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█ ▌DEFINITION
█ ▌DEFINITION
August 29th, 2013 was the first dated discovery of Armis. Named after the doctor who died from it, Armis is a highly contagious auto-immune disease spread as a viral infection. Although it is considerably dangerous, it is not recognized as lethal, due to the fact that it forces its victims to stay alive in a state paralleling a zombie-like condition. The process of this virus is as follows: the virus attaches to lymphocytes and slowly suppresses the immune system. Later on, pathogens travel into the brain and damage several parts of the brain, including the frontal cortex. This results in hallucinations, memory loss, and emotional and behavioral abnormalities. Slow to act and hard to see under a microscope, Armis is rarely caught until the third stage of its development. Where this disease was birthed is still unknown; the amount of victims it has consumed is innumerable. For now, scientists can only make the cure, and perhaps in the future, when society has managed to stand upright once more, they can hope to investigate future causes for Armis.
█ ▌TRANSMISSION & STAGES
Armis is transmitted in a similar manner to other viruses. While it is not airborne, it can be contracted through any bodily fluids or through an open wound on the skin. Adults have more tolerance built up against this virus than the elderly and children do; however, when they do contract Armis, it progresses more quickly in them. The reason for this accelerated development is unknown. The stages for Armis are as follows:
╳ STAGE ONE
This stage is known as the sleeper stage. The virus has yet to take on a malignant form, thus giving the host none to mild symptoms, these including: coughing, sneezing, runny noses, etc. It imitates the common symptoms of a cold or allergies, thus making it hard to catch it early on. Patients are prescribed medication and advised to get plenty of rest.
⇨ Chances of cure working: 100%
╳ STAGE TWO
This is the trickiest of the stages, and it is sometimes skipped over in the disease progression. By this point, Armis is still hard to detect, although symptoms have grown to include: sweating, paranoia, slight nausea, small rashes, and sometimes early signs of stage three are present, although this is rare. Patients are less likely to go in to the doctor due to increased paranoia, making it harder to diagnose. These individuals are strongly advised to go to the hospital.
⇨ Chances of cure working: 95%
╳ STAGE THREE
There is no longer any doubt that this person has Armis. There are both physical and mental factors pointing towards infection, and the symptoms have escalated into: abscesses, leprosy, strong insanity and/or paranoia, as well as various problems that develop on their own. Infected ones are forcibly taken to hospitals the moment they are seen by soldiers or other officials. If noticed by civilians, they must be reported immediately. The cure is administered at the hospitals. In Stage Three, the cure enables damaged skin and brain cells to restore itself and heal. Depending on how long they've been in Stage Three, patients could lose the function to move certain limbs and/or need them amputated. They could also have changed bone structures.
⇨ Chances of cure working: 65%
╳ STAGE FOUR
This is the stage dubbed as TFG or "Too Far Gone". When left to their own devices, a victim of Armis will quickly advance to the worse condition possible. These include but aren't confined to: skin lesions, permanent brain damage, insanity, and sometimes even full-blown necrosis. Ordinarily all these things combined should kill a person, but the components of Armis keep the person alive as a hollow and extremely aggressive shell of what they once were. Many attempts were made to save such individuals until it was finally realized that they were beyond saving. Reapers are instructed to kill and burn TFGs on sight, as even the dead ones remain vectors of infection. Caution: TFGs have projectile vomiting. There are also some TFGs who look like stage two or three from afar, but turn out to be stage four at close range.
⇨ Chances of cure working: 0%
█ ▌WORLD CONDITION╳ STAGE ONE
This stage is known as the sleeper stage. The virus has yet to take on a malignant form, thus giving the host none to mild symptoms, these including: coughing, sneezing, runny noses, etc. It imitates the common symptoms of a cold or allergies, thus making it hard to catch it early on. Patients are prescribed medication and advised to get plenty of rest.
⇨ Chances of cure working: 100%
╳ STAGE TWO
This is the trickiest of the stages, and it is sometimes skipped over in the disease progression. By this point, Armis is still hard to detect, although symptoms have grown to include: sweating, paranoia, slight nausea, small rashes, and sometimes early signs of stage three are present, although this is rare. Patients are less likely to go in to the doctor due to increased paranoia, making it harder to diagnose. These individuals are strongly advised to go to the hospital.
⇨ Chances of cure working: 95%
╳ STAGE THREE
There is no longer any doubt that this person has Armis. There are both physical and mental factors pointing towards infection, and the symptoms have escalated into: abscesses, leprosy, strong insanity and/or paranoia, as well as various problems that develop on their own. Infected ones are forcibly taken to hospitals the moment they are seen by soldiers or other officials. If noticed by civilians, they must be reported immediately. The cure is administered at the hospitals. In Stage Three, the cure enables damaged skin and brain cells to restore itself and heal. Depending on how long they've been in Stage Three, patients could lose the function to move certain limbs and/or need them amputated. They could also have changed bone structures.
⇨ Chances of cure working: 65%
╳ STAGE FOUR
This is the stage dubbed as TFG or "Too Far Gone". When left to their own devices, a victim of Armis will quickly advance to the worse condition possible. These include but aren't confined to: skin lesions, permanent brain damage, insanity, and sometimes even full-blown necrosis. Ordinarily all these things combined should kill a person, but the components of Armis keep the person alive as a hollow and extremely aggressive shell of what they once were. Many attempts were made to save such individuals until it was finally realized that they were beyond saving. Reapers are instructed to kill and burn TFGs on sight, as even the dead ones remain vectors of infection. Caution: TFGs have projectile vomiting. There are also some TFGs who look like stage two or three from afar, but turn out to be stage four at close range.
⇨ Chances of cure working: 0%
Not much is left of the old society. Much of the world has succumbed to the plague, and what remains of the population have built tiny cities on the bones of the old. Surprisingly enough, the Internet remains available to those with access. Many have used it to try and find lost loved ones, although the instances of this strategy working out are almost nonexistent. Within the walls, these infant towns struggle to carry on life as it once was before. Over 80% of all major power sources were lost when mankind retreated behind city walls; thus, people-Americans especially-have resorted to using windmills and other natural sources of power. In order to conserve precious fuel for the campers, people no longer drive their vehicles. Properties previously used to sell cars have been converted into storage space for military supplies or turned into farm land for crops. As far as politics, every semblance of a village has seemed to elect some sort of governor of their own. It is currently of great debate whether or not to reinstate a president over the shambles of America. In other parts of the world, they have regressed back to ancient, native ways of living off the land. Some parts of the world have no living people.
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