Not a big deal. Misunderstandings happen aaaaaall the time anyway. Honestly, when deciding to cross class or not, the ability to shore up a weak stat is a slightly appealing idea but I find this to be a more determining factor. There's a set of weapons for each route. If there's one in particular you want, you might end up deciding your route considering (or outright deciding) that you want that particular weapon for your character, be it personal taste, character taste, or whatever. If you haven't skimmed them yet, here they are.
Advanced Blader~ Great Sword, Gladius, No dachi, Masamune, Zweihander, Wakizashi, Bonasai, Bastard Sword. Hook Swords
Advanced Lancer~ Lance, Cross Spear, Slayer Spear.
Advanced Juggernaut~ Great Hammer, War Hammer, Flail, Berserker Mace.
Advanced Hacker~ War Axe, Great Axe, Triple Edge Axe.
Advanced Whisper~ Stiletto, Tanto, Parrying Knife, Throwing Needles, Chakram, Triple Chain Blade. Hook Blade Wrist Claws, Hidden Wrist Blades.
Advanced Reaper~ Reaper Scythe (longer curved blade), Kusari Gama, Hook sickles,
Advanced Beater~ Ball end Staff, Cross Staff, Tonfa, Mace edge Nun Chucks, Beater Sticks.
Fighter~ Elbow blunt/Sharp piece, Knee blunt/Sharp piece.
Knight~ Sword and Spear, Duel wield Short Glaives, Short Spear/Spear, Spear Blade (LONG Handle with A great Blade of destruction)
Strong Blade~ Duel Mace/Sword, Mace/Hammer, Sword/Hammer, Three headed Flail/Shield/Single, Eviscerating Blade
Ravager~ Duel Axe/Sword, Great Axe/Great Sword, Duel Great Sword
Blade Dancer~ Hook Sword Combos, Chain Sickle/Shield, Three Blade Style
Night Blade~ Sword/Dagger, Shield/Chain Blade. Duel Chain Blade, Claw/Shield, Claw/Sword, Chain link sword
Martial Sword~ Staff Blade, Sword Cane, Gash Slit Staff
Hand of Swords~ Blade Edge Palm/Toe
Warlord~ Hammer/Spear, Pole Flail, Pick (Spear point at one end, hammer at the other)
Sentinel~ Halberd, Double sided Halberd, Double edged Lance, Guilotine or Double edge Spear
Death Knight~ Long Scythe (Pole is seven foot Long, blade is Five) Sickle/Spear, Long handled Chain Sickle. (Sickle at one end spear point at other), Short Glaive/Scythe
Templar of Shadows~ Chained Spear, Knife-Dagger/Spear, Claw/Spear, Chain Javelin, Chain Break Glaive.
Quarter Knight~ Cross 4 Point Spear, Bladed End Nun Chucks. Quarter Staff/Shield
Hand of Spears~ Hand/Feet Spear edge (Has three Spears of different lengths that emerge and eject while remaining attached upon contact with enemy)
Berserker~ Goliath Crushing Axe, Three headed Axe flail/Single/Shield
Destroyer~ Double Scythe Edge great Hammer.
Crippler~ Pin Cushion Claws. (Used to Grapple can mostly cripple anything with the Sharp points that puncture upon grappling)
, Bludgeon Throwers. Chained Weight.
Bludgeoner~ Ball End double Staff, Speed beaters, Nun Chuck Mace.
Crushing Hand~ Full Metal Fist/Boots (Hits like a bus with pure Blunt trauma)
Blood Letter~ Sickle edged Double Axes. Chained War Axes, Great Double Sided Scythe
Executioner~ Throwing Axes, Assassin Axes, Axe Palm Gloves (Axe hooks on the inside of the fingers which make for deadly blood letting grapples)
Gasher~ Axe Sided Staff, Axe edge Tonfa, Hook rivet Beaters.
Cutter~ Axe edged Feet/Hands.
Slayer~ 3 Chained Kunai Glove, Double Chained Sickle, Duel wield Chain Blade/Sickle Combo, Chain Link Duel Glaive, 2 ft Chained Finger Claws. Chain hook Throwing Blades. Star Blade (Throwable like a big Windmill Shuriken)
Judgment~ Double Sickle edged Staff, Nun Chuck Sickles (Shorter than Chain Sickle, quicker)
Hand of Death~ Reapers Hand/Feet ( A blade Swing out shifting upon a foot away from making contact powerful enough to cleave off a limb easily)
Enforcer~ Chained 3 Part Staff, Long chain Nun Chucks, Speed Flail, Punch Dagger.
Hand of Silence~ Fingernail Bladed Hand/Feet. (So sharp and fine that even running a paper cut like slash on someone could mean death they are the sharpest hand based weapons in game)
Monk~ Extending, Basher Hand/Feet. ( This extends up to three feet at will and hits with ¾ the equivalence of what the Crushing hand can with a lot more range)