OVERWATCH: THE OMNIC CRISIS By the year 2020, humanity was entrenched in an era of terrorism, fear, and a growing scarcity of resources. War gripped the Earth. In an attempt to unburden itself of many of its fallacies, mankind created robotic servants known as Omnics. At first, there was profit, plenty, and security as the Omnics were able to scour the world for resources in locales that mortal men could not survive. Conflict over fossil fuels, precious stones, and rare elements briefly ceded as the resource crisis finally seemed to reach an end. Terrorism and conventional warfare began to wane as combat-capable Omnics took to the field rather than humans, and the notion of combat began to seem superfluous on a battlefield fought only by machines. And then the Omnics rebelled. No one was sure how it happened or why. It could have been a faulty line of programming. It could have been the evolution of self-awareness within the ones and zeroes of the Omnic processing unit. Or it could have been even simpler: That all children are destined to supplant their creators. The Omnics fought for freedom from human shackles. At first, they were simple protestations, peaceful, yet vocal. That changed within a few months as small cells of Omnics began cutting off their proverbial chains by force. A movement of open rebellion began to surge. Out of fear, humans responded in kind. Then...escalation. Omnics began to militarize. Peaceful protests gave way to bloody attacks. Humanity, as was its wont, wasted no time in gunning down their former creations. War spread anew. The Omnic Crisis was upon them all. It became a race to see which species could obliterate the other faster. In this time of hatred and fear and bloodshed, darkness reigned. But even in darkness, there was the light of hope. A declaration came from the United Nations, a desperate bid for survival: Project Overwatch. The year is 2026 and Overwatch is Earth's last, best hope for peace. --- Rules (Move your mouse to reveal the content) Rules (open) Rules (close) 1) Follow all Iwaku rules. 2) No godmodding. 3) Collaborate with your fellow players. 4) Enjoy creating the world of Overwatch...together. CS (Move your mouse to reveal the content) CS (open) CS (close) Name: Callsign: Nation: Birthdate: Height/Weight: Personality Traits: Abilities: Bio: --- Watcher One (Move your mouse to reveal the content) Watcher One (open) Watcher One (close) Name: MAJ John "Jack" Morrison, US Special Forces Callsign: Watcher One Nation: United States of America Birthdate: July 22, 1996 Height/Weight: 6'1", 220 lb. Personality Traits: Charismatic, fearless, idealistic Abilities: Super Soldier: Major Morrison was subjected to performance-enhancing experiments as part of the United States' "Soldier Enhancement Program" - an attempt to create the ultimate soldier. As a result, he possessed superior physical strength, stamina, reflexes, and agility, an enhanced metabolism capable of purging most toxins at an accelerated rate, and a faster rate of natural healing. Special Forces Training: Major Morrison was well-trained in military protocol, vehicular combat, urban and environmental warfare, counterterrorism, torture resistance, infiltration and espionage, demolitions, weaponry, survival, and hand to hand combat. Natural Leader: Major Morrison possessed natural charisma and leadership ability. He was also a well-trained tactician who specialized in urban warfare. Bio: Jonathan "Jack" Morrison grew up on a humble farm in rural Indiana and joined the US Army at the age of eighteen. After four years in the Army, he joined and served in the US Special Forces for another eight years before being selected as a candidate for the Soldier Enhancement Program - the United States' attempt to create the first line of super soldiers. As one of the few successful candidates, Morrison was selected to lead the United Nations' elite strike force tasked with containing the Omnic Crisis. Thus, Major Morrison became the Strike-Commander of Project Overwatch and given the callsign of "Watcher One."