Scrapyard Dogs: A Spacepocalypse RP

Most excellent indeed.
 
Reserving my space as I browse the OP more closely.

Human Skirmisher. This'll be fun.
 
Name: Levi Merrick

Age: 23

Gender: Male

Race: Human

Appearance: Levi has long dark hair that is always messy. He usually wears black fatigues, but
wears special fatigues with carbon nanofibre technology under his TRS into battle. He has a scar running from above his right temple to just below his jaw.

Personality: He will do anything for any of the crew, and will fight any enemy who gets in his way. He is a brilliant tactician, but keeps his two sense to himself and follows orders.

Backstory: His grandfather having fought the Gronus, and his parents as well, all dying at their hands, Levi is dead set on justice. He watched his fiance die at their hands when they blew up her ship. He joined the Dogs when he heard they were fighting the IMPF, the people who sent his fiance on a suicide mission. He has no living relations, but feels as though the crew on the battlecruiser are his brothers and sisters.

Modifications: Subdurmal Hacking Implant, speed enhancement, phosetic eye

Type: Medium

Appearance: (Above)

Role: Skirmisher

Weaponry: Desert Eagle, double edged chainsword

Ship CS (if skirmisher)

Name: Snow Tempest

Age:16

Appearance: (much like a Star Wars X-wing) crossed wings, long body, ideal for space battles

Backstory: Taken from an IMPF agent after he got into a duel in a bar

Weaponry: four las cannons, Two proton torpedo tubes (rarely used)

(I couldn't figure out how to say 'Buggery' in a sensible way, so I'll just say it: BUGGERY.)
 

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You can only have one gun and it has to be ballistics based. Sorry.
 
Name: Jason "Jace" Adamant

Age: 28

Gender: Male

Race: Hoomun

Appearance:
Cyberpunk Male.jpg

Personality:
Jace is a battle jester. A man with a quick wit and a smart mouth, Jace can almost always make light of a bad situation. He's got a good heart, but rather questionable morals and an eye for useful things. His mouth has gotten him into trouble, too, as his joking nature has ticked people off during hard times more than once. Jace also looks at the world around him in a utilitarian sense. Not very many of his possessions don't have a use. Not exactly a pugnacious man, Jace prefers to avoid fighting if possible. However, when a fight does come, He's one of the first into the fray, with a smile on his face.

Backstory: Jace grew up on one of the colonized asteroids that were set up during the war, functioning like refugee camps as entire planets were razed in the name of the war. Born to a family on a Buggery anarcho-communistic colony, Jace is proud to be one of maybe 150 million people across the stars with the ability to truthfully say they've no home planet. He has gladly taken the title of Scrapyard Dog, having worked under his current captain, a caring and refreshingly optimistic woman named Sen, for almost three galactic standard years now.

Modifications: Two modded eyes, and a hacking implant.

TRS Type: Medium

TRS Appearance:
Glo Armor.jpg

Role:
Skirmisher

Weaponry:
Beretta Brick.jpgA typical handgun amongst most of his profession, modified to fire more powerful bullets. He prefers to pack lighter while still packing a punch, so handgun mods are typical of him.
Carbine convert scoped.jpgThe weapon here is just a carbine converter Jace can attach to his pistol to make it rifle-like. While not necessarily adding any extra power or range (which is not overly needed, because space), it turns the pistol into a semi-auto carbine rifle, making it a great deal more accurate at the expense of a free hand.
Duster Sword.jpg Duster sword hand.jpg Essentially a wakizashi with a knuckle duster grip, Jace's "cutlass" allows him to slice and dice opponents with relative ease, and well as break open glass face shields during in-space melee and saves him some ammo.

Other Items: Jace keeps a "Jarred World" in his quarters, which is a small plant-based ecosystem in a large plexiglass jar. It reminds him of the delicate balance of life.

Other Info: When it comes to food, two things make Jace really happy: Meat, and mushrooms.
—-—-—-—-—-—-—-—-
Ship CS (if skirmisher)

Name:
Jackal

Age: What part of it are we talking about?

Appearance: Clunker Starship.jpg

Backstory:
Before leaving his colony to pursue better things, Jace managed to cobble together a clunky little fighter ship. He has used parts from innumerable scavenges and scrapshops across space, and is always looking to improve it. While not the prettiest ship, it is dear to Jace, maneuvers incredibly well, and can take down just about anything lower in armor class than a Battleship within 20 hits.

Weaponry: One large ballistic cannon at the front of the ship (You can see the tip of the barrel above the yellow sign), and a few deployable bombs in a mix of explosive, corrosive, and emp.
 
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That rifle mod for the pistol is nothing short of a genius workaround to the one ranged weapon rule. You got me there. Well played.

Jace is good to go.

At least... He will be. Reread the rules.
 
  • Thank You
Reactions: Thomas McTavish
... I reminded myself to do that. Twice.

Fixed it, to save time just read his backstory.
 
  • Name: Klayo Zudfel

    Age: 26

    Gender: Female

    Race: Human

    Appearance: Standing at 6'1", Klayo is an incredibly tall woman, and she keeps her blonde hair fairly short to make it easier to take care of. She always looks a little disheveled, thanks to an inability to keep still and a desire to get down and dirty with the tasks at hand.

    Personality: Klayo walks the line between mad and brilliant. The woman truly seems not to care about the safety of herself or others any time she makes a move. Her courage is astounding even when her wisdom might be lacking. Reliable, one can count on Klayo to eagerly enact any plan that involves danger or stacked odds. She loves a great story and happens to know many tales of swashbuckling heroes and grand armies.

    Backstory: She was a spacer. Always has been, always will be. Life on a colony never made any sense to her. She and her family loved the freedom of being on a ship, and she never lost that. Well, the feeling. She lost her family pretty damn quickly. See, they were thieves, and good ones. Eventually, they ran into some law-abiding trouble with big guns.

    She'd rather not talk about it.

    That left her an orphan, and an angry one at that. She spent the better part of her young adult years as a belligerent anarchist, not that there was much structure hanging around for her idealism to demolish. All she wanted was chaos and wreckage. She retrained her body to favor raw power over the stealth she treasured as a child. For years, she served as a pirate, only to find that as she matured, she wanted something to fight for. That scumbag of a pirate they called a captain was really nobody to aspire to be. So, she turned tail with one of their spare junking ships and didn't look back until she had a new place where she felt her talents were appreciated.

  • Modifications:
    • Strength Modification: Adapted, as she has purchased a device that attaches to one arm in order to give her enhanced strength. This apparatus attaches via a neurological network, so it's pretty hard to take off and reattach, but it's doable if need be. Specially augmented to allow for the blade to extend.
    • Tredium Blades

    TRS Type: Heavy

    TRS Appearance: A heavy-duty combat mech. Definitely not built for speed, but it fits her like a glove and has a glare-shielding visor.

    Role: Skirmisher

    Weaponry:

    1. Battle Wrench: She may not know how to use it correctly, but Klayo loves the feeling of swinging a hefty wrench around and feeling it connect with a man's skull. Bonus, you never need to sharpen it or reload!
    2. Bladed Pistol: A fairly standard issue pistol that fires standard issue beams. Made for speed, not steady aim. However, Klayo has found a pistol with a bayonet of sorts, really just a pointy spike at the end of it, and if she can't stop someone from afar, she can give them a doctor's ordered lobotomy. Free of charge.

    Other Items: None.

    Other Info: Buggery
  • Ship Name: The Tartarean Halo

    Age: A few years old, probably. She's not entirely sure.

    Appearance: A small ship with a uniquely angled front and a sleek design. It's nondescript which makes it good for moving while remaining anonymous. That's not exactly Klayo's style, but she understands the benefits. However, its greatest asset is its speed. With the right touch, The Tartarean Halo, or the Halo for short, can close the distance on a target quickly, unload some well-aimed shots and then retreat without so opening itself up for much retaliation.

    Backstory: Klayo nabbed the Halo from the pirate crew she worked with for around six years of her life. She has no idea if those aforementioned pirates are looking for the vessel still. After all, pirates hate being swindled.

    Weaponry: A single laser cannon on the underside of the ship. The Halo has no other weaponry, so to speak, but its front can be an efficient battering ram. It came equipped with a very limited cloaking feature.
 
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Here's the character sheet. I took a few liberties with the Morino race: just say if there's any issue or you want me to change anything.

Name: Minrah Laka (is her 'given name;' her actual name is difficult for humans to pronounce)

Age: 73 (not too old for the Morino, but not young either)

Gender: female

Race: Morino

Appearance: Like the rest of her people, she has blue/teal skin that is oddly rubbery to the touch, and feelers that could be compared to tentacles rolling down the back of her skull, as well as thin appendages on either side of her head where humans have their ears. Spine like hair runs a track from the very front of the top of her forehead to mingle with the tentacles at the back. These are all part of a complex system of detectors that are a LOT more useful underwater then they are in space, an evolutionary holdover from the Morino's background from a mostly water based planet.
Minrah stands at a diminutive 4.7 feet, though retains the slender build that most Morino posses. For clothing, Minrah is usually wearing a poncho and long skirt decked out in silver metal accents, a trait common among many Morino fashions (though also like Morino in general, she wears little else beyond these few articles of clothing).
Minrah's most common expression is a worried grimace, and it's a rare sight to see the nervous Morino with a positive expression. She does, however, posses soft features and luminescent eyes that is universal for her people, which will remain bright and lit until the moment of her death.

Personality: Minrah is something between a 'worrywart' and a pessimist. Quick to see the worst in most situations, the volatile nature of the Dog's work has left her a nervous wreck when it comes to actual combat and danger and all that Buggery. Despite that, she also has a strong sense of duty, and will often follow through on putting herself in harm's way if it meant protecting one she cares about.

Back-story: Minrah has always detested violence. Born semi-wealthy in a far off space station, the young Morino never wanted for anything in her early years, content with playing with the few children aboard the station and helping in her parent's small time engineering shop. Even back then, her make believe stories were always of a peaceful and largely benign nature. However, reality would come crashing down when the IMPF "commandeered" the station as a way point, evicting the residents.

Now suddenly living in a middle-of-nowhere colony, Minrah quickly discovered she didn't have the stomach for the rough lifestyle. She was physically weak and not exactly eager to help out around the farms, choosing instead to find as many excuses to spend time with her adoptive grandma as possible. Her grandma was a tall and smiley Morino that also acted as the local vet, a profession that agreed with the quickly growing up Minrah. As soon as she was able, Minrah began officially training in medical practises, both for animals and her fellow colonists. A happy twenty years passed this way, with Minrah becoming more and more proficient at patching up even dangerous wounds, when the IMPF once again entered her life.

The IMPF came as a part of a requirement draft, and quickly signed her up as a combat medic. This, of course, didn't exactly agree with Minrah. Slipping away a mere day before she was to be carted off, she quickly fled the planet, and inserted herself to a group of Scrapyard Dogs. It was here that life could have taken a much different turn: it would have been fairly easy to work on their ship until her debt was repaid, and then part ways with the rather 'adventurous' life style that left her begging for a reprieve. She could have just landed a job as a vet or nurse on some distant planet or station, somewhere out of the way of the IMPF.

However, Minrah realized that that if anyone was going to need her help, it would be these maniacs. She had fixed some pretty damaged bodies before this point, but here she was regularly fixing up bullet holes. Here, bones weren't broken because of accidents, but because they were regularly putting their lives on the line. If there was ever a group of people who needed a good medic, it would be these folks.

With no small amount of exasperation and misgivings, Minrah eventually committed herself to the Scrapyard Dogs lifestyle, and served on several ships in her time. She tries to stay devoted to whatever ship she ends up working on, only leaving for another when the situation called for it. It was after her last employer passed away due to natural causes that she found herself working as a medic for Sen Blue. While her line of work means that Minrah is hesitant to grow attached to anyone, she will admit that her current employer's more benign nature agrees with her.

As well as that, she's probably enjoyed her stay on the Dawson's Christian more than her previous experiences, but that's not really saying much, and it certainly isn't enough to make her crack a smile on regular occasion.

Modifications: Minrah has actually never had the need nor want for mods. Her work never warranted the use, and her natural intellect and eyesight meant mods for those would be unnecessary.

TRS type: Light

TRS appearance: A relatively sleek suit, this TRS has several compartments and holders for all that a field medic would need, however isn't exactly going stop a bullet anytime soon. It was made to get the medic to the patient as quickly as possible and little else, though the dome like front facing visor at least allows her to keep her peripheral vision.

Role: Medic, though her bedside manners needs work

Weaponry: - A completely bog standard pistol, not really used a lot.

- A scalpel that has an equal capacity to save lives as it has to take them.

Other items: Minrah is never far from her fairly weighty medical kit, filled to the brim with everything you'd need to at least preserve a person's life, if not save it. While nowhere near as good as taking the injured party to her medical bay, it will serve her well when out in the field. As long as it's properly sealed it, it can even be taken into space with no problems.

Other info: Due to her race's background as a largely aquatic people, she doesn't really have a good sense of smell.

Again, just say if I've overstepped my bounds with the Morino background stuff.
 
There. Though not really comfortable adding something involving the definition of
The criminal offense of anal or oral copulation by penetration of the male organ into the anus or mouth of another person of either sex or copulation between members of either sex with an animal.
 
Name: Mabel "Grease Monkey" North
Age: 27
Gender: Female
Race: Human

Appearance:
image.jpg
A touch on the shorter side. Only 4 feet tall although your lucky to only get fractured knee if you mention it. Under the pic is army green pants and brown military boots.

Personality: A fiery hothead with a dirty mouth and a terribly short temper. She doesn't take shit from anyone and will gladly turn your face into blood pudding if you mention how short she is. Despite this she is extremely loyal to her captain and very protective of Q. To those who do earn her trust she is ready to stand up and take a fist to the gut for. Whenever asked about her past the answer is at best "fuck off."

Backstory: (To be revealed though RP) Mabel and Q both literally came with the Dawson's Christian as a joint deal. Two 'free' laborers. They never talk about their past, Mabel getting very angry and Q freezing up. They both seemed relived to find their captain as kind as she is and respect her privacy.

Modifications:
Strength enhancements that work with robotic forearms
Prosthetic eye

TRS Type: Medium
TRS Appearance:
image.jpg
No gauntlets. Sleeves seal around her arms.
Role: Engineer

Weaponry
:
Her arms function as her melee weapons. One has five fingers the other is a rotating three fingered metal claw. The claw can be shot out at heart stopping speeds and returns through a steel cable. Since the arms are both also used for maintenance they have high resistance to heat, pressure, and most importantly, bullets shot by morons. Her other weapon is her flame thrower 'Dragoon' which speaks for itself.image.jpg (Yes I looked it up. It would work.)

Other Items:
A utility belt containing a varity of tools from screwdrivers to blowtorches.
Goggles

Other Info
:
I'll get to Q as quick as possible by Buggery. She'll be a skirmisher. Sorry about the robot arms @Donk I swear I thought up this character before you made your CS.
 
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As more players roll in with their characters, I can't help but find ways Jace would pick on them for a laugh.