C
Cammeh
Guest
Original poster
IC Thread is here!
The wind does fascinating things if one flies high enough. What may seem random and destructive on the earth's surface, becomes smooth and uplifting far above. And in one special place, four trade winds meet, and the Aether lives. The Aether is a harbour for airships, in the center of several trade routes. Ships dock here for security from air pirates, and emergency repairs.
Like any harbour, it has its own pub and inns, as well as a market for restocking ships. There is cheap food, cheap boarding, and even cheaper entertainment. Few people live here, and even fewer for longer than a week or so. It's seedy and has lost the reputation of its former glory, but there are those who call it home. Two of those people include the old Captain who owns and tends the bar at the public house, and the mole of an engineer who maintains the steambots that perform the menial tasks required in the harbour. A crack team of watchmen also roams the streets, hired by the harbour's board of owners and made up of drifters looking to line their pockets with a few coins before moving on.
Would you care to pay a visit to The Aether? Jump aboard your airship and make for the nearest trade wind current! There is plenty of things one can find to do when docked at the harbour. Adventure awaits you in The Aether!
The wind does fascinating things if one flies high enough. What may seem random and destructive on the earth's surface, becomes smooth and uplifting far above. And in one special place, four trade winds meet, and the Aether lives. The Aether is a harbour for airships, in the center of several trade routes. Ships dock here for security from air pirates, and emergency repairs.
Like any harbour, it has its own pub and inns, as well as a market for restocking ships. There is cheap food, cheap boarding, and even cheaper entertainment. Few people live here, and even fewer for longer than a week or so. It's seedy and has lost the reputation of its former glory, but there are those who call it home. Two of those people include the old Captain who owns and tends the bar at the public house, and the mole of an engineer who maintains the steambots that perform the menial tasks required in the harbour. A crack team of watchmen also roams the streets, hired by the harbour's board of owners and made up of drifters looking to line their pockets with a few coins before moving on.
Would you care to pay a visit to The Aether? Jump aboard your airship and make for the nearest trade wind current! There is plenty of things one can find to do when docked at the harbour. Adventure awaits you in The Aether!