- Posting Speed
- Speed of Light
- Multiple posts per day
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Beginner
- Elementary
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Futanari
- Primarily Prefer Male
- Primarily Prefer Female
- No Preferences
- Genres
- Fantasy, Scifi, Modern, Magical, Mecha, Furry, Anthro, Horror, Historical, everything really.
Story
In a dystopian age, there is an underground war brewing in which Necromancers and Clerics battle to create chaos or maintain peace. There are three humans born with very unique hearts that have an insignia placed upon them. This insignia is a key to keeping the gates between Heaven and the Underworld closed. The Sins' job is to find these humans and to corrupt them, opening the gates and turning the earth into a realm of chaos. The Seven Deadly sins are reborn into the bodies of Necromancers, who whomever they revive is cursed with that sin. The Virtues have been reborn into the bodies of Clerics and have the ability to bless a human with their virtue.Necromancers and Clerics
The Sins and Virtues have no knowledge of the Necromancer or Cleric that resides deep within them, for the abilities are locked deep inside that person until possession.
Rebirth or Possession?
If a Sin or Virtue is reborn into a vessel, they've known who and what they are for their entire life.
If they are possessing a vessel, they awake to that Necromancer or Cleric's daily life in his/her body.
Seven Deadly Sins
-Pride-
(Leader of the Sins)
(Claimed)
Undying Worth: Has the ability to open the Gateway to the Underworld and control natural disasters.
Extra Ability:
- Greed -
(Claimed)
Mind Hack: The special ability to manipulate and trick, using telepathy and illusions.
Extra Ability:
-Sloth-
(Claimed)
Dead Weight: The ability to make targets around him/her drop to the floor, useless, watching in horror.
Extra Ability:
-Wrath-
Raging Beast: Has super human strength.
Extra Ability:
-Envy-
Shapeshifter: Can change one's appearance.
Extra Ability:
-Lust-
(Claimed)
Swallowing Charm: Can seduce anyone.
Extra Ability:
-Gluttony-
(Claimed)
Toxic Absorption: Once he/she has eaten a foe, he/she obtains their power.
Extra Ability:
Seven Heavenly Virtues
-Humility-
(Leader of the Virtues)
Pure Stairway: Has the ability to open the gateway to Heaven and can control weather.
Extra Ability:
-Chastity-
(Claimed)
Mind of Truth: The ability to see through any lie, illusion, or trick.
Extra Ability:
-Temperance-
(Claimed)
Chronos Mithos: Control of time.
Extra Ability:
-Charity-
Bleeding Heart: Has the ability to enrich a target of whatever he/she pleases. Money, fame, health. Etc.
Extra Ability:
-Kindness-
(Claimed)
Tender Benevolition: Has the ability to speak to and control animals and plants.
Extra Ability:
-Diligence-
Fortitude of Zealots: Can create a protective barrier around any parameter from 0 to 100 feet.
Extra Ability:
-Patience-
Void Eruption: Nulls any ability.
Extra Ability:
Humans
-Lead Detective at D.Y.P.D.-
Insignia: Terra
Unknown Ability: Clairvoyance
-Underground Gang Leader-
Insignia: Infernia
Unknown Ability: Immortality
-High Priest/Priestess of the Silver Cross Church-
(Has some knowledge of the Sins and Virtues as living beings)
Insignia: Astra
Unknown Ability: Up to the player
Roles/Occupations
Gang Leader's Sibling (Virtue Character)
Detective's Right-Hand (Sin Character/CLAIMED)
Prisoner Locked in with Gang Leader (Virtue Character/CLAIMED)
Respected Clergy Member (Sin Character)
Undercover Cop working for the Gang Leader (Virtue or Sin Character)
Detective's Ex (Virtue or Sin Character/CLAIMED)
Assassin after the Priest/Priestess (Human, Sin or Virtue Character)
Create your own!
Character Sheets
-Pride-
(Leader of the Sins)
(Claimed)
Undying Worth: Has the ability to open the Gateway to the Underworld and control natural disasters.
Extra Ability:
- Greed -
(Claimed)
Mind Hack: The special ability to manipulate and trick, using telepathy and illusions.
Extra Ability:
-Sloth-
(Claimed)
Dead Weight: The ability to make targets around him/her drop to the floor, useless, watching in horror.
Extra Ability:
-Wrath-
Raging Beast: Has super human strength.
Extra Ability:
-Envy-
Shapeshifter: Can change one's appearance.
Extra Ability:
-Lust-
(Claimed)
Swallowing Charm: Can seduce anyone.
Extra Ability:
-Gluttony-
(Claimed)
Toxic Absorption: Once he/she has eaten a foe, he/she obtains their power.
Extra Ability:
Seven Heavenly Virtues
-Humility-
(Leader of the Virtues)
Pure Stairway: Has the ability to open the gateway to Heaven and can control weather.
Extra Ability:
-Chastity-
(Claimed)
Mind of Truth: The ability to see through any lie, illusion, or trick.
Extra Ability:
-Temperance-
(Claimed)
Chronos Mithos: Control of time.
Extra Ability:
-Charity-
Bleeding Heart: Has the ability to enrich a target of whatever he/she pleases. Money, fame, health. Etc.
Extra Ability:
-Kindness-
(Claimed)
Tender Benevolition: Has the ability to speak to and control animals and plants.
Extra Ability:
-Diligence-
Fortitude of Zealots: Can create a protective barrier around any parameter from 0 to 100 feet.
Extra Ability:
-Patience-
Void Eruption: Nulls any ability.
Extra Ability:
Humans
-Lead Detective at D.Y.P.D.-
Insignia: Terra
Unknown Ability: Clairvoyance
-Underground Gang Leader-
Insignia: Infernia
Unknown Ability: Immortality
-High Priest/Priestess of the Silver Cross Church-
(Has some knowledge of the Sins and Virtues as living beings)
Insignia: Astra
Unknown Ability: Up to the player
Roles/Occupations
Gang Leader's Sibling (Virtue Character)
Detective's Right-Hand (Sin Character/CLAIMED)
Prisoner Locked in with Gang Leader (Virtue Character/CLAIMED)
Respected Clergy Member (Sin Character)
Undercover Cop working for the Gang Leader (Virtue or Sin Character)
Detective's Ex (Virtue or Sin Character/CLAIMED)
Assassin after the Priest/Priestess (Human, Sin or Virtue Character)
Create your own!
Character Sheets
Sin/Virtue:
True Name:
Earth Name:
True Appearance: (Picture please!)
Earth Appearance: (Picture please!)
True Age:
Earth Age:
Personality:
History:
Strengths:
Weaknesses: (5 or more)
Likes:
Dislikes:
Preset Ability:
Extra Ability:
General Skills: (5)
Relations:
Occupation/Role:
Other:
True Name:
Earth Name:
True Appearance: (Picture please!)
Earth Appearance: (Picture please!)
True Age:
Earth Age:
Personality:
History:
Strengths:
Weaknesses: (5 or more)
Likes:
Dislikes:
Preset Ability:
Extra Ability:
General Skills: (5)
Relations:
Occupation/Role:
Other:
Name:
Appearance: (Picture please!)
Age:
Personality:
History:
Strengths:
Weaknesses: (5 or more)
Likes:
Dislikes:
Main Ability:
Extra Ability:
General Skills: (5)
Relations:
Occupation/Role:
Other:
Appearance: (Picture please!)
Age:
Personality:
History:
Strengths:
Weaknesses: (5 or more)
Likes:
Dislikes:
Main Ability:
Extra Ability:
General Skills: (5)
Relations:
Occupation/Role:
Other:
More
Not all Sins, Virtues or Humans need to be claimed to start the RPG.
The Extra Ability can be anything you want so long as it's not a preset ability or claimed ability.
The people brought back by the Necromancers are not brain-dead zombies, but the undead.
Humans do not know about the Sins or Virtues—yet.
You can claim up to two characters.
You can create a plain human if you want.
The Extra Ability can be anything you want so long as it's not a preset ability or claimed ability.
The people brought back by the Necromancers are not brain-dead zombies, but the undead.
Humans do not know about the Sins or Virtues—yet.
You can claim up to two characters.
You can create a plain human if you want.
Anyone interested? :3
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