I'll have a real talk moment, so Asmo doesn't look completely alone in his insanity-rage.
I do feel the pressure from time to time, like it's up to me to figure everything out, and piece the puzzle together, even the plot hooks don't involve my character, because-- come on, this is DnD, you know everything is connected. Things just don't happen for no reason. And yes, running off ahead of the group, working parallel but in the shadows, and optimizing a character that has excellent info-gathering skills, but ZERO combat skills (ie--can't defend herself if her cover is ever blown) to compensate for it. It is a challenge I have enjoyed, though I would prefer it if my character could work more cohesively with a group.
Maybe I can do that in Chapter 2, if the villain isn't someone important to An-Nur that she has to protect with her life. That way, I can tell people what I'm planning without having to be all sneaky sneaks.
But yeah, I was frustrated to after a slog through a cave, then finally, finally, we run into an NPC who knows stuff and can be questioned, and hey, that's the one thing I'm good at, only to kill the character in one swing, right before we could try to capture the NPC again on the next turn. Maybe I should have stated, in all caps, that I was going for subjugation and not for the kill. By then it was late, especially for those in the UK, and our brains were mush. By then I was more than ready to just get the deets out of this guy and call it a night.
I know that I make mistakes and miss details, because I'm just one person--there's no conceivable way I'm going to figure everything out on my own. I don't expect everyone to be Sherlock Holmes, or to play their character differently, just...leave some NPCs alive from time to time so I can do my job.
Fighter's gotta axe, Bard's gotta sing, let's try to make sure everyone gets to do their...thing? *has garbage thrown at her*