Star Wars: The Second Clone Wars (Always Open/Accepting)

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Name: Sadina Sarapin

Code-Name/Nickname:

Age: 39

Race: Arkanian

Personality: Like all Arkanians, Sadina is genetically modified in more ways than she can count and strives to do things perfectly. In her case, she deviates from the rhetoric slightly in that she believes in specialization. In her case, her specialization is commanding and tactics, specifically wielding large fleets like a scalpel in all its micromanaging glory. She seems to have two modes of sorts, one for when she is actively commanding and another when she is off duty or doing anything not directly part of a battle. Good natured overall and probably more at home among the clones than surrounded by normal people, she is suited to her job. She is, however, more cold than most in terms of how she handles things. She values life but unlike other generals who allow sentimentality to lead to overvaluing and rash actions, she has no qualms with making the technically correct move once she has accounted for possible independent action and the like. She will not run headlong into a trap to rescue a relatively small group of no major military importance, costing them more men than she'd save. She has been criticized for it before but simply places the facts on the table and allows them to object if they wish. As a matter of practice, she tends to place her safety first, acting almost she's fighting guerilla warfare with a large armada.

History: Sadina acts on a need and ability basis and that's how she came into the service of the Republic. The Arkanians usually tended to mind their own business but in a way, this fight affected them as much as anyone else. The prospect that the CIS would allow them to continue their research as they did or have the patience that they had seemed unlikely given that they prized immediate results and much less things like freedom and whatnot. Sadina had already studied to become a military commander in the first place because she had chosen it as her area of expertise, following along with the idea of playing to her strengths. As need rose, she began to exert herself and made her way up the ranks to the point where she could actually do something.

Military Rank: General

----Stats----
(Rookie's start with 17 points to Distribute. Lieutenant's start with 22 points to Distribute. Captain's start with 27 points to Distribute. Commander's start with 32 points to distribute. General's start with 37 points to Distribute.)

Strength: 5

Speed: 5

Agility: 6

Intelligence: 31

Knowledge: 12

Finesse: 6

Stamina: 5

Weapon Skill: 7

Vehicle Skill: 5

Spaceship Skill: 5


----Military Info----

Weapons: 1 arkanian heavy pistol and a virboblade (dagger size).

Division: 301st

Skills: Commanding. Sadina specializes in space combat though she can also lead ground missions, albeit with slightly less comparative prowess. Unlike some generals, she believes in the job going to those best suited to do it. Thus, she is perfectly content to lead from the back. Her worth is as a general, not a soldier. She has basic combat training and is a reasonably good fighter outside of that but it is not her main forte. Most specifically, she excels in micromanaging and pinpoint tactics, something she will do avidly. For example, she might position her fleet in a place just next to a major hyperspace lane that she anticipates an enemy fleet to move through, then adjust the position of her interdictors to likely pull out only half of the enemy fleet, not all of them, thus allowing her to pin them down and pick them off. She works best as an independently acting part of the army rather than performing frontal assaults though she is sometimes assigned to do so.

Specialty: I think skills covered this.

Equipment: (What type's of Special Equipment does your character have? Max of 2)

----Personal Spaceship----

Ship Appearance:


Ship Name: Sidewinder

Ship Type: Warship

Ship Specialty: Open combat

Ship Weapons:
Heavy dual turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)[1]
Turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)[1]
Ion cannons (20: 5 fore, 5 aft, 5 port, 5 starboard)[1]
Assault concussion missile tubes (8, turreted) 30 missiles each[3]
Tractor beam projectors (8: 3 fore, 2 port, 2 starboard, 1 aft)


Complement: 88 starfighters, 5 transports

Ship Crew: 6795 crew, 244 gunners

Ship Military: 1000 Basic Infantry Clones, 100 Heavy Trooper Clones, 20 Clone Commanders, 100 jet trooper Clones and 300 Engineer Clones, and 4 Arc Troopers, each with 20 hand picked clones to assist them.

----Military Forces----

1 MC-80 Home One



Nebula-class star destroyer
Length: 1040 meters
Number of ship in fleet: 4+1. The 1 is the flagship but I'm not creating an extra section for it.

Ship Weapons:
Heavy dual turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)[1]
Turbolasers (40: 10 fore, 10 aft, 10 port, 10 starboard)[1]
Ion cannons (20: 5 fore, 5 aft, 5 port, 5 starboard)[1]
Assault concussion missile tubes (8, turreted) 30 missiles each[3]
Tractor beam projectors (8: 3 fore, 2 port, 2 starboard, 1 aft)

Complement: 40 K-wings, 40 X-wings, 10 A-wings, and 5 transports.

Ship Crew: 6795 crew, 244 gunners

Ship Military: 800 generic clones, 250 engineer clones, 100 heavy troopers, 50 sharpshooter clones, and 400 basic infantry clones



MC-140 Scythe
Length: 500 meters
Number of ships in fleet: 12

Ship weapons:
Heavy turbolaser batteries (30)[2]
Turbolaser batteries (30)[2]
Ion cannon batteries (30)[2]
Proton torpedo batteries (40)[2] 160 Proton torpedoes[2]
Tractor beam batteries (10)[2]

Complement: 12 Y-wings, 48 X-wings. 4 transports

Ship crew: 5200 crew

Ship military: 500 generic clones, 300 clone engineers, 300 basic infantry clone, 100 heavy trooper, and 100 jet trooper clones, and 300 space marine clones





Majestic-class heavy cruiser
Length: 700 meters
Number of ship in fleet: 15

Ship weapons:
Heavy turbolaser cannons (30) Fire arc: 5 fore, 10 port, 10 starboard, 5 aft[1]
Ion cannons (20) Fire arc: 5 fore, 5 port, 5 starboard, 5 aft[1]
Laser cannons (20) Fire arc: 5 fore, 5 port, 5 starboard, 5 aft[1]
Concussion missile tubes (8) Fire arc: 3 fore, 2 port, 2 starboard, 1 aft[1]
Tractor beam projectors (4) Fire arc: 1 fore, 1 port, 1 starboard, 1 aft[1]
Antimissile octets (20+)[2]

Complement: 20 B-wings, 20 A-wings, 30 E-wings

Ship crew: 4050 crew, 132 gunners

Ship military: 200 generic clones, 100 basic infantry clones, 100 clone engineers



Endurance-class fleet carrier
Length: 1040 meters
Number of ship in fleet: 15

Ship weapons:
Turbolasers (12)[1]
Fire arc: 4 fore, 4 port, 4 starboard

Ion cannons (8)[1]
Fire arc: 5 fore, 1 port, 1 starboard, 1 aft

Laser cannons (20)[1]
Fire arc: 5 fore, 5 port, 5 starboard, 5 aft

Tractor beam projectors (4)[1]
Fire arc: 1 fore, 1 port, 1 starboard, 1 aft

Complement: 24 B-wings, 120 X-wings, and 100 A-wings. 12 transports.

Ship Crew: 6695 crew, 244 gunners

Ship military: 600 generic clones, 300 engineer clones, 300 basic infantry clones, 50 heavy trooper clones, and 100 jet trooper clones

3 Interdictor-class star destroyer

30 vengeance-class frigate



Nebulon-B escort frigate
Length: 300 meters
Number of ship: 30

Ship weapons:
Taim & Bak XI7 turbolasers (12)[7]
Borstel RH8 laser cannons (12)[7]
Phylon Q7 tractor beam projectors (2)[7]

Complement: 24 X-wings

Ship crew: 854 crew, 66 gunners

Ship military: 76 basic infantry clones




(This section is only for Generals and the Count. Ignore this part if you are not a General or Count.)

(List what types of forces you have under your command and how many. For Example, 150,000 Basic Infantry Clones, 50,000 Engineer Clones, 15,000 Heavy Troop Clones, 100 AT-ST's, 15 Carrier Spaceships, 20 Venator Capital Ships.)

Seriously, figuring out what is roughly equal to what is a pain.
Alright, so your character gains +3 Knowledge and +6 Intelligence due to being Arkanian ^^.
 
p_leona01_zpsgjcnlkv3.jpg~320x480

Name:
Raine Tracinya'Tal

"Beskar'ad"

Age:
18

Appearance:
022b3cb95810ca0ed303493a97b0dddb_zpspyyvtofi.jpg~320x480

Race:
Human
(Mandalorian)

Place of Residence:
Hattyc'Beviin Starship

Personality:

Raine can be a very ditzy person, in of that she can seem far more hyper than she ought to, gets excited at strange things, and can be downright silly at times. She can also be quite blunt to people. These are just a small example of the reasons she prefers machines as opposed to organic lifeforms. She finds many living things to just be confusing. For example, no matter how hard she tries, she cannot seem to grasp the concept of sarcasm. Many have tried to explain it to her, and all have failed. She is however a caring person, and will treat most machines, even the ones that aren't the slightest bit sentient, as if they were truly living creatures with thoughts and emotions. She is kind to most people that she meets, but doesn't tolerate some things. For example, referring to droids as genderless tends to offend her, treating droids like junk, calling them names, or most of all, insulting her or Ocampo, more so Ocampo, will set her off. Whenever she gets angry, she is prone to fits of rage. Ranging from a simple string of obscenities, to a beat down, to shooting a place up, it is never a pretty sight. She is easily amused, and finds almost any form of tech that she isn't familiar with fascinating. The easiest way to her heart is to give her gadgets, especially if she is allowed to tinker with them, taking them apart and putting them back together.

Over the years, Ocampo has grown more reserved and stoic. Various battles and horrific scenes have slowly drained away her humanity. The humanity that remains is often walled up behind false self-centered behavior, and an apparent lack of caring for other people's problems. Aside from Ocampo, Raine seldom shows affection towards anyone. However, she still has a stark weakness to children.

History:

Raine was born to a pair of Mandalorian mercenaries, who made their living on Coruscant. This tradition of working as mercs on the planet was a family tradition that went back countless generations. Her ancestors, who had become comfortable with their lives on the planet decided against rejoining the main Mandalorian culture, refusing to join the clans that were reuniting under the different banners. They still to this day practice many of the old ways, always offering assistance to any mandalorians they meet when the call arises, providing them shelter, food, and any assistance they can. Her parents in particular dreamed of finally reuniting with the clans under the most recent Mandalore. However, they felt that it was impossible. Raine herself, desires to restore her family's honor in the eyes of their people by rejoining them, partially in honor of her parents who died when she was 16.

Raine was raised mostly by her mother for the first few years of her life, as is common in Mandalorian society. She was taught of the old ways of their people, including mando'a and the resol'nare. Once she was about 5 years old, her parents both began teaching her equally. Teaching her to fight and smith. She took to the building and tech work the quickest and easiest, excelling at it over others. She wasn't taught to shoot until about 7, instead focusing more on the smithing and close combat. However, she showed to be quite skillful with unarmed combat, melee combat, and even ranged combat. By age 10 she was accompanying her parents on minor assignments, including a couple bodyguard assignments, and even a few assassinations. She proved her worth as both a smith and a warrior from this young age, but continuously advanced as she grew older.

When she was 13, her skills as a smith reached new heights. She began building, designing, and selling several different products. Mostly though, she just modded people's things that they brought to her. From weapons and armor, to droids and even vehicles. After a couple years, she earned enough money to open up a shop on the planet. While her parents were displeased with the fact that she neglected to go the mercenary route, they were proud of her for accomplishing something like this at her young age. Her shop was doing very well for quite some time, enabling her to design, produce, and create her own gear. At the age of 15, she began designing and building Ocampo, her personal HRD assistant, bodyguard, and assassin.

Raine's parents were killed during an assignment for a local crimelord, leaving her by herself. Fortunately, she had managed to make a decent living with her business, so she was able to support herself, as she already had been, really. She continued with her business, improving her skills. She kept up with her typical combat training as well, undergoing a strict training regimine that she kept to on a daily basis. Unfortunately, like many businesses in such places, the local crime lords wanted their slice of the proverbial pie. After being confronted by a group of thugs sent by one of these crime lords, she shored up her defenses. Mercenaries were hired to eliminate her, or at the very least, destroy her shop. In the attack, the shop was blown up, nearly all of her machinations destroyed, and she was seriously injured. She was saved by Ocampo, but her legs were virtually obliterated, along with her right arm. Ocampo saw to her getting medical attention, and constructed synthetic legs and an arm for her. Since that time, Raine has saw fit to replace her more machine looking arm and legs with more human looking ones with synthskin, as to not attract unwarranted attention.

After recovering, Raine salvaged the rather small amount of technology that she was able to recover from her shop and that Ocampo had managed to carry. She then set up shop and began working and living in her ship. Now, she is essentially a travelling merchant and boubty hunter, though very few know her real identity when working as a bounty hunter.

Rumors of her affinity for droids and tech have made her a potential recruit target for both the CIS and Republic. Both for their own reasons. Thus far, she has elected to remain out of the conflict, offering services to both factions and her fellow vounty hunters as well as regular citizens.

Renown:
Raine is renowned throughout the galaxy as a leading authority in robotics, machinery, and weaponry.

As the bounty hunter "Beskar'ad", she is only moderately known.

----Stats----
(All Bounty Hunters start with 15 Points to Distribute)

Strength:
5

Speed:
8

Agility:
8

Intelligence:
8

Knowledge:
5

Finesse:
5

Stamina:
5

Weapon Skill:
8

Vehicle Skill:
5

Spaceship Skill:
8


----Combat Info----

Weapons:

3188795-232m0.jpg

Futuristic_Handgun_by_raben_aas.jpg

132238349682.jpg

Twin Songsteel Vibroblades. (In armor picture)

Skills:

Piloting
Unarmed Combat
Swordplay
Gunplay
Piloting
Mechanics
Robotics
Weaponry Creation andDesign

Specialty:
Personal Combat

Equipment:

Stealth Field Generator

Unique Armor with weapon compartments. Outer layer is lightweight baskar, inner layer is a cortosis weave leather.

----Personal Spaceship----

Ship Name:
Hettyc'Beviin (Burning Lance)

Ship Type:
Small Frigate

Ship Specialty:
Maneuverability, Stealth, Infiltration

Ship Weapons:
Twin Undermounted Laser Cannons
(Devastating Firepower and highly accurate at the cost of high energy cost and slow recharge time.)

Ship Equipment:
Modified Hyperdrive
(Capable of entering and exiting hyperspace quickly. Highly energy efficient and invisible to many forms of detection. Finally, virtually silent and ideal for stealth.)

Modified Stealth Field Generator
(Highly advanced model capable of maintaining stealth for an indefinite amount of time. Still capable of entering hyperspace while still cloaked.)


Ship Crew:
Raine and Ocampo.
Well, we have no idea what your ship looks like XD.
 
Casually marathons Star Wars the clone wars while making cs.
 
Ples, no fighting TT_TT. Not while i'm making this IC TT^TT
 
Not trying to fight, but I'm just wondering what his problem is, if he's got one.
 
Just so you know, in the Division section, where you put in your Division, that is your Personal Division. In the Military Forces is where you list any other Clone Divisions under your Command, just pointing it out ^^.
I don't know squat about the various divisions so I'll get there when I get around to all the googling.
 
Calm down soldier..we all know that the captain gets first crack at those clankers.
 
Hey, now who do you think is going to be the one stuck repairing all those "clankers"?

*Grumble Grumble*
Damn troopers...
*Grumble Grumble*
Always shooting their guns...
*Grumble Grumble*
Repair them, they said...
*Grumble Grumble*
Clank them on the...
*Grumble Grumble*
 
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do you think the guy who programmed the CIS forces was shot after the battle droids first battle?
 
I don't know squat about the various divisions so I'll get there when I get around to all the googling.
Well these are new divisions, so feel free to make them up like Charitil did XD
 
Then I'll just chalk up some random numbers.