Name: Alexhandr Ro Denthanor
Race: Draconic (Dragon anthromorph)
Age: 217
Gender: Male
Court: Outsider
Biography: Hailing from the world of Draconic world of Drakur, Alexhandr was banished by his father, the king of Numinor (a great city-state on Drakur) for delving into the "dark arts" of necromancy (due to his inquisitive nature, Alexhandr became intrigued by such a form of magick, and befriended an old, exiled dark elf necromancer). With heavy heart, he entered the Shadow-Gate that was south of the great Drakurian capital of Numinor, walking for days in the blistering Lost Sands before ever reaching the Shadow-Gate. Turning his head at the guards behind him, sorrow in his soft heart, he entered, vowing to return one day to his planet and appease his father. Alexhandr however is by no means your stereotypical necromancer. He is a sweet, caring, benevolent, and curious spirit who seeks to bring a balance to the world he now resides. He is oblivious to many things, being an ignorant and innocent soul. Though he has a basic understanding of the magick of death, Alexei himself has never slain anyone, and his very young, sleek face fits his compassionate personality. Alex has accepted that many will judge him for what he practices, though he does not go about flaunting it. Alexei also has a hard time of opening up to others, yet due to his warm, sweet nature, he has the ability to open others up to him. This of course could be used for evil or selfish gains, but Alexei would not ever think about using someone for a personal gain. Nor does Alexhandr tell anyone of his heritage, for fear they will either not believe him or they will treat him differently. He does not act like royalty in the least, and is accepting of all races and tolerates their beliefs, albeit there are some he does not agree with by any means.
Appearance: Lean build, which is odd for a Draconis (they generally are much buffer creatures) and handsome, soft red eyes. 6'5", 156 lbs, and a long, three foot scaled tail. Alexhandr is quite alluring, although he would never use his looks against anyone, whether it be to seduce them or make them feel beneath him. He wears a black robe with a hood, steel toed boots, and a potion sash on the outside. Beneath his robe is a light leather tunic, a blue linen shirt, and a golden necklace in the shape of a dragon wing, given to him by his tender mother before she died when he was but four.
Ability: Alexhandr is a tinkerer, alchemist, and healer, as well as a necromancer. Although his skills in tinkering, alchemy, and healing are not that great, he does have a general know how of them and due to his benign and inquisitive nature, he will expand his knowledge. Being a necromancer now for a century, Alexhandr can raise two skeletons, banish weak undead, and magickally poison his blades or his allies blades and/or arrows. His skills will expand as the roleplay progresses, albeit slowly. He is also skilled with one-handed blades--he was allowed to keep the sword his father gave him--and can do alright in melee combat for a little while, but due to his abnormally fragile form and his merciful personality, he would not do well (or survive) for very long.
The sword he uses, which is always strapped to his sash: