Pathfinder to access most electronic devices. However his time to access said devices will not be altered, so he'll be vulnerable for the seven seconds he would be if he were hacking a Apex Games Survey Beacon.

Capture 2.PNG

Equipment:

R-99 SMG

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
1080 RPM
Magazine capacity​
Default
18​
Level I
20​
Level II
23​
Level III
27​
Damage​
Body
12​
Legs
10​
Head
18 (1.5x)​
DPS (Body)
216​
Tactical​
ADS Speed
-15%​
Recoil
Vertical + curve right​

Peacekeeper Shotgun


General data​
Type
Fire-Modes
Single​
Ammo Type
Rate of Fire
58 RPM
Magazine capacity​
Default
6​
Damage​
Body
10 per pellet
110 (10×11) total​
Legs
8 per pellet
88 (8×11) total​
Head
13 (1.25x) per pellet
143 (15×11) total​
DPS (Body)
9-106​
Tactical​
ADS Speed
-10%​
Recoil
Negligible​

Capture 3.PNG
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Villain Submission

rsz_caustic_blackheart_screen.png
"Yes, I've heard about criminals posing as Legends, and they're as derivative as they are pathetic. Take this prison break. I admit there are similarities to my modus operandi, but the cloud formations... that's where they went wrong. My gas wafts through the air as if dancing with death. Not like the spray of some hick fireman's two decade old extinguisher, as shown here. Anybody with a tenth of my brain power can see this for what it is: amateurs playing dress-up in a desperate attempt to gain notoriety. But considering your banal, lackluster brand which you dare call 'journalism'? A tenth of my intellect is giving you far too much credit. Do you have any more questions that might illuminate your ignorance? Very well. Enjoy your day. "

Name: Alexander Maxwell "Caustic" Nox

Series:
hqdefault.jpg
Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:
Capture 5.PNG
Capture 6.PNG

Equipment:
M600 Spitfire Light-Machine Gun

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
512 RPM
Magazine capacity​
Default
35​
Level I
40​
Level II
45​
Level III
55​
Damage​
Body
18​
Legs
14​
Head
36​
DPS (Body)
170​
Tactical​
ADS Speed
-60%​
Recoil
Vertical zigzag​

Peacekeeper Shotgun



General data
TypeShotgun
Fire-ModesSingle
Ammo TypeShotgun shells
Rate of Fire58 RPM
Magazine capacity
Default6
Damage
Body10 per pellet
110 (10×11) total
Legs8 per pellet
88 (8×11) total
Head13 (1.25x) per pellet
143 (15×11) total
DPS (Body)9-106
Tactical
ADS Speed-10%
RecoilNegligible
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
This'll be the last character I submit for now. And who better then:


"You just got Sarge'd."

Name: Sarge

Series:


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​
  • Combat - Sarge is a skilled soldier, having managed to capture Tex as well as fight off, with the assistance of Caboose, the attacking hordes of soldiers in Battle Creek. In the episode True Colors, he (along with his fellow Reds and Blues) managed to eliminate several Tex drones, showing some skill in combat and survived unharmed afterwards. Sarge later uses his shotgun to kill several Federal Army soldiers, and was able to eliminate a Space Pirate in hand-to-hand combat, with the assistance of Grif and Simmons. In Relocated: Part One, it is revealed that Sarge jumped out of ships during the Human-Covenant war, later identifying himself as a former ODST.
  • Mechanics and Engineering - Sarge is also skilled in mechanics, though his skill level and success fluctuates from flawed to almost revolutionary genius, having built three separate robots, two of which were assembled simultaneously in a short period of time from color-coded robot kits. He has also created a fully functional weather control device into Lopez, though he never used it as he was unable to find a set of D batteries. However, his work is not flawless, as when he turned Simmons into a cyborg, the latter claimed that he would occasionally shoot himself in the foot for some unknown reason, which Sarge claims is "user-error". He has also claims to have developed a levitation device. Sarge has a passion for making ridiculously complicated and impressive devices and often uses any technical problem as an excuse to develop them, only to be disappointed when others (usually Grif) point out much simpler solutions.
  • Medical Experience - Sarge also appears to act as the Red Team's medical officer, as he has performed surgery on both Simmons and Grif in a relatively short amount of time, and both seem to be healthy. However, Sarge clearly knows very little about bodily functions, as he uses a diagram of a cow as an aid during Grif's surgery, claims that the body can produce any oxygen it needs when under stress without breathing, claiming that "the chest is strictly reserved for digestion", and advises Caboose to lift a heavy weight with his back as opposed to his legs.
  • Battle Plans - Sarge seems to be capable of planning out attacks quite well as demonstrated when he and Grif outsmarted Washington during Upon Further Review and when he and Lopez captured Tex in Down, but not Out. However, most of the time, he suggests plans that either protect him, kill Grif, or involve the construction of a complicated device in favor of one that actually achieves their goals, or all three. However, the aforementioned succeeding plans Sarge had come up with were not very complex nor did they guarantee victory, suggesting dumb luck may have been a factor.
  • Attention to Detail - Despite formulating unnecessarily complicated plans and wanting to protect solely him, Sarge appears to be attentive to his own team. As seen in Drink Your Ovaltine, Sarge was quickly able to realize his team was in jeopardy after he noticed several differences in behavior than what he normally expects from them: Simmons not responding to a call with the usual Red reply, Donut missing his daily wine and cheese hour, and being informed of the radio being in a state of disrepair, something Lopez would never let happen. He was also able to figure out Doc was with them, though how he did this is unknown. He was also able to discern who was responsible for this when given only a description of the weather, being able to figure out that rainier weather was actually a hidden message for Mt. Rainier, the largest landmass in Washington. Going on this, he was able to figure out that Wash along with the largest mass associated with him, the Meta, were the ones responsible for "killing" his teammates and holding the sole survivor hostage. However, part of this may have been due to dumb luck as Simmons did not think he had revealed any of this information to Sarge in their exchange.

Equipment:



Sarge uses a Shotgun as his main weapon because he claims long range weapons are "unmanly." He has however been seen to use an assault rifle from time to time while fighting Blues. In the Zombie PSA, Sarge says he carries a shotgun at all times in case of a zombie attack. Sarge also carries with him a Magnum but in his own words: "You know these things aren’t effective as they used to be."​
 

Raynar Saassin

Multiverse RP'er
Writing Levels
Give-No-Fucks
Genders You Prefer Playing
No Preferences
Due to Wade's need to have the rest of Red Team alongside Sarge, he'll be NPC'ing the other two members. I'm going with Sarge and replacing Pathfinder with:


"I would just like to let you all know.. that I suck, and I'm a girl, and I like to put ribbons in my hair and kiss all the boys."

Name: Dexter Grif

Series:


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​

  • Driving Ability - Grif seems to be very skilled in operating vehicles, nearly always being the main character driving a vehicle of all the Reds and Blues. He is usually the one driving the Reds' Warthog, in which he shows excellent driving skills in several situations. He is shown to be able to drive and prefer an Elephant to walking in Well Hello, though he quickly changes his mind and continues on foot when he realizes how slow the vehicle moves. He even shows to be a skilled pilot, as he was able to fly a Pelican to Sidewinder, though he crashes it when they arrive. Lastly, he was able to steal and fly a Hornet in n+1. Later in season 15 he asked repeatedly to drive Locus's ship. He was also able to pilot Dylan's Pelican and dodge missiles locked on the ship momentarily. Due to his skills with vehicles, Grif could be considered the primary driver and pilot of the Reds and Blues.​
  • Recovery - While played more for comedic effect, Grif has been shown to make a quick recovery no matter how severe the injury is ever since his surgery after Sheila ran him over in Season 2. Such examples include when he's shot several times by his own team in Why Were We Here?, being blasted off the Valhalla communication tower by his own grenade in Relocated: Part Three, and when Sarge shot him with the Blues' tank in One-Zero-One, as he quickly recovers by the end of the episodes. This is even shown in combat, as Grif is shown to not only be conscious, but still have the ability to stand after Epsilon-Tex assaulted his groin several times in This One Goes to Eleven.​
  • Manipulation - Possibly a method for getting out of work, Grif has been shown to be able to manipulate members of his own team on numerous occasions. Some of which include, passing blame on an attempt to go AWOL on Simmons, getting Donut to leave on numerous occasions, convincing Sarge to halt Simmons' trial due to Donut's roleplay, to stop his assault on Caboose at Valhalla due to the chances of getting sent to another base, convincing him to allow him to help Caboose's mission, and get out of dish duty on Chorus with Simmons, and trick Simmons into believing Game Of Thrones was factual. This shows his skills in being a manipulator, but he can be just as easily manipulated too. One instance of this was when Simmon's had convinced him to assist in adding the Blues back into the data base, by telling him that his access to the personel files could change his job description and his sex.​
  • Kills - Despite being one of the least skilled soldiers in the series, Grif successfully killed many Wyoming clones and two UNSC soldiers by running them over with the Warthog. Also, with Simmons' and Sarge's help, he was able to defeat the Meta, managed to slay a few Tex-drones in True Colors, and kill at least 5 Federal Army soldiers with Teleportation Cubes in Fire. In Cloak and Dagger, Grif kills at least one mercenary with a Suppressor.​
Equipment:


Grif's primary weapon of choice is the Battle Rifle; a three round burst weapon. Grif has also been shown to wield an Assault Rifle, an SMG, a Magnum, and even been able to wield a Forerunner Suppressor alongside a Covenant Brute Shot in which he dubbed it the "Grif Shot."​