M
Mocha
Guest
The fact that they're living fish-people with the "Delectable" flaw, combined with that comment, makes me fear for the life of my fish friends.SUSHI!
When do we plan on starting?
The fact that they're living fish-people with the "Delectable" flaw, combined with that comment, makes me fear for the life of my fish friends.SUSHI!
.The fact that they're living fish-people with the "Delectable" flaw, combined with that comment, makes me fear for the life of my fish friends.
When do we plan on starting?
.So what would a Mobile Infantry Regiment be for an Insectoid race? Winged infantry maybe?
Alright thanks.
Assuming you went for a pure biotech approach, probably a very large winged creature that regular 'infantry' cling to and are deployed from.
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- Idioblocium Swarm
- Nation Name: Idioblocium Swarm
Flag: The Idioblocium does not see the use in a flag.
VIPs: (Note, all Queens are individuals to an extent but still in essence "slaved" to Queen Revel'ii's Hive Mind, each Queen answers directly to Queen Revel'ii and only to the Queen situated directly above them.)
Queen Revel'ii- The hierarch of the Idioblocium, she leads from deep beneath J'Tryi.
Queen Sykel'ii - The Grand Queen of the Idioblocium Military, second only to Queen Revel'ii.
Queen Rajk'ii - Grand Shipmaster, Commander of Navies, Conqueror of Systems. Grand Commander of the Idioblocium Fleets.
Queen Lanj'ii - Grand General of Idioblocium Army, Burner of Nonsentients, Conqueror of Worlds. Grand Commander of the Idioblocium Army
There are many lesser Queens below these that serve as relays for the above Queens' orders.
Races: Insectoid
Sub-Races: None
Race Traits: Hive Mind, Exoskeletal Structure, Without Number
Race Flaws: Single-Purposed, Unaccepting, Unbelieving
- Common Traits and Flaws
- Common Traits:
National:(4)
Implausibly Efficient Government
For the Greater Good
Colonial Spirit
Vengeful
Population: (3)
Loyalty
Fanatical Patriots
Crimeless
Star Navy: (3)
Hangar Queens
Who Needs to Reload?
Fleet Unity Protocols
Ground War: (3)
Blitzkrieg
Occupationists
Strategic Response
Technical:(2)
Hangerize!
Synchronicity
Psychic:
Espionage:
Custom Traits:
Look in the Sky, It's a Bird, It's a Plane...! - The Idioblocium have perfected the art of dropping their ground forces from low-orbit to the planet below using organic pods made to endure the rigors of atmospheric entry, as many as twenty Idioblocium infantry, or one Idioblocium armoured unit can fit within one pod.
And Stay Down (Or Don't) - Idioblocium are tenacious, and known to continue fighting after losing, a limb or two. In rarely documented occurrences Idioblocium have been said to have been disembodied from the thorax down and still managed to surprise and kill passing enemy soldiers who believed they were dead.
Flaws:
Pariah
Hive Mind to the Nth Degree
- Roni System
In order from Central to Outer System.
Roni: Lone Class B Star of the Roni System. Age unknown as it does not assist the Swarm in survival.
Ceres: Uninhabited core world of the Roni System, temperature to high to sustain the Swarm.
J'Tryi: Homewolrd of the Idioblocium, roughly 2.82x the size of Earth. J'Tryi is rich in resources, and water. But it is severely lacking in space for the Swarm to continue to grow. J'Tryi contains no cities as they are commonly thought of, instead the planet is pocketed by caverns and winding tunnels that cover nearly all of the subterranean area of J'Tryi. These tunnels and caverns reach astonishing depths of 7000 meters and greater.
Anat: The only moon of J'Tryi, covered by dense forest and colonized by the Swarm in order to secure more space to expand. Much like J'Tryi, Anat contains no surface cities, only subterranean tunnels and caverns for the Swarm.
Maja M'Owan: A massive asteroid belt that stretches between Anat and Ryl'ai, it is rich in both mineral and water resources in the form of frozen ice asteroids. Explored and mapped, it contains many small ice-mining bases and very few metal-mining bases.
Ryl'ai: Uninhabited barren planet. Lacking an atmosphere Ryl'ai has all but lost whatever water and plant life may have once graced it. Deemed unimportant by the Swarm and not worth the work to colonize.
T'Vorly: The farthest planet in the system roughly the 2x the size of Anat, and a major military installation. T'Vorly is in a highly eccentric orbit in comparison to the other planets of the Roni System, at a 64.7o incline the planet took nearly three hundred and seventy six years for the Swarm to finally notice its existence. Extremely hard to find due to it's eccentricity, T'Vorly was deemed as a highly valuable planet in the defense of J'Tryi and a strategically important step-off point for invasion fleets. T'Vorly posses a single super structure that covers nearly a third of the planet known simply as "The Shatter". Much of the military strength of the Swarm can be found on T'Vorly.
Mega Architecture: The Shatter
- Naval Strength
- Fleet:
35 Corvettes: 20 Fighters, 15 Bombers - (1750)
19 Frigates: 10 Fighters, 9 Bombers - (1900)
22 Destroyers: 16 Fighters, 6 Bombers - (3300)
5 Cruisers: 2 Fighters, 3 Bombers - (2250)
4 Battleships: 2 Fighters, 2 Bombers - (4000)
2 Carriers: 2 Fighters and 1 Bomber; 1 Fighter, 1 Bomber, and 1 Gunship - (2500)
1 Supercarrier: 2 Assault Boats, 2 Fighters - (1800)
2 Colony Ships - (2000)
2 Defense Stations: 2 Fighters - (500)
- Army Strength
- Ground Armies and Defenses:
108 Infantry Regiments - (10800)
5 Artillery Regiments - (1000)
5 Armoured Regiments - (2000)
4 Mobile Infantry Regiments - (1200)
Planetary Defense Fortress - (4000)
1 Fighters - (200)
2 Bombers - (800)
Alright that seems to be good. Do we need some sort of a history for our civilization or can that be built upon later?
Got it, I have a history planned I just wasn't sure if I should go and add it or not. I'll edit in the a nice description of "The Shatter".
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Ok looks good. A history helps but isn't 100% required. Though i'd like you to expand on your mega-architecture before I go approving it :p
Overwhelming numbers, much like the Zerg or the Arachnids from Starship Troopers was what I was going for in terms of ground units. As for the Naval units, well...Imagine something along the lines of the swarms of ships that launch from the Formic ships in Ender's Game..... I have some high infantry counts myself... but damn dude, bit light on everything else arn't you?
It's okay. I'll send in my own soldiers with a little bit of this and a few hundred of these. Should solve the problem.I'm looking at the numbers within that military and crying.