T
The Great Me!
Guest
Original poster
Please do not ask if we are still accepting.
We are already full with nine players, so we will not be accepting any new additions unless people become inactive or leave voluntarily to free up some space! You're still free to watch the thread and hope that someone drops out though and frees some room!(It's been known to happen)
If that happens, the title will say {OPEN/ACCEPTING}. Do NOT ask if it still says {No longer accepting}! I ALWAYS keep my accepting or not accepting status up to date!
IC Roleplay thread is here: https://www.iwakuroleplay.com/threads/the-deadric-wager.41680/
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The Civil War in Skyrim, between the Imperial Legion and the Stormcloaks, has been escalating.
At first it only affected the armed forces between the two, those of the Legion and those who already backed Ulfric Stormcloak in his beliefs that Skyrim belongs only to the Nords.
Then, the common folk of the land; the warriors, farmers, peasants, mercenaries and anyone else with a good sword arm to join rank and fight, leaving their villages, wives, and children to fuel the wages of war.
But it didn't stop there.
With the toll of battle and the constant need for more soldiers to turn the tides, both sides sought reinforcements. When not fighting each other, they raided old forts and encampments, and declared upon the unlawful - the bandits, thieves, maruaders, prisoners, and even hostile tribes like the Forsworn who had no ties to the Empire - that they had a choice; to join rank and fight their war, or to be executed on the spot.
Some resisted and were killed, the threats made real by both Legion and Stormcloaks.
For others, the threat worked, and they joined forces to fight.
Others tried, and some succeeded, in fleeing Skyrim entirely past it's borders.
Many others yet, against what effect either side of the war predicted they would have, flocked to the four major guilds scattered across Skyrim for security, who had not yet been targetted by the warring sides;
The Companions, College of Winterhold, Thieves Guild, and Dark Brotherhood.
Though the four guilds were always prominent figures in Tamriel, before, the Legion and Stormcloaks disregarded them as factions which had no interest to become involved, as it did not suit the purpose of these groups.
However, with the member count of all of these groups quickly expanding, the Legion and Stormcloak Rebellion began to grow nervous.
What if the four factions, with such greater amount of force and many more voices all harking for their own personal gain, became another threat to contend with besides the enemy that each already had?
Both Legion and Stormcloak leaders grew restless, wanting to claim the guilds as their allies in war to turn the tables, before the opposing side could come to the same conclusion and defeat them.
It was with that in mind that the Legion and Stormcloak both called for a meeting in the nuetral territory of Whiterun, with the leaders and representatives of the four guilds, in the hopes of allying their forces and defeating their enemies.
Unknowingly, both sides requested the meeting upon the same front, same day, and same time.
Coincidence?
Or perhaps darker forces are pulling the strings, beyond the knowledge of the Mortal men who spill their blood for a believed cause.
Regardless, the day approaches.
The leaders and representatives of the warring forces, and of the four guilds, converge upon Whiterun.
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Imperial Legion:
Leader/General: Tulius{NPC - Played by: State of Bedlam}
Chief Lieutenant: Legate Rikke{NPC - Played by: State of Bedlam}
Stormcloak Rebellion:
Leader: Ulfric Stormcoak{NPC - Played by: Raitoningu}
General/HouseCarl: Galmar Stone-Fist{NPC - Open to anyone}
Companions:
Harbinger: Kari Vidkin{Player: Naruka-Chan}
Second-in-Command/Representative: ?
College of Winterhold:
Arch-Mage: Adelacia Xion{Player: Venomarrah}
Representative: Ambrose Boaz{Player: Nadrojo}
Dark Brotherhood:
Leader: Nazir{NPC - Mostly played by The Great Me}
Listener: Faulklin{Player: The Great Me}
Thieves Guild:
Leader/Nightingale: Nphyie Orelious{Player: Nyxie}
Second-in-Command/Representative: ?
Unallied/Other alliances:
Alkroz{Snow-Elf Vampiric Leader - Player: Raitoningu}
Dakiin{Snow Elf - Player: Raimei}
Sophia{Private Investor - Player: State of Bedlam}
Tayla{Ancient Lycantrhope Altmer/Nod - Player: Tanzinite}
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Important Notes about the Roleplay:We are already full with nine players, so we will not be accepting any new additions unless people become inactive or leave voluntarily to free up some space! You're still free to watch the thread and hope that someone drops out though and frees some room!(It's been known to happen)
If that happens, the title will say {OPEN/ACCEPTING}. Do NOT ask if it still says {No longer accepting}! I ALWAYS keep my accepting or not accepting status up to date!
IC Roleplay thread is here: https://www.iwakuroleplay.com/threads/the-deadric-wager.41680/
=============================================================
The Civil War in Skyrim, between the Imperial Legion and the Stormcloaks, has been escalating.
At first it only affected the armed forces between the two, those of the Legion and those who already backed Ulfric Stormcloak in his beliefs that Skyrim belongs only to the Nords.
Then, the common folk of the land; the warriors, farmers, peasants, mercenaries and anyone else with a good sword arm to join rank and fight, leaving their villages, wives, and children to fuel the wages of war.
But it didn't stop there.
With the toll of battle and the constant need for more soldiers to turn the tides, both sides sought reinforcements. When not fighting each other, they raided old forts and encampments, and declared upon the unlawful - the bandits, thieves, maruaders, prisoners, and even hostile tribes like the Forsworn who had no ties to the Empire - that they had a choice; to join rank and fight their war, or to be executed on the spot.
Some resisted and were killed, the threats made real by both Legion and Stormcloaks.
For others, the threat worked, and they joined forces to fight.
Others tried, and some succeeded, in fleeing Skyrim entirely past it's borders.
Many others yet, against what effect either side of the war predicted they would have, flocked to the four major guilds scattered across Skyrim for security, who had not yet been targetted by the warring sides;
The Companions, College of Winterhold, Thieves Guild, and Dark Brotherhood.
Though the four guilds were always prominent figures in Tamriel, before, the Legion and Stormcloaks disregarded them as factions which had no interest to become involved, as it did not suit the purpose of these groups.
However, with the member count of all of these groups quickly expanding, the Legion and Stormcloak Rebellion began to grow nervous.
What if the four factions, with such greater amount of force and many more voices all harking for their own personal gain, became another threat to contend with besides the enemy that each already had?
Both Legion and Stormcloak leaders grew restless, wanting to claim the guilds as their allies in war to turn the tables, before the opposing side could come to the same conclusion and defeat them.
It was with that in mind that the Legion and Stormcloak both called for a meeting in the nuetral territory of Whiterun, with the leaders and representatives of the four guilds, in the hopes of allying their forces and defeating their enemies.
Unknowingly, both sides requested the meeting upon the same front, same day, and same time.
Coincidence?
Or perhaps darker forces are pulling the strings, beyond the knowledge of the Mortal men who spill their blood for a believed cause.
Regardless, the day approaches.
The leaders and representatives of the warring forces, and of the four guilds, converge upon Whiterun.
==================================================================
==================================================================
Imperial Legion:
Leader/General: Tulius{NPC - Played by: State of Bedlam}
Chief Lieutenant: Legate Rikke{NPC - Played by: State of Bedlam}
Stormcloak Rebellion:
Leader: Ulfric Stormcoak{NPC - Played by: Raitoningu}
General/HouseCarl: Galmar Stone-Fist{NPC - Open to anyone}
Companions:
Harbinger: Kari Vidkin{Player: Naruka-Chan}
Second-in-Command/Representative: ?
College of Winterhold:
Arch-Mage: Adelacia Xion{Player: Venomarrah}
Representative: Ambrose Boaz{Player: Nadrojo}
Dark Brotherhood:
Leader: Nazir{NPC - Mostly played by The Great Me}
Listener: Faulklin{Player: The Great Me}
Thieves Guild:
Leader/Nightingale: Nphyie Orelious{Player: Nyxie}
Second-in-Command/Representative: ?
Unallied/Other alliances:
Alkroz{Snow-Elf Vampiric Leader - Player: Raitoningu}
Dakiin{Snow Elf - Player: Raimei}
Sophia{Private Investor - Player: State of Bedlam}
Tayla{Ancient Lycantrhope Altmer/Nod - Player: Tanzinite}
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>>Please try to fit your character into one of the four guilds(Companions, College of Winterhold, Dark Brotherhood, or Thieves Guild), who are going to eventually form an alliance together against the Legion and Stormcloaks as a third side of the war.
It's not required, but it will make things much easier to get and keep your character involved in the plot.
>>Your character can be a part of any of the four guilds. You don't have to be a part of one or another, any one of them will do. Regardless of whichever one you choose, your character will be involved, so don't hesitate to make whatever class or race of character you want and place them in whatever group most fits to you!
>>Members of the Companions DO NOT have to be werewolves. They can simply be warriors.
>>Preferable you join a group to be leader/second-in-command of one not already taken/filled, but not required. Your character also does NOT have to be a leader/second to be involed. A regular member of the guild or be chosen as representative by their guild for the plot. They also do not have to have been a part of the guild for very long.
>>Dragonborn are allowed, but the number of shouts you can learn is limited. The first word in a shout can only be learned after an equivalent of 5 levels. The two additional words that make up the same shout cost another equivalent 5 levels together. So to learn all three words of one shout would have to be equivalent to a level 10 character. Or to learn the first words to two different shouts would also have to be equivalent level 10.
This is simply to ensure no one character is massively OP over others, but you can still have Thu'um Dragon Shouts.
>>Be reasonable about characters age and skills. A 12 year old character isn't going to have the equivalent of a level 50 in-game character with four or five mastered skills and a bunch more leveled skills and Deadric armor they crafted themself(and probably couldn't afford to buy), and so-forth.
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Character Form:====================================================================
Name:
Alias: (a title or alternative name your character has, sometimes that they give instead of their name to protect their identity)
Race: (One of the main Elven, Human, Khajiit, or Argonian races)
Sub-Race: (Things such as Vampire or Werewolf)
Age:
Gender:
Birthplace/Hometown/city/region:
Residence:
Alliance/Faction:
Superiors?: (if any)
Rank:
Allies: (Having to do specifically with their alliance, not necessarily personal "friends")
Enemies: (Having to do specifically with their alliance, not necessarily personal "enemies")
Reason for Alliance/Joining: (Why did they join the group they are allied to, and for how long have they been a part of it?)
Sexual Orientation:
Romantic Relations:
Familial Relations:
Friends:
Enemies:
Servants/Followers/Housecarls/Underlings:
Pets/Animal Followers:
Mastered Skills/Specialties: (Learned skills, not sub-race abilities such as granted by Vampirism, Lycanthropy, Dragonborn, etc)
Proficient Skills: (Skills which have been leveled/practiced but not mastered)
Main Weapon(s):
Secondary Weapon(s)/Tools:
Armor:
Clothing: (any clothing that isn't protective armor)
Accessories:
Other Inventory:
Powers/Special Abilities/Curses: (anything which would fall under things such as Vampirism, Lycanthropy, Dragonborn; any unusual or unique abilities that can't simply be "learned" like skills. Example; Lycanthropy would grant the ability to shapeshift into a large werewolf, enhance smell, hearing, and possibly other senses, and greatly increased physical strength when transformed, and call upon wolves to assist them)
Power Drawbacks/Limitations: (Can include both weaknesses/drawbacks and limitations. Example of a weakness might be that a Lycanthrope isn't protected by armor anymore when transformed, or might have trouble controlling themselves, especially on a full moon. A Limitation might be that they can only transform every so often, such as once per day, and only for a limited amount of time)
Fighting Style:
Weaknesses: (General weaknesses, not necessarily having to do with their special abilities, if they have any at all)
Personality:
History:
Other/Additional:
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