The Art of Magic Accepted Characters (Move your mouse to reveal the content) Accepted Characters (open) Accepted Characters (close) Kaminari Kuigi: Human, Male, Dragon Mage Laika Homato: Human, Female, Star Mage Mika Minami: Lamia, Female, Water Mage Dallen Celia: Human, Male, Picture Mage Haruka Yoshi: Human, Male, Sunlight Mage Saemon Malo: Human, Male, Ghost Mage Noémi Mercier: Human, Female, Electricity Mage Serra Guilde: Regalia Crux, Female, Steel Mage NPCs (Move your mouse to reveal the content) NPCs (open) NPCs (close) Jack Roman - Illusion Teacher (Move your mouse to reveal the content) Jack Roman - Illusion Teacher (open) Jack Roman - Illusion Teacher (close) Character Name: Jack Roman Gender: Male Orientation: Straight Species/Race: Human Age: Forty-two Birthplace: Foreign PHYSICAL CHARACTERISTICS General Appearance: http://bigfanboy.com/wp/wp-content/uploads/2009/12/davidtennant.jpg Mana Nature: Sensory Natural Talent: Ludicrous amounts of power and the skill to use it. More: As the number one most powerful wizard in the world, Jack's amount of available mana is stupidly gargantuan; even by the standard of powerful wizards. However, outside of very basic spells (such as telekinesis, flight, etc.) and anything regarding standard illusions or his sensory magic is pathetically weak (e.g. the most powerful fireball he can form is about the size of a small candle flame). However, Jack's is a master of his mana, and, as such, has developed combat techniques to breach wards that would normally be impossible for him to take down otherwise. More: Jack's ultimate technique is one of his own creation: Perception Magic. This is the most powerful form of illusion magic in existence. It was developed by Jack using his very specific mana type and by having the massive reserves to cast it. With it, Jack can reshape the way you perceive the world around you, resulting in completely realistic, false realities. What makes this magic so powerful, however, is if Jack wishes it, it can shatter the barrier between illusion and reality of the mind in which it is used on. In short, anything that happens to you in the illusion happens to you for real. If an imaginary sword slices you into pieces, your body will suddenly find itself cut into chunks. The only escape from this magic once cast upon you is unconsciousness or death, if the caster doesn't relinquish his hold on you. His sensory mana nature also grants him complete immunity to other forms of magical and physical sensory, as well as grant his the ultimate magical radar and perception. MENTAL CHARACTERISTICS Current Goal/Purpose: To be left well alone by the government, while doing some good for the world. Non-magical Talents: Wallball and the ability to drink a seemingly endless amount of orange juice. Inabilities: He can't cook whatsoever; he has to rely on his illusions to make his food seem edible. Fears: His inner personality. General Personality: Quirky, whimsical, and incredibly impulsive, Jack is the trickster teacher of Red Star Academy. He is generally laid back and tends to give off a 'screw it' attitude towards most things. However, this only applies to any time he is not teaching. In class, he is strictly professional even if he has a bit of love for being dramatic. However, Jack is never boastful about his abilities simply for the sake of gloating or the feeling of being superior. That being said, it is not wise to challenge him. Inner Personality: Extreme anger and utter, remorseless cruelty. This is a side of Jack that has not been seen in decades; kept under such tight control, not even Jack himself remembers the general feeling. He does remember the effects. They haunt him to this day. Secret: His loneliness. Jack has virtually no true friends — something tht has resulted in him to practice summoning magic in in secret. HISTORIC BACKGROUND General History: Not much is known about Jack's past, even to his fellow teachers. The headmaster knows a bit more, but not by much. Jack prefers it this way, because he finds such things woefully irrelevant. Whenever he is asked such things, like how he got his immense amount of power, his usual answer is to play lots of wall-ball and eat crap loads of meat. Jack was the illusion teacher at the fortress of Sanctuary. Jack's name was a legend throughout the school. Not a good legend, sadly. Jack was known as the school prankster and general annoyance. This is because the subject he teaches is generally disliked and hated by all, and, as such, his subject has so few practitioners that he only had to teach two classes a week. Because of this, he had a lot of free time. He used said time either hanging about the rooms of other teachers as they go about their job and occasionally heckling or helping them, depending on his mood and the situation at hand, or enjoying a game of wall-ball on the school grounds. When not doing either, he could usually be found in his office. No one knows exactly what he did in there, as whenever they entered the place, it looked completely empty. It was unsure by all if this is because he cast a spell around the place, or it is truly empty. As for Jack's actual teaching, he was exceptionally good at his job. This is one of the reasons why he rarely ever got thrown out of the classrooms in which he frequented. Jack has a knack for helping people understand any subjects they are having trouble with. This is partly because he seems to have knowledge of virtually every subject of magic, and partly because of the way he teaches lessons and gives examples. Jack was also highly regarded as the best sparing partner in the school. Present Life: Currently, given the lack of non-criminal practitioners of illusion magic, Jack was quickly found a new job to teach the subject at Red Star Academy. Much to his surprise, a familiar face greeted him upon his settling in: Sky, a graduated student of Sanctuary. Jack got to know the young woman quite well from the large amount of extra-curricular excursions she took on during her training in which he accompanied her for protection. Miss Evangeline Fortune (Move your mouse to reveal the content) Miss Evangeline Fortune (open) Miss Evangeline Fortune (close) Gender: Female Orientation: Straight Species/Race: Elf Age: 28 Mana Nature: Moon Appearance Brief History: Evangeline grew up in a magic school and prizes the experience dearly. During her prime years after graduating, she spent her time working as a front-line mage for hire, adorning the symbolic heavy armor and large metal staff that was popular at the time. She’s since retired and, instead, began to teach at several magic schools, occasionally moving. She’s been to two schools before moving to RSA. She’s staying at RSA for a semester to see if it suits her. She’s not talkative in nature and enjoys watching people, particularly younger folk. Miki (Move your mouse to reveal the content) Miki (open) Miki (close) Gender: Female Orientation: Lesbian Species/Race: Neko Age: 20 Birthplace: Urbansia PHYSICAL CHARACTERISTICS General Appearance: Like this, with brown cat ears and a matching tail. Mana Nature: Light Natural Talent: Accuracy More: Fragile mana structure makes the presence of other life extremely uncomfortable, and even hazardous at times. It also makes her intuition unusually sharp. MENTAL CHARACTERISTICS Current Goal/Purpose: To overcome her condition and make a large group of lifelong friends Non-magical Talents: Music, Writing, Language Inabilities: Being the center of attention, physical contact, ignoring something Fears: Abandonment, being mobbed, becoming disabled General Personality: Extremely shy, but equally friendly. Miki likes spending time primarily 1 on 1 where she can control her condition to a degree. Once she gets to know you, you'll more than likely become her shield in group situations. Inner Personality: Indomitable, proud, and kind. Miki has struggled against a condition which turns most into stay-at-home introverts because she has a love of everyone around her. Miki wants to have a deep trust with her friends, and would do anything to ensure their safety and happiness. Secret: Her condition is caused by a psychotic criminal who experimented on her soul, and continues to stalk her from the shadows. Vivienne “Vi” Fexi (Move your mouse to reveal the content) Vivienne “Vi” Fexi (open) Vivienne “Vi” Fexi (close) Gender: Female Orientation: Pansexual Species/Race: Daemons Age: 21 Mana Nature: Light Appearance Brief History: Vivienne grew up in a town far from the academy and its surroundings. Her father and mother worked as circus magicians, performing feats and spectacles with their magic. The two built quite a reputation. Vivienne was enchanted by her parents’ acts, inspiring her from that tender age to dream of learning magic. Her dream would be gratified later by an invitation to Red Star Academy. Essential Information (Move your mouse to reveal the content) Essential Information (open) Essential Information (close) Character Skeleton (Move your mouse to reveal the content) Character Skeleton (open) Character Skeleton (close) Character Name: The name of your character. Gender: Male, Female, etc. Orientation: Straight, gay, trans, etc. Species/Race: Human, neko, etc. Age: 19-22 Birthplace: Where the character comes from. More: PHYSICAL CHARACTERISTICS General Appearance: Eyes, Hair, Height, and other visual details. Pictures also work. In fact, pictures are awesome. Mana Nature: The type of magic your character is naturally more adept at using. This can be any non-abstract noun. (fear the dryer, chocolate bar, and dragon magic!) Natural Talent: (Endurance, Knowledge, Accuracy, or Power) More: MENTAL CHARACTERISTICS Current Goal/Purpose: Their agenda they would like to accomplish. Non-magical Talents: Little things your character is good at. This can be anything from cooking to playing Sudoku. Inabilities: Things your character is terrible at. For example, spelling or getting along with animals. Fears: Things your character is afraid of, has a phobia of, or even small events they don't want to happen. General Personality: This is the personality that the world sees. What people believe of your character. How they interact with other people. Inner Personality: The part of your character's personality that they don't like to reveal to others. What people rarely get to see! Secret: That one thing they don't want the world to find out. More: HISTORIC BACKGROUND General History: Childhood and important events that helped make your character who they are today. Present Life: The events in the present life that tie them to the current plot! Your letter of Acceptance (Move your mouse to reveal the content) Your letter of Acceptance (open) Your letter of Acceptance (close) Dear Potential Incoming Student, We here at Red Star Academy gladly extend to you an invitation to enroll at our school regardless of race, gender, or heritage. Here you can learn all kinds of magic, ranging from the basics, to the most advanced applications of magic, alongside the magical scenery surrounding the school. We have a large staff of very capable teachers sharing the dream of a world where anyone can use magic. Should you enroll, you will first need to come to our gates, and follow our helpful staff to the auditorium. There we will assign all the students to their homeroom teachers, who will also serve as your fundamentals of magic instructor. In this class you will learn to increase control of your own mana, as well as receive various need to know information for all wizards such as: forbidden magics, great wizards of the past, laws concerning magic use, and much more. After a week of basic studies, you will be allowed to take elective studies, to further extend your focus into the many fields of study. Our curriculum is quite vast, so we trust that you will be able to find a class for just about anything that you could need. All of the teachers are able to help you for an hour before class starts, regardless of if you have them as a teacher. Lunch is provided on campus in the cafeteria located right in the middle of the school. Lunch begins at noon, and lasts an hour and a half. During this time students may roam about the campus, but are not permitted to leave except by obtaining special permission. Also the training fields located at the west side of the school are allowed for use during lunch, provided that you have an instructor's supervision. The main office is located just a bit north of the lunch area, and contains the headmaster's office. The main office has a wealth of information about the school, and deals with all discipline problems as well as legal concerns. You should come here if you have trouble locating things within the school, or if sent here from another source. All permission forms to leave the campus should be taken up here. All students will be roomed in dorms with a roommate. Students caught outside of dorms between 11 and 4 without permission or a teacher will have disciplinary action taken upon them. Student dorms will be provided with different amenities depending on the classes each student is taking, and may be moved to other rooms should there be insufficient funds to provide students with their own equipment. All rooms however, will contain two beds, a small fridge, two desks, and a closet. We hope that you will be able to attend. Sincerely Gabriel Scar- Headmaster of Red Star Academy Global Setting (Move your mouse to reveal the content) Global Setting (open) Global Setting (close) This will discuss important general knowledge facts about the setting of TAoM. TAoM is a world that modernized early by relying on magic. Most devices, jobs, and modes of transportation all use magic. The reliance on magic is so heavy that the population is limited based on the number of people that can be educated. As such, magic schools are at the center of all growth, usually with large stretches of wilderness in between. Another symptom of this rapid modernization is the lingering stigma. The first magic users, the Magi (pronounced Ma-ji), were highly regarded and started the process to the progress of developing magic and schooling a new generation of magic users. As such, some of the 3/4ths of the population now distantly descended from the Magi believe themselves to be superior to the remaining 1/4th, despite having no evidence to suggest such. Several schools even segregate, or decline to teach mages with no connection to the Magi. The world of TAoM has only one country, but two independent governments. The magic counsel is in charge of bringing order to magic, holding forbidden tombs, financially supporting the arts, and many hidden agendas. The governing body is in charge of prosecuting criminals, writing law, and many of the functions we associate with our governments. These two branches are notorious for batting heads and maneuvering to circumvent the other’s powers. Though it often seems a losing battle for the government due to many of the strongest mages holding power in the magic counsel. Basics of Magic (Move your mouse to reveal the content) Basics of Magic (open) Basics of Magic (close) This will discuss the most fundamental workings of magic. Please request information from Luna for more detailed accounts of particular uses of magic. Mana (Move your mouse to reveal the content) Mana (open) Mana (close) Mana is the energy generated from all things which can be used to cast spells. Using mana consumes a mage’s durability, and drains their mana pool. Spellcasters must be wary of how much mana they have left, for if they ever completely run out, they will perish. Mana Nature (Move your mouse to reveal the content) Mana Nature (open) Mana Nature (close) Each mage is born with the affinity for a specific kind of magic. This determines which spells a mage can cast without using extra energy to convert their mana to a different type. A mage’s mana nature does not change, and will remain constant throughout their life. In addition, mana natures are restricted to non-abstract nouns. Wards (Move your mouse to reveal the content) Wards (open) Wards (close) The ward is a magical barrier that prevents you from being the target of spells. Any magic that hits the ward is dispersed, and causes the ward to lose durability. If a ward breaks, mages have no other means of protecting themselves from magic, and their bodies are subject to being targeted by magic spells. It takes an uninterrupted hour to generate a ward. Magical Combat (Move your mouse to reveal the content) Magical Combat (open) Magical Combat (close) Without a ward, a mage can be targeted directly. That means that spells can afflict the mage directly. For example, an unwarded mage could immediately be set on fire without a fire projectile being flung at them. A warded mage, however, can only be physically harmed after their ward is destroyed. Wards are destroyed by being overpowered or rammed repeatedly with magic until they break.