Terra Magica [PostApoc/Magitech Sci-fi]

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@Hellis Are you planning on closing this after a certain number of people join? I've realized that I won't be able to post a character as fast as I'd like, due to schooling.
As I recall, Hellis mentioned that due to high interest, he might do a screening process.
 
Which is...?
This screening process, from how I'm understanding what Hellis has mentioned, would be him looking more in depth at CSs in terms of characterization and perhaps at available writing samples from the intended participant to figure out if their style will fit with the plot and world and such, thus weeding out a few candidates in case the garden of the RP becomes overcrowded, to use an extended metaphor. It's a pretty common process among popular RPs that can't sustain a huge player base.
 
This screening process, from how I'm understanding what Hellis has mentioned, would be him looking more in depth at CSs in terms of characterization and perhaps at available writing samples from the intended participant to figure out if their style will fit with the plot and world and such, thus weeding out a few candidates in case the garden of the RP becomes overcrowded, to use an extended metaphor. It's a pretty common process among popular RPs that can't sustain a huge player base.

Ah, okay. Thanks for the explanation. (:
 
Which is...?
Well, the process is pretty simple actually. You see...

This screening process, from how I'm understanding what Hellis has mentioned, would be him looking more in depth at CSs in terms of characterization and perhaps at available writing samples from the intended participant to figure out if their style will fit with the plot and world and such, thus weeding out a few candidates in case the garden of the RP becomes overcrowded, to use an extended metaphor. It's a pretty common process among popular RPs that can't sustain a huge player base.
...What she said!
 
pretty spot on Foxxie. Yeah, I am getting some pretty stellar stuff from some, meaning I get to be a bit pickier then usual. I wouldn't worry to much about the time frame. You were the first express interest, I owe to at least look and give you a shot at joining.
 
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pretty spot on Foxxie. Yeah, I am getting some pretty stellar stuff from some, meaning I get to be a bit pickier then usual. I wouldn't worry to much about the time frame. You were the first express interest, I owe to at least look and give you a shot at joining.
Sorry to be insecure, but I'm all good right? Not gonna get the boot after being told I'm all good? I've been screwed over before, and I am really interested in this one.
 
YOu are good. IF I have accepted, I have accepted. I have recieved some that are pending atm.
 
That said. IC is coming along. I am starting this soon. But it doesn't mean it won't still be open. So you can still send me your profiles after I get the IC up.
 
Waiting for a cs or two. But I am starting this tommorow.
 
And here's my CS. I apologize for the delay in actually getting it up.

  • THE GHAST

    Name: Noah Kolov
    Age: 26
    Appearance: Noah stands at 6'2" and carries a lanky frame at around 160 lbs. His short, black hair is chopped by his own hand and forms indiscernible angles that usually stick out near the top, no matter what he does to them. His ears are somewhat obtrusive, if not plain large, and his small, dark blue eyes, perpetual stubble, and heavy-set brows give him a near constant dour expression. He is never seen without his trademark jacket, worn, mangled, and stitched as it is. People, especially targets he was asked to retrieve alive, have pieced these details together to spread the legend of The Ghast, a gaunt soldier with a spear as cold as death, wearing a shroud straight from the bowels of the underworld itself (he smirks whenever he hears these rumors, which somehow only serves to spread them faster).

    Bio: Born to a young trader mother and her husband, once a hunter, now a bodyguard of sorts for their merchant group, Noah has spent most of his life traveling. His family and their caravan specialized in the trade of crystals, and their route took them between the once-populous areas that contained cities formerly known as San Jose, Sacramento, and Modesto. These areas all sported shanty towns, similar to Ambrosia in spirit, but completely dwarfed by the population of that model city. Their three biggest stops were in fact dangerous viper pits, full of shard heads thanks to their proximity to a vein of crystals carrying the power of electricity. It was these dangers that encouraged Noah's father to teach him to wield weapons from a young age. Noah showed an aptitude for spears, finding the reach quite natural, and his father found it important to get a gun into the boy's hands. While his father was a burly man, one used to dealing with the fangs and thrashing limbs of the beasts that the Fall produced, the man understood that his son's lanky body lent itself best to clever fighting from afar, so he gathered some ice crystals to use in Noah's Magitech spear, allowing the weapon to secondarily function as a magical projectile force.

    While spending those formative years on the road, staying in Ambrosia for a couple of months at a time, at most, Noah learned the ways of trade quite well. He discovered the art of persuasion, as well as the values of intimidation, and how to drive a hard bargain. By the time he reached the age of eighteen, though, he had grown tired of simply being among the hired muscle in a field in which he did not belong and decided to leave his family behind to pursue a life as a mercenary in Ambrosia. The transition at first was hard, as he came off as little more than a snot-nosed punk, hoping to make a quick buck with his steady nerves but general recklessness. But after a few successful jobs for local businesses, his reputation began to grow. Sure, he might ruin something in the process, but at least he always gets his man.

    He began to work closely with a few of the smaller Magitech companies in Ambrosia, escorting shipments of their cargo, guarding their masterminds when they stayed in the city, and dealing with thieves and rogues who pilfered their warehouses and began terrorizing the roads with their amped up prototype weapons. Because of his style, a mixture of speed, ranged weapons, and the deadly point and blasts of his spear, his nickname "The Ghast" became common among petty crooks that feared having their plans thwarted by a fast, shadowy figure out along the roads leading away from Ambrosia. Over the past few years, his rates have gone up and he can now afford to live somewhat comfortably in the city, but he still remains somewhat of a flippant loose cannon, one who will employ all manner of dirty tricks as well as techniques he has picked up from the glib caravan who raised him. In fact, Noah has often joked that he'll turn down work from anyone who seems like too much of a hard-ass that will try to bill him through the roof for his unorthodox approaches.​

 
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In a world where all the main characters use handguns, one lone Grif dares to equip his character with a machine gun larger than most children~

Edit: ...I completely forgot I was meant to PM this first instead of posting it here. Woops!
 
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In a world where all the main characters use handguns, one lone Grif dares to equip his character with a machine gun larger than most children~
Edit: ...I completely forgot I was meant to PM this first instead of posting it here. Woops!
Well, good! we could use a little more firepower. Alfonso can't sexy and smooth talk his way out of every conflict. He needs a big person with a big gun to hide behind when shit hits the fan. XD
 
Ic is up! Pick or create a company. Get writing peeps
 

  • Kellian - The Arbiter

    Name: Kellian Marco Rodriguez
    Age: 34

    Appearance: A monstrously tall individual of Cuban descent, Kellian is a mountain of a man at 6'7 feet tall who weighs in at over 200lbs. His body is sturdy and well-toned, almost completely made of muscle, and his skin is naturally a light olive colour. Kellian's face is composed of firm and well defined features, with a strong jaw, high cheek bones, and a hooked nose, which might have once given him something of a rough and rugged attractiveness. Now, however, Kellian looks old beyond his years, worn out, and exhausted, and so these features only serve to exaggerate that. His nose is off centre from being broken more times than he can count and minor scars litter his body from a lifetime of rough work. Kellian's eyes are sunken with pale green irises, marked by dark circles underneath and thick, bushy black eyebrows above, and a few wrinkles have started to appear along the sides of his face and forehead. His hair, thick and dark brown, is cut short, and some stubble lines his jaw.

    Biography: Born only sixteen years after the Fall took place, Kellian was raised in the afterglow of the chaos that followed the event. His parents were some of the original settlers of Ambrosia, having dragged themselves across the state with only the clothes on their back to reach what appeared to be the early stages of safety and bastion. As engineers and builders they were welcomed, and they both worked to build, maintain, and extend the walls that provided Ambrosia with its protection from the elements and the wild beasts that sprung up around them. Kellian was an inquisitive mind from an early age, and while a childhood in a home of engineers drilled some natural curiosity into the way machines worked, Kellian set his sights on something far more dramatic. He craved to know about the world outside of Ambrosia's walls, a barrier that he had never been allowed to cross before, but it would not be until his early teens when he took his first few steps out of the safety of the "city" and into the unknown wilds that surrounded them. It was to accompany his mother on a trip to continue construction on more complex water pumping and sewage systems to support the growing city's needs. The journey was peaceful for the most part, although beasts of all shapes and sizes reared their head to investigate the construction crew before being scared off by the company of soldiers whom guided and protected them.

    It was Kellian's first exposure to the sheer level of destruction that the Fall had caused to the world, and it genuinely worried him. Buildings that might have once stretched high into the sky had been torn down and forests had been burned to ash, and now served only to provide shelter to the demons that preyed on humankind. He had always been told of the extent of the damage, hearing that entire countries had been bombarded by crystals and ravaged by monsters, and that Ambrosia was one of the few liveable places left in the world. If this destruction was what stood on his doorstep, Kellian dreaded to think what might be over the next mountain or across the ocean. This had a profound effect on Kellian, and he soon sought out the opportunity to protect the world he knew behind the walls of Ambrosia no matter how small it was. He joined the city's militia when he came of age, quickly learning the ropes of Ambrosia's laws and customs and how best to uphold them. Kellian spent over fifteen years supporting the militia, and he acted with an unusually strong drive when compared to his peers. This, combined with his unusual knowledge of mechanics for a standard grunt, made him stand out. Eventually he was offered the opportunity to help protect the city even further as a test pilot for a new type of exoskeleton; a piece of technology capable of greatly enhancing the physical abilities of officers and something which would hopefully become commonplace with enough support. The "Paladin" Battle Exoarmour.

    Kellian jumped at the opportunity, and after the routine health checks and practice with more mundane exosuits to confirm that he would be able to manage the complexities of the suit he was scheduled in for his first test run of the prototype's suit.

    Unfortunately, Kellian responded poorly to the first test process, and a glitch in the suit's responsiveness damaged his spine a great deal, reducing the strength of his legs to the point that he was completely unable to support his own weight. Bound to a wheelchair he was offered physical rehabilitation to help him walk once more, but few expected the process to yield any results. Remarkably, after months of pain, stress, and some magically enhanced medical treatments, Kellian started to walk again. Each day he grew a little stronger and managed to walk a little further, and while he never recovered completely from the operation it was enough for him to resume an ordinary life. He would later be able to rejoin the militia, although even Kellian knew his performance would drop significantly with even a slight limp. In order to compensate he tried to reapply to the exosuit testing. While he was strongly discouraged from doing so, at the risk that the same thing might happen, Kellian ignored the advice he was given and quickly became one of the dozen new test pilots for the project involved in the second wave of testing. He was bound to his suit of exoarmour, a custom-built type of power armour that connected directly to the nervous system through specialised nodes placed on the skin along the spine and back of the head. While getting comfortable in the suit took a great deal of time, Kellian eventually managed it, and its effects completely mitigated the lasting impacts of his injury, if only when wearing the suit. Now he considers it more like a second skin, and while most feel claustrophobic wearing it, Kellian feels safe and protected.

    Kellian quickly applied the technology to maintaining law and order along with the other test pilots. He was faster, stronger, and could push himself further than ever before. The suit's capabilities were exhilarating, and Kellian would be lying if he said he had not grown slightly addicted to the adrenaline rush it gave him. With physical abilities far beyond his peers, Kellian felt invincible, and became even more zealous in his goal to protect the city of Ambrosia. There is little he would not do to keep his home safe, and now he has the equipment and the training to protect it.

 
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