Name: Sadina Sarapin
Code-Name/Nickname:
Age: 39
Race: Arkanian
Personality: Like all Arkanians, Sadina is genetically modified in more ways than she can count and strives to do things perfectly. In her case, she deviates from the rhetoric slightly in that she believes in specialization. In her case, her specialization is commanding and tactics, specifically wielding large fleets like a scalpel in all its micromanaging glory. She seems to have two modes of sorts, one for when she is actively commanding and another when she is off duty or doing anything not directly part of a battle. Good natured overall and probably more at home among the clones than surrounded by normal people, she is suited to her job. She is, however, more cold than most in terms of how she handles things. She values life but unlike other generals who allow sentimentality to lead to overvaluing and rash actions, she has no qualms with making the technically correct move once she has accounted for possible independent action and the like. She will not run headlong into a trap to rescue a relatively small group of no major military importance, costing them more men than she'd save. She has been criticized for it before but simply places the facts on the table and allows them to object if they wish. As a matter of practice, she tends to place her safety first, acting almost she's fighting guerilla warfare with a large armada.
History: Sadina acts on a need and ability basis and that's how she came into the service of the Republic. The Arkanians usually tended to mind their own business but in a way, this fight affected them as much as anyone else. The prospect that the CIS would allow them to continue their research as they did or have the patience that they had seemed unlikely given that they prized immediate results and much less things like freedom and whatnot. Sadina had already studied to become a military commander in the first place because she had chosen it as her area of expertise, following along with the idea of playing to her strengths. As need rose, she began to exert herself and made her way up the ranks to the point where she could actually do something.
Military Rank: General
----Stats----
(Rookie's start with 17 points to Distribute. Lieutenant's start with 22 points to Distribute. Captain's start with 27 points to Distribute. Commander's start with 32 points to distribute. General's start with 37 points to Distribute.)
Strength: 5
Speed: 5
Agility: 6
Intelligence: 31
Knowledge: 12
Finesse: 6
Stamina: 5
Weapon Skill: 7
Vehicle Skill: 5
Spaceship Skill: 5
----Military Info----
Weapons: 1 arkanian heavy pistol and a virboblade (dagger size).
Division: 301st
Skills: Commanding. Sadina specializes in space combat though she can also lead ground missions, albeit with slightly less comparative prowess. Unlike some generals, she believes in the job going to those best suited to do it. Thus, she is perfectly content to lead from the back. Her worth is as a general, not a soldier. She has basic combat training and is a reasonably good fighter outside of that but it is not her main forte. Most specifically, she excels in micromanaging and pinpoint tactics, something she will do avidly. For example, she might position her fleet in a place just next to a major hyperspace lane that she anticipates an enemy fleet to move through, then adjust the position of her interdictors to likely pull out only half of the enemy fleet, not all of them, thus allowing her to pin them down and pick them off. She works best as an independently acting part of the army rather than performing frontal assaults though she is sometimes assigned to do so.
Specialty: I think skills covered this.
Equipment: (What type's of Special Equipment does your character have? Max of 2)
----Personal Spaceship----
Ship Appearance:
Ship Name: Sidewinder
Ship Type: Warship
Ship Specialty: Open combat
Ship Weapons:
Heavy dual
turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)
[1]
Turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)
[1]
Ion cannons (20: 5 fore, 5 aft, 5 port, 5 starboard)
[1]
Assault concussion missile tubes (8, turreted) 30 missiles each
[3]
Tractor beam projectors (8: 3 fore, 2 port, 2 starboard, 1 aft)
Complement: 88 starfighters, 5 transports
Ship Crew: 6795 crew, 244 gunners
Ship Military: 1000 Basic Infantry Clones, 100 Heavy Trooper Clones, 20 Clone Commanders, 100 jet trooper Clones and 300 Engineer Clones, and 4 Arc Troopers, each with 20 hand picked clones to assist them.
----Military Forces----
1 MC-80 Home One
Nebula-class star destroyer
Length: 1040 meters
Number of ship in fleet: 4+1. The 1 is the flagship but I'm not creating an extra section for it.
Ship Weapons:
Heavy dual
turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)
[1]
Turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)
[1]
Ion cannons (20: 5 fore, 5 aft, 5 port, 5 starboard)
[1]
Assault concussion missile tubes (8, turreted) 30 missiles each
[3]
Tractor beam projectors (8: 3 fore, 2 port, 2 starboard, 1 aft)
Complement: 40 K-wings, 40 X-wings, 10 A-wings, and 5 transports.
Ship Crew: 6795 crew, 244 gunners
Ship Military: 800 generic clones, 250 engineer clones, 100 heavy troopers, 50 sharpshooter clones, and 400 basic infantry clones
MC-140 Scythe
Length: 500 meters
Number of ships in fleet: 12
Ship weapons:
Heavy
turbolaser batteries (30)
[2]
Turbolaser batteries (30)
[2]
Ion cannon batteries (30)
[2]
Proton torpedo batteries (40)
[2] 160 Proton torpedoes
[2]
Tractor beam batteries (10)
[2]
Complement: 12 Y-wings, 48 X-wings. 4 transports
Ship crew: 5200 crew
Ship military: 500 generic clones, 300 clone engineers, 300 basic infantry clone, 100 heavy trooper, and 100 jet trooper clones, and 300 space marine clones
Majestic-class heavy cruiser
Length: 700 meters
Number of ship in fleet: 15
Ship weapons:
Heavy
turbolaser cannons (30) Fire arc: 5 fore, 10 port, 10 starboard, 5 aft
[1]
Ion cannons (20) Fire arc: 5 fore, 5 port, 5 starboard, 5 aft
[1]
Laser cannons (20) Fire arc: 5 fore, 5 port, 5 starboard, 5 aft
[1]
Concussion missile tubes (8) Fire arc: 3 fore, 2 port, 2 starboard, 1 aft
[1]
Tractor beam projectors (4) Fire arc: 1 fore, 1 port, 1 starboard, 1 aft
[1]
Antimissile octets (20+)
[2]
Complement: 20 B-wings, 20 A-wings, 30 E-wings
Ship crew: 4050 crew, 132 gunners
Ship military: 200 generic clones, 100 basic infantry clones, 100 clone engineers
Endurance-class fleet carrier
Length: 1040 meters
Number of ship in fleet: 15
Ship weapons:
Turbolasers (12)
[1]
Fire arc: 4 fore, 4 port, 4 starboard
Ion cannons (8)
[1]
Fire arc: 5 fore, 1 port, 1 starboard, 1 aft
Laser cannons (20)
[1]
Fire arc: 5 fore, 5 port, 5 starboard, 5 aft
Tractor beam projectors (4)
[1]
Fire arc: 1 fore, 1 port, 1 starboard, 1 aft
Complement: 24 B-wings, 120 X-wings, and 100 A-wings. 12 transports.
Ship Crew: 6695 crew, 244 gunners
Ship military: 600 generic clones, 300 engineer clones, 300 basic infantry clones, 50 heavy trooper clones, and 100 jet trooper clones
3 Interdictor-class star destroyer
30 vengeance-class frigate
Nebulon-B escort frigate
Length: 300 meters
Number of ship: 30
Ship weapons:
Taim & Bak XI7 turbolasers (12)
[7]
Borstel RH8 laser cannons (12)
[7]
Phylon Q7 tractor beam projectors (2)
[7]
Complement: 24 X-wings
Ship crew: 854 crew, 66 gunners
Ship military: 76 basic infantry clones
(This section is only for Generals and the Count. Ignore this part if you are not a General or Count.)
(List what types of forces you have under your command and how many. For Example, 150,000 Basic Infantry Clones, 50,000 Engineer Clones, 15,000 Heavy Troop Clones, 100 AT-ST's, 15 Carrier Spaceships, 20 Venator Capital Ships.)
Seriously, figuring out what is roughly equal to what is a pain.