Mafia Day Thread: Game 4

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ROLE LIST:

2 Vampires - A neutral role whose goal it is to kill or convert all town members. Vampires have the ability to convert a town player into a vampire at night. If a conversion is successful then the vampires may not attempt to convert someone the following night; if a conversion fails then the vampires may attempt to convert someone the following night. Only town-aligned players may be converted, neutral players will not be converted. Healing a player targeted to be converted will not stop the conversion. Roleblocking the youngest vampire (the one most recently converted) will cause the the conversion to fail- note that if nobody has been converted yet, all living vampires count as the youngest. There may only be four vampires at a time: vampires may not attempt to convert more players if there are currently four vampires alive. Vampires may speak to each other at night.
1 Angel - A neutral role whose goal it is to protect a randomly assigned town player. The angel will win so long as their assigned player survives: thus the angel can win even if the angel themselves die or if the assigned player is converted into a vampire. The angel may protect their assigned player at night a maximum of two times: if the protected player is attacked, then the angel shall die in their place. The angel may also send their assigned player a message at night one time only: I will be the one to send the message via PM, so the angel may choose whether or not their identity is revealed.
1 Werewolf - A neutral role whose goal it is to kill everyone but themselves. They may target a player to kill every other night, starting on the second night. If the werewolf is roleblocked, then the player who roleblocks them shall be killed in place of the originally targeted player.
1 Ghost - A town role who likes to haunt people. The ghost may target a player to "haunt" every night, which results in the targeted player being roleblocked if successful. A ghost's roleblock is unsuccessful if they die that night.
1 Lich - A town role who raises the dead. The lich may target a dead player to revive at night, and if their revival is successful then the dead player will be become alive again the following day as their original role. A revival is unsuccessful if the lich is roleblocked or killed. If the lich successfully revives someone then they may not revive anymore players.
1 Fairy - A town role who heals others with their magic. The fairy may target one player to heal every night, which will prevent the player's death if they are attacked. The fairy's heal will not be successful if they are roleblocked or killed. The fairy may heal themselves a maximum of two times.
1 Bat - A town role who is part of a spying duo. The bat can target a player to watch at night, and will be informed of anyone who that player visits when the night ends. The bat's ability fails if they are roleblocked. The bat has a night chat with the cat.
1 Cat - A town role who is part of a spying duo. The cat can target a player to watch at night, and will be informed of anyone who visits that player when the night ends. The cat's ability fails if they are roleblocked. The cat has a night chat with the bat.
1 Reaper - A town role who may capture souls for the night. The reaper chooses someone to "trap" any time during the day phrase. The targeted player will become "trapped" at night, meaning they are unable to use their ability or communicate in any other chats they may typically be able to. Instead the trapped player is only able to talk with the reaper for the duration of the night. The conversation shall be held through me so that the reaper may remain anonymous to the trapped player. The reaper may choose to execute the trapped player if they believe they are a scum role. However, if the reaper traps the werewolf or vampire and fails to execute them before the night is through, then the reaper shall die. The reaper may be healed by the fairy to prevent their death from failing to execute a vampire or the werewolf, but an executed player cannot have their death prevented by the heal. The reaper's abilities are unaffected by roleblocks.
1 Witch - A town role who communicates with the dead. The medium may talk to all dead players during the night phase. The medium's ability is unaffected by roleblocks.
1 Pumpkin - A town role who is prepared to kill those who conspire against the town. The Pumpkin is able to target a player to kill at night. If their killing attempt is unsuccessful, they may attempt to kill someone again on another night. If the pumpkin is successful in their killing attempt then they may not attempt to kill someone again. If the Pumpkin kills a member of the town they shall commit suicide on the following night.
 
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Yes.

Lynch the Dipper. Good plan. I, Otaku, second this. Plan... to lynch Dipper. Yes.
 
Thanks for the vote of confidence, guys.
 
Do you actually have a cat clock, or did you just have a gif of a cat clock?

Your answer may or may not make you a suspect...
I actually have a cat clock. But I promise it is a very nice and well-behaved cat clock. I mean, look at his bow tie!
 
So, it might be the painkillers for my kidney stone talking, but I'm a little suspicious over how easily the two people that were very opposed to lynching on the first day last round suddenly agrees to lynch someone on the first day. Hmm...

So there could be many possible reasons for this but I'll list the ones I think are most plausible.
* @An Otaku is indeed the cat, and @Luster is the bat, and they are on to something.

* Otaku and Luster are angel and random protected townie, angel has already revealed himself and they are trusting each other blindly.

* Otaku and Luster are vampires, and Dipper was immune last night.

* Otaku and Luster have both had a change of heart and decided to play more recklessly this round.


Untill I know more, I will abstain today.
 
@Matizze tbh, I was making a joke about @Dipper making a joke.
I don't know about @An Otaku.

Though, I have mixed feeling about lynching. We don't have any maf killing regularly, so that source of info is gone. We also don't have a jester to make us cautious. We'll honestly have to play a bit more aggressively than usual.
 
@Matizze tbh, I was making a joke about @Dipper making a joke.
I don't know about @An Otaku.

Though, I have mixed feeling about lynching. We don't have any maf killing regularly, so that source of info is gone. We also don't have a jester to make us cautious. We'll honestly have to play a bit more aggressively than usual.
I concur. With vampires potentially growing their ranks and the werewolf getting ready to kill, we shouldn't play nice. Not that we ever do. XD
 
I feel like since everyone now has a role that has some kind of effect, it's going to be harder to weed out who's who without anyone outright announcing their role...

Also interested in whether @An Otaku is also joking, or making a serious pitch for lynch..?

Anyway, zero clues, so no motions from me tonight.
 
@Luster, I get your point, but I'm still going to abstain today.
Actually, I think that the only outcome that could possibly help town at this point is if we find and lynch the werewolf. Because I believe we would actually benefit from the vampires hitting their cap early on without managing to kill off any of their own, as that would mean that there would be less of a threat for us townies if we don't have to fear getting bitten.
 
Yes. Jokes.

I was totally joking, haha...

Ha... Yes. Nothing suspicious to see here, turn away.
 
I feel like since everyone now has a role that has some kind of effect, it's going to be harder to weed out who's who without anyone outright announcing their role...
A very good point. If I'm going to be honest with you, role calling is probably going to be incredibly useful. Because neutral/scum roles don't have the wiggle room to claim vanilla townie, there will invariably be counterclaims.
 
A very good point. If I'm going to be honest with you, role calling is probably going to be incredibly useful. Because neutral/scum roles don't have the wiggle room to claim vanilla townie, there will invariably be counterclaims.
I second this. Anyone else willing to role call?
 
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I'm just an innocent townie.

Or you're a werewolf trying to get visitors... Or a vamp trying to make us think you're a ww.

Actually, I think that the only outcome that could possibly help town at this point is if we find and lynch the werewolf. Because I believe we would actually benefit from the vampires hitting their cap early on without managing to kill off any of their own, as that would mean that there would be less of a threat for us townies if we don't have to fear getting bitten.

I feel very differently. If we let them get ahead too early, they can become the increasing majority. It will become difficult to tell whether a push for a lynch is honest or the vampires trying to kill off town.
 
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I feel very differently. If we let them get ahead too early, they can become the increasing majority. It will become difficult to tell whether a push for a lynch is honest or the vampires trying to kill off town.
I agree, we have to be incredibly wary of the vamps getting the majority. Once they do, it puts the town in a pretty tight spot. However, I also think that we need to make sure we're not ignoring the threat from the werewolf.

I really think an early role call would be worth it; if everyone claims now, with only three evil roles we narrow down the suspects to six. That literally cuts the pool in half day one.
 
It's a tough call for claiming now... As the longer we wait, the more the vamps convert, but claim... And easy targets for the wolf...
 
I concur. With role revealing. Yes, everyone do that.

I like this plan.
 
*backreads thread*

I'm here. Just got buried in some school work. :)
 
I concur. With role revealing. Yes, everyone do that.

I like this plan.
That makes three of us in favour, one on the fence.

@Joan
@Lost-and-Bewildered
@LuckycoolHawk9
@Kimberlyn
@Pf.D
@Matizze
@IceQueen

Thoughts on a role call?

I'm also going to note that there is one potential flaw in what I said earlier; if the vampires converted last night and there are now three of them, then one of them will be able to claim a role and not necessarily be counterclaimed.
 
I personally am worried about role revealing. It actually gives vampires and werewolves a giant advantage later on and the angel a semi-disadvantage. If the vampires know who town is, then they can sway the game in their favor by knowing who to turn and who to avoid. In theory, it would narrow down scum and eliminate one vampire or the werewolf, but on the other hand, we risk the vampires and werewolf knowing who to kill.

I am not opposed to role reveals, I just think it is early. If this was a regular game of mafia and everyone still had a role, then it would only be a temporary fix. That being said, it could end the game faster. It could go either way. Another thing to take into consideration is not everyone ( both town, neutral and scum) would be willing to reveal themselves.
 
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