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Oh, right, I thought that the five starting points were just premade points, I'll fix that up now.Yea, Koda, the 5 starting points for each stat don't count towards the point you can distribute.
Also, your General is really weak in Forces and such for a General.
For planetary transport, I have LAAT transports, and for interplanetary, I have transport frigates. I'll edit his specialty, and with skype, I don't actually have an account, but I will get it ASAPAlso Koda how are your infantry being transported? Also you never see a General being a pilot. and FYI we have a skype for this RP, this is where the generals of the Republic plan out the move we are going to take, if you are going to be a general it is almost crucial (not mandatory) that you join this chat.
Midichlorian count of 7,600. Will teel you racial bonuses when i get access to a computer.
Name: Stark Vastor
Age: 35
Race: Korun
Place of Residence: Technically Ossus, the home of all Jedi. However, he spends most of his time in the more smuggler rich worlds when not on missions. He feels more at home there.
Personality: Stark is a fairly modernized jedi, especially for being a Korun. Unlike most, he doesn't mind carrying a blaster or using technology.
History: Stark did not ever actually live on Haruun Kal as it had long ago been bombarded out by the Empire. The survivors scattered, their main culture somewhat intact but they were forced to mix it with whatever worked. They didn't have the numbers that they had before either. So while their doctrine remained the same, they also had to take on the reality of the world around them. As was the case with their planet being ravaged, they had to take on more modern weapons too, learning to fly and shoot blasters in addition to their more traditional ways. Stark was picked up a bit late at 7 years old and carried his experiences through his Jedi training. While he sticks with the order, he prefers to do things his way even though he will act for the greater good of the order and or the galaxy if he's ever presented with choices on that scale. That was what led him to keep his more traditional weapons even after becoming a Jedi. Of course, he will shoot to disable not to kill whenever possible. As the Republic was in need of commanders, he joined too but chose not to be a major one, instead opting to command a much smaller group which suited his tastes better.
Jedi Rank: Master
Military Rank: Captain (by choice)
Lightsaber: Standard purple lightsaber.
Other junk: 2 DC-17 blaster pistols and 5 ion grenades.
Specialty: Intel gathering and special ops
Accepting Padawans: Not actively looking
Padawan/Student: (Only fill this out if you are Wanderer or Higher, this is the Padawan/Student you are teaching the force and combat to.)
----Stats----
Master's start with 28 to Distribute.
Strength: 7
Speed: 6
Agility: 14
Intelligence: 7
Knowledge: 7
Finesse: 8
Stamina: 7
Weapon Skill: 17
Midi-Chlorian Amount: (I will be the one to decide this. Normal people not in touch with the Force have 2,500 Midi-Chlorians. Those moderately in touch with the Force have 5,000 to 6,000 Midi-Chlorians.)
----Force Stats----
Master's start with 10 Force Points to Distribute.
Force Core: 6 (Ability to use Core abilities of the Force)
Force Control: 5 (Ability to use Force Powers that fall into the Control Category)
Force Sense: 5 (Ability to use Force Powers that fall into the Sense Category)
Force Alter: 6 (Ability to use Force Powers that fall into the Alter Category)
Force Light Side: 7 (Ability to use Force Powers that are specific to the Light Side)
Force Mastery: 11 (Basically their master over all things Force, having a high mastery with this will improve every Force skill that you use's overall power. So Specialized force sensitives can use this to help improve their otherwise lacking areas.)
----Force Powers----
Force Crush
Force Weapon
Ionize - Droid Disable
Electric Judgment
Force Jump
Center of Being
----Personal Spaceship----
(Must be Wanderer Jedi Rank or Command Military Rank to have your own Personal Spaceship.)
Ship Appearance:
Ship Name: Flameout (named by his men while they were drunk)
Ship Type: Arquietens-class light cruiser
Ship Specialty: (What is your ship best at, Infiltration, Stealth, Open Combat, ect.)
Ship Weapons:
4 quad laser turrets
4 dual turbolaser cannons
4 missile tubes
Ship Equipment: Automated turrets, hyperdrive, civilian and smuggler clothes/weapons for everyone, and a database of gathered underworld and smuggler happy information.
Ship Crew: 2 though everyone helps out.
Ship Military: 4 sniper clones, 4 clone engineers, 4 jet trooper clones, and 38 basic infantry clones.
Acclamator class capital ships and acclamator class assault ships are the same thing arent they?
View attachment 69708
Name:
Keller Jenks
Code-Name/Nickname:
Grizzly
Age:
34
Appearance:
Adding to the image; Keller has a black cape, and black waist-down like cloak
Clone Type:
Clone General
Personality:
Keller holds honour in high regard. He is grizzled and intellectually old for his age. Keller is capable of kindness, however, ever since the CIS were reborn, noone has been able to get to him yet. He is in between strict and laidback, but not heartless, and regularly sacrifices honour for mercy and kindness, even if it is with a slight cringe. He isn't rude and he doesn't have a big ego, but he is still very confident and reluctant to let other people fill in important roles.
History:
Keller doesn't have a particularly interesting history, no sob stories to harden his emotions, just plain old clone commander training.
Military Rank:
General