Morello's School of Peculiarities (OOC)

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CS template credit to darkflames13​
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APPEARANCE
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Height: 5' 7" (170 cm)
Weight: 119 lbs (54 kg)
Build: Thin, lanky, not muscular
Eyes: Light Silver
Hair: Stormy Blue
Skin: Pale White
Markings: The "tattoos" on his face are not really tattoos, and are natural markings he has had since birth. They are prominent evidence to his heritage.
Tattoos: None
Piercings: None
Apparel: xXxX

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PERSONALITY
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While people will try to put Zephyr into a small box of one personality, there is no way to generalize him other than saying he cannot be generalized. Zephyr's mood changes with the wind, and he is as extreme as weather. Many don't know if his mood changes with the weather, or if the weather changes with his moods.

On a normal day and during a normal time, Zephyr is generally a quiet guy. He isn't forceful in any way, and likes to just go with the flow of life, wherever it takes him. He is warm, optimistic, and loves to be around people. He is introverted, and tends to disappear into the background, but he likes the energy of those around him, even if he doesn't directly talk with them.

Times where Zephyr's mood changes outside of the norm can be turbulent and violent, he doesn't keep himself in check very often, and his emotions can get the better of him. His anger flares up like storms, and his sorrow comes down like rain. In many cases, his extreme emotions do indeed have an effect on the weather around him.

Because Zephyr can change at the drop of a hat, he can drive away many people. He doesn't have many real friends, and he simply assumes that eventually they'll be turned off by his emotions. He tries his hardest to keep himself under control, but he still has issues, even after having been part of the school for so long.

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HISTORY
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Zephyr was born to a human mother, with his father unknown to him. He was apparently a surprise to his mother, as she never expected to give birth to anything other than a human. She named him Zephyr to fit with his race. When she would tell stories of his father, she assured him that his father was human as well, and that the Genasi gene must have just been hidden in one of them. He always knew that was a lie, but never pressed.

As Zephyr grew older, it became increasingly obvious that he had powers beyond what other Genasi had. He had some affinity to the wind and air around him, but also small portions of the sky would shift and change with his extreme emotions. Thunder rumbled when he was enraged, a single rain cloud would form when he was filled with sorrow, sunshine would send away clouds when he was elated. Seeing this as a potential problem that could get out of hand unless controlled, his mother sent him to the college to study and control his gift before he hurt anyone.

Originally, when Zephyr was at the college, his ability was marked as Safe. However, in his second year, after dealing with a year of being bullied for the marks on his face, his ability was deigned Passive. When his bullies verbally assaulted him, Zephyr became angered. A storm began to brew above the group, and a stray lightning bolt struck the ground next to him, scaring off most of the group, but giving a few of them minor injuries. He was given a pendant that would cast a calming charm on him if it sensed he was becoming too angry.

Since that incident, Zephyr has not harmed anyone else with his ability, and the bullies left him alone. He has been a good student, and has learned much. In his fourth year, a familiar finally decided to attach itself to him, a fae known as a Wisp. When it came to him, it merely announced that it was bonding with him because it liked him. Zephyr had never seen the thing before in his life. Later, it explained that wisps are solitary creatures, but watch the students from afar. It said it liked Zephyr, and wanted to bond with him. It introduced itself as Vox, and they became fast friends.

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RELATIONSHIPS
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Family:
Pearl Marcet|Mother|Alive
Friends: N/A
Enemies: N/A
Allies: Vox
Nemeses: N/A

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SCHOOL INFO
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Peculiarity: Passive Weather Control
When Zephyr feels an extreme emotion, such as rage or elation, the weather in a very localized area around him will change as according to that emotion. Elation will break the clouds and the sun will shine through. Rage will create a violent storm. Sorrow will cause a miserable drizzle and mist. Fear will cause gusts of wind. Disgust calls forth a sudden chill in the air.

After the incident in his second year, Zephyr was given an amulet that will calm him if he ever experiences rage. The other effects of his gift are seen as safe to leave alone.


Title:
Passive
Best Classes:
Magic Control and Runelore


Familiar:
Zephyr's familiar is a mysterious and withdrawn creature known as a Wisp. They are not very well known, and it is not common for one to choose a person to attach to. They like to watch people from a distance, and are both mischievous and wise creatures. They have no physical, corporeal form, and are often mistaken for spirits or will-o-the-wisps. Wisps let off a small bit of light that appears to be moonlight. They are most active and powerful at night on full moons. Their preferred element is air, and tend to connect better to those who use air as their main element. Wisps do not have a gender, though some may choose to be known as he or she. Many choose to remain known as it. Wisps can change their form to look like various human figures or animals, but they will have no distinguishing features. Wisps can speak, but it sounds much like a disembodied voice. They can affect things by using telekinesis.

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The Wisp that connected itself to Zephyr is known as Vox. According to it, it is a rather young Wisp though it cannot remember ever being born or created. It just knows it is younger than others. It prefers to be called it or by name, but one of its favorite forms to take is that of a featureless
woman
. Vox likes to play pranks on Zephyr whenever possible, but is fiercely protective of him. It will not hesitate to use its own abilities to get him out of potential danger or discomfort.
ZEPHYR
MARCET


Name:
Zephyr Marcet
Nicknames:
Zeph, Z, Sky


Age:
18
Sexuality:
Bisexual


Gender:
Male
Race:
Air Genasi


School
Year:

Fifth
Colour:
#406795



playlist:

Wind Elemental
D&B Fiechter

Storm
Elves

D&B Fiechter

Sun
Thomas Bergersen

Sky Kingdom
Trevor DeMaere
 
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[spacer]-Aaand just finished this. Whew. I absolutely needed to post this before the writing got even more incoherent and ramble-y than it already is. I tried to sprinkle in a little bit of flavor into the character sheet. Sorry if it gets in the way of the actual readability![/spacer]
[spacer]Oh, and yes!—That blurry text is actually there and not just an image. If someone from the RP wants to read it with no fuss, I'll see what I can do about getting it over to discord. Though, you can definitely read if in this thread if you know what you're doing. Maybe strayed a little off course with the telling of the background. Kinda ended up being a little bit of history/personality in too much of a story format. It might've been even longer if only to flesh some things out some more and add some fluff. But that's too much. For my student, I'll be trying hard to keep things much more simple—[/spacer]
[spacer]Lots and lots of stuff left vague or kinda half-baked since it's hard for me to gauge how far things can develop before the start of the RP proper. If there's any suggestions, or anything I need to change, lemme know.[/spacer]
[spacer]-Wish[/spacer]

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Alastair Harris
Name:
Alastair Harris
Race:
Human



Gender:
Male
Age:
35



Height:
6'4" (190.5 cm.)
Build:
Fit, Medium



Weight:
161 lbs. (73 kg.)
Skin:
Light brown



Hair:
Grey/White
Eyes:
Brown



Peculiarity:
No known
Former Title:
N/A



Familiar:
N/A
Taught Class:
Runelore



NOTICE:

By request of: ████████
The information contained in this facsimile transmission is privileged and confidential and is intended only for the use of the recipient listed above. If you are neither the intended recipient or the employee or agent of the intended recipient responsible for the delivery of this information, you are hereby notified that the disclosure, copying, use or distribution of this information is strictly prohibited. If you have received this transmission in error, please notify the ██████ ██ █████ ███████ immediately to arrange for the return of the transmitted documents to us or to verify their destruction. Please contact us to verify receipt of this message or to report problems with the transmission.

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Personality:

  • Affable
    • "Both warm and personable, the professor pays great attention to others and allows himself to be more approachable."
  • Altruistic
    • "The professor has shown with their actions and words that their self-concern is wholly side-lined to the well-being of others."
  • Conscientious
    • "The professor demonstrates qualities that show their respect and value of fairness and correctness."
  • Dutiful
    • "Diligent with responsibilities and not one to go back on their word. The professor attends his position as instructor of runelore with much enthusiasm."
  • Resourceful
    • "Quick thinking and experienced, the professor has shown that he is capable of adapting to the situation. Solutions both novel and effective come easily to them."
  • Reticent
    • "The professor is easy to talk to and hold conversation with, but trying to discuss personal topics regarding themselves is a quick lesson in futility. A curious exception to their otherwise open nature.
  • Self-Disciplined
    • "It is not surprising for a practitioner of runelore to exhibit exceptional self-discipline. One does not casually obtain such knowledge."
"Their penchant for runelore is easily recognizable—something which Harris displays proudly in hopes of sparking the same fondness in his students."

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History:

ᚱᚢᚾ᛫ᛞᛟᛁᛚᛇᚱ ᚱᚢᚾ᛫ᛞᛟᛁᛚᛇᚱ ᚱᚢᚾ᛫ᛞᛟᛁᛚᛇᚱ

"Despite all evidence and corroborating stories, Alastair James Harris is not a native inhabitant of the Elsewhere as some might claim—"

"For as long as he could remember, a life of exploration and adventure was the life that Alastair James Harris led. Born to parents of the middle plane, both were esteemed scientists and explorers in their own rights. And coupled with their thrill-seeking nature, young Alastair had already traveled to the far reaches of the world even before he had the words to describe it.

As soon as he was able, the adventurous nature instilled into him drove Alastair off to seek out what the world had to offer to him. Joining numerous expeditionary groups, Alastair threw himself into journeys to the farthest and most inhospitable places of the world. There he spent many years of his young life trekking through remote jungles and ascending the world's peaks.

However, as expeditions and adventures began to meld into one another, Alastair became jaded to each experience no matter how harrowing. Not much had changed. The life he led still guided him to the same places which thrilled him, but his heart ached for something which his mind could not give words. Though soon enough, what his heart had longed for appeared at last. For Alastair, it was like something out of a fairytale. It was true that his travels allowed him to see all of the beauty that the world had to offer. They would often be things he would stop-and-stare at. But even on his travels both with others and alone, he had never been so charmed by someone before.

He was to be the sole guide for a lone adventurer. The request was simple enough: assist and assure survival for the journey across seemingly mundane environments. It was the huge demand of expertise and time that drove most other prospective guides away. Years in both experience and obligation were what this woman asked for. Puzzled at first, curiosity lead Alastair to her doorstep. The something else about her so delightful—so fascinating—is what caused him to stay. There wasn't anything particularly striking about her appearance. Sure, she was well kept and lovely. But it was something about the way they held themselves with a soft smile that Alastair couldn't help but be charmed by.

Audrey, as it was, did not waste time as she began to bombard Alastair with questions regarding his history and ability. Overwhelmed, Alastair found it difficult to keep up with the pace of her interview despite his obvious familiarity with the subject of their discussion. Audrey was critical, yet not harsh, in their demeanor. A trait that he found immediately admirable. Before he could even register it, their interview was over and Audrey had already sat up and extended their hand to shake on the agreement.

███████ ████████ █████ ████ ██ years. █████ ████ ██████ ███████████ travel ██████ ██████████ ██████ █████████ ████ Audrey. ████████ ██ █ ██ ███ ████ ███████ mountains. ██████████ ███ ██████ █████ █ ████ revealed. █████ █████████████ ██ █████ ███ ████ magic. ██████ █ █████ disappearance █ █████████ █ █████████ █ ██████ █████

The two were inseparable; not one without the other. But for the first time in years, Alastair found himself venturing the world alone. Many more years were spent in search for a trace of his partner only to come up cold every time. Finally, Alastair knew that if the conventional did not hold the answers he sought, then he did not have many options left. His mastery of runelore was only a fraction of Audrey's. Yet, if there was even a chance that his search would improve through magic, then he was willing to sacrifice more time on a chance however slim. Throwing himself into his studies, he refined his craft and perfected his creation of runes, charms and tokens.

With his new findings, Alastair traveled to the Elsewhere through his own means. Whether or not it is to continue his search or advance his studies is unknown.


ᛁᚾᚠᚺᛇᚲᚦᛖ ᛁᚾᚠᚺᛇᚲᚦᛖ ᛁᚾᚠᚺᛇᚲᚦᛖ

The college's professor of runelore is a peculiar case. All records show that Alastair Harris has been employed at Morello's School of Peculiarities ever since their arrival to the Capital from the mountains some years ago. Despite his modest tenure, not many know the subject of Harris' admission into the school.

Accounts of his trial for the college are broad and varying. Though, none seemed to deny the magical ability of well-mannered human. The command of mana and magic that Professor Harris is afforded through their mastery of runelore is nothing short of captivating. Especially so for someone who claims to have no innate magic of their own.

The years of living in the wilds of Elsewhere have not seemed to affect the professor's ability to reintegrate with society. Harris currently resides in the Capital within close proximity to the college and uses the additional resources granted to him by the college to further his studies.

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Basic Information

Name
Azhar Naar

Gender
Male.

Age
Sixteen.

Sexuality
Homosexual, closeted.

Relationship Status
Nope.

Alignment
Neutral Good

Race
Sand Genasi (Nether Touched).

School Year
Fourth Year.

Best Classes
Magic Control.
Demonology.

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In Depth Information
Appearance

Let us start from the top, moving our gaze towards Azhar's hair. As it is, Azhar possesses a mop of thick, black hair which proceeds down the left side in a fringe of unkempt streaks. The strands of his hair are rather silky, and incredibly smooth to the touch. Some people have called it luscious, but Azhar would insist that they are overdoing it.

A set of large, black eyes rest above his nose peering forward with a level of disinterest which would draw him appearing bored, and less than amused. Is it a resting bitch face? Not truly, but rather he can appear melancholy most times, even though such dark emotions are far from clouding his mind.

As for facial hair, Azhar seems to have been spared most of its demands, calling for any level of bladed contact.

Speaking of his skin, Azhar is rather pale. It is however safe to say, that it runs in the species. Another thing that appears prevalent within the Sand Genasi would be their slight frames. Azhar stands at a meager five feet, and three inches at sixteen years of age, with a slight ninety pounds to carry him. He is incredibly slender, to the point of scrawniness where one would clearly see those ribs if his shirt appears elsewhere than on his torso.

As a person who has been active throughout his life, the marks of experience make their way across his exposed frame in the form of smaller scars, and bruises. Azhar, having spent a lot of time in the oasis and similar locales, has since an age back been closely acquainted to pebble and sand covered grounds, stones and dirt roads. One should of course mention the myriad of trees he has climbed since an ever-younger body allowed.

Every person possesses a scent. Some people appear to blanket themselves in it strongly, enough so for others to notice, and others are incredibly subtle. Azhar smells of forest leaves, and nature's touch more often, than not. It is considered rather harmonic, rather serene, and most of all, quite pleasant. Fitting the theme, Azhar has a pair of effeminate hands, his skin soft and gentle.

Azhar's voice is light, and somewhat raspy to the ear. Given how he is the quieter type, he might just not be used to running his mouth for a long amount of time.

Now, what draws this boy a Genasi? There are features upon his frame which speak volumes and reveal his lack of humanity. Starting once more from the top, one could note his elongated ears and of course, the horns. Another prevalent feature would be the yellow parts of his eyes which in a human would appear white.

Each finger and toe ends in a small claw, a similar theme to the sharp teeth rowing his mouth. Most notably, Azhar possesses a long, slender tail which is impossible to miss.


Clothing
Azhar wears simple clothing consisting of baggy tunics and pants. Upon his feet, he wears longer boots, as was a commodity among farmers, with all of his clothing coming off a tad too baggy for his slender form. Sleeves tend to hang down his bony fingers, and his pants require belts to stay up. Due to his fragile shape, Azhar wears many layers of fabric, as well as a scarf to repel an unforgiving cold. Upon slender hands, Azhar wears a pair of fingerless leather gloves. Finally, Azhar wears his shoulder bag, and a small knife used for everyday tasks. This knife could not be considered a weapon, by any stretch of the imagination. All of the attires have been provided to him by the Academy.

Height
Five feet, three inches.

Weight
Ninety pounds.

Voice
Quiet, raspy and reserved.

Personality
Apologetic, in a way, Azhar offers those around him an empathetic gaze accompanied by a mellow expression and somewhat apathetic demeanor. He appears to be jaded, quite roughly so, and speaks with a soft, and in every way harmonic voice. A sense of stress, urgency and chaos appears distant if not entirely vacant from this young man.

Indeed, he is a quiet young man. He allows his actions to speak for him, but he is not above a sense of physical affection. Watching a play with friends, sharing a plate of food, and offering a shoulder to lean on are all second nature to Azhar.

Towards his friends, Azhar is kindhearted, and sometimes even mischievous. His silence draws him a rather curious individual and by all means, odd. The boy appears to spend a lot of time within the recess of his own mind, often escaping the vast world surrounding him with his nose in a book. More commonly, one would spot Azhar working on his artistic skills, of which he is rather impressive.

The Genasi is quite self-going, and rarely seeks to rely on others. However, he is not opposed to working together with those approaching him. One could perhaps point it towards a less than reasonable social ability. Speaking of which, Azhar rarely if ever mentions the myriad of thoughts echoing throughout his head. Now, it is worth mentioning the effects a peculiar past has had on the boy's life. Azhar hails from a noble family, one of great repute within the Genasi community. However, he was excommunicated due to this less than acceptable nature.

The various scars on his body which are all the result of domestic abuse would perhaps note the reason for his reclusive nature.


Weaponry
Azhar does not use weaponry.

Equipment
Azhar always wears a shoulder bag where he keeps a small pencil case, and a sketch book.
He also possesses a small knife, used as a tool.


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Magical Information
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Azhar possesses a peculiar ability to cause necrosis in organic matter. With this power, the young man can act much like a virus, or infestation, where he can infect an individual with a withering plague. This causes the victim to suffer an effect similar to that of necrosis where organic tissue withers, ages and rots. This ability is clearly visible upon use, where a vaguely black energy manifests itself.

Strengths
Necrotic Manifestations
Azhar has the ability conjure forth a sand like substance which retains such similarities in consistency, and color. This sand however, is not quite what meets the eye, but rather a parasitic virus which eats into organic matter, rotting and withering it upon contact. It does not appear to have an effect on Azhar himself, but rather emanates from him like smoke from a fire, upon use. Biological deconstruction would a more scientific way of describing this phenomenon. Exposed cells break down and degenerate in response to Azhar's power. A similar effect can be found in one of nature's terrifying critters. The Brown Recluse spider. How ironic then, that Azhar himself has a crippling fear of the creatures.

Necrotic Body
It would appear that Azhar's frame is immune to the strife of biological degeneration where his cells would otherwise split and deconstruct. This has effectively halted Azhar's aging process entirely, however, this is still unknown to him. The virus which emanates from within his body keeps the young man alive, in every respect.

Weaknesses
Necrotic Curse
Though his powers render him immune to biological degeneration, Azhar's ability constantly saps his mortal frame of energy which renders him tired, fatigued and weak. This also prevents Azhar from gaining weight, or building muscle as his powers would drain him of both.

Necrotic Flesh
Would you find it disheartening to speak to someone who does not cater to the norm? Azhar's skin is in fact unnaturally pale, his eyes an abyss black. Additionally, he appears to lack a pupil, rather having it replaced with raven dark iris.Finally, the whites of his eyes are yellow. Azhar's body is quite spindly, and his teeth are sharp. Clearly, they are not something you would see on an ordinary human being, or even all Genasi. Needless to say, physical interaction with others can at times be quite a chore, and Azhar is forced to wave it off as a medical condition.

Shunned
Not a direct weakness of his powers, but rather a social stigma. Azhar is, in short, a death wielder. Those who do not view him with hatred, would view him with fear. Clearly not a sort associated with heroes and justice.

Sunlight
Leading to the occasional joke that Azhar is a vampire, his pale skin and frail form is somewhat weak to strong sunlight. His sight is affected in the same way. Due to this, Azhar is often forced to wear hoods, and sunglasses outdoors.

Dark Aura
Azhar is a beacon of dark energy. Due to this, beings of light would feel uncomfortable in his presence, enough so to often instigate a hostile reaction. Creatures of darkness are however drawn to him like a moth, to fire. They do not seek to harm him, at least not at first, but Azhar is not tempted to maintain the company that is offered.

Necromancer
Due to his nature, Azhar is entirely unable to manage Miracle magic. While he studies the course to learn of these spells, he cannot cast them. He will never be able to heal others using such spells, where it in fact damages him if he attempts it. On the flip side, Azhar appears to have an affinity for dark magic.

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Title
Passive
While Azhar has control over his powers, they do affect him in a myriad of negative ways. Therefor, he has been branded as a passively hostile student.

Familiar - Umbra
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A crow whom took a liking to Azhar upon his entry to the academy. Umbra describes itself as a 'Crow of ill omens,' as the creature leans towards panache and dramatics. Mainly perched upon his mage's shoulder, Umbra is quite the reliant and vigilant familiar, always keeping his beady eyes out for danger and similar encounters. One could consider the crow old and wise, but if asked, he simply claims that he is 'as old as his beak, and older than his feathers.'

Quite mischievous, Umbra enjoys teasing Azhar, despite harboring an otherwise fatherly relationship to the boy. Having experienced many a sight throughout his life, Umbra finds himself sharing this knowledge with Azhar on a daily basis.

Umbra is the size of a normal crow and apart from a soft aura surrounding him which can be mistaken for black mist emanating from his feathers, the bird is identical to an everyday crow. He can most often be spotted atop Azhar's shoulder, or his head.

It is unknown exactly where the bird hails from, but he is entirely capable of talking both to Azhar, and others. Additionally, he has a rather dapper, English accent.


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Skills
Strengths

Drawing
In a search for something to focus his attention, Azhar came across the art of drawing, and painting.

Pain Tolerance
Due to abuse, Azhar has grown rather numb to pain.

Jaded
Azhar is able to witness quite horrendous scenes, without his gut turning or feeling the effects of panic.

Weaknesses
Physical Aptitude
A weak, scrawny and slight frame leaves little to the imagination. Azhar can't throw a worthwhile punch to save his life.

Resilience
Despite being emotionally numb to pain, his body isn't able to take a lot of damage before going down.

Combat
Azhar isn't a physical combatant. He'd avoid physical confrontation at all costs.

Mental Issues
Azhar has a myriad of mental issues, involving hallucinations, voices inside of his head, temporal psychosis and sometimes mental manifestations which are hallucinations that can very well physically interact with him. These are, of course, only a figment of Azhar's very messed up imagination.

Social Prowess
Though kindhearted, and polite towards his kind, Azhar can be a bit of a chore to be around, due to his issues.

Traits
Likes

Plushies.
Flowers.
Company.
Cats.
Animals.
Mainly Cats.
Dogs, almost as much as cats.
Drawing.
The Outdoors.

Dislikes
Confined Spaces.
Vegetables.
Winter.
The Cold.

Fears
Spiders.
Cages.
Churches.
Paladins.
Zealots.

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Historical Information
History

Growing up with abusive parents is not an original state of being. Indeed, a tale old and heard. Azhar would proceed to continue these statistics with peers turning their greed induced wrath towards an unwanted son. Yielding to obligation and the various responsibilities linked to wealth and a noble stature, Azhar's presence soon became a detrimental part of the Naar bloodline.

Shifting their focus to public relations and an respectable image, Azhar was left to fend for himself for most parts of his life. Indeed, this lead to a great deal of hours spent outside the confines of the boy's home. It was a commodity for Azhar to seek comfort in the presence of others, though as many victims of domestic abuse, he kept the truth of what came to unfold behind closed doors, to himself. There is also the obvious truth that uttering the scene to another would instantly worsen the effects.

Azhar lived a rather common life, apart from his personal situation. His day consisted of spending time with closer friends taking the shape of pets, and keeping a distance from the more wealthy folk who knew of him, and his family. Upon reaching his home, he'd proceed to keep a distance from his parents as well, though this was not always a successful endeavor.

Upon his abilities coming to be, Azhar came to notice a notable shift in his being. That of which came in contact with him withered and rotted into nothingness, and his frame felt all the weaker. The beatings he took felt worse, due to this change. Retreating from the social pursuits which had once offered comfort, Azhar was understandably intrigued and terrified by these powers. Though, this fear turned him into a recluse, whereas in he attempted to learn enough, to prevent his powers from escaping his frame.

Now, why did these changes come to be? Curiosity. At a very young age, Azhar came in contact with a cursed relic, a cruel and unforgiving item with its home beneath light and warmth. It hailed from the Nether, and a curious touch proceeded to envelop Azhar in its darkness. This was when his life took a turn for the worst, something which at his twelfth birthday accumulated in sending him off to the Academy where his parents could forget about their shame, and anguish. Where did he find this relic? In the vast reached of the desert, something which ought to have been a playground for his kind. No, it changed everything, and it took no longer than a quick reveal to stain his family's name.


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Extra
Trivia

Azhar has a noticeable accent from the deep, southern deserts.
The most common way to spot Azhar, is with his nose in a book.
Curiosity brought Azhar to this point, but it hasn't ended there. You will often see him experimenting with spells, and potions.

Quotes

"Sometimes I wonder why Morello brought me, here. Most people look at me in disgust, but not him."

"Can darkness be used, for good? Light repels me, and burns my skin. Death soothes me. Why..?"

"Ironic, isn't it? There are forbidden spells that not only come naturally to me, but my Peculiarity is far worse. I wonder how far Morello is willing to stretch this."

"Necromancy, vile magic of death. What do you call it, when its part of you? Sometimes I wonder if I'm dead, myself."

"The more I learn of The Nether, the more everything makes sense, the less I want to know.."

"They call me a Sand Snake..."

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