*rolls out the bollicking wagon again*
Okay, these mini-sessions are getting bizarre.
Am I making things too complicated? I'm reading from a pre-written adventure script designed for teenagers will social difficulties. But I still detect immense confusion from some of you. Rise of the Runelords is the most basic-bitch of the campaigns... not War and Peace.
We just slogged through six hours of combat to get to the one character who knew something and could tell you something. And you just killed him. Because... I'm guessing... just because it was another token on the map... and you think you need to kill every token you see...?
Tsuto and Nualia's trail has now gone cold. And I'll have to roll with that punch.
And when Hemlock called you on this bullshit, all of your responses were "Oh, that's just Hemlock being an asshole!"
Because.... he's an NPC, right? And all NPCs are bitches, assholes, idiots and pawns. That's why I provide them for you. Right?
I think this is why Tegan keeps running off on her own. So that she has a chance to talk to NPCs before they are dismissed, or talk to villains before they are slaughtered with a single attack. What would have happened if she hadn't gone ahead to Thistletop? You would've just charged in there and killed everyone and been like "Oh, some half-demon chick. That was weird." And we would have lost SO MUCH emotional content.
I've said it before - this is a roleplay. There are millions upon millions of video games you can play if you want that cheap thrill of killing a token. This surely can't be satisfying for you, if you're just here to hit things and get gold. Play Warcraft. At least it has sound effects.
Right now you are driving Tegan into solo adventuring. Which means more work for me, designing maps and skipping ahead in the plot, because she's the only person working stuff out.
And no - I'm not helping her. She's actually just rolling dice that aren't connected to her attack stats.
I used to think you were all confused by the plot, and that's why you take so long to respond... to anything that's going on. But then, even when something is crystal clear, or even when you've all apparently agreed on something, you go ahead and do the exact opposite.
Your planning seems to come down to, "let's go here and roll a skill check", or "let's go talk to X and get the information" - and when that doesn't immediately work out for you it causes complete paralysis of the session.
It's bad enough that half the group has connection problems or exhaustion. But even when you are 100% present there are still mind-boggling mistakes being made.
Please help me craft this story. There is so much great stuff if you just interact with the world beyond button-mashing and mouse-clicking.