- Invitation Status
- Preferred Character Gender
- Male
- Genres
- fantasy, rpg, magic, romantic, scifi
You, along with a band of Mercenaries, have decided to take it upon yourselves to protect the land of Raldia. You all have your own backstories, and your own friendships to make. Using the Airship, you may travel around the world of Raldia, protecting it from the evils that intend to destroy it. The RP will start around all of the characters meeting each other awhile boarding the ship.
The land you were born in. Your home, and the land you are sworn to protect. The land of Raldia consists of a single, major continent, with many small islands surrounding it. No one who has sailed away from the continent has ever returned to tell tale of other places. Any attempts to fly away, also, result in the Airship malfunctioning, and a storm mysteriously appearing, forcing you to head back. In the center of Raldia lies the esteemed, University of Fate, where young adventurers go to learn how to defeat evil demons. Further information about the world must be discovered by your group.
The Raldians have discovered how to use the power from gemstones in order to create magick. Magick is the embodiment of the elements used to aid a Gem User.
Gems come in all shapes and sizes, and the type of element a gem produces is not limited to that certain gem. Meaning the same gems could have different elements. Also, a gem user has the ability to MASTER a gem, meaning he/she has drained all the power from it, by using it for a long period of time, and can now use the element whenever they want. Also, gem user's would need multiple gems for multiple elements, because gems can only have one element. Gems can also break if used too much.
Character Creation
Name:
Age:
Gender:
Look: (Description or picture)
Bio: (Work in how you came to be with the Airship)
Task: (This is very important. This is basically your job around the Airship. This could be a description, or just a name. Example: Does all the heavy lifting, Armorer, Navigator, Does the cooking - Chef)
Class: (Basically what role you play Example: Fighter, Gem User)
Main Weapon Type: (Just give description of what type of weapon you use, Example: Sword, staff, bow, spear, none)
Abilities: (Anything that your character can do, and how skilled they are at doing it. Example: Cooking - normal, Archery - poor)
Gems: (Any Gems, and their elements, that your character starts out with.)
Bag: (Anything special in your character's bag? Example: Pendant, rare coins, chocolate)
Personality:
Fears:
Strengths:
Weaknesses:
Special Qualities:
Other:
Name:
Age:
Gender:
Look: (Description or picture)
Bio: (Work in how you came to be with the Airship)
Task: (This is very important. This is basically your job around the Airship. This could be a description, or just a name. Example: Does all the heavy lifting, Armorer, Navigator, Does the cooking - Chef)
Class: (Basically what role you play Example: Fighter, Gem User)
Main Weapon Type: (Just give description of what type of weapon you use, Example: Sword, staff, bow, spear, none)
Abilities: (Anything that your character can do, and how skilled they are at doing it. Example: Cooking - normal, Archery - poor)
Gems: (Any Gems, and their elements, that your character starts out with.)
Bag: (Anything special in your character's bag? Example: Pendant, rare coins, chocolate)
Personality:
Fears:
Strengths:
Weaknesses:
Special Qualities:
Other:
1. I, Enthriper, am the GM, I will try to be fair, and just, but my word is law around here.
2. No over powered characters. This should be an exciting, story driven role playing, so if something happens to your character that really should have something bad happen it, then don't try to avoid it, just go with it, make it look even cooler.
3. No unnecessary things being said to others. I don't want any hate. Unless it's between characters and not users. Let's all just be friendly, but our characters can fight it out all we want!
4. Uhm.... have fun?
2. No over powered characters. This should be an exciting, story driven role playing, so if something happens to your character that really should have something bad happen it, then don't try to avoid it, just go with it, make it look even cooler.
3. No unnecessary things being said to others. I don't want any hate. Unless it's between characters and not users. Let's all just be friendly, but our characters can fight it out all we want!
4. Uhm.... have fun?
In matters of posting, I want it to fair and pretty
equal in the posting... things. So, in order to keep
that, I've created a type of posting system.
There will be 2 kinds or posting, each having a
different task.
Common Posting
This kind of posting would be used in situations
where your character is just in a common happening.
Such as, talking in a group, moving to a different
place, aqquiring a skill or item. Whenever you
commonly post, you have to wait for at least 3 other
users to post before you can post again.
Aggresive Posting
This kind of posting would be used in situations
where your character's input is about 50% of the
entire input. So, if your character is in a
conversation with 1 other character. Or your
character is locked in combat. Whenever you aggressively
post, you have to wait for the other user/users
that are important for the aggresive posting.
So one user would have to wait for the other user
to continue the conversation, or battle.
equal in the posting... things. So, in order to keep
that, I've created a type of posting system.
There will be 2 kinds or posting, each having a
different task.
Common Posting
This kind of posting would be used in situations
where your character is just in a common happening.
Such as, talking in a group, moving to a different
place, aqquiring a skill or item. Whenever you
commonly post, you have to wait for at least 3 other
users to post before you can post again.
Aggresive Posting
This kind of posting would be used in situations
where your character's input is about 50% of the
entire input. So, if your character is in a
conversation with 1 other character. Or your
character is locked in combat. Whenever you aggressively
post, you have to wait for the other user/users
that are important for the aggresive posting.
So one user would have to wait for the other user
to continue the conversation, or battle.
1. Creating a situation = You are allowed, and encouraged, to create your own scenario's for the roleplay. I would highly suggest talking about it first in the OOC, but you may drop a surprise every now and then if you want.
2. Becoming powerful = Don't be afraid to create a situation in which your character finds a powerful item or gains a powerful ability. But be prepared to have me throw a challenge at your character in order for them to keep it :3
3. Magic and Skills = This is a big one. So there is no kind of specific magic system in this roleplay. Like "Heal" or "Fire" As long as you have a gem with that element, you can create anything you want to, as long as you explain it. If your character has a fire gem and, say, a wind gem, They could cast, "Flame Gust," or anything that comes to your mind. The possibilities are endless, be creative. Strong spells, however, do need high level gems, so be prepared to make some weak spells at first. The same exact thing goes for abilities. If your character has high agility, or has practice/skill in movement, then make them able to scale a large jump! If they're bad at something, make them fail at that thing. (Don't worry, even if they fail, they still get exp for it.)
4. Taking the Lead = Under no circumstances, don't be afraid to take the lead. You could suggest things to me, or ask to write the story yourself. I'm open to all suggestions, just have fun with it!
2. Becoming powerful = Don't be afraid to create a situation in which your character finds a powerful item or gains a powerful ability. But be prepared to have me throw a challenge at your character in order for them to keep it :3
3. Magic and Skills = This is a big one. So there is no kind of specific magic system in this roleplay. Like "Heal" or "Fire" As long as you have a gem with that element, you can create anything you want to, as long as you explain it. If your character has a fire gem and, say, a wind gem, They could cast, "Flame Gust," or anything that comes to your mind. The possibilities are endless, be creative. Strong spells, however, do need high level gems, so be prepared to make some weak spells at first. The same exact thing goes for abilities. If your character has high agility, or has practice/skill in movement, then make them able to scale a large jump! If they're bad at something, make them fail at that thing. (Don't worry, even if they fail, they still get exp for it.)
4. Taking the Lead = Under no circumstances, don't be afraid to take the lead. You could suggest things to me, or ask to write the story yourself. I'm open to all suggestions, just have fun with it!
1. When you acquire a skill, ability, or Gem, You will be able to use that skill, ability, or gem at a low level. The more you use it, the more experience you have with it, and the more skilled you get. Every time you use the skill, you will obtain 1 XP point, and when you reach a certain number of XP points for your skill, your level of use will go up, and you will be able to use it better. For Gems, once you reach a certain level, you will have mastered the gem.
The people of Raldia have discovered many different ways to get around the land. They've invented steam-powered ships, and heating devices, and the Emperor has had a Royal Train invented. In order for these things to work, a heating device is needed. The most common thing used is a Flame Worker. This workman is skilled in the usage of fire gems, and can produce a great flame for a long period of time.
Many different weapons and armor have also been invented. Any weapon, it was discovered, encrusted with the element of a gem, can have that element used every time it is used for an attack. The same went for armor. Equipment with gems encrusted in them are known as Relics, and are quite expensive.
Magick is also used in daily life, although it is stamina draining. Whenever a spell is casted, the user's stamina is depleted for how long the spell is being casted. A Flame Worker must have a lot of energy in order to complete his job.
It was proven that normal villagers have better resistance to the stamina draining effects of magick using than mercenaries because they use it every day for their lives.
Many different weapons and armor have also been invented. Any weapon, it was discovered, encrusted with the element of a gem, can have that element used every time it is used for an attack. The same went for armor. Equipment with gems encrusted in them are known as Relics, and are quite expensive.
Magick is also used in daily life, although it is stamina draining. Whenever a spell is casted, the user's stamina is depleted for how long the spell is being casted. A Flame Worker must have a lot of energy in order to complete his job.
It was proven that normal villagers have better resistance to the stamina draining effects of magick using than mercenaries because they use it every day for their lives.
Name - Class - Task
Status - Bag - Koin
Thomas - Healer - Captain
Normal - Family Crest, Two-headed Koin, Memento Pendant - 100,000 Koin
Harmony - Servant - Personal Servant / Chef
Normal - Family Crest - 0 Koin
Rina - Gem User/Sword Fighter - Chef Assistant
Normal - Family Coin, Ocarina - 0 Koin
Khimaira - Gem User - Navigator / Hunter Gatherer
Normal - Tooth Based Pendant - 0 Koin
Jona - Gunner - Engineer / Weapon Expert
Normal - Personal Toolkit, Maple Leaf Crest - 0 Koin
Darun - Brawler - Heavy Lifting
Normal - Fancy Knife, Smooth Rock, Box of Chocolates - 0 Koin
Derby - Master Gem User - Heavy Lifting / Navigational Advisor
Normal - General Books - 0 Koin
Armelle - Gem User/Botanist - Head Navigator
Normal - Books on Plants, Plant and Animal samples - 0 Koin
Status - Bag - Koin
Thomas - Healer - Captain
Normal - Family Crest, Two-headed Koin, Memento Pendant - 100,000 Koin
Harmony - Servant - Personal Servant / Chef
Normal - Family Crest - 0 Koin
Rina - Gem User/Sword Fighter - Chef Assistant
Normal - Family Coin, Ocarina - 0 Koin
Khimaira - Gem User - Navigator / Hunter Gatherer
Normal - Tooth Based Pendant - 0 Koin
Jona - Gunner - Engineer / Weapon Expert
Normal - Personal Toolkit, Maple Leaf Crest - 0 Koin
Darun - Brawler - Heavy Lifting
Normal - Fancy Knife, Smooth Rock, Box of Chocolates - 0 Koin
Derby - Master Gem User - Heavy Lifting / Navigational Advisor
Normal - General Books - 0 Koin
Armelle - Gem User/Botanist - Head Navigator
Normal - Books on Plants, Plant and Animal samples - 0 Koin
Name - Weapon - Side Arms - Special Equipment - Important Items
Thomas - Willow Thorn Whip - None
Harmony - Willow Thorn Dagger - None
Rina - Katana - None
Khimaira - None - None
Jona - Magnum Opus (FLAME) - None
Darun - Steel Braces - None
Derby - None
Armelle - None
Thomas - Willow Thorn Whip - None
Harmony - Willow Thorn Dagger - None
Rina - Katana - None
Khimaira - None - None
Jona - Magnum Opus (FLAME) - None
Darun - Steel Braces - None
Derby - None
Armelle - None
Name - Skills
Thomas - Combat Lvl -1: 0/15, Bargaining Lvl 3: 0/20, Gem Usage Lvl 2: 0/15
Harmony - Cooking Lvl 2: 0/15, Gem Usage Lvl 3: 0/20, Communication Lvl -1: 0/15, Weapon Usage Lvl -1: 0/15
Rina - Cooking Lvl 1: 0/5 , Swordplay Lvl 3: 0/20
Khimaira - Hunting Lvl 3: 0/20 , Trap Detection Lvl 1: 0/5 , Cooking Lvl -1: 0/15 , Weapon Wielding Lvl 2: 0/20 , Gem Usage Lvl 2: 0/15 , Hand To Hand Combat Lvl 2: 0/15 , Star Reading Lvl 1: 0/5
Jona - Engineering Lvl 3: 0/20, Gem Usage Lvl 1: 0/5, Hand-to-Hand Combat Lvl 1: 0/5
Darun - Hand-to-Hand Combat Lvl 3: 0/20, Endurance Lvl 2: 0/15, Knife Wielding Lvl -2: 0/25, Name Calling Lvl 4: 0/35
Derby - Gem Usage MASTERED, Hand-to-Hand Combat Lvl 2: 0/15, Archery Lvl 2: 0/15, Hard Labor Lvl 1: 0/5, Scientific Knowledge Lvl 3: 0/20, Running Lvl -2: 0/25, Sight SPECIAL: Near-Sighted
Armelle - Cooking Lvl 2: 0/15, Botany Lvl 3: 0/20, Survival Lvl 3: 0/20, Athletics Lvl -1: 0/15, Hand-to-Hand Combat Lvl -1: 0/15
Thomas - Combat Lvl -1: 0/15, Bargaining Lvl 3: 0/20, Gem Usage Lvl 2: 0/15
Harmony - Cooking Lvl 2: 0/15, Gem Usage Lvl 3: 0/20, Communication Lvl -1: 0/15, Weapon Usage Lvl -1: 0/15
Rina - Cooking Lvl 1: 0/5 , Swordplay Lvl 3: 0/20
Khimaira - Hunting Lvl 3: 0/20 , Trap Detection Lvl 1: 0/5 , Cooking Lvl -1: 0/15 , Weapon Wielding Lvl 2: 0/20 , Gem Usage Lvl 2: 0/15 , Hand To Hand Combat Lvl 2: 0/15 , Star Reading Lvl 1: 0/5
Jona - Engineering Lvl 3: 0/20, Gem Usage Lvl 1: 0/5, Hand-to-Hand Combat Lvl 1: 0/5
Darun - Hand-to-Hand Combat Lvl 3: 0/20, Endurance Lvl 2: 0/15, Knife Wielding Lvl -2: 0/25, Name Calling Lvl 4: 0/35
Derby - Gem Usage MASTERED, Hand-to-Hand Combat Lvl 2: 0/15, Archery Lvl 2: 0/15, Hard Labor Lvl 1: 0/5, Scientific Knowledge Lvl 3: 0/20, Running Lvl -2: 0/25, Sight SPECIAL: Near-Sighted
Armelle - Cooking Lvl 2: 0/15, Botany Lvl 3: 0/20, Survival Lvl 3: 0/20, Athletics Lvl -1: 0/15, Hand-to-Hand Combat Lvl -1: 0/15
Name - Gems - Mastered Gems/Elements
Thomas - Holy Gem Lvl 1: 0/10, Wind Gem Lvl 1: 0/10 - None
Harmony - Flame Gem Lvl 1: 0/10, Water Gem Lvl 1: 0/10, Wind Gem Lvl 1: 0/10, Earth Gem Lvl 1: 0/10
Rina - Water Gem Lvl 1: 0/10 - None
Khimaira - Light Gem Lvl 1: 0/10 , Dark Gem Lvl 1: 0/10 , Water Gem Lvl 1: 0/10 , Illusion Gem Lvl 1: 0/10 - None
Jona - Flame Gem Lvl 1: 0/10, Light Gem Lvl 1: 0/10 - None
Darun - None
Derby - None - ALL MASTERED (Except for Legendary Elements)
Armelle - Earth Gem Lvl 1: 0/10, Earth Gem Lvl 1: 0/10, Air Gem(BROKEN)
Thomas - Holy Gem Lvl 1: 0/10, Wind Gem Lvl 1: 0/10 - None
Harmony - Flame Gem Lvl 1: 0/10, Water Gem Lvl 1: 0/10, Wind Gem Lvl 1: 0/10, Earth Gem Lvl 1: 0/10
Rina - Water Gem Lvl 1: 0/10 - None
Khimaira - Light Gem Lvl 1: 0/10 , Dark Gem Lvl 1: 0/10 , Water Gem Lvl 1: 0/10 , Illusion Gem Lvl 1: 0/10 - None
Jona - Flame Gem Lvl 1: 0/10, Light Gem Lvl 1: 0/10 - None
Darun - None
Derby - None - ALL MASTERED (Except for Legendary Elements)
Armelle - Earth Gem Lvl 1: 0/10, Earth Gem Lvl 1: 0/10, Air Gem(BROKEN)
The Adventurers are all just meeting each other, creating bonds with one another, and enjoying themselves. They are discovering new sections of the Airship as they share their stories with one another.
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