Request: (The information about the mission/quest, in detail. You can always ask further questions about the requests, but may not get a satisfactory answer.)
Consequence: (The obvious consequences for not taking the mission. There may be further, unknown consequences if demon agents are involved.)
Allies: (Allied forces you can call to help you. Keep in mind they'll be listed, and will usually need to be sought after or contacted remotely via magic/carrier pigeon/pet/et cetera: Simply request them on a task, and they'll attempt to perform it if it's within their abilities and/or time constraints.)
Kingdom Condition
Demon Invasion Potential: (Very low, low, medium, high, very high.) (The current potential for a demon invasion.)
Corruption: (Very low, low, medium, high, very high.) (The current level of corruption present in the nation's rulership and/or society, wherever applicable or appropriate. The higher this is, the harder it will be to motivate the population to report demons and fight against them.)
Mage's Guild Presence: (Yes/No.) (Whether or not there is a Mage's Guild presence in this country sufficiently large to allow instantaneous transportation and detection of powerful demonic agents.)
Current State: (Very poor, poor, moderate, good, very good.) (The current state of the nation militarily, economically, and politically. Measures stability more-so than anything else. Nations in a poor state will have less resources to offer players to help them and will have a harder time fighting demons.)
Demon Agents Detected: (Yes/No.) (Demon agents are the antithesis to the Queen's Blades. They are consistent characters, like PCs, whose role it is to hinder you in missions and spread corruption in countries where they are present. They can move from country to country. If one is killed, their efforts are severely hampered and they may even stay dead, resulting in a weaker demon over-world strategy. On the other hand, if a demon agent can operate uninhibited, they can, and will, try to kill, enslave, kidnap, or replace, an important NPC in that realm. Anyone from a queen to a peasant. Failing this, they will sew dissidence, apathy, panic, or other nation-wide consequences.)