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I think I'll be the bold one and be a Jedi/Sith character.
Alrighty then, looks like we've got one, fellas/ladies!
And with that, I think we might have enough players to get this bus rolling.
Will there be snacks on this bus ride?
Are there any jedi/sith roles left?
Yes I am. So I will play opposite to the other person.
More than likely something they chose. Keep the balance and all that stuff. Though I would love to be a grey jedi.
Ok fair enough. Either way I would like to see what Seishin comes up with before making my own character
I think I decided I wanna do this, I want to be a young semi-novice Jedi under whichever the other person claiming the Jedi is. I don't believe in OP characters either which is why I want a young female still learning in the force. Her force will be raw but not molded yet. Also, how many force abilities (excluding the common given ones) would be allowed? I wanna guess and say one distinct signature is reasonable? (Vader has choke, Kylo has Force Paralyze, Palpatine lightning so on etc)
If any room left, I'd be interested in playing a pessimistic, bounty hunter gallivanting as a smuggler with absolutely no connection to the force.
Interested, hhhmm...
If disallowed to create a Jedi/Sith, will it be possible for me to make a... contractor?
Well I'm thinking she's not weak to struggle to keep a rock floating, if Rey can mind sway a trooper without training I'm thinking she has the raw force to influence moderately, she just has no direction to hone it towards, and I'll PM about a signature I wanted her to haveSince you contacted me earlier about being a Jedi/Sith, I'll allow you to pick up one of the extra roles I had laying around if we got more interest (which means I'll add one more spot to evenly round it out, leaving things at 4 possible Jedi/Sith spots).
As for the Force Abilities, that would really depend on your character's skill level. A Master would probably know all the ins and outs of their skillset, while a Padawan would struggle just to keep a rock in the air.
I'm still going over the character sheets, which should be finished sometime tomorrow (time permitting), but my response as of right now would be to say that you're correct in assuming one distinct Force ability per Jedi/Sith is reasonable (although I'll also be creating a short list of powers that NOBODY will be able to start with due to their overpowered nature).
Sounds good! We had a couple of bounty hunters here already, maybe you should all talk about how your characters might know each other from the Holo-net, haha.
I'm not sure what a Contractor is in terms of Star Wars, but I've added an additional Jedi/Sith slot since Candance decided to voice their interest (there was an unofficial spot reserved for them in case they signed on, but we had two Jedi/Sith at the time so I've bumped the starting limit up to four).