D
Dionysian Lumberjack
Guest
Original poster
When the military surveyed the EDEN headquarters, what they saw was like something out of a nightmare. Blood and viscera stained the previously sterile white, as did the strewn about parts of several high-tech androids. The bodies of the faculty were later found buried outside the building in makeshift graves and while Flask's body was never found, they deemed it a safe bet to report him as MIA with a good possibility of being dead. From then on, Flask drifted, abandoning any connection with his past life and becoming homeless. He might have remained that way, drinking in public and generally being a nuisance to everyone, were it not for him being a smart ass and remarking on the defects of some punk's augmented arm. That punk, Clemens Bartholomew Baychester the Fifth, realizing the old drunk was right, even in that state and took him in, seeing the brilliance in Flask no one else had."...I need ya to pay attention to this tale, Clemens, cuz I only intend on tellin' it once. Ya see, a long time ago, back on that dirt ball called Earth, I was nothin' more than ya typical snot-nosed brat. One outta nine kids, and I was numbah five, so I didn't git much when it came to attention...not that I wanted it from those folk. Realized early on that I had a gift: my mind. Did whuteva it took to git it noticed. It took me a bit, but when word got out, them fish were swarmin' up fer a bite. Bounced 'round a some of top schools and companies on Earth, but one day, the big one came. EDEN Industries came a knockin' and boy, did they want me good. Now this was before the all the wars when travelin' between the dirt ball and rust ball was a helluva lot easier. Even back then, though, I knew bad things were a brewin', but I wasn't gonna cry 'bout not goin' back. No...it was cuz I was with the big boys now, yanno? They got a lotta work done with me there, made all types of things...good and bad things. Then came the war and the big wigs wanted to keep us safe and upped the ante with security...brought in new the droids, fresh off the assembly line, dripping with all the bells and whistles. We thought were all safe and cozy until we screwed the pooch with A.D.A.M."
...
"...Those were bad days, Clemens. I managed to hide, but there wasn't a thing I coulda done for the others. I hadta watch my friends git torn apart, hadta listen to them cryin' while they choked on their own blood. I don't remember much from that time...I don't think my brain will eva let me. It was like somethin' took over me, like parts of my head clicked off like a light. I was like a machine, programmed to take out all the other machines. Musta been a shock when the outside world finally decided to come check up on us."
"That's enough, old timer. The past doesn't matter here and you've said more than you needed to, now go get some sleep."
Accepted
CODE NAME: Flask
AGE: 73
PREVIOUS AFFILIATION(s): EDEN Industries, various Earth-based tech companies and academies
SKILLS
Master Engineer/Master Mechanic/Master Programmer
To many who encounter Flask, he is nothing more than a pathetic drunk mooching off Clemens for some unclear reason, and most of the time, they would be right. What they don't know, however, is that even when drunk, Flask is an expert on all things mechanical and electronic and acts as the primary source of repairs and innovation for Scrap Inc. Those more acquainted with this field can attest to this brilliance, with some companies seeking out all information regarding his identity and whereabouts. Fortunately for Clemens, he found Flask first and the old drunk's only requests for pay being alcohol, food, and a roof over his head.
TRAITS
Prodigy (+)
Although tempered by alcoholism nowadays, Flask can be extremely knowledgeable about a wide array of topics. Sure, you'd have to listen to his long-winded stories, but you'd eventually find your answer somewhere within the inane ramblings. Occasionally, however, when the stars align and something he's unfamiliar with catches his eye, he becomes a motivated mess of curiosity, with some even saying he has withheld drinking until he's satisfied this need for knowledge.
Technical Pacifist (+/-)
Believing himself one of the ones responsible for all the violence and death that occurred during the war against A.D.A.M., Flask has made it his personal mission to end any conflicts involving him as nonlethally as possible, even if the results later bite him in the ass. This philosophy even bleeds into his work, refusing to work or repair any weaponry although he has conceded to the demands of the other Scrappers enough to help them, provided they do all the hands on work while he instructs them.
Rampant Alcoholic (-)
It is fairly obvious Flask likes his drink a bit too much just by his name alone. Spending most of his days drinking, already drunk, or hungover, his obsession with alcohol has led him into building a makeshift bar in his part of the garage, mockingly dubbing it, "The shrine of the true gods". Despite his hatred for his liver, he seems to be impressively functional for a drunk, although one can truly see just how much it holds him back should they catch him fully sober.
PTSD (-)
It's fairly obvious something bad happened to Flask during the wars, but he remains adamant when it comes to telling anyone other than Clemens. Regardless of what it was, it deeply affected his sleeping, which more than likely resulted in his drinking habit. Nowadays he has kept it under control, or rather, makes himself scarce when he feels anything coming on. The most common triggering effects come from being around certain androids.
Hikikomori (-)
Whether due to fears that he may be identified by those from an unwanted past, or just a general aversion to most people, Flask is rarely seen outside of the Scrap Inc.'s property. Perhaps it is all for the best.
WEAPONS
Modified LaBelle Patriot 12 Gauge
The LaBelle series of firearms were initially designed for competition shooting, but most of them were discontinued during the wars due to their high maintenance standards. The only one to survive since those times was the Patriot line, which combined the specifications desired for competition and the durability and ease of repairs needed during harsh combat. Made from the remains of one broken during the war and various other donor parts, this shotgun serves as the only firearm Flask possesses, loaded with gel-shot slugs and taser rounds.
Flask's Cane
Made from a single length of chain, this forge-welded piece of metal acts as Flask's walking cane. Strangely, the old drunk doesn't have any issues walking, but one supposes it's always handy to have something nearby to whack someone with.
AUGMENTATIONS
Although he does not appear to have any visual signs of augmentations, Flask has sometimes mentioned he's had work done to various joints (specifically his hands) to treat some past issues with arthritis.
APPEARANCE
Flask is average in height (although seemingly shorter due to bad posture) and extremely lean from a poor diet. Not bothering with such trivial things such as cutting his hair, he keeps it held back with a bandana and braids his beard to keep it from interfering too much in his daily life. His brown, bloodshot eyes are sunken in, surrounded by dark rings with heavy bags under his eyes. His usual attire consist of various work-related jumpsuits decked out with tool belts and pouches and what appears to be a data analysis device strapped to his right arm.
PERSONALITY
Flask is an extremely laid-back man, seemingly peaceful and relaxed no matter what position he is found in or how pathetical looking his hangover has reduced him to. Friendly and easily excitable like a child, he is known to greet complete strangers warmly, treating them like family despite having never been to Scrap Inc. before. Although not a facade, it is clear that he uses this attitude and alcohol to divert his mind away from his more serious thoughts, which haunt him while sober and while asleep. Despite the mental pain and suffering, he is truly grateful to be alive, greeting each sunrise with tears in his eyes, although that may just be from the dry heaves.
BACKSTORY
When the military surveyed the EDEN headquarters, what they saw was like something out of a nightmare. Blood and viscera stained the previously sterile white, as did the strewn about parts of several high-tech androids. The bodies of the faculty were later found buried outside the building in makeshift graves and while Flask's body was never found, they deemed it a safe bet to report him as MIA with a good possibility of being dead. From then on, Flask drifted, abandoning any connection with his past life and becoming homeless. He might have remained that way, drinking in public and generally being a nuisance to everyone, were it not for him being a smart ass and remarking on the defects of some punk's augmented arm. That punk, Clemens Bartholomew Baychester the Fifth, realizing the old drunk was right, even in that state and took him in, seeing the brilliance in Flask no one else had.
THEME
Accepted[BCOLOR=#000000][/BCOLOR]
[BCOLOR=#000000]Name: Vage Hallis (Vage like Vayj)[/BCOLOR]
[BCOLOR=#000000]Code Name: Grasshopper[/BCOLOR]
[BCOLOR=#000000]Age: 28[/BCOLOR]
[BCOLOR=#000000]Previous Affiliation; (Optional)[/BCOLOR]
[BCOLOR=#000000]Primary Skills:[/BCOLOR]
[BCOLOR=#000000]Tinkering - Vage's skills with cybernetics and other mechanical devices have been described as "ridiculous" "unfair" and "bullshit" by friends and foes alike. As swift as he runs, he can mock up simple devices, and is constantly experimenting with new ideas and inventions. This makes repairing, modifying and improving Vage's legs and equipment a doddle for him to do, especially in his well-equipped (if messy) workshop.[/BCOLOR]
[BCOLOR=#000000]Gunplay - Vage is reasonably talented with anything resembling a pistol, SMG or smaller rifle, however he most prefers it when they're light and automatic, making an SMG the perfect choice for him.[/BCOLOR]
[BCOLOR=#000000]Hacking - A technical mind like Vage's can naturally turn itself to a pursuit such as hacking, and he has quite the talent for it - before he became a scrapper, many a treasured, secret design was lost to him, taken to his workshop for study and disassembly, often being integrated into his own designs.[/BCOLOR]
Secondary Skills:
First Aid: besides some skin repair nanites, Vage also carries some basic first aid supplies, and he'd learnt how to use it over the years well enough.
Hand-to-Hand: when he's down to nothing but a knife or even without that, Vage uses his scrappy, aggressive fighting style to stay alive. He's better than most due to his augmented legs and a few years of working with gangs, but that can only go so far.
Explosives: He's not an expert - tutors and literature in such a subject are hard to find - but Vage knows his way around things that go boom enough to defuse less complex explosives and make his own as well.
[BCOLOR=#000000]Traits:[/BCOLOR]
[BCOLOR=#000000]+Move fast, think fast: Vage's mind moves at a great pace, jumping between concurrent thoughts and sometimes starting a new train of thought altogether, several almost running alongside each other. This leads to him coming up with abstract solutions to all sorts of problems on the fly, though conversation with him can be a little odd. This can lead to being easily distracted, but combat tends to be a strong draw for his focus.[/BCOLOR]
[BCOLOR=#000000]+Dirty Fighter: Vage is in no way above making a cheap shot when he sees one, and will usually fight as dirty as he has to in order to win the fight. Using the environment throwing dust in people's eyes, anything goes as long as he comes out of it alive, and the other guy doesn't.[/BCOLOR]
[BCOLOR=#000000]-Coward: When he has less than a 50-50 chance of making it out of a fight on top, Vage prefers to either avoid it altogether or make his way out at the nearest opportunity. Others might call this cowardly, he sees it as pragmatism.[/BCOLOR]
[BCOLOR=#000000]Weapons: [/BCOLOR]
[BCOLOR=#000000]Heavily modded HK XM30 Submachine Gun, AKA "Locust"[/BCOLOR]
[BCOLOR=#000000]Somehow in these ravaged worlds, Hechler and Koch are still going strong - then again, such is war. This is one of their more popular models. Relatively cheap, dependable, and nothing to be sniffed at in a firefight, it's a common choice for many a combatant. Vage has pulled every little trick he can to make this little beauty more powerful, the clips longer, the recoil lower and the accuracy higher. Can use disruptor rounds to take down androids.[/BCOLOR]
[BCOLOR=#000000]Semi-Automatic Pistol AKA "Cricket"[/BCOLOR]
[BCOLOR=#000000]Made from scratch, this little beastie's 10mm rounds pack quite the punch. It can also use a silencer for more covert missions. Can use disruptor rounds to take down androids.[/BCOLOR]
[BCOLOR=#000000]Modded Combat Knife[/BCOLOR]
[BCOLOR=#000000]This wickedly sharp blade has a canister of carbon dioxide held at high pressure in its base with a tube ending at the tip, allowing Vage to make its stabs far, far deadlier as the rapidly expanding gases tear open wounds.[/BCOLOR]
[BCOLOR=#000000]Fragmentation grenades[/BCOLOR]
[BCOLOR=#000000]For when diplomacy doesn't quite cut it. Vage isn't much of a diplomat.[/BCOLOR]
[BCOLOR=#000000]Augmentations: Everything from Vage's waist down is high-tech augmentation, tuned to within an inch of its life. Literally packed to the cheeks with the fanciest gizmos and gadgets Vage could get his hands on or create, they contain many a surprise for anyone who faces him down. They allow him to sprint at speeds around 30mph.[/BCOLOR]
- [BCOLOR=#000000][BCOLOR=#000000]Boosters: these accelerate Vage at a great pace, however it's hard to him to control his movement with them, and the legs will start to overheat and break down if he uses them for more than twenty seconds or so at a time. They can provide just enough thrust to allow unstable flight.[/BCOLOR][/BCOLOR]
- [BCOLOR=#000000][BCOLOR=#000000]Taser prongs: located in the knee cap, heel and toe, these can extend and retract to provide enough current to incapacitate most foes upon contact.[/BCOLOR][/BCOLOR]
- [BCOLOR=#000000][BCOLOR=#000000]Storage compartments: all over the legs are located sections dedicated to holding small items - tools, a V-jack on a cable with spares, even a pistol at the hip.[/BCOLOR][/BCOLOR]
- [BCOLOR=#000000][BCOLOR=#000000]Traction nodes: small but powerful electromagnets and electrostatic generators located in the soles of the feet and the knees. These allow Vage to stick to practically any surface, especially when used in conjunction with his gloves. They also allow Vage to run on practically any surface, even those slick with oil or water, as they can greatly increase his friction with the ground[/BCOLOR][/BCOLOR]
[BCOLOR=#000000]Personality: Vage is an eclectic sort, always moving, thinking, doing something to occupy his active mind. One of the only times he seems peaceful is when he's concentrating on his work, though even during this his brain is a chaotic swirl of new ideas, random thoughts, and surprisingly little on the task at hand. This means that he tends to think all around a problem, rather than going straight at it head on, using all sorts of abstract ideas to create something unique, or sneaky tricks to gain the upper hand in combat - he's definitely not above fighting dirty.[/BCOLOR]
[BCOLOR=#000000]He's a very possessive man, and doesn't like other people touching his possessions. His workshop is locked up as tight as a bank vault, with all sorts of security systems, both lethal and nonlethal, waiting for an intruder to find their way inside. He doesn't have any sort of deal or contract for selling his creations for this very reason, but he's not above repairing or making and selling something on request, for a high price of course - but with his craftsmanship and unique work, it's usually worth it.[/BCOLOR]
[BCOLOR=#000000]Under pressure, Vage becomes a lot more violent. He fights dirty initially, but if he's hurt, or cornered, he'll be extremely judicious and unrelenting, desperation overcoming self-preservation, until he can end the battle, or flight can overcome fight. In a similar vein, it's easy for him to get carried away, slipping into a state where he barely even thinks about what he's doing. This can lead to friendly fire if someone so much as shoves him, so it's best to give him a wide berth in combat, not that it's hard with how he runs about the place.[/BCOLOR]
[BCOLOR=#000000]Backstory: There's a reason Vage guards his creations so jealously. Once upon a time, he did not. His parents were rich businesspeople, the sort that lived high in the upper echelons of Singularity City. In his early life, Vage was punished for his lack of focus, treated as if his ADHD was his own fault. Nannies, both robotic and human, were responsible for most of his upbringing, and while they attempted to educate him, what he was taught rarely sunk in, and he learned far more from the manuals, magazines, documentation, patents and articles he could find online. While they were distant, Vage's parents learned from his carers of his apparent aptitudes. They organised much more specialised tutelage for him, as well as allowing him to use the workshops from the companies they owned to hone his craft.[/BCOLOR]
[BCOLOR=#000000]Initially, Vage was elated. He could tinker and craft practically anything his heart desired, and any time he couldn't, it was but a phone call away to attain a new tool, material, or software package - that is, if he couldn't make it himself.[/BCOLOR]
[BCOLOR=#000000]As he reached adulthood however, it became apparent what his parents truly wanted for him. He'd never been allowed to keep any of his creations that were of any merit, but had initially been told that it was to ensure that he would never rest on his laurels, to make him keep thinking of new ideas and learning more, rather than stagnating by trying to improve old inventions.[/BCOLOR]
[BCOLOR=#000000]A lie, of course. His parents were using him as free Research and Development. His talents were used and abused without him even knowing it - anything he created was sent for testing and evaluation, to be either developed into a new product line, used to improve existing products, or tossed aside, if it was deemed useless.[/BCOLOR]
[BCOLOR=#000000]Vage tried to leave, but he ended up being imprisoned in his own workshop - his heaven had become his hell. A refusal to allow his talents to be used for a company he now hated were met with harsh punishments - his own parents even stooped as low as starvation. An emotional wreck, Vage was the golden goose, and his parents took every egg they could from him.[/BCOLOR]
[BCOLOR=#000000]What his captors didn't realise, however, was that Vage didn't take well to being cooped up. As soon as he had been forced back into inventing, he had begun to hatch a plan. A bomb.[/BCOLOR]
[BCOLOR=#000000]What appeared to be a new rifle was in fact both an EMP device and an explosive in one. He'd created a set of boots for himself that would allow him to jump higher, run faster, and even grip to the walls of buildings so that he could make his escape.[/BCOLOR]
[BCOLOR=#000000]It worked. He disabled all of the security systems around him during what looked like his usual tinkerings, then tore the wall of the room to shreds with the explosive. It would probably seem as if a rival company had discovered his parents' secret inventor, then stolen him away. For years they searched high and low, bribing the police and gangs alike to find him, but they never succeeded. Taking him for either dead or a lost cause, they gave up the search after his twenty-second birthday.[/BCOLOR]
[BCOLOR=#000000]Meanwhile, Vage had been doing well for himself. Initially he had high-tailed it down to the lower districts, before setting himself up with various gangs to provide them with the tech they desired. He even had his feet replaced with cybernetic ones, similar to the boots he had initially used to escape.[/BCOLOR]
[BCOLOR=#000000]Eventually, however, he tired of the daily toil to survive and keep willing customers for the tech he could make for them. He had learned to fight, the hard way, and saw that Scrap Inc. was recruiting. It sounded like a world of inspiration to him, and they'd be able to procure much better funding for his various projects. He could even extend his augmentations to the entirety of his legs, allowing him far greater agility and fighting prowess.[/BCOLOR]
[BCOLOR=#000000]This leads us to the present, where Vage is both tinker and soldier for Singularity City's finest.[/BCOLOR]