*delays working on the next chapter*
I cannot believe that people are still trying to play travelling mercenaries, after all that we have said.
How many of the thieves, assassins, sellswords, treasure-hunters, drifters and mercenaries have achieved something in this roleplay? None. They are dead weights. They join up with their awesome powers and then are
utterly surprised to find that nobody wants to talk to them and they have no way to relate to the plots sweeping these nations.
Please stop.
I don't know why the first instinct when players read the Ilium intro is to imagine an unaligned character with no connections and an effortless ability to find food and shelter in this post-apocalyptic world. Someone who has to hang around looking for jobs or hoping that someone notices their talents. I suppose this mercenary will be an expert in poisons as well, and have an ability which means they never get lost?
Everyone,
sense my frustration.
How many mercenaries are there in
Game of Thrones? Bronn? Nope - he's a personal bodyguard to Tyrion, who kills the right people and hides behind his employer's influence. The guys in the Watch? Nope - they're sworn to a life of celibacy and border patrolling, and are essential narrative tools for the extreme evil beyond the Wall. The lieutenants of Daenerys? Nope - they're military leaders who have a fledgling nation to run. The Hound? Nope - he's carrying around the heir to the north and trying to ransom her while simultaneously linking a dozen subplots. Ramsey? Nope - he's a slave to his family's expectations and political decisions.
None of the unaligned drifters in
Game of Thrones survive unless they are shoved up the arse of a major character or TRAPPED within a major plotline. They are slaves. They are struggling and desperate, clinging to relevance in the shadow of others.
It disappoints me that I have to keep relating back to
Game of Thrones. You are probably all sick of the comparison.
Look through the Applications thread. Find the assassins, sellswords, loners, drifters, treasure hunters, and people-for-hire. They have ALL FAILED.
People who choose these roles tend to be ones who don't want a challenge. They don't want to roleplay having something to lose. They don't want to roleplay having to work and struggle to find food and shelter. They don't want to have to research medieval politics and social customs. They just want to flash their
cool outsider badge around and be free from caring about what happens to others.
I know we are online roleplaying, but some level of sociability is needed. If you don't want to become emotionally invested with other players, then don't join a MASS ROLEPLAY.
In Ilium - in this post-apocalyptic feudal world, where communities are clinging to one another to survive - a lone drifter who stumbles into town would be
lynched on sight. This is not Troma. This is not a Western. The villagers are not waiting for a well-hung stranger with whiter skin and better cheekbones to arrive and save them from their misery.
Family. Legacy. Connections. Rank. Infiltration. Authority. Influence. Look at any character who
survives in Game of Thrones, and you will see these pillars to their character. Look at the leading characters of Ilium and you will see the same.
It is HOW the story is told.
@
Wolfsin - do not choose the first one. Do not choose the second one either, because being the "crazy fourth nation guy who manipulates everyone" would require you to
actually be persuasive. You can't expect people to roleplay
falling for the clunky dialogue of some random guy. It is not fair on other players.
Choose the third one, and crawl up someone's arse. I suggest Darin - he has the potential to rebuild the Paladin Order if he succeeds. Or General Horrikson - he could use a squire.
Do what Ethelwen has done. Do what Ai and Castigarian have done. Do what Nu has done. Do what Rakar has done.
Find a rock and cling to it.
That is what the low-status characters must do in Ilium.
*puts away his bludgeoning hammer*