- Posting Speed
- 1-3 posts per day
- Writing Levels
- Advanced
- Preferred Character Gender
- Female
- Primarily Prefer Female
All know the tale of King Cassius, the one true lord of our land. We have known his strife and agony, and how he ripped the throne from the devious claws of his tyrannous brothers. He has been blessed by the Jay and her holy light, and has been given the right to rule over our beloved home. There has not been a time where he has left us to suffer in the darkness, constantly reminding us that the gods and goddesses still watch over and protect us even more diligently than him, and that the Jay will provide us with all that is needed.
Our home has mostly known peace and tranquility. But when King Cassius told us of a vision from his beloved Jay was when the calmness was wisked away by worry and distrust. He claimed that our neighbors across the Clouded Sea were evil, vile, and grotesque; the Jay told him that we must find a way to convert them, or they would do the same to us while our guard was low. And so, we prepared for war.
We prayed to the Hawk for many days before the invasion. We begged for him to bless our armies with the strength of dragons and the ferocity of gryphons. And once we made contact with our mysterious neighbors, we thought that, surely, that all the gods would be behind our cause. However, we were mistaken; the enemy, with their hand dragons that sprayed ash and metal upon our armies, felled most of our men. It was not long before we were sent scrambling to a broken home and to a disappointed king.
It has been some time after that so called war has occurred, and precious King Cassius has grown disgruntled over the state of our nation. After the conflict with the neighboring country, people have been showing their disdain. Seeing this, the king has stated that the reason that the war was lost was that there were spies in our very home; he decreed that every traitor will be hunted down and brought to justice, and our home will once again rise to glory.
Xororis-- a land filled of mystique, wonder, and a never-ending variety of living creatures. Such a large landmass is where the races of our world make their homes. Made up of five nations, it is ruled by High King Cassius, First of His Name. He is known as a... rather loving man, but recently, his love for the Jay has been clouding his mind. Many people think he is going insane. Others think that he has the right to express his infatuation with his gods and goddesses. All that is known, however, is that Xororis is not the same after the short-term war with the neighboring continent, Astrax. One nation of Xororis has even crushed by the armies of Astrax, due to the fact they have weapons that no one has seen before. Crippled, Xororis struggles to rebuild after reaching an armistice with Astrax while King Cassius' sanity wanes. He has claimed that almost no one can be trusted, that there could be spies in every corner.
Tension builds between races. Homes are raided and families are slaughtered. The Kingsguard have names on lists, and those names are hunted down and disposed of. Will there be a rebellion against the king's orders? Or will King Cassius destroy all that we call home?
We will be playing the people of Xororis; you can play as an ordinary citizen, a veteran, or someone who is planning a revolt. Just remember, all that you do and will do will be noted and recorded... and there is no such thing as no consequences.
Tension builds between races. Homes are raided and families are slaughtered. The Kingsguard have names on lists, and those names are hunted down and disposed of. Will there be a rebellion against the king's orders? Or will King Cassius destroy all that we call home?
We will be playing the people of Xororis; you can play as an ordinary citizen, a veteran, or someone who is planning a revolt. Just remember, all that you do and will do will be noted and recorded... and there is no such thing as no consequences.
Solarians are basically humans; their skin can range from sickly white to a broad expanse of peaches and browns. They are one of the only races that practice magic and wield a large variety of weapons.
Tall and lithe, elves are known to be beautiful but delicate. The shade of their skin is always a light color, but their eyes and hair colors are closely similar to solarians'. Because of their small frames, they are known to mostly stick to lighter weapons (such as bows or swords made of light material) and magic.
Inguz mostly resemble solarians, save for the extra appendages they bear. Depending on the type of animal they shift into, they wield tails or even wings. For instance, if an inguz is classified as a wolf inguz, they will have pointed wolf ears and a tail in their non-shifted (or calmed) forms. In their feral forms, they resemble larger versions of the creature. If a wolf inguz decides to shift, it will turn into a larger wolf. Inguz cannot practice magic. There are specific major classes of inguz: vulpine, canine, feline, avian, and ursine.
Short and stocky, male dwarves often bear thick beards and mustaches. Female dwarves are also said to be... hairier than most other female counterparts, but they appear to be offended if they are asked. Despite their small stature, they are considered a stubborn and strong race. Like inguz, they cannot practice magic, but rely solely on their strength to survive. They exhibit great resistance to the cold.
Possibly the tallest of all races in Xororis. They are thick-skinned and broad-shouldered, and some have fangs or tusks protruding from their lips. Their hair is always dark (either black or dark brown) and their skin color ranges from greens to browns. Most accounts state that orcs are hostile to those who are not their own kind. Orcs are considered a savage race, but surprisingly, they are able to practice magic. They are also said to be immune to poisons.
As stated before, Xororis is a continent with a variety of biomes (with their respective flora and fauna) and races. There are approximately five nations within its borders. The High King rules all of these nations altogether, but the lords of each country helps govern them.
The largest nation of Xororis and where King Cassius makes his home. It is heavily urbanized, compared to other countries. There literally isn't anything you can't find in Estiala; there are brothels, smiths, coliseums, art galleries, and more. Located next to the Clouded Sea, this country is well-known for its exquisite tastes in seafood. Xororis' naval units are stationed here, for good measure; due to it being on the eastern coast of Xororis, it is heavily exposed to unknown enemies.
To the extreme north of Xororis is Jadrait. It has freezing climates and borders the Frostback Mountains. This nation is the dwarves' motherland, and you cannot take that away from them. They are extremely proud of their nation, and for good reason-- precious ores are hidden away within the rock of the mountains, and it is usually their job to mine it. Without these ores, Xororis' weapon production would be severely hindered.
To the south of Jadrait and to the north of Ecros lies Qastos. Here, the climate is warmer and more arid, but not incredibly so-- during the winters, the winds from the Frostback Mountains reach Qastos and envelop it in soft snows. This nation's towns and villages are planted on rocky cliffs and mountain ridges, where the orcs make their home. Not many people dare to travel to Qastos on their lonesome, due to the nature of its inhabitants.
To the south of Qastos used to lie a rather peaceful nation filled with plains, deserts, and some greenery. But during the war with Astrax, it was reduced to a stretch of sand and dirt. Deserts now cover most of the land, and there is hardly a wooded area to take refuge in from the searing sun. Shanty towns dot the landscape, filled with weary travelers and shady faces. Thankfully, Ecrians are trying their best to rebuild their nation, but it is currently lawless and extremely dangerous to traverse.
The Xacrines are located to the furthest south of Xororis. It is covered by large bodies of forests and rather isolated from the rest of the continent. Like Qastos, there are not many who dare to venture into the forests of this nation; both its inhabitants and its creatures pose a rather serious threat. The elves and inguz of this country make their homes within the forests themselves, living in harmony with the centaurs, sprites, nymphs, and other creatures that approach them.
Not much is known about the neighboring country across the Clouded Sea. All that is known is that they have dangerous weapons that are slightly more advanced than Xororis' own.
In Xororis, weaponry greatly resembles the one found in medieval Europe. Combat on the back of a creature (usually something that is equine or four-legged) is common. There has been rumors of flintlock pistols and even muskets from Astrax being taken and used behind Xororian borders, but they are just considered that: rumors.
Magic, however, is not so common. Even though there is a large amount of types of magic (almost an unlimited variety), it is not usually practiced in the presence of others. Mages are looked down upon and even persecuted by normal townsfolk due to the fear and mystery of their power. Not to mention, magic is very rare, and not many are able to practice it.
Magic, however, is not so common. Even though there is a large amount of types of magic (almost an unlimited variety), it is not usually practiced in the presence of others. Mages are looked down upon and even persecuted by normal townsfolk due to the fear and mystery of their power. Not to mention, magic is very rare, and not many are able to practice it.
Most people of Xororis practice the same religion, which does not have a clear name. The gods and goddesses of the continent closely resemble birds, hence their names.
The main deity of the continent, the Jay is known for being the goddess of light and all that is good. It is said that she reveals prophecies and visions to those who follow her without faltering.
The god of war and fierce, overwhelming emotions. He blesses his followers with ambition and determination. It is also said that he helps channel negative emotions such as anger and rage.
The patron goddess of love. She protects mothers and children, and is said to bless newly-weds and couples of all ages.
The Owl represents wisdom and a clear mind. He is extremely mysterious, however, and is thought to be linked to betrayal and other terrible discoveries.
Sister Crow and Sister Raven work hand in hand. Sister Crow is the goddess of death and the one who watches over the dead in the afterlife. Sister Raven is the one who helps the dying through their rite of passage and guides them to the afterlife.
God of mischief and secrets; he has also seemed to take a liking towards scribes and bookkeepers.
God of grace and artistic capability; dancers and bards worship him greatly.
I'm not going to write a list of rules for you guys, since I trust that you are all civilized adults experienced in the world of roleplaying. However, I am going to tell you a few things about the RP and the world itself before you're able to fill out a sheet.
You must be 18+ to join this RP. There might be some adult themes in this story, and no one wants to get in trouble.
Please, please be active and tell us if you have to poof for a bit.
In the beginning of the RP, all of the characters will find a reason to be in the Far West.
As stated before, magic is extremely rare. I'm only allowing two mages in this RP. (2/2 - all taken)
Usage of pistols and muskets is even rarer. I'm only allowing one person to use these weapons. (1/1 - taken)
You may format the skeleton however you'd like, as they will be permalinked to the second post.
Username:
Name:
Age: (How old are they, or how old do they appear? Charries should appear over 18, but under 50.)
Gender:
Race:
Home Nation:
Profession: (Are they a baker? A hired assassin? Or one of the kingsguard? Choose something reasonable.)
Weapons: (Magic can be included in this section.)
Appearance: (You can choose a picture or write out their appearance, or even both. However, I will not allow the use of face-claims or real life pictures. Instead, you may use semi-realistic art or even anime.)
Personality:
Short Biography:
Other Notes: (Here you can add anything else that you didn't think belonged under the other headings.)
Name:
Age: (How old are they, or how old do they appear? Charries should appear over 18, but under 50.)
Gender:
Race:
Home Nation:
Profession: (Are they a baker? A hired assassin? Or one of the kingsguard? Choose something reasonable.)
Weapons: (Magic can be included in this section.)
Appearance: (You can choose a picture or write out their appearance, or even both. However, I will not allow the use of face-claims or real life pictures. Instead, you may use semi-realistic art or even anime.)
Personality:
Short Biography:
Other Notes: (Here you can add anything else that you didn't think belonged under the other headings.)
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